احصائياتى

الردود
10

المشاهدات
331
 
amr69940
.:: عضو نشيط ::.
الإجابات المقدمة: 5

    غير متواجد

المشاركات
279

+التقييم
0.10

تاريخ التسجيل
Jun 2019

الاقامة

نظام التشغيل

رقم العضوية
297
2020-09-29, 02:13 PM
المشاركة 1
2020-09-29, 02:13 PM
المشاركة 1
Smiley2s تمت الإجابة طلب نبسي البرفيكشان سورس اليكس
سلام عليكم
انا عاوز نبسي يعمل برفيكشان في الاسطف سورس اليكس


أفضل جواب - كتبه amr69940
يا صحبي ابحث عن برفكشن في مسج ني بي سي او مسج هندلي في السورس او روح علي npcs وابحث عن perf مثلن هيجيلك اكيد يعني واسحبو لو مش عرفت قولي اديك سورس لاني مش هعرف انزل سورسات وابعتهولك ولله
تسلم يا حبي عملته
قديم 2020-09-29, 03:05 PM
المشاركة 2
Lucifer
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 134
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس
متنزل اي سورس اليكس وتاخده منه!!

قديم 2020-09-29, 03:27 PM
المشاركة 3
amr69940
.:: عضو نشيط ::.
الإجابات المقدمة: 5
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس
متنزل اي سورس اليكس وتاخده منه!!
عندي يا حبي بس مش عارف اسمه اية عشان اخدو

قديم 2020-09-29, 03:49 PM
المشاركة 4
Lucifer
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 134
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس
عندي يا حبي بس مش عارف اسمه اية عشان اخدو
متدور يا صحبي بالاسم اكتب Perefction ف NpcHandle.cs هيجيلك اكيد اي كلام ليه علاقة بيه او خش علي الايديهات بتاعت npcs هتلاقي مكتوب البريفيكشن الاي دي بتاعه كام

قديم 2020-09-29, 09:22 PM
المشاركة 5
amr69940
.:: عضو نشيط ::.
الإجابات المقدمة: 5
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس
متدور يا صحبي بالاسم اكتب perefction ف npchandle.cs هيجيلك اكيد اي كلام ليه علاقة بيه او خش علي الايديهات بتاعت npcs هتلاقي مكتوب البريفيكشن الاي دي بتاعه كام
عملت كدا واللهي يا حبي وبردو مش لقي

قديم 2020-09-29, 11:36 PM
المشاركة 6
Moka
.:: عضو نشيط ::.
الإجابات المقدمة: 3
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس

كود:
#region PerfectionL case 3523: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hello Pro I Am Here To Update your PerfectionLevel For 1 Stuff == 5,000,000."); dialog.Option("Add Perfectionlevel All Items", 5); dialog.Send(); break; } case 5: { ConquerItem item1; ConquerItem item2; ConquerItem item3; ConquerItem item4; ConquerItem item5; ConquerItem item6; ConquerItem item7; ConquerItem item8; ConquerItem item9; ConquerItem item10; ConquerItem item11; ConquerItem item12; item1 = client.Equipment.TryGetItem(ConquerItem.Necklace); item2 = client.Equipment.TryGetItem(ConquerItem.Armor); item3 = client.Equipment.TryGetItem(ConquerItem.Ring); item4 = client.Equipment.TryGetItem(ConquerItem.Boots); item5 = client.Equipment.TryGetItem(ConquerItem.Head); item6 = client.Equipment.TryGetItem(ConquerItem.Tower); item7 = client.Equipment.TryGetItem(ConquerItem.Fan); item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop); item9 = client.Equipment.TryGetItem(ConquerItem.Steed); item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon); item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon); item12 = client.Equipment.TryGetItem(ConquerItem.Wing); { { if (client.Entity.ConquerPoints >= 25000000) { client.Entity.ConquerPoints -= 25000000; if ((item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null) { item1.Stars = 54; //item1.PerfectionProgress = 0; item1.Owner = client.Entity.Name; item1.OwnerUID = client.Entity.UID; item1.Mode = Game.Enums.ItemMode.Update; item1.Send(client); Database.ConquerItemTable.UpdatePerfection(item1); } else { return; } if ((item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null) { item2.Stars = 54; //item2.PerfectionProgress = 0; item2.Owner = client.Entity.Name; item2.OwnerUID = client.Entity.UID; item2.Mode = Game.Enums.ItemMode.Update; item2.Send(client); Database.ConquerItemTable.UpdatePerfection(item2); } else { return; } if ((item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null) { item3.Stars = 54; //item3.PerfectionProgress = 0; item3.Owner = client.Entity.Name; item3.OwnerUID = client.Entity.UID; item3.Mode = Game.Enums.ItemMode.Update; item3.Send(client); Database.ConquerItemTable.UpdatePerfection(item3); } else { return; } if ((item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null) { item4.Stars = 54; //item4.PerfectionProgress = 0; item4.Owner = client.Entity.Name; item4.OwnerUID = client.Entity.UID; item4.Mode = Game.Enums.ItemMode.Update; item4.Send(client); Database.ConquerItemTable.UpdatePerfection(item4); } else { return; } if ((item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null) { item5.Stars = 54; //item5.PerfectionProgress = 0; item5.Owner = client.Entity.Name; item5.OwnerUID = client.Entity.UID; item5.Mode = Game.Enums.ItemMode.Update; item5.Send(client); Database.ConquerItemTable.UpdatePerfection(item5); } else { return; } if ((item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null) { item6.Stars = 54; //item6.PerfectionProgress = 0; item6.Owner = client.Entity.Name; item6.OwnerUID = client.Entity.UID; item6.Mode = Game.Enums.ItemMode.Update; item6.Send(client); Database.ConquerItemTable.UpdatePerfection(item6); } else { return; } if ((item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null) { item7.Stars = 54; //item7.PerfectionProgress = 0; item7.Owner = client.Entity.Name; item7.OwnerUID = client.Entity.UID; item7.Mode = Game.Enums.ItemMode.Update; item7.Send(client); Database.ConquerItemTable.UpdatePerfection(item7); } else { return; } if ((item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null) { item8.Stars = 54; //item8.PerfectionProgress = 0; item8.Owner = client.Entity.Name; item8.OwnerUID = client.Entity.UID; item8.Mode = Game.Enums.ItemMode.Update; item8.Send(client); Database.ConquerItemTable.UpdatePerfection(item8); } else { return; } if ((item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null) { item9.Stars = 54; //item9.PerfectionProgress = 0; item9.Owner = client.Entity.Name; item9.OwnerUID = client.Entity.UID; item9.Mode = Game.Enums.ItemMode.Update; item9.Send(client); Database.ConquerItemTable.UpdatePerfection(item9); } else { return; } if ((item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null) { item10.Stars = 54; //item10.PerfectionProgress = 0; item10.Owner = client.Entity.Name; item10.OwnerUID = client.Entity.UID; item10.Mode = Game.Enums.ItemMode.Update; item10.Send(client); Database.ConquerItemTable.UpdatePerfection(item10); } else { return; } if ((item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null) { item11.Stars = 54; //item11.PerfectionProgress = 0; item11.Owner = client.Entity.Name; item11.OwnerUID = client.Entity.UID; item11.Mode = Game.Enums.ItemMode.Update; item11.Send(client); Database.ConquerItemTable.UpdatePerfection(item11); } else { return; } if ((item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null) { item12.Stars = 54; //item12.PerfectionProgress = 0; item12.Owner = client.Entity.Name; item12.OwnerUID = client.Entity.UID; item12.Mode = Game.Enums.ItemMode.Update; item12.Send(client); Database.ConquerItemTable.UpdatePerfection(item12); } else { return; } client.Entity.Update(_String.Effect, "dakaishengzhi", true); } else { dialog.Text("Please come back to me with 25,000,000 Cps."); dialog.Option("Ahh sorry.", 255); dialog.Send(); return; } } } break; } } break; } #endregion


قديم 2020-09-29, 11:37 PM
المشاركة 7
Moka
.:: عضو نشيط ::.
الإجابات المقدمة: 3
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس

كود:
#region PerfectionL
                
case 3523:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello Pro I Am Here To Update your PerfectionLevel For 1 Stuff == 5,000,000.");

                                    
dialog.Option("Add Perfectionlevel All Items", 5);
                                    
dialog.Send();
                                    break;
                                }
                            case 
5:
                                {

                                    
ConquerItem item1;
                                    
ConquerItem item2;
                                    
ConquerItem item3;
                                    
ConquerItem item4;
                                    
ConquerItem item5;
                                    
ConquerItem item6;
                                    
ConquerItem item7;
                                    
ConquerItem item8;
                                    
ConquerItem item9;
                                    
ConquerItem item10;
                                    
ConquerItem item11;
                                    
ConquerItem item12;
                                    
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
                                    
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
                                    
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
                                    
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
                                    
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
                                    
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
                                    
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
                                    
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
                                    
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
                                    
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
                                    
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                    
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);

                                    {
                                        {

                                            if (
client.Entity.ConquerPoints >= 25000000)
                                            {
                                                
client.Entity.ConquerPoints -= 25000000;
                                                if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
                                                {
                                                    
item1.Stars = 54;
                                                    
//item1.PerfectionProgress = 0;
                                                    
item1.Owner = client.Entity.Name;
                                                    
item1.OwnerUID = client.Entity.UID;
                                                    
item1.Mode = Game.Enums.ItemMode.Update;
                                                    
item1.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item1);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
                                                {
                                                    
item2.Stars = 54;
                                                    
//item2.PerfectionProgress = 0;
                                                    
item2.Owner = client.Entity.Name;
                                                    
item2.OwnerUID = client.Entity.UID;
                                                    
item2.Mode = Game.Enums.ItemMode.Update;
                                                    
item2.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item2);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
                                                {
                                                    
item3.Stars = 54;
                                                    
//item3.PerfectionProgress = 0;
                                                    
item3.Owner = client.Entity.Name;
                                                    
item3.OwnerUID = client.Entity.UID;
                                                    
item3.Mode = Game.Enums.ItemMode.Update;
                                                    
item3.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item3);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
                                                {
                                                    
item4.Stars = 54;
                                                    
//item4.PerfectionProgress = 0;
                                                    
item4.Owner = client.Entity.Name;
                                                    
item4.OwnerUID = client.Entity.UID;
                                                    
item4.Mode = Game.Enums.ItemMode.Update;
                                                    
item4.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item4);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
                                                {
                                                    
item5.Stars = 54;
                                                    
//item5.PerfectionProgress = 0;
                                                    
item5.Owner = client.Entity.Name;
                                                    
item5.OwnerUID = client.Entity.UID;
                                                    
item5.Mode = Game.Enums.ItemMode.Update;
                                                    
item5.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item5);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
                                                {
                                                    
item6.Stars = 54;
                                                    
//item6.PerfectionProgress = 0;
                                                    
item6.Owner = client.Entity.Name;
                                                    
item6.OwnerUID = client.Entity.UID;
                                                    
item6.Mode = Game.Enums.ItemMode.Update;
                                                    
item6.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item6);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
                                                {
                                                    
item7.Stars = 54;
                                                    
//item7.PerfectionProgress = 0;
                                                    
item7.Owner = client.Entity.Name;
                                                    
item7.OwnerUID = client.Entity.UID;
                                                    
item7.Mode = Game.Enums.ItemMode.Update;
                                                    
item7.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item7);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
                                                {
                                                    
item8.Stars = 54;
                                                    
//item8.PerfectionProgress = 0;
                                                    
item8.Owner = client.Entity.Name;
                                                    
item8.OwnerUID = client.Entity.UID;
                                                    
item8.Mode = Game.Enums.ItemMode.Update;
                                                    
item8.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item8);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                                {
                                                    
item9.Stars = 54;
                                                    
//item9.PerfectionProgress = 0;
                                                    
item9.Owner = client.Entity.Name;
                                                    
item9.OwnerUID = client.Entity.UID;
                                                    
item9.Mode = Game.Enums.ItemMode.Update;
                                                    
item9.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item9);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
                                                {
                                                    
item10.Stars = 54;
                                                    
//item10.PerfectionProgress = 0;
                                                    
item10.Owner = client.Entity.Name;
                                                    
item10.OwnerUID = client.Entity.UID;
                                                    
item10.Mode = Game.Enums.ItemMode.Update;
                                                    
item10.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item10);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
                                                {
                                                    
item11.Stars = 54;
                                                    
//item11.PerfectionProgress = 0;
                                                    
item11.Owner = client.Entity.Name;
                                                    
item11.OwnerUID = client.Entity.UID;
                                                    
item11.Mode = Game.Enums.ItemMode.Update;
                                                    
item11.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item11);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
                                                {
                                                    
item12.Stars = 54;
                                                    
//item12.PerfectionProgress = 0;
                                                    
item12.Owner = client.Entity.Name;
                                                    
item12.OwnerUID = client.Entity.UID;
                                                    
item12.Mode = Game.Enums.ItemMode.Update;
                                                    
item12.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item12);
                                                }
                                                else
                                                {
                                                    return;
                                                }
                                                
client.Entity.Update(_String.Effect, "dakaishengzhi", true);
                                            }
                                            else
                                            {
                                                
dialog.Text("Please come back to me with 25,000,000 Cps.");
                                                
dialog.Option("Ahh sorry.", 255);
                                                
dialog.Send();
                                                return;
                                            }
                                        }
                                    }
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion 


قديم 2020-09-29, 11:38 PM
المشاركة 8
Moka
.:: عضو نشيط ::.
الإجابات المقدمة: 3
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس
كود:
#region PerfectionL
                
case 3523:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello Pro I Am Here To Update your PerfectionLevel For 1 Stuff == 5,000,000.");

                                    
dialog.Option("Add Perfectionlevel All Items", 5);
                                    
dialog.Send();
                                    break;
                                }
                            case 
5:
                                {

                                    
ConquerItem item1;
                                    
ConquerItem item2;
                                    
ConquerItem item3;
                                    
ConquerItem item4;
                                    
ConquerItem item5;
                                    
ConquerItem item6;
                                    
ConquerItem item7;
                                    
ConquerItem item8;
                                    
ConquerItem item9;
                                    
ConquerItem item10;
                                    
ConquerItem item11;
                                    
ConquerItem item12;
                                    
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
                                    
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
                                    
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
                                    
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
                                    
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
                                    
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
                                    
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
                                    
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
                                    
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
                                    
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
                                    
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                    
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);

                                    {
                                        {

                                            if (
client.Entity.ConquerPoints >= 25000000)
                                            {
                                                
client.Entity.ConquerPoints -= 25000000;
                                                if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
                                                {
                                                    
item1.Stars = 54;
                                                    
//item1.PerfectionProgress = 0;
                                                    
item1.Owner = client.Entity.Name;
                                                    
item1.OwnerUID = client.Entity.UID;
                                                    
item1.Mode = Game.Enums.ItemMode.Update;
                                                    
item1.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item1);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
                                                {
                                                    
item2.Stars = 54;
                                                    
//item2.PerfectionProgress = 0;
                                                    
item2.Owner = client.Entity.Name;
                                                    
item2.OwnerUID = client.Entity.UID;
                                                    
item2.Mode = Game.Enums.ItemMode.Update;
                                                    
item2.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item2);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
                                                {
                                                    
item3.Stars = 54;
                                                    
//item3.PerfectionProgress = 0;
                                                    
item3.Owner = client.Entity.Name;
                                                    
item3.OwnerUID = client.Entity.UID;
                                                    
item3.Mode = Game.Enums.ItemMode.Update;
                                                    
item3.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item3);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
                                                {
                                                    
item4.Stars = 54;
                                                    
//item4.PerfectionProgress = 0;
                                                    
item4.Owner = client.Entity.Name;
                                                    
item4.OwnerUID = client.Entity.UID;
                                                    
item4.Mode = Game.Enums.ItemMode.Update;
                                                    
item4.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item4);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
                                                {
                                                    
item5.Stars = 54;
                                                    
//item5.PerfectionProgress = 0;
                                                    
item5.Owner = client.Entity.Name;
                                                    
item5.OwnerUID = client.Entity.UID;
                                                    
item5.Mode = Game.Enums.ItemMode.Update;
                                                    
item5.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item5);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
                                                {
                                                    
item6.Stars = 54;
                                                    
//item6.PerfectionProgress = 0;
                                                    
item6.Owner = client.Entity.Name;
                                                    
item6.OwnerUID = client.Entity.UID;
                                                    
item6.Mode = Game.Enums.ItemMode.Update;
                                                    
item6.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item6);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
                                                {
                                                    
item7.Stars = 54;
                                                    
//item7.PerfectionProgress = 0;
                                                    
item7.Owner = client.Entity.Name;
                                                    
item7.OwnerUID = client.Entity.UID;
                                                    
item7.Mode = Game.Enums.ItemMode.Update;
                                                    
item7.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item7);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
                                                {
                                                    
item8.Stars = 54;
                                                    
//item8.PerfectionProgress = 0;
                                                    
item8.Owner = client.Entity.Name;
                                                    
item8.OwnerUID = client.Entity.UID;
                                                    
item8.Mode = Game.Enums.ItemMode.Update;
                                                    
item8.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item8);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                                {
                                                    
item9.Stars = 54;
                                                    
//item9.PerfectionProgress = 0;
                                                    
item9.Owner = client.Entity.Name;
                                                    
item9.OwnerUID = client.Entity.UID;
                                                    
item9.Mode = Game.Enums.ItemMode.Update;
                                                    
item9.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item9);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
                                                {
                                                    
item10.Stars = 54;
                                                    
//item10.PerfectionProgress = 0;
                                                    
item10.Owner = client.Entity.Name;
                                                    
item10.OwnerUID = client.Entity.UID;
                                                    
item10.Mode = Game.Enums.ItemMode.Update;
                                                    
item10.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item10);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
                                                {
                                                    
item11.Stars = 54;
                                                    
//item11.PerfectionProgress = 0;
                                                    
item11.Owner = client.Entity.Name;
                                                    
item11.OwnerUID = client.Entity.UID;
                                                    
item11.Mode = Game.Enums.ItemMode.Update;
                                                    
item11.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item11);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
                                                {
                                                    
item12.Stars = 54;
                                                    
//item12.PerfectionProgress = 0;
                                                    
item12.Owner = client.Entity.Name;
                                                    
item12.OwnerUID = client.Entity.UID;
                                                    
item12.Mode = Game.Enums.ItemMode.Update;
                                                    
item12.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item12);
                                                }
                                                else
                                                {
                                                    return;
                                                }
                                                
client.Entity.Update(_String.Effect, "dakaishengzhi", true);
                                            }
                                            else
                                            {
                                                
dialog.Text("Please come back to me with 25,000,000 Cps.");
                                                
dialog.Option("Ahh sorry.", 255);
                                                
dialog.Send();
                                                return;
                                            }
                                        }
                                    }
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion 
ده شغال معايا في سورس اسكواد 3d جربه عندك

قديم 2020-09-30, 06:48 AM
المشاركة 9
amr69940
.:: عضو نشيط ::.
الإجابات المقدمة: 5
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس
ده شغال معايا في سورس اسكواد 3d جربه عندك
تسلم بس دة مش هينفع لي اليكس

قديم 2020-10-02, 05:09 AM
المشاركة 10
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 509
  • غير متواجد
افتراضي رد: طلب نبسي البرفيكشان سورس اليكس
يا صحبي ابحث عن برفكشن في مسج ني بي سي او مسج هندلي في السورس او روح علي Npcs وابحث عن perf مثلن هيجيلك اكيد يعني واسحبو لو مش عرفت قولي اديك سورس لاني مش هعرف انزل سورسات وابعتهولك ولله


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: طلب نبسي البرفيكشان سورس اليكس
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
يلا صفحه لسورس اليكس انا معدلها عشان تتظبط مع اليكس midoazoz صفحات التسجيل كونكر اونلاين 96 2021-09-19 02:21 PM
سورس اليكس abdohazem96 الطلبات المدفوعه 2 2020-06-26 02:10 PM
سورس اليكس tekatop0 تطوير سيرفرات كونكر 9 2020-05-31 05:45 PM
طلب فى سورس اليكس Hunter مشكلات السيرفيرات كونكر الشخصيه 1 2019-12-24 09:48 PM
سورس اليكس Hazem مشكلات السيرفيرات كونكر الشخصيه 6 2019-08-02 04:31 PM


الساعة الآن 11:47 PM