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-   -   مشكلة بخصوص البروفكشن [Source Khaled v5] (https://conquer-arab.com/showthread.php?t=3164)

youssefabdelmanam 2019-11-30 07:55 PM

مشكلة بخصوص البروفكشن [Source Khaled v5]
 
عندي مشكلة بخصوص البروفكشن في سورس خالد محمد v5

دلوقتي انا باجي اعملي البروفكشن من الراجل بيتعمل تمام وكلو فولة

اجي ارستر السورس بلاقي البروفكشن يتشال من علي الحصان ويفضل علي باقي الاسطف

ياريت لو حد يعرف حل يفدني بيه

وشكرا مقدما للجميع:)

Rider 2019-11-30 08:39 PM

رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
 
يا ريت توضح اكواد الان بي سي الي بيعمل برفكشن

youssefabdelmanam 2019-11-30 09:25 PM

رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rider (المشاركة 23667)
يا ريت توضح اكواد الان بي سي الي بيعمل برفكشن

كود PHP:

switch (npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello Pro I Am Here To PerfectionLevel DeathNote.");

                                    
dialog.Option("Add Perfectionlevel All Items", 5);
                                    
dialog.Send();
                                    break;
                                }
                            case 
5:
                                {

                                    
ConquerItem item1;
                                    
ConquerItem item2;
                                    
ConquerItem item3;
                                    
ConquerItem item4;
                                    
ConquerItem item5;
                                    
ConquerItem item6;
                                    
ConquerItem item7;
                                    
ConquerItem item8;
                                    
ConquerItem item9;
                                    
ConquerItem item10;
                                    
ConquerItem item11;
                                    
ConquerItem item12;
                                    
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
                                    
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
                                    
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
                                    
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
                                    
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
                                    
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
                                    
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
                                    
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
                                    
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
                                    
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
                                    
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                    
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);

                                    {
                                        {

                                            if (
client.Entity.ConquerPoints >= 1)
                                            {
                                                
client.Entity.ConquerPoints -= 1;
                                            }
                                            else
                                            {
                                                
dialog.Text("Please come back to me with 1 Conquer Points.");
                                                
dialog.Option("Ahh sorry.", 255);
                                                
dialog.Send();
                                            }

                                            if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
                                            {
                                                
item1.Stars = 54;
                                                
item1.PerfectionProgress = 0;
                                                
item1.Owner = client.Entity.Name;
                                                
item1.OwnerUID = client.Entity.UID;
                                                
item1.Mode = Game.Enums.ItemMode.Update;
                                                
item1.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item1);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
                                            {
                                                
item2.Stars = 54;
                                                
item2.PerfectionProgress = 0;
                                                
item2.Owner = client.Entity.Name;
                                                
item2.OwnerUID = client.Entity.UID;
                                                
item2.Mode = Game.Enums.ItemMode.Update;
                                                
item2.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item2);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
                                            {
                                                
item3.Stars = 54;
                                                
item3.PerfectionProgress = 0;
                                                
item3.Owner = client.Entity.Name;
                                                
item3.OwnerUID = client.Entity.UID;
                                                
item3.Mode = Game.Enums.ItemMode.Update;
                                                
item3.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item3);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
                                            {
                                                
item4.Stars = 54;
                                                
item4.PerfectionProgress = 0;
                                                
item4.Owner = client.Entity.Name;
                                                
item4.OwnerUID = client.Entity.UID;
                                                
item4.Mode = Game.Enums.ItemMode.Update;
                                                
item4.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item4);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
                                            {
                                                
item5.Stars = 54;
                                                
item5.PerfectionProgress = 0;
                                                
item5.Owner = client.Entity.Name;
                                                
item5.OwnerUID = client.Entity.UID;
                                                
item5.Mode = Game.Enums.ItemMode.Update;
                                                
item5.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item5);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
                                            {
                                                
item6.Stars = 54;
                                                
item6.PerfectionProgress = 0;
                                                
item6.Owner = client.Entity.Name;
                                                
item6.OwnerUID = client.Entity.UID;
                                                
item6.Mode = Game.Enums.ItemMode.Update;
                                                
item6.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item6);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
                                            {
                                                
item7.Stars = 54;
                                                
item7.PerfectionProgress = 0;
                                                
item7.Owner = client.Entity.Name;
                                                
item7.OwnerUID = client.Entity.UID;
                                                
item7.Mode = Game.Enums.ItemMode.Update;
                                                
item7.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item7);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
                                            {
                                                
item8.Stars = 54;
                                                
item8.PerfectionProgress = 0;
                                                
item8.Owner = client.Entity.Name;
                                                
item8.OwnerUID = client.Entity.UID;
                                                
item8.Mode = Game.Enums.ItemMode.Update;
                                                
item8.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item8);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                            {
                                                
item9.Stars = 54;
                                                
item9.PerfectionProgress = 0;
                                                
item9.Owner = client.Entity.Name;
                                                
item9.OwnerUID = client.Entity.UID;
                                                
item9.Mode = Game.Enums.ItemMode.Update;
                                                
item9.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item9);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
                                            {
                                                
item10.Stars = 54;
                                                
item10.PerfectionProgress = 0;
                                                
item10.Owner = client.Entity.Name;
                                                
item10.OwnerUID = client.Entity.UID;
                                                
item10.Mode = Game.Enums.ItemMode.Update;
                                                
item10.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item10);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
                                            {
                                                
item11.Stars = 54;
                                                
item11.PerfectionProgress = 0;
                                                
item11.Owner = client.Entity.Name;
                                                
item11.OwnerUID = client.Entity.UID;
                                                
item11.Mode = Game.Enums.ItemMode.Update;
                                                
item11.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item11);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
                                            {
                                                
item12.Stars = 54;
                                                
item12.PerfectionProgress = 0;
                                                
item12.Owner = client.Entity.Name;
                                                
item12.OwnerUID = client.Entity.UID;
                                                
item12.Mode = Game.Enums.ItemMode.Update;
                                                
item12.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item12);
                                            }
                                            else
                                            {
                                                return;
                                            }
                                            
client.Entity.Update(_String.Effect, "dakaishengzhi", true);
                                        }
                                    }
                                    break;
                                }
                        }
                        break;
                    } 


Rider 2019-12-01 12:18 AM

رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
 
ان بي سي مظبوط مفهوش غلط حاول تعمل سيف قبل ما ترستر اللعبه


الساعة الآن 12:13 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas