احصائياتى

الردود
3

المشاهدات
642
 
youssefabdelmanam
.:: عضو نشيط ::.

    غير متواجد

المشاركات
144

+التقييم
0.05

تاريخ التسجيل
May 2019

الاقامة

نظام التشغيل

رقم العضوية
238
2019-11-30, 07:55 PM
المشاركة 1
2019-11-30, 07:55 PM
المشاركة 1
افتراضي تمت الإجابة مشكلة بخصوص البروفكشن [Source Khaled v5]
عندي مشكلة بخصوص البروفكشن في سورس خالد محمد v5

دلوقتي انا باجي اعملي البروفكشن من الراجل بيتعمل تمام وكلو فولة

اجي ارستر السورس بلاقي البروفكشن يتشال من علي الحصان ويفضل علي باقي الاسطف

ياريت لو حد يعرف حل يفدني بيه

وشكرا مقدما للجميع


أفضل جواب - كتبه Rider
ان بي سي مظبوط مفهوش غلط حاول تعمل سيف قبل ما ترستر اللعبه
قديم 2019-11-30, 08:39 PM
المشاركة 2
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
يا ريت توضح اكواد الان بي سي الي بيعمل برفكشن

قديم 2019-11-30, 09:25 PM
المشاركة 3
youssefabdelmanam
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
يا ريت توضح اكواد الان بي سي الي بيعمل برفكشن

كود:
switch (npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello Pro I Am Here To PerfectionLevel DeathNote.");

                                    
dialog.Option("Add Perfectionlevel All Items", 5);
                                    
dialog.Send();
                                    break;
                                }
                            case 
5:
                                {

                                    
ConquerItem item1;
                                    
ConquerItem item2;
                                    
ConquerItem item3;
                                    
ConquerItem item4;
                                    
ConquerItem item5;
                                    
ConquerItem item6;
                                    
ConquerItem item7;
                                    
ConquerItem item8;
                                    
ConquerItem item9;
                                    
ConquerItem item10;
                                    
ConquerItem item11;
                                    
ConquerItem item12;
                                    
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
                                    
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
                                    
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
                                    
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
                                    
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
                                    
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
                                    
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
                                    
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
                                    
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
                                    
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
                                    
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                    
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);

                                    {
                                        {

                                            if (
client.Entity.ConquerPoints >= 1)
                                            {
                                                
client.Entity.ConquerPoints -= 1;
                                            }
                                            else
                                            {
                                                
dialog.Text("Please come back to me with 1 Conquer Points.");
                                                
dialog.Option("Ahh sorry.", 255);
                                                
dialog.Send();
                                            }

                                            if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
                                            {
                                                
item1.Stars = 54;
                                                
item1.PerfectionProgress = 0;
                                                
item1.Owner = client.Entity.Name;
                                                
item1.OwnerUID = client.Entity.UID;
                                                
item1.Mode = Game.Enums.ItemMode.Update;
                                                
item1.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item1);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
                                            {
                                                
item2.Stars = 54;
                                                
item2.PerfectionProgress = 0;
                                                
item2.Owner = client.Entity.Name;
                                                
item2.OwnerUID = client.Entity.UID;
                                                
item2.Mode = Game.Enums.ItemMode.Update;
                                                
item2.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item2);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
                                            {
                                                
item3.Stars = 54;
                                                
item3.PerfectionProgress = 0;
                                                
item3.Owner = client.Entity.Name;
                                                
item3.OwnerUID = client.Entity.UID;
                                                
item3.Mode = Game.Enums.ItemMode.Update;
                                                
item3.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item3);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
                                            {
                                                
item4.Stars = 54;
                                                
item4.PerfectionProgress = 0;
                                                
item4.Owner = client.Entity.Name;
                                                
item4.OwnerUID = client.Entity.UID;
                                                
item4.Mode = Game.Enums.ItemMode.Update;
                                                
item4.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item4);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
                                            {
                                                
item5.Stars = 54;
                                                
item5.PerfectionProgress = 0;
                                                
item5.Owner = client.Entity.Name;
                                                
item5.OwnerUID = client.Entity.UID;
                                                
item5.Mode = Game.Enums.ItemMode.Update;
                                                
item5.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item5);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
                                            {
                                                
item6.Stars = 54;
                                                
item6.PerfectionProgress = 0;
                                                
item6.Owner = client.Entity.Name;
                                                
item6.OwnerUID = client.Entity.UID;
                                                
item6.Mode = Game.Enums.ItemMode.Update;
                                                
item6.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item6);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
                                            {
                                                
item7.Stars = 54;
                                                
item7.PerfectionProgress = 0;
                                                
item7.Owner = client.Entity.Name;
                                                
item7.OwnerUID = client.Entity.UID;
                                                
item7.Mode = Game.Enums.ItemMode.Update;
                                                
item7.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item7);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
                                            {
                                                
item8.Stars = 54;
                                                
item8.PerfectionProgress = 0;
                                                
item8.Owner = client.Entity.Name;
                                                
item8.OwnerUID = client.Entity.UID;
                                                
item8.Mode = Game.Enums.ItemMode.Update;
                                                
item8.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item8);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                            {
                                                
item9.Stars = 54;
                                                
item9.PerfectionProgress = 0;
                                                
item9.Owner = client.Entity.Name;
                                                
item9.OwnerUID = client.Entity.UID;
                                                
item9.Mode = Game.Enums.ItemMode.Update;
                                                
item9.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item9);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
                                            {
                                                
item10.Stars = 54;
                                                
item10.PerfectionProgress = 0;
                                                
item10.Owner = client.Entity.Name;
                                                
item10.OwnerUID = client.Entity.UID;
                                                
item10.Mode = Game.Enums.ItemMode.Update;
                                                
item10.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item10);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
                                            {
                                                
item11.Stars = 54;
                                                
item11.PerfectionProgress = 0;
                                                
item11.Owner = client.Entity.Name;
                                                
item11.OwnerUID = client.Entity.UID;
                                                
item11.Mode = Game.Enums.ItemMode.Update;
                                                
item11.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item11);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
                                            {
                                                
item12.Stars = 54;
                                                
item12.PerfectionProgress = 0;
                                                
item12.Owner = client.Entity.Name;
                                                
item12.OwnerUID = client.Entity.UID;
                                                
item12.Mode = Game.Enums.ItemMode.Update;
                                                
item12.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item12);
                                            }
                                            else
                                            {
                                                return;
                                            }
                                            
client.Entity.Update(_String.Effect, "dakaishengzhi", true);
                                        }
                                    }
                                    break;
                                }
                        }
                        break;
                    } 


قديم 2019-12-01, 12:18 AM
المشاركة 4
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
ان بي سي مظبوط مفهوش غلط حاول تعمل سيف قبل ما ترستر اللعبه


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: مشكلة بخصوص البروفكشن [Source Khaled v5]
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
كويستت ThunderScoreWar تكويد Mr.Khaled Hassan Emprator تطوير سيرفرات كونكر 56 2021-09-03 04:45 PM
حل مشكلة لاج الي بييجي لما تموت وحوش [Source Alex] Rider تطوير سيرفرات كونكر 7 2020-04-24 03:48 AM
مشكلة في فيزيكال الننجا وتربل المونك والبيرت [Source khaled v5] youssefabdelmanam مشكلات السيرفيرات كونكر الشخصيه 3 2019-12-01 12:14 AM
حل مشكلة علامة الكنج او الكوين في الشات[Msg Source] Rider تطوير سيرفرات كونكر 2 2019-10-30 08:27 PM
مشكلة فى سورس Source Mr.khled V3 osama مشكلات السيرفيرات كونكر الشخصيه 1 2019-06-25 10:57 PM


الساعة الآن 04:55 PM