احصائياتى

الردود
1

المشاهدات
426
 
ahmedfathy
.:: عضو مميز ::.
الإجابات المقدمة: 27

    غير متواجد

المشاركات
492

+التقييم
0.18

تاريخ التسجيل
May 2019

الاقامة

نظام التشغيل

رقم العضوية
188
2019-10-25, 10:59 AM
المشاركة 1
2019-10-25, 10:59 AM
المشاركة 1
افتراضي تمت الإجابة يارجاله دلؤتي restart مش شغال في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح
يارجاله دلؤتي restart مش شغاله في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح
من الاول تاني وجربة الحل بتع ليدر منفعش بردوه القنصل لما بقفلوا بيتمسح عند الناس كلها الانر بور

اكيد يعني في حل


أفضل جواب - كتبه Rider
ريستارت ادخل ع بكتب هندلر و حط شفره دي

كود:
case "restart":
                                {
                                    
Program.CommandsAI("@restart");
                                    break;
                                } 

ف Program.cs سيرش CommandsAI
لو لقتها حط جواها

كود:
case "@restart":
                        {
                            try
                            {
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                
CommandsAI("@save");
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                var 
WC = Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    
client.Send(" Server Will Be Restart Now ");
                                    
client.Disconnect();
                                }
                                
/*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                
if (GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                
Application.Restart();
                                
Environment.Exit(0);
                            }
                            catch (
Exception e)
                            {
                                
Console.WriteLine(e);
                                
Console.ReadLine();
                            }
                        }
                        break; 

لو ملقتهاش ارمي دي فوق private static void Clear()

كود:
 public static void CommandsAI(string command)
        {
            try
            {
                if (
command == null)
                    return;
                
string[] data = command.Split(' ');
                switch (
data[0])
                {
                    case 
"@testmode":
                        {
                            if (
TestingMode)
                            {
                                
TestingMode = false;
                                
Console.WriteLine("Test Mode Off");
                            }
                            else
                            {
                                
TestingMode = true;
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server will exit for 5 min to fix some bugs, please be paitent" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                
CommandsAI("@save");

                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                
Database.EntityVariableTable.Save(0, Vars);

                                var 
WC = Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    if (
client.Account.State != AccountTable.AccountState.ProjectManager)
                                    {
                                        
client.Send("Server will exit for 5 min to fix some bugs, please be paitent !");
                                        
client.Disconnect();
                                    }
                                }

                                if (
GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();

                                
Console.WriteLine("Test Mode On");
                            }
                            break;
                        }
                    case 
"@clear1":  //شفرة 
                        
{
                            
Program.Clear();
                            
Console.WriteLine("Consle Clear + Memory Optimizeed!!");
                            break;
                        }  
                    case 
"@reloadnpc":
                        {
                            
World.ScriptEngine.Check_Updates();
                            
Console.WriteLine("New System's Npc Reloaded.");
                            break;
                        }
                    case 
"@char":
                    case 
"@cp":
                        {
                            
Controlpanel cp = new Controlpanel();
                            
cp.ShowDialog();
                            break;
                        }
                    case 
"@clear":
                        {

                            
Console.Clear();
                            
Mr_Panda.Console.WriteLine("Consle and program Cleared ");
                            break;
                        }
                    case 
"@rankload":
                        {

                            
Database.NobilityTable.Load();
                            break;
                        }
                    case 
"@Copra":
                    case 
"@bigbos":
                        
Mr_Panda.Console.WriteLine("Server will restart after 10 minutes.");
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 5 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
Mr_Panda.Console.WriteLine("Server will exit after 1 minute.");
                        
CommandsAI("@save");
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The Server restarted, Please log in after 5 minutes  ", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        try
                        {
                            
CommandsAI("@restart");
                        }
                        catch
                        {
                            
Mr_Panda.Console.WriteLine("Server cannot exit");
                        }
                        break;
                    case 
"@flushbans":
                        {
                            
Database.IPBan.Load();
                            break;
                        }
                    case 
"@Alivetime":
                        {
                            
DateTime now = DateTime.Now;
                            
TimeSpan t2 = new TimeSpan(StartDate.ToBinary());
                            
TimeSpan t1 = new TimeSpan(now.ToBinary());
                            
Console.WriteLine("The server has been online " + (int)(t1.TotalHours - t2.TotalHours) + " hours, " + (int)((t1.TotalMinutes - t2.TotalMinutes) % 1) + " minutes.");
                            break;
                        }
                    case 
"@online":
                        {
                            
Console.WriteLine("Online Entitys count: " + Kernel.GamePool.Count);
                            
string line = "";
                            foreach (
Client.GameState pClient in Program.Values)
                                
line += pClient.Player.Name + ",";
                            if (
line != "")
                            {
                                
line = line.Remove(line.Length - 1);
                                
Console.WriteLine("Entitys: " + line);
                            }
                            break;
                        }
                    case 
"@memoryusage":
                        {
                            var 
proc = System.Diagnostics.Process.GetCurrentProcess();
                            
Console.WriteLine("Thread count: " + proc.Threads.Count);
                            
Console.WriteLine("Memory set(MB): " + ((double)((double)proc.WorkingSet64 / 1024)) / 1024);
                            
proc.Close();
                            break;
                        }

                    case 
"@PlayerCap":
                        {
                            try
                            {
                                
PlayerCap = int.Parse(data[1]);
                            }
                            catch
                            {

                            }
                            break;
                        }
                    case 
"@skill":
                        {
                            
Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Open();
                            foreach (var 
clien in Kernel.GamePool.Values)
                            {
                                if (
clien.Team == null)
                                    
clien.Team = new Game.ConquerStructures.Team(clien);
                                
Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Join(clien, 3);
                            }
                            break;
                        }
                    case 
"@team":
                        {
                            
Game.Features.Tournaments.TeamElitePk.TeamTournament.Open();
                            foreach (var 
clien in Kernel.GamePool.Values)
                            {
                                if (
clien.Team == null)
                                    
clien.Team = new Game.ConquerStructures.Team(clien);
                                
Game.Features.Tournaments.TeamElitePk.TeamTournament.Join(clien, 3);
                            }
                            break;
                        }
                    case 
"@exit":
                        {
                            
CommandsAI("@save");
                            
/*GameServer.Disable();
                            for (int i = 0; i < AuthServer.Length; i++)
                            {
                                AuthServer[i].Disable();
                            }*/
                            
new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                            
Database.EntityVariableTable.Save(0, Vars);

                            var 
WC = Program.Values.ToArray();
                            
Parallel.ForEach(Program.Values, client =>
                            {
                                
client.Send(" Server will exit for 5 min to Solve The Problem, please be paitent ");
                                
client.Disconnect();
                            });

                            
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { " Server will exit for 5 min to Solve The Problem, please be paitent " }), System.Drawing.Color.White, 0x7db), Program.Values);


                            if (
GuildWar.IsWar)
                                
GuildWar.End();
                            new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                            
Environment.Exit(0);
                        }
                        break;
                    case 
"serverpass":
                        {
                            
using (MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT))
                            {
                                
cmd.Select("configuration").Where("Server", Constants.ServerName);
                                
using (MySqlReader r = new MySqlReader(cmd))
                                {
                                    if (
r.Read())
                                        
Constants.ServerGMPass = r.ReadString("ServerGMPass");
                                }

                            }
                            break;
                        }
                    case 
"@pressure":
                        {
                            
Console.WriteLine("Genr: " + World.GenericThreadPool.ToString());
                            
Console.WriteLine("Send: " + World.SendPool.ToString());
                            
Console.WriteLine("Recv: " + World.ReceivePool.ToString());
                            break;
                        }
                    case 
"@restart":
                        {
                            try
                            {
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                
CommandsAI("@save");
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                var 
WC = Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    
client.Send(" Server Will Be Restart Now ");
                                    
client.Disconnect();
                                }
                                
/*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                
if (GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                
Application.Restart();
                                
Environment.Exit(0);
                            }
                            catch (
Exception e)
                            {
                                
Console.WriteLine(e);
                                
Console.ReadLine();
                            }
                        }
                        break;
                    case 
"@account":
                        {
                            
Database.AccountTable account = new AccountTable(data[1]);
                            
account.Password = data[2];
                            
account.State = AccountTable.AccountState.Entity;
                            
account.Save();
                        }
                        break;
                    case 
"@process":
                        {
                            
HandleClipboardPacket(command);
                            break;
                        }
                }
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e.ToString());
            }
        } 

بالنسبه للانر بور جرب اكتب @save و رستر و شوف هيظبط ولا لا
قديم 2019-10-25, 01:43 PM
المشاركة 2
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: يارجاله دلؤتي restart مش شغال في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح
ريستارت ادخل ع بكتب هندلر و حط شفره دي

كود:
case "restart":
                                {
                                    
Program.CommandsAI("@restart");
                                    break;
                                } 

ف Program.cs سيرش CommandsAI
لو لقتها حط جواها

كود:
case "@restart":
                        {
                            try
                            {
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                
CommandsAI("@save");
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                var 
WC = Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    
client.Send(" Server Will Be Restart Now ");
                                    
client.Disconnect();
                                }
                                
/*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                
if (GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                
Application.Restart();
                                
Environment.Exit(0);
                            }
                            catch (
Exception e)
                            {
                                
Console.WriteLine(e);
                                
Console.ReadLine();
                            }
                        }
                        break; 

لو ملقتهاش ارمي دي فوق private static void Clear()

كود:
 public static void CommandsAI(string command)
        {
            try
            {
                if (
command == null)
                    return;
                
string[] data = command.Split(' ');
                switch (
data[0])
                {
                    case 
"@testmode":
                        {
                            if (
TestingMode)
                            {
                                
TestingMode = false;
                                
Console.WriteLine("Test Mode Off");
                            }
                            else
                            {
                                
TestingMode = true;
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server will exit for 5 min to fix some bugs, please be paitent" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                
CommandsAI("@save");

                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                
Database.EntityVariableTable.Save(0, Vars);

                                var 
WC = Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    if (
client.Account.State != AccountTable.AccountState.ProjectManager)
                                    {
                                        
client.Send("Server will exit for 5 min to fix some bugs, please be paitent !");
                                        
client.Disconnect();
                                    }
                                }

                                if (
GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();

                                
Console.WriteLine("Test Mode On");
                            }
                            break;
                        }
                    case 
"@clear1":  //شفرة 
                        
{
                            
Program.Clear();
                            
Console.WriteLine("Consle Clear + Memory Optimizeed!!");
                            break;
                        }  
                    case 
"@reloadnpc":
                        {
                            
World.ScriptEngine.Check_Updates();
                            
Console.WriteLine("New System's Npc Reloaded.");
                            break;
                        }
                    case 
"@char":
                    case 
"@cp":
                        {
                            
Controlpanel cp = new Controlpanel();
                            
cp.ShowDialog();
                            break;
                        }
                    case 
"@clear":
                        {

                            
Console.Clear();
                            
Mr_Panda.Console.WriteLine("Consle and program Cleared ");
                            break;
                        }
                    case 
"@rankload":
                        {

                            
Database.NobilityTable.Load();
                            break;
                        }
                    case 
"@Copra":
                    case 
"@bigbos":
                        
Mr_Panda.Console.WriteLine("Server will restart after 10 minutes.");
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 5 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        
Mr_Panda.Console.WriteLine("Server will exit after 1 minute.");
                        
CommandsAI("@save");
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The Server restarted, Please log in after 5 minutes  ", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        try
                        {
                            
CommandsAI("@restart");
                        }
                        catch
                        {
                            
Mr_Panda.Console.WriteLine("Server cannot exit");
                        }
                        break;
                    case 
"@flushbans":
                        {
                            
Database.IPBan.Load();
                            break;
                        }
                    case 
"@Alivetime":
                        {
                            
DateTime now = DateTime.Now;
                            
TimeSpan t2 = new TimeSpan(StartDate.ToBinary());
                            
TimeSpan t1 = new TimeSpan(now.ToBinary());
                            
Console.WriteLine("The server has been online " + (int)(t1.TotalHours - t2.TotalHours) + " hours, " + (int)((t1.TotalMinutes - t2.TotalMinutes) % 1) + " minutes.");
                            break;
                        }
                    case 
"@online":
                        {
                            
Console.WriteLine("Online Entitys count: " + Kernel.GamePool.Count);
                            
string line = "";
                            foreach (
Client.GameState pClient in Program.Values)
                                
line += pClient.Player.Name + ",";
                            if (
line != "")
                            {
                                
line = line.Remove(line.Length - 1);
                                
Console.WriteLine("Entitys: " + line);
                            }
                            break;
                        }
                    case 
"@memoryusage":
                        {
                            var 
proc = System.Diagnostics.Process.GetCurrentProcess();
                            
Console.WriteLine("Thread count: " + proc.Threads.Count);
                            
Console.WriteLine("Memory set(MB): " + ((double)((double)proc.WorkingSet64 / 1024)) / 1024);
                            
proc.Close();
                            break;
                        }

                    case 
"@PlayerCap":
                        {
                            try
                            {
                                
PlayerCap = int.Parse(data[1]);
                            }
                            catch
                            {

                            }
                            break;
                        }
                    case 
"@skill":
                        {
                            
Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Open();
                            foreach (var 
clien in Kernel.GamePool.Values)
                            {
                                if (
clien.Team == null)
                                    
clien.Team = new Game.ConquerStructures.Team(clien);
                                
Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Join(clien, 3);
                            }
                            break;
                        }
                    case 
"@team":
                        {
                            
Game.Features.Tournaments.TeamElitePk.TeamTournament.Open();
                            foreach (var 
clien in Kernel.GamePool.Values)
                            {
                                if (
clien.Team == null)
                                    
clien.Team = new Game.ConquerStructures.Team(clien);
                                
Game.Features.Tournaments.TeamElitePk.TeamTournament.Join(clien, 3);
                            }
                            break;
                        }
                    case 
"@exit":
                        {
                            
CommandsAI("@save");
                            
/*GameServer.Disable();
                            for (int i = 0; i < AuthServer.Length; i++)
                            {
                                AuthServer[i].Disable();
                            }*/
                            
new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                            
Database.EntityVariableTable.Save(0, Vars);

                            var 
WC = Program.Values.ToArray();
                            
Parallel.ForEach(Program.Values, client =>
                            {
                                
client.Send(" Server will exit for 5 min to Solve The Problem, please be paitent ");
                                
client.Disconnect();
                            });

                            
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { " Server will exit for 5 min to Solve The Problem, please be paitent " }), System.Drawing.Color.White, 0x7db), Program.Values);


                            if (
GuildWar.IsWar)
                                
GuildWar.End();
                            new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                            
Environment.Exit(0);
                        }
                        break;
                    case 
"serverpass":
                        {
                            
using (MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT))
                            {
                                
cmd.Select("configuration").Where("Server", Constants.ServerName);
                                
using (MySqlReader r = new MySqlReader(cmd))
                                {
                                    if (
r.Read())
                                        
Constants.ServerGMPass = r.ReadString("ServerGMPass");
                                }

                            }
                            break;
                        }
                    case 
"@pressure":
                        {
                            
Console.WriteLine("Genr: " + World.GenericThreadPool.ToString());
                            
Console.WriteLine("Send: " + World.SendPool.ToString());
                            
Console.WriteLine("Recv: " + World.ReceivePool.ToString());
                            break;
                        }
                    case 
"@restart":
                        {
                            try
                            {
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                
CommandsAI("@save");
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                var 
WC = Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    
client.Send(" Server Will Be Restart Now ");
                                    
client.Disconnect();
                                }
                                
/*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                
if (GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                
Application.Restart();
                                
Environment.Exit(0);
                            }
                            catch (
Exception e)
                            {
                                
Console.WriteLine(e);
                                
Console.ReadLine();
                            }
                        }
                        break;
                    case 
"@account":
                        {
                            
Database.AccountTable account = new AccountTable(data[1]);
                            
account.Password = data[2];
                            
account.State = AccountTable.AccountState.Entity;
                            
account.Save();
                        }
                        break;
                    case 
"@process":
                        {
                            
HandleClipboardPacket(command);
                            break;
                        }
                }
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e.ToString());
            }
        } 

بالنسبه للانر بور جرب اكتب @save و رستر و شوف هيظبط ولا لا


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: يارجاله دلؤتي restart مش شغال في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
حل مشكلة الانر بور برستر السيرفر بيترستر Rider تطوير سيرفرات كونكر 3 2019-10-26 01:13 AM
حل مشكلة الانر بور برستر السيرفر بيترستر من الاول ahmedfathy مشكلات السيرفيرات كونكر الشخصيه 3 2019-10-23 04:13 PM
طلب انا واقف دلؤتي علي حماية من الهاك ومفيش حد نزل حل ahmedfathy مشكلات السيرفيرات كونكر الشخصيه 5 2019-08-06 02:30 PM
مشكلة عندي في السيرفر الصطف بتتحول لي صول محمودمحمدسالم مشكلات السيرفيرات كونكر الشخصيه 1 2019-07-12 10:01 PM
خلى لعبة تقفل من غير دسكونكت تفتح صفحة الاكونتات او تقفل صفحة خالص Hazem تطوير سيرفرات كونكر 0 2019-04-24 09:03 AM


الساعة الآن 10:00 PM