|
|
المشاركات 3,131 |
+التقييم 1.17 |
تاريخ التسجيل Jun 2019 |
الاقامة الزقازيق |
نظام التشغيل ويندوز 0 |
رقم العضوية 279 |
damage = (damage * 100) / 100;
if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.9);
}
if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.9);
}
if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.7);
}
if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.6);
#region Attacks by ElSaher
//Attacks by ElSaher
#region King attack by ElSaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.King && attacked.NobilityRank == NobilityRank.King)
{
damage = (uint)(damage * 0.7);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.King && attacked.NobilityRank == NobilityRank.Prince)
{
damage = (uint)(damage * 0.8);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.King && attacked.NobilityRank == NobilityRank.Duke)
{
damage = (uint)(damage * 0.85);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.King && attacked.NobilityRank == NobilityRank.Earl)
{
damage = (uint)(damage * 0.9);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.King && attacked.NobilityRank == NobilityRank.Baron)
{
damage = (uint)(damage * 0.95);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.King && attacked.NobilityRank == NobilityRank.Knight)
{
damage = (uint)(damage * 1.0);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.King && attacked.NobilityRank == NobilityRank.Serf)
{
damage = (uint)(damage * 1.1);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
#endregion
#region prince attack by ElSaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Prince && attacked.NobilityRank == NobilityRank.King)
{
damage = (uint)(damage * 0.6);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Prince && attacked.NobilityRank == NobilityRank.Prince)
{
damage = (uint)(damage * 0.7);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Prince && attacked.NobilityRank == NobilityRank.Duke)
{
damage = (uint)(damage * 0.8);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Prince && attacked.NobilityRank == NobilityRank.Earl)
{
damage = (uint)(damage * 0.85);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Prince && attacked.NobilityRank == NobilityRank.Baron)
{
damage = (uint)(damage * 0.9);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Prince && attacked.NobilityRank == NobilityRank.Knight)
{
damage = (uint)(damage * 0.95);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Prince && attacked.NobilityRank == NobilityRank.Serf)
{
damage = (uint)(damage * 1.05);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
#endregion
#region duke attack by ElSaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Duke && attacked.NobilityRank == NobilityRank.King)
{
damage = (uint)(damage * 0.55);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Duke && attacked.NobilityRank == NobilityRank.Prince)
{
damage = (uint)(damage * 0.6);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Duke && attacked.NobilityRank == NobilityRank.Duke)
{
damage = (uint)(damage * 0.7);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Duke && attacked.NobilityRank == NobilityRank.Earl)
{
damage = (uint)(damage * 0.8);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Duke && attacked.NobilityRank == NobilityRank.Baron)
{
damage = (uint)(damage * 0.85);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Duke && attacked.NobilityRank == NobilityRank.Knight)
{
damage = (uint)(damage * 0.9);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Duke && attacked.NobilityRank == NobilityRank.Serf)
{
damage = (uint)(damage * 1.0);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
#endregion
#region Earl attack by ElSaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Earl && attacked.NobilityRank == NobilityRank.King)
{
damage = (uint)(damage * 0.5);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Earl && attacked.NobilityRank == NobilityRank.Prince)
{
damage = (uint)(damage * 0.55);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Earl && attacked.NobilityRank == NobilityRank.Duke)
{
damage = (uint)(damage * 0.6);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Earl && attacked.NobilityRank == NobilityRank.Earl)
{
damage = (uint)(damage * 0.7);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Earl && attacked.NobilityRank == NobilityRank.Baron)
{
damage = (uint)(damage * 0.8);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Earl && attacked.NobilityRank == NobilityRank.Knight)
{
damage = (uint)(damage * 0.85);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Earl && attacked.NobilityRank == NobilityRank.Serf)
{
damage = (uint)(damage * 0.95);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
#endregion
#region Baron attack by ElSaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Baron && attacked.NobilityRank == NobilityRank.King)
{
damage = (uint)(damage * 0.4);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Baron && attacked.NobilityRank == NobilityRank.Prince)
{
damage = (uint)(damage * 0.5);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Baron && attacked.NobilityRank == NobilityRank.Duke)
{
damage = (uint)(damage * 0.55);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Baron && attacked.NobilityRank == NobilityRank.Earl)
{
damage = (uint)(damage * 0.6);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Baron && attacked.NobilityRank == NobilityRank.Baron)
{
damage = (uint)(damage * 0.7);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Baron && attacked.NobilityRank == NobilityRank.Knight)
{
damage = (uint)(damage * 0.8);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Baron && attacked.NobilityRank == NobilityRank.Serf)
{
damage = (uint)(damage * 0.9);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
#endregion
#region knight attack by ElSaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Knight && attacked.NobilityRank == NobilityRank.King)
{
damage = (uint)(damage * 0.3);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Knight && attacked.NobilityRank == NobilityRank.Prince)
{
damage = (uint)(damage * 0.4);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Knight && attacked.NobilityRank == NobilityRank.Duke)
{
damage = (uint)(damage * 0.5);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Knight && attacked.NobilityRank == NobilityRank.Earl)
{
damage = (uint)(damage * 0.55);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Knight && attacked.NobilityRank == NobilityRank.Baron)
{
damage = (uint)(damage * 0.6);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Knight && attacked.NobilityRank == NobilityRank.Knight)
{
damage = (uint)(damage * 0.7);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Knight && attacked.NobilityRank == NobilityRank.Serf)
{
damage = (uint)(damage * 0.8);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
#endregion
#region Serf attack by ElSaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Serf && attacked.NobilityRank == NobilityRank.King)
{
damage = (uint)(damage * 0.3);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Serf && attacked.NobilityRank == NobilityRank.Prince)
{
damage = (uint)(damage * 0.4);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Serf && attacked.NobilityRank == NobilityRank.Duke)
{
damage = (uint)(damage * 0.45);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Serf && attacked.NobilityRank == NobilityRank.Earl)
{
damage = (uint)(damage * 0.5);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Serf && attacked.NobilityRank == NobilityRank.Baron)
{
damage = (uint)(damage * 0.55);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Serf && attacked.NobilityRank == NobilityRank.Knight)
{
damage = (uint)(damage * 0.6);
}
if (attacked.PlayerFlag == PlayerFlag.Player && attacker.NobilityRank == NobilityRank.Serf && attacked.NobilityRank == NobilityRank.Serf)
{
damage = (uint)(damage * 0.7);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KingStage
#endregion
#endregion
damage = (damage * 100) / 100;
if (attacker.nobilityrank == somailproject.game.conquerstructures.nobilityrank.king)
{
damage = (uint)(damage * 0.9);
}
if (attacker.nobilityrank == somailproject.game.conquerstructures.nobilityrank.prince)
{
damage = (uint)(damage * 0.9);
}
if (attacker.nobilityrank == somailproject.game.conquerstructures.nobilityrank.duke)
{
damage = (uint)(damage * 0.7);
}
if (attacker.nobilityrank == somailproject.game.conquerstructures.nobilityrank.earl)
{
damage = (uint)(damage * 0.6);
#region attacks by elsaher
//attacks by elsaher
#region king attack by elsaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.king && attacked.nobilityrank == nobilityrank.king)
{
damage = (uint)(damage * 0.7);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.king && attacked.nobilityrank == nobilityrank.prince)
{
damage = (uint)(damage * 0.8);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.king && attacked.nobilityrank == nobilityrank.duke)
{
damage = (uint)(damage * 0.85);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.king && attacked.nobilityrank == nobilityrank.earl)
{
damage = (uint)(damage * 0.9);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.king && attacked.nobilityrank == nobilityrank.baron)
{
damage = (uint)(damage * 0.95);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.king && attacked.nobilityrank == nobilityrank.knight)
{
damage = (uint)(damage * 1.0);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.king && attacked.nobilityrank == nobilityrank.serf)
{
damage = (uint)(damage * 1.1);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
#endregion
#region prince attack by elsaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.prince && attacked.nobilityrank == nobilityrank.king)
{
damage = (uint)(damage * 0.6);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.prince && attacked.nobilityrank == nobilityrank.prince)
{
damage = (uint)(damage * 0.7);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.prince && attacked.nobilityrank == nobilityrank.duke)
{
damage = (uint)(damage * 0.8);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.prince && attacked.nobilityrank == nobilityrank.earl)
{
damage = (uint)(damage * 0.85);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.prince && attacked.nobilityrank == nobilityrank.baron)
{
damage = (uint)(damage * 0.9);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.prince && attacked.nobilityrank == nobilityrank.knight)
{
damage = (uint)(damage * 0.95);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.prince && attacked.nobilityrank == nobilityrank.serf)
{
damage = (uint)(damage * 1.05);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
#endregion
#region duke attack by elsaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.duke && attacked.nobilityrank == nobilityrank.king)
{
damage = (uint)(damage * 0.55);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.duke && attacked.nobilityrank == nobilityrank.prince)
{
damage = (uint)(damage * 0.6);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.duke && attacked.nobilityrank == nobilityrank.duke)
{
damage = (uint)(damage * 0.7);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.duke && attacked.nobilityrank == nobilityrank.earl)
{
damage = (uint)(damage * 0.8);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.duke && attacked.nobilityrank == nobilityrank.baron)
{
damage = (uint)(damage * 0.85);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.duke && attacked.nobilityrank == nobilityrank.knight)
{
damage = (uint)(damage * 0.9);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.duke && attacked.nobilityrank == nobilityrank.serf)
{
damage = (uint)(damage * 1.0);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
#endregion
#region earl attack by elsaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.earl && attacked.nobilityrank == nobilityrank.king)
{
damage = (uint)(damage * 0.5);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.earl && attacked.nobilityrank == nobilityrank.prince)
{
damage = (uint)(damage * 0.55);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.earl && attacked.nobilityrank == nobilityrank.duke)
{
damage = (uint)(damage * 0.6);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.earl && attacked.nobilityrank == nobilityrank.earl)
{
damage = (uint)(damage * 0.7);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.earl && attacked.nobilityrank == nobilityrank.baron)
{
damage = (uint)(damage * 0.8);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.earl && attacked.nobilityrank == nobilityrank.knight)
{
damage = (uint)(damage * 0.85);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.earl && attacked.nobilityrank == nobilityrank.serf)
{
damage = (uint)(damage * 0.95);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
#endregion
#region baron attack by elsaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.baron && attacked.nobilityrank == nobilityrank.king)
{
damage = (uint)(damage * 0.4);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.baron && attacked.nobilityrank == nobilityrank.prince)
{
damage = (uint)(damage * 0.5);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.baron && attacked.nobilityrank == nobilityrank.duke)
{
damage = (uint)(damage * 0.55);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.baron && attacked.nobilityrank == nobilityrank.earl)
{
damage = (uint)(damage * 0.6);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.baron && attacked.nobilityrank == nobilityrank.baron)
{
damage = (uint)(damage * 0.7);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.baron && attacked.nobilityrank == nobilityrank.knight)
{
damage = (uint)(damage * 0.8);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.baron && attacked.nobilityrank == nobilityrank.serf)
{
damage = (uint)(damage * 0.9);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
#endregion
#region knight attack by elsaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.knight && attacked.nobilityrank == nobilityrank.king)
{
damage = (uint)(damage * 0.3);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.knight && attacked.nobilityrank == nobilityrank.prince)
{
damage = (uint)(damage * 0.4);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.knight && attacked.nobilityrank == nobilityrank.duke)
{
damage = (uint)(damage * 0.5);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.knight && attacked.nobilityrank == nobilityrank.earl)
{
damage = (uint)(damage * 0.55);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.knight && attacked.nobilityrank == nobilityrank.baron)
{
damage = (uint)(damage * 0.6);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.knight && attacked.nobilityrank == nobilityrank.knight)
{
damage = (uint)(damage * 0.7);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.knight && attacked.nobilityrank == nobilityrank.serf)
{
damage = (uint)(damage * 0.8);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
#endregion
#region serf attack by elsaher
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.serf && attacked.nobilityrank == nobilityrank.king)
{
damage = (uint)(damage * 0.3);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.serf && attacked.nobilityrank == nobilityrank.prince)
{
damage = (uint)(damage * 0.4);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.serf && attacked.nobilityrank == nobilityrank.duke)
{
damage = (uint)(damage * 0.45);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.serf && attacked.nobilityrank == nobilityrank.earl)
{
damage = (uint)(damage * 0.5);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.serf && attacked.nobilityrank == nobilityrank.baron)
{
damage = (uint)(damage * 0.55);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.serf && attacked.nobilityrank == nobilityrank.knight)
{
damage = (uint)(damage * 0.6);
}
if (attacked.playerflag == playerflag.player && attacker.nobilityrank == nobilityrank.serf && attacked.nobilityrank == nobilityrank.serf)
{
damage = (uint)(damage * 0.7);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kingstage
#endregion
#endregion
| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
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