احصائياتى

الردود
4

المشاهدات
655
 
loveosama
.:: عضو نشيط ::.

    غير متواجد

المشاركات
45

+التقييم
0.02

تاريخ التسجيل
Jul 2019

الاقامة

نظام التشغيل

رقم العضوية
452
2019-09-08, 11:49 PM
المشاركة 1
2019-09-08, 11:49 PM
المشاركة 1
افتراضي تمت الإجابة ممكن طلب
طلب عايز انى بى سى بيدى اصطف +3 من غير 2 سوكت او دمج او hp او اى حاجه ويكون لفل قليل يعنى ف حدود ليفل 30




وانى بى سى كمان بيدى اصطف +12 بس من غير صول 7 او برفكشن ويكون في طبعا 2سوكت و7دمج و ال2 جيم و ال hp وليفل 140



وشكرا لكل واحد يساعدنى


أفضل جواب - كتبه Rider
packethandler.cs
سيرش

كود:
if (client.ActiveNpc 

فوقها حط

كود:
#region Stuff +3 Bound.
                            
if (client.ActiveNpc == 3000590)
                            {

                                if (
client.Inventory.Contains(client.ActiveNpc, 1))
                                {
                                    if (
req.OptionID == 1)
                                    {
                                        if (
client.Inventory.Count <= 30)
                                        {
                                            
client.Inventory.AddBound998(420239, 0, 6, 0, 3, 2, true, false);//Sword
                                            
client.Inventory.AddBound998(410239, 0, 6, 0, 3, 2, true, false);//Blade
                                            
client.Inventory.AddBound998(130109, 0, 6, 0, 3, 1, true, false);//WarArmor
                                            
client.Inventory.AddBound998(118109, 0, 6, 0, 3, 1, true, false);//MonkCoronet
                                            
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                            
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                            
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                            
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true);//SuperFan
                                            
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true);//SuperTower
                                            
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                            
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                            
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                            
client.Inventory.Remove(client.ActiveNpc, 1);
                                        }
                                    }
                                    else if (
req.OptionID == 2)
                                    {
                                        
client.Inventory.AddBound998(560239, 0, 6, 0, 3, 1, true, false);//CopperWand
                                        
client.Inventory.AddBound998(900109, 0, 6, 0, 3, 1, true, false);//Shield*
                                        
client.Inventory.AddBound998(111109, 0, 6, 0, 3, 1, true, false);//FrostHeadband
                                        
client.Inventory.AddBound998(131109, 0, 6, 0, 3, 1, true, false);//BasaltArmor
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true);//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 3)
                                    {
                                        
client.Inventory.AddBound998(613229, 0, 6, 0, 3, 2, true, false);//2~HadesKnife
                                        
client.Inventory.AddBound998(500229, 0, 6, 0, 3, 1, true, false);//RosewoodBow
                                        
client.Inventory.AddBound998(133109, 0, 6, 0, 3, 1, true, false);//RhinoCoat
                                        
client.Inventory.AddBound998(113109, 0, 6, 0, 3, 1, true, false);//SwanPlume
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true);//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 4)
                                    {
                                        
client.Inventory.AddBound998(601239, 0, 6, 0, 3, 2, true, false);//LordKatana
                                        
client.Inventory.AddBound998(135209, 0, 6, 0, 3, 1, true, false);//MoonVest
                                        
client.Inventory.AddBound998(123109, 0, 6, 0, 3, 1, true, false);//CondorVeil
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true);//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true);//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 5)
                                    {
                                        
client.Inventory.AddBound998(610239, 0, 6, 0, 3, 2, true, false);//BeadsOfConcentration
                                        
client.Inventory.AddBound997(900109, 0, 6, 0, 3, 1, true, false);//Shield*
                                        
client.Inventory.AddBound998(143109, 0, 6, 0, 3, 1, true, false);//HeadbandOfHolyLight
                                        
client.Inventory.AddBound998(136109, 0, 6, 0, 3, 1, true, false);//FrockOfAges
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 6)
                                    {
                                        
client.Inventory.AddBound998(612239, 0, 6, 0, 3, 1, true, false);//WailingPistol
                                        
client.Inventory.AddBound998(611239, 0, 6, 0, 3, 1, true, false);//BloodRapier
                                        
client.Inventory.AddBound998(139109, 0, 6, 0, 3, 1, true, false);//TunaCoat
                                        
client.Inventory.AddBound998(144109, 0, 6, 0, 3, 1, true, false);//SurferHood
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 7)
                                    {
                                        
client.Inventory.AddBound998(617239, 0, 6, 0, 3, 2, true, false);//SpiritNunchaku
                                        
client.Inventory.AddBound998(138109, 0, 6, 0, 3, 1, true, false);//CombatSuit(Lv.100)
                                        
client.Inventory.AddBound998(148109, 0, 6, 0, 3, 1, true, false);//ShadowHood
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//PlatinaNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 8)
                                    {
                                        
client.Inventory.AddBound997(421239, 0, 6, 0, 3, 1, true, false);//CloudBacksword
                                        
client.Inventory.AddBound997(114109, 0, 6, 0, 3, 1, true, false);//CraneCap
                                        
client.Inventory.AddBound997(134109, 0, 6, 0, 3, 1, true, false);//RoyalGown
                                        
client.Inventory.AddBound997(121219, 0, 6, 0, 3, 1, true, false);//GoldBag
                                        
client.Inventory.AddBound997(152249, 0, 6, 0, 3, 1, true, false);//BlueBracelet
                                        
client.Inventory.AddBound997(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 9)
                                    {
                                        
client.Inventory.AddBound998(626239, 0, 6, 0, 3, 2, true, false);//PrideFan Level:70
                                        
client.Inventory.AddBound998(170109, 0, 6, 0, 3, 1, true, false);//DarkCloudHat Level:70
                                        
client.Inventory.AddBound998(101109, 0, 6, 0, 3, 1, true, false);//MysticWindrobe Level:70
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//PearlRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//PlatinaNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//SnakeskinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                }
                            }
                            
#endregion 

سيرش
#region Medicine
فوقها حط

كود:
 #region Stuff +3
                
case 3000590:
                    {
                        
Npcs dialog = new Npcs(client);
                        
dialog.Avatar(item.ID);
                        
dialog.Text("Hello " + client.Player.Name + ", I Give You Stuff +3 Bound If You Want To Get it Just Confirm.");
                        
dialog.Option("[*Stuff*Ninja *]", 4);
                        
dialog.Option("[*Stuff*Monk*]", 5);
                        
dialog.Option("[*Stuff*Toaist*]", 8);
                        
dialog.Option("[ Stuff*Trojan*]", 1);
                        
dialog.Option("[*Stuff*Pirate*]", 6);
                        
dialog.Option("[*Stuff*Warrior*]", 2);
                        
dialog.Option("[*Stuff*Archer*]", 3);
                        
dialog.Option("[*Stuff*LeeLong*]", 7);
                        
dialog.Option("[*Stuff*Windwalker*]", 9);
                        
dialog.Option("Cancel.", 255);
                        
dialog.Send();
                        
client.ActiveNpc = item.ID;
                        break;
                    }
                
#endregion 

سيرش

كود:
 public static void LoginMessages( 

سيرش

كود:
 if (client.ItemGive)
            { 

و ارمي ده جوه القوس

كود:
client.Inventory.AddBound996(3000590, 0, 0, 0, 0, 1, true, false); 

كده كل اكونت جديد هينزل معاه شنطة اصتف +3
قديم 2019-09-09, 05:33 AM
المشاركة 2
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: ممكن طلب
packethandler.cs
سيرش

كود:
if (client.ActiveNpc 

فوقها حط

كود:
#region Stuff +3 Bound.
                            
if (client.ActiveNpc == 3000590)
                            {

                                if (
client.Inventory.Contains(client.ActiveNpc, 1))
                                {
                                    if (
req.OptionID == 1)
                                    {
                                        if (
client.Inventory.Count <= 30)
                                        {
                                            
client.Inventory.AddBound998(420239, 0, 6, 0, 3, 2, true, false);//Sword
                                            
client.Inventory.AddBound998(410239, 0, 6, 0, 3, 2, true, false);//Blade
                                            
client.Inventory.AddBound998(130109, 0, 6, 0, 3, 1, true, false);//WarArmor
                                            
client.Inventory.AddBound998(118109, 0, 6, 0, 3, 1, true, false);//MonkCoronet
                                            
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                            
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                            
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                            
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true);//SuperFan
                                            
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true);//SuperTower
                                            
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                            
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                            
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                            
client.Inventory.Remove(client.ActiveNpc, 1);
                                        }
                                    }
                                    else if (
req.OptionID == 2)
                                    {
                                        
client.Inventory.AddBound998(560239, 0, 6, 0, 3, 1, true, false);//CopperWand
                                        
client.Inventory.AddBound998(900109, 0, 6, 0, 3, 1, true, false);//Shield*
                                        
client.Inventory.AddBound998(111109, 0, 6, 0, 3, 1, true, false);//FrostHeadband
                                        
client.Inventory.AddBound998(131109, 0, 6, 0, 3, 1, true, false);//BasaltArmor
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true);//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 3)
                                    {
                                        
client.Inventory.AddBound998(613229, 0, 6, 0, 3, 2, true, false);//2~HadesKnife
                                        
client.Inventory.AddBound998(500229, 0, 6, 0, 3, 1, true, false);//RosewoodBow
                                        
client.Inventory.AddBound998(133109, 0, 6, 0, 3, 1, true, false);//RhinoCoat
                                        
client.Inventory.AddBound998(113109, 0, 6, 0, 3, 1, true, false);//SwanPlume
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true);//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 4)
                                    {
                                        
client.Inventory.AddBound998(601239, 0, 6, 0, 3, 2, true, false);//LordKatana
                                        
client.Inventory.AddBound998(135209, 0, 6, 0, 3, 1, true, false);//MoonVest
                                        
client.Inventory.AddBound998(123109, 0, 6, 0, 3, 1, true, false);//CondorVeil
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true);//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true);//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 5)
                                    {
                                        
client.Inventory.AddBound998(610239, 0, 6, 0, 3, 2, true, false);//BeadsOfConcentration
                                        
client.Inventory.AddBound997(900109, 0, 6, 0, 3, 1, true, false);//Shield*
                                        
client.Inventory.AddBound998(143109, 0, 6, 0, 3, 1, true, false);//HeadbandOfHolyLight
                                        
client.Inventory.AddBound998(136109, 0, 6, 0, 3, 1, true, false);//FrockOfAges
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 6)
                                    {
                                        
client.Inventory.AddBound998(612239, 0, 6, 0, 3, 1, true, false);//WailingPistol
                                        
client.Inventory.AddBound998(611239, 0, 6, 0, 3, 1, true, false);//BloodRapier
                                        
client.Inventory.AddBound998(139109, 0, 6, 0, 3, 1, true, false);//TunaCoat
                                        
client.Inventory.AddBound998(144109, 0, 6, 0, 3, 1, true, false);//SurferHood
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//DragonNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 7)
                                    {
                                        
client.Inventory.AddBound998(617239, 0, 6, 0, 3, 2, true, false);//SpiritNunchaku
                                        
client.Inventory.AddBound998(138109, 0, 6, 0, 3, 1, true, false);//CombatSuit(Lv.100)
                                        
client.Inventory.AddBound998(148109, 0, 6, 0, 3, 1, true, false);//ShadowHood
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//DiamondRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//PlatinaNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 8)
                                    {
                                        
client.Inventory.AddBound997(421239, 0, 6, 0, 3, 1, true, false);//CloudBacksword
                                        
client.Inventory.AddBound997(114109, 0, 6, 0, 3, 1, true, false);//CraneCap
                                        
client.Inventory.AddBound997(134109, 0, 6, 0, 3, 1, true, false);//RoyalGown
                                        
client.Inventory.AddBound997(121219, 0, 6, 0, 3, 1, true, false);//GoldBag
                                        
client.Inventory.AddBound997(152249, 0, 6, 0, 3, 1, true, false);//BlueBracelet
                                        
client.Inventory.AddBound997(160219, 0, 6, 0, 3, 1, true, false);//KylinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                    else if (
req.OptionID == 9)
                                    {
                                        
client.Inventory.AddBound998(626239, 0, 6, 0, 3, 2, true, false);//PrideFan Level:70
                                        
client.Inventory.AddBound998(170109, 0, 6, 0, 3, 1, true, false);//DarkCloudHat Level:70
                                        
client.Inventory.AddBound998(101109, 0, 6, 0, 3, 1, true, false);//MysticWindrobe Level:70
                                        
client.Inventory.AddBound998(150219, 0, 6, 0, 3, 1, true, false);//PearlRing
                                        
client.Inventory.AddBound998(120219, 0, 6, 0, 3, 1, true, false);//PlatinaNecklace
                                        
client.Inventory.AddBound998(160219, 0, 6, 0, 3, 1, true, false);//SnakeskinBoots
                                        
client.Inventory.Add989(201009, 3, 1, 0, 0, 0, 1, true); ;//SuperFan
                                        
client.Inventory.Add989(202009, 3, 1, 0, 0, 0, 1, true); ;//SuperTower
                                        
client.Inventory.AddBound996(203009, 0, 6, 0, 3, 1, true, false);//RidingCrop
                                        
client.Inventory.AddBound996(300000, 0, 6, 0, 3, 1, true, false);//Steed
                                        
client.Inventory.Add989(204009, 3, 1, 0, 0, 0, 1, true); ;//SuperWing
                                        
client.Inventory.Remove(client.ActiveNpc, 1);
                                    }
                                }
                            }
                            
#endregion 

سيرش
#region Medicine
فوقها حط

كود:
 #region Stuff +3
                
case 3000590:
                    {
                        
Npcs dialog = new Npcs(client);
                        
dialog.Avatar(item.ID);
                        
dialog.Text("Hello " + client.Player.Name + ", I Give You Stuff +3 Bound If You Want To Get it Just Confirm.");
                        
dialog.Option("[*Stuff*Ninja *]", 4);
                        
dialog.Option("[*Stuff*Monk*]", 5);
                        
dialog.Option("[*Stuff*Toaist*]", 8);
                        
dialog.Option("[ Stuff*Trojan*]", 1);
                        
dialog.Option("[*Stuff*Pirate*]", 6);
                        
dialog.Option("[*Stuff*Warrior*]", 2);
                        
dialog.Option("[*Stuff*Archer*]", 3);
                        
dialog.Option("[*Stuff*LeeLong*]", 7);
                        
dialog.Option("[*Stuff*Windwalker*]", 9);
                        
dialog.Option("Cancel.", 255);
                        
dialog.Send();
                        
client.ActiveNpc = item.ID;
                        break;
                    }
                
#endregion 

سيرش

كود:
 public static void LoginMessages( 

سيرش

كود:
 if (client.ItemGive)
            { 

و ارمي ده جوه القوس

كود:
client.Inventory.AddBound996(3000590, 0, 0, 0, 0, 1, true, false); 

كده كل اكونت جديد هينزل معاه شنطة اصتف +3

قديم 2019-09-09, 05:35 AM
المشاركة 3
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: ممكن طلب
لو جالك ايرور في اي كلمه من بوند بيتضافوا ف Inventory .cs

كود:
public bool AddBound996(uint id, uint soulitem, uint purfylevel, uint timeofpurfy, byte plus, byte times, bool purfystabliz = false, bool bound = false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (
times > 0)
                {
                    if (
Count <= 39)
                    {
                        
ConquerItem item = new ConquerItem(true);

                        
#region Stacksize
                        
if (infos.BaseInformation.StackSize > 1)
                        {
                            
ushort _StackCount = infos.BaseInformation.StackSize;
                            if (
times <= infos.BaseInformation.StackSize)
                                
_StackCount = (ushort)times;
                            
item.StackSize = (ushort)_StackCount;
                            
Database.ConquerItemTable.UpdateStack(item);
                            
times -= (byte)_StackCount;
                        }
                        else
                        {
                            
item = new ConquerItem(true);
                            
item.StackSize = 1;
                            
times--;
                        }
                        
#endregion Stacksize
                        
item.ID = id;
                        
item.Plus = plus;
                        
item.Bound = true;
                        
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                        
item.StackSize = 1;
                        
item.MaxStackSize = infos.BaseInformation.StackSize;
                        
Database.ConquerItemTable.UpdatePerfection(item);
                        
Add(item, Enums.ItemUse.CreateAndAdd);
                        if (
purfystabliz == false)
                        {
                            
#region purfy with out stablize
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            
#endregion
                        
}
                        else
                        {
                            
#region purfy with stabliz
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            var 
Backup = item.Purification;
                            
Backup.PurificationDuration = 0;
                            
item.Purification = Backup;
                            
item.Send(Owner);
                            
effect.Type = ItemAdding.StabilizationEffect;
                            
effect.Append2(Backup);
                            
Owner.Send(effect);
                            
Database.ItemAddingTable.Stabilize(item.UID, Backup.PurificationItemID);
                            
#endregion
                        
}
                    }
                    else
                    {
                        return 
false;
                    }
                }
                
times--;
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


كود:
  public bool Add989(uint id, byte plus, byte bless, byte enchant, byte onesoc, byte twosoc, byte times, bool bound = false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (
times > 0)
                {
                    
ConquerItem _ExistingItem;
                    
Database.ConquerItemInformation iteminfo = new Database.ConquerItemInformation(id, 0);
                    if (
Owner.Inventory.Contains(iteminfo.BaseInformation.ID, bound, iteminfo.BaseInformation.StackSize, out _ExistingItem))
                    {
                        if (
_ExistingItem.StackSize == 0)
                            
_ExistingItem.StackSize = 1;
                        
ushort _StackCount = iteminfo.BaseInformation.StackSize;
                        
_StackCount -= (ushort)_ExistingItem.StackSize;
                        if (
_StackCount >= 1)
                            
_StackCount += 1;
                        
_ExistingItem.StackSize += 1;
                        
Database.ConquerItemTable.UpdateStack(_ExistingItem);
                        
_ExistingItem.Mode = Game.Enums.ItemMode.Update;
                        
_ExistingItem.Send(Owner);
                        
_ExistingItem.Mode = Game.Enums.ItemMode.Default;
                    }
                    else
                    {
                        if (
Count <= 39)
                        {
                            
ConquerItem item = new Network.GamePackets.ConquerItem(true);
                            
item.ID = id;
                            
item.Plus = plus;
                            
item.Bless = bless;
                            
item.Bound = bound;
                            
item.TimeStamp = DateTime.Now;
                            
item.Enchant = enchant;
                            if (
onesoc == 1)
                            {
                                
item.SocketOne = Game.Enums.Gem.EmptySocket;
                            }
                            if (
twosoc == 1)
                            {
                                
item.SocketTwo = Game.Enums.Gem.EmptySocket;
                            }
                            if (
id == 201009 && onesoc == 103 && twosoc == 103)
                            {
                                
item.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                
item.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                            }
                            if (
id == 202009 && onesoc == 123 && twosoc == 123)
                            {
                                
item.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                
item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                            }
                            if (
id == 204009 && onesoc == 103 && twosoc == 123)
                            {
                                
item.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                
item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                            }
                            
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                            
item.StackSize = 1;
                            
item.MaxStackSize = infos.BaseInformation.StackSize;
                            
Add(item, Enums.ItemUse.CreateAndAdd);
                        }
                    }
                    
times--;
                }
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


كود:
 public bool AddBound998(uint id, uint soulitem, uint purfylevel, uint timeofpurfy, byte plus, byte times, bool purfystabliz = false, bool bound = false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (
times > 0)
                {
                    if (
Count <= 39)
                    {
                        
ConquerItem item = new ConquerItem(true);

                        
#region Stacksize
                        
if (infos.BaseInformation.StackSize > 1)
                        {
                            
ushort _StackCount = infos.BaseInformation.StackSize;
                            if (
times <= infos.BaseInformation.StackSize)
                                
_StackCount = (ushort)times;
                            
item.StackSize = (ushort)_StackCount;
                            
Database.ConquerItemTable.UpdateStack(item);
                            
times -= (byte)_StackCount;
                        }
                        else
                        {
                            
item = new ConquerItem(true);
                            
item.StackSize = 1;
                            
times--;
                        }
                        
#endregion Stacksize
                        
item.ID = id;
                        
item.Plus = plus;
                        
item.Bound = true;
                        
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                        
item.StackSize = 1;
                        
item.MaxStackSize = infos.BaseInformation.StackSize;
                        
/*item.SocketOne = Game.Enums.Gem.SuperDragonGem;
                        item.SocketTwo = Game.Enums.Gem.SuperDragonGem;
                        item.Enchant = 225;
                        item.Bless = 7;*/
                        
Database.ConquerItemTable.UpdatePerfection(item);
                        
Add(item, Enums.ItemUse.CreateAndAdd);
                        if (
purfystabliz == false)
                        {
                            
#region purfy with out stablize
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            
#endregion
                        
}
                        else
                        {
                            
#region purfy with stabliz
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            var 
Backup = item.Purification;
                            
Backup.PurificationDuration = 0;
                            
item.Purification = Backup;
                            
item.Send(Owner);
                            
effect.Type = ItemAdding.StabilizationEffect;
                            
effect.Append2(Backup);
                            
Owner.Send(effect);
                            
Database.ItemAddingTable.Stabilize(item.UID, Backup.PurificationItemID);
                            
#endregion
                        
}
                    }
                    else
                    {
                        return 
false;
                    }
                }
                
times--;
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


قديم 2019-09-09, 06:13 PM
المشاركة 4
loveosama
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: ممكن طلب
بجد تسلم يابرنس ربنا يخليك لينا


كود:
 if (client.ItemGive) 

بس بصراحة مش لقى الكلمة ديه خلص فى كلاس PacketHandler.cs



لو مش هتعبك انا عايز انى بى سى بيدى اصطف +3 من غير 2 سوكت او دمج او hp او اى حاجه ويكون لفل قليل يعنى ف حدود ليفل 30
لو مش هتعبك عايز انى بى سى بيدى اصطف +12 بس بي سبس ومن غير صول 7 او برفكشن ويكون في طبعا 2سوكت و7دمج و ال2 جيم و ال hp وليفل 140
وشكرا ليك جدا ياباشا

قديم 2019-09-10, 02:10 AM
المشاركة 5
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: ممكن طلب
Gamestate.cs
حط ده
public bool ItemGive = false;

packethandler.cs
سيرش

كود:
void DoLogin( 

انزل لحد

كود:
f (client.JustCreated) 

و ضيف جوه قوس

كود:
client.ItemGive = true; 

سيرش

كود:
void LoginMessages( 

جوه فتحة القوس

كود:
#region rdw
            
if (client.ItemGive)
            {
                
Data data = new Data(true);
                
data.ID = 443;
                
data.TimeStamp = Time32.Now;
                
data.dwParam = 1008;//1009 The Elder 
                
client.Send(data);//1008 The First Online Server 

                #region GiftBox
                
client.Inventory.AddBound996(3004122, 0, 0, 0, 0, 1, true, false);
                
client.Inventory.AddBound996(3000590, 0, 0, 0, 0, 1, true, false);
                
//client.Inventory.Add(727026, 0, 1); 
                #endregion
                
uint itemPack = 0;
                
client.Inventory.Add(itemPack, 0, 1);
                
#region New Created
                #region Trojan
                
if (client.Player.Class >= 10 && client.Player.Class <= 11)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 130006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 10 && client.Player.Class <= 11)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 410006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region Warrior
                
if (client.Player.Class >= 20 && client.Player.Class <= 21)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 131006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 20 && client.Player.Class <= 21)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 410006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region Archer
                
if (client.Player.Class >= 40 && client.Player.Class <= 41)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 133006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 40 && client.Player.Class <= 41)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 500006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region Pirete
                
if (client.Player.Class >= 70 && client.Player.Class <= 71)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 139006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 70 && client.Player.Class <= 71)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 611006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region Monk
                
if (client.Player.Class >= 60 && client.Player.Class <= 61)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 136006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 60 && client.Player.Class <= 61)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 610006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region Ninja
                
if (client.Player.Class >= 50 && client.Player.Class <= 51)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 135006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 50 && client.Player.Class <= 51)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 601006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region LeeLong
                
if (client.Player.Class >= 80 && client.Player.Class <= 81)
                {
                    
client.Inventory.Add(3004874, 0, 1);
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 138006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 80 && client.Player.Class <= 81)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 617006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region Taoist
                
if (client.Player.Class >= 100 && client.Player.Class <= 145)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 134006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                if (
client.Player.Class >= 100 && client.Player.Class <= 145)
                {
                    
ConquerItem item7;
                    
item7 = new ConquerItem(true)
                    {
                        
ID = 421006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.RightWeapon,
                        
Bound = true
                    
};
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item7, client);
                    
client.Equipment.Add(item7);
                }
                
#endregion
                #region WindWalker

                
if (client.Player.Class >= 160 && client.Player.Class <= 165)
                {
                    
ConquerItem item6;
                    
item6 = new ConquerItem(true)
                    {
                        
ID = 170006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Head,
                    };
                    
client.Equipment.Remove((byte)ConquerItem.Head);
                    
Database.ConquerItemTable.AddItem(ref item6, client);
                    
client.Equipment.Add(item6);
                }
                if (
client.Player.Class >= 160 && client.Player.Class <= 165)
                {
                    
ConquerItem item6;
                    
item6 = new ConquerItem(true)
                    {
                        
ID = 101006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 3599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 3599,
                        
Position = ConquerItem.Armor,
                    };
                    
client.Equipment.Remove((byte)ConquerItem.Armor);
                    
Database.ConquerItemTable.AddItem(ref item6, client);
                    
client.Equipment.Add(item6);
                }
                if (
client.Player.Class >= 160 && client.Player.Class <= 165)
                {
                    
ConquerItem item6;
                    
item6 = new ConquerItem(true)
                    {
                        
ID = 626006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 599,
                        
Position = ConquerItem.RightWeapon,
                    };
                    
client.Equipment.Remove((byte)ConquerItem.RightWeapon);
                    
Database.ConquerItemTable.AddItem(ref item6, client);
                    
client.Equipment.Add(item6);
                }
                if (
client.Player.Class >= 160 && client.Player.Class <= 165)
                {
                    
ConquerItem item6;
                    
item6 = new ConquerItem(true)
                    {
                        
ID = 626006,
                        
UID = ConquerItem.ItemUID.Next,
                        
Durability = 1599,
                        
Plus = 0,
                        
Enchant = 0,
                        
Bless = 0,
                        
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
                        
MaximDurability = 1599,
                        
Position = ConquerItem.LeftWeapon,
                    };
                    
client.Equipment.Remove((byte)ConquerItem.LeftWeapon);
                    
Database.ConquerItemTable.AddItem(ref item6, client);
                    
client.Equipment.Add(item6);
                }
                
#endregion
                
if (client.Player.Class >= 60 && client.Player.Class <= 65)
                {
                    
client.Player.HairStyle = 0;
                    
client.Player.HairColor = 0;
                }

                
// 
                #endregion
                
client.ItemGive = false;
            }
            foreach (
ConquerItem item in client.Inventory.Objects)
                
item.Send(client);

            foreach (
ConquerItem item in client.Equipment.Objects)
            {
                if (
item != null)
                {
                    if (
Database.ConquerItemInformation.BaseInformations.ContainsKey(item.ID))
                    {
                        
item.Send(client);
                    }
                    else
                    {
                        
client.Equipment.DestroyArrow(item.Position);
                    }
                }
            }
            
client.LoadItemStats();
            if (!
client.Equipment.Free(5))
            {
                if (
IsArrow(client.Equipment.TryGetItem(5).ID))
                {
                    if (
client.Equipment.Free(4))
                        
client.Equipment.DestroyArrow(5);
                    else
                    {
                        if (
client.Equipment.TryGetItem(4).ID / 1000 != 500)
                            
client.Equipment.DestroyArrow(5);
                    }
                }
            }
            
client.GemAlgorithm();
            
client.CalculateStatBonus();
            
client.CalculateHPBonus();
            
client.Equipment.UpdateEntityPacket();
            
ClientEquip equips = new ClientEquip();
            
equips.DoEquips(client);
            
client.Send(equips);
            
#endregion 



العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: ممكن طلب
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
ممكن حل 469fb2a7c3 مشكلات السيرفيرات كونكر الشخصيه 5 2019-12-11 02:17 AM
ممكن مساعده AliNasser مشكلات السيرفيرات كونكر الشخصيه 1 2019-11-21 09:48 AM
ممكن مساعدة amosha مشكلات السيرفيرات كونكر الشخصيه 1 2019-09-29 08:46 PM
ممكن حل الرور دا amosha مشكلات السيرفيرات كونكر الشخصيه 1 2019-09-29 08:40 PM
ممكن حل للمشكله دى amosha مشكلات السيرفيرات كونكر الشخصيه 3 2019-09-16 02:29 AM


الساعة الآن 11:06 AM