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ahmedfathy
.:: عضو مميز ::.
الإجابات المقدمة: 27

    غير متواجد

المشاركات
492

+التقييم
0.18

تاريخ التسجيل
May 2019

الاقامة

نظام التشغيل

رقم العضوية
188
2020-04-04, 01:53 PM
المشاركة 1
2020-04-04, 01:53 PM
المشاركة 1
افتراضي تمت الإجابة مشكلة في الرانك يا رجاله
السلام عليكم يا رجاله

عايز امسح رنك الفلوس خالص وخلي الناس ترفع بي كبس بس
الحل ايه يا رجاله
لان الناس عندي بتكتب الجولد اللي موجود في في الايميل وبيرفعوا كينج الحل ايه

مستني ردكم


أفضل جواب - كتبه Rider
هتبحث عن الجزء الخاص بالفلوس في Nobility

كود:
 if (client.Player.Money >= silvers)
                            {
                                
client.Player.Money -= (uint)silvers;
                                
client.NobilityInformation.Donation += silvers;
                            } 

امسحه و حط مكانه return;
قديم 2020-04-04, 02:01 PM
المشاركة 2
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 509
  • غير متواجد
افتراضي رد: مشكلة في الرانك يا رجاله
سهلا يا احمد امسح الكلاس Nobility امسح كل الي فيه وبدلو بي دا


كود:
using System;
using System.Linq;
using System.Collections.Generic;
using Mr_Panda.Network.GamePackets;
using System.IO;


namespace 
Mr_Panda.Game.ConquerStructures
{
    public class 
Nobility : Mr_Panda.Network.Writer
    
{


        public static 
ulong MaxDonation = 0;
        public static 
ulong MaxDonation1 = 0;
        public static 
ulong MaxDonation2 = 0;
        public static 
SafeDictionary<uint, NobilityInformation> Board = new SafeDictionary<uint, NobilityInformation>(10000);
        public static List<
NobilityInformation> BoardList = new List<NobilityInformation>(10000);
        public static 
void Handle(NobilityInfo information, Client.GameState client)
        {
            if (
information.Type == NobilityInfo.Donate)
                return;

            switch (
information.Type)
            {
                case 
NobilityInfo.Donate:
                    {
                        if (
client.Trade.InTrade)
                            return;
                        if (
client.Player.DonateTime)
                            return;
                        
ulong silvers = information.dwParam;
                        
bool newDonator = false;
                        
client.NobilityInformation.Gender = (byte)(client.Player.Body % 10);
                        if (
client.NobilityInformation.Donation == 0)
                            
newDonator = true;
                        if (
information.MoneyType == 1)
                        {
                            
ulong cps = silvers / 50000;
                            if (
client.Player.ConquerPoints >= 10000)
                            {
                                
client.Player.ConquerPoints -= 10000;
                                
client.NobilityInformation.Donation += silvers;
                            }
                        }
                        else
                        {
                            if (
client.Player.Money >= silvers)
                            {
                                
client.Player.Money -= (uint)silvers;
                                
client.NobilityInformation.Donation += silvers;
                            }
                        }

                        if (!
Board.ContainsKey(client.Player.UID) && client.NobilityInformation.Donation == silvers && newDonator)
                        {
                            
Board.Add(client.Player.UID, client.NobilityInformation);
                            try
                            {
                                
Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                            }
                            catch
                            {
                                
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                            }
                        }
                        else
                        {
                            
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                        }
                        
Sort(client.Player.UID);
                        break;
                    }
                case 
NobilityInfo.List:
                    {
                        
byte[] packet = new byte[600 + 8];
                        
Network.Writer.WriteUInt16(600, 0, packet);
                        
Network.Writer.WriteUInt16(2064, 2, packet);
                        
Network.Writer.WriteUInt16(2, 4, packet);
                        
Network.Writer.WriteUInt16(5, 10, packet);
                        
Network.Writer.WriteUInt16(20, 12, packet);
                        
int offset = 120;
                        for (
int i = (int)(information.wParam1 * 10); i < information.wParam1 * 10 + 10 && i < BoardList.Count; i++)
                        {
                            var 
nob = BoardList[i];
                            
Network.Writer.WriteUInt32(nob.EntityUID, offset, packet);
                            
offset += 4;
                            if (
Kernel.GamePool.ContainsKey(nob.EntityUID))
                            {
                                
Network.Writer.WriteUInt32(1, offset, packet);
                                
offset += 4;
                                
Network.Writer.WriteUInt32(nob.Mesh, offset, packet);
                                
offset += 4;
                            }
                            else
                            {
                                
offset += 8;
                            }
                            
Network.Writer.WriteString(nob.Name, offset, packet);
                            
offset += 20;
                            
Network.Writer.WriteUInt64(nob.Donation, offset, packet);
                            
offset += 8;
                            
Network.Writer.WriteUInt32((uint)nob.Rank, offset, packet);
                            
offset += 4;
                            
Network.Writer.WriteUInt32((uint)i, offset, packet);
                            
offset += 4;
                        }
                        
client.Send(packet);
                        break;
                    }
            }
        }
        public static 
void Donate(ulong silvers, Client.GameState client, bool Npc = false)
        {
            if (
Npc == false)
                return;
            
bool newDonator = false;
            
client.NobilityInformation.Gender = (byte)(client.Player.Body % 10);
            if (
client.NobilityInformation.Donation == 0)
                
newDonator = true;

            
client.NobilityInformation.Donation += silvers;

            if (!
Board.ContainsKey(client.Player.UID) && client.NobilityInformation.Donation == silvers && newDonator)
            {
                
Board.Add(client.Player.UID, client.NobilityInformation);
                try
                {
                    
Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                }
                catch
                {
                    
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                }
            }
            else
            {
                
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
            }
            
Sort(client.Player.UID);
        }
        public static 
void Sort(uint updateUID)
        {
            
SafeDictionary<uint, NobilityInformation> sortedBoard = new SafeDictionary<uint, NobilityInformation>();

            
int Place = 0;
            foreach (
NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
            {
                
Client.GameState client = null;
                try
                {
                    
int previousPlace = entry.Position;
                    
entry.Position = Place;
                    
NobilityRank Rank = NobilityRank.Serf;

                    if (
Place >= 10000)
                    {
                        if (
entry.Donation >= 200000)
                        {
                            
Rank = NobilityRank.Earl;
                        }
                        else if (
entry.Donation >= 100000)
                        {
                            
Rank = NobilityRank.Baron;
                        }
                        else if (
entry.Donation >= 300000)
                        {
                            
Rank = NobilityRank.Knight;
                        }
                    }
                    else
                    {
                        if (
Place < 99999999)
                        {
                            
Rank = NobilityRank.King;
                            if (
Place < (99999999))
                            {
                                
MaxDonation = entry.Donation;
                            }
                        }
                        else if (
Place < 20)
                        {
                            
Rank = NobilityRank.Prince;
                            if (
Place < 20)
                            {
                                
MaxDonation1 = entry.Donation;
                            }
                        }
                        else
                        {
                            if (
Place < 9999)
                            {
                            }
                            
Rank = NobilityRank.Duke;
                            if (
Place < (9999))
                            {
                                
MaxDonation2 = entry.Donation;
                            }
                        }
                    }
                    var 
oldRank = entry.Rank;
                    
entry.Rank = Rank;
                    if (
Kernel.GamePool.TryGetValue(entry.EntityUID, out client))
                    {
                        
bool updateTheClient = false;
                        if (
oldRank != Rank)
                        {
                            
updateTheClient = true;
                            if (
Rank == NobilityRank.Baron)
                            {
                                
Kernel.SendWorldMessage(new Message(" Congratulation " + client.Player.Name + " has the Baron In Pharaohs-Eu ", System.Drawing.Color.White, Message.TopLeft), Program.Values);
                            }
                            if (
Rank == NobilityRank.Earl)
                            {
                                
Kernel.SendWorldMessage(new Message(" Congratulation " + client.Player.Name + " has the Earl In Pharaohs-Eu ", System.Drawing.Color.White, Message.TopLeft), Program.Values);
                            }
                            if (
Rank == NobilityRank.Duke)
                            {
                                
Kernel.SendWorldMessage(new Message(" Congratulation " + client.Player.Name + " has the Duke In Pharaohs-Eu ", System.Drawing.Color.White, Message.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Prince)
                            {
                                
Kernel.SendWorldMessage(new Message(" Congratulation " + client.Player.Name + " has the Prince In Pharaohs-Eu ", System.Drawing.Color.White, Message.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.King)
                            {
                                
Kernel.SendWorldMessage(new Message(" Congratulation " + client.Player.Name + " has become the new King/Queen In Pharaohs-Eu ", System.Drawing.Color.White, Message.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Knight)
                            {
                                
Kernel.SendWorldMessage(new Message(" Congratulation " + client.Player.Name + " has become a Knight By In Pharaohs-Eu ", System.Drawing.Color.White, Message.TopLeft), Program.Values);
                            }
                        }
                        else
                        {
                            if (
previousPlace != Place)
                            {
                                
updateTheClient = true;
                            }
                        }
                        if (
updateTheClient || client.Player.UID == updateUID)
                        {
                            
NobilityInfo update = new NobilityInfo(true);
                            
update.Type = NobilityInfo.Icon;
                            
update.dwParam = entry.EntityUID;
                            
update.UpdateString(entry);
                            
client.SendScreen(update, true);
                            
client.Player.NobilityRank = entry.Rank;
                        }
                    }
                    
sortedBoard.Add(entry.EntityUID, entry);
                    
Place++;
                }
                catch { }
            }
            
Board = sortedBoard;
            
lock (BoardList)
                
BoardList = Board.Values.ToList();
        }
    }
    public class 
NobilityInformation
    
{
        public 
string Name;
        public 
uint EntityUID;
        public 
uint Mesh;
        public 
ulong Donation;
        public 
byte Gender;
        public 
int Position;
        public 
NobilityRank Rank;
        public 
bool king;
        public 
DateTime KingDays;
    }

    public 
enum NobilityRank : byte
    
{
        
Serf = 0,
        
Knight = 1,
        
Baron = 3,
        
Earl = 5,
        
Duke = 7,
        
Prince = 9,
        
King = 12
    
}
} 

هتغير Mr_Panda بي اسم البروجكت بتاعك
وهتغير دا Pharaohs-Eu بي اسم لعبتك

ملحوظه معمول كلو كنجات

قديم 2020-04-05, 03:34 AM
المشاركة 3
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: مشكلة في الرانك يا رجاله
هتبحث عن الجزء الخاص بالفلوس في Nobility

كود:
 if (client.Player.Money >= silvers)
                            {
                                
client.Player.Money -= (uint)silvers;
                                
client.NobilityInformation.Donation += silvers;
                            } 

امسحه و حط مكانه return;


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: مشكلة في الرانك يا رجاله
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
حل رجاله The.SniperR مشكلات السيرفيرات كونكر الشخصيه 12 2021-01-24 03:58 PM
لو تكرمتم اى شخص عندى ف الجيم بيفتح الرانك الاكونت يهنج megokarika مشكلات السيرفيرات كونكر الشخصيه 6 2020-02-20 02:58 PM
مشكلة غريبه جدآ الاسطفا بتظهر من غير ال hp وي الدمج 7 الحل ايه يا رجاله ahmedfathy مشكلات السيرفيرات كونكر الشخصيه 1 2019-11-30 03:51 PM
حل مشكلة بسرعه يا رجاله ElSaher مشكلات السيرفيرات كونكر الشخصيه 2 2019-09-16 09:35 AM
حل مشكلة الرانك osama مشكلات السيرفيرات كونكر الشخصيه 19 2019-07-21 01:41 PM


الساعة الآن 03:54 AM