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Abod ayman
.:: عضو نشيط ::.

    غير متواجد

المشاركات
106

+التقييم
0.04

تاريخ التسجيل
Mar 2020

الاقامة

نظام التشغيل

رقم العضوية
3603
2020-04-04, 09:51 PM
المشاركة 1
2020-04-04, 09:51 PM
المشاركة 1
افتراضي تمت الإجابة مشكلة في الاتاك حل ضروري لان السرفر مفتوح وعملالي مشاكل
السلام عليكم
دلوقتي انا عندي الاتاك شغال تمام بس لما بيكون واحد اقل من التاني في نقاط القوة بيجيبه اغلب الضربات ب 1 حتى لو اقل منه ب 1 قوة بس
ارجو الحل ضروري جدا والله لان كل الناس الي قوتهم اقل مش قادرين يدمجوا اي حد اعلى منهم ولو بنقطة حل بعد اذنكم


أفضل جواب - كتبه ahmedfathy
تم الحل دا لو السورس بتعاك مسج لو السورس بتعاك عادي program

هبعتلك اتنين جرب الاتنين وشوف اني هيشتغل معاك

الاول مسج

كود:
#region PerfectionL 
                    
case 3523: 
                        { 
                            switch (
npcRequest.OptionID) 
                            { 
                                case 
0: 
                                    { 
                                        
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online."); 

                                        
dialog.Option("Add Perfectionlevel All Items", 5); 
                                        
dialog.Send(); 
                                        break; 
                                    } 
                                case 
5: 
                                    { 

                                        
ConquerItem item1; 
                                        
ConquerItem item2; 
                                        
ConquerItem item3; 
                                        
ConquerItem item4; 
                                        
ConquerItem item5; 
                                        
ConquerItem item6; 
                                        
ConquerItem item7; 
                                        
ConquerItem item8; 
                                        
ConquerItem item9; 
                                        
ConquerItem item10; 
                                        
ConquerItem item11; 
                                        
ConquerItem item12; 
                                        
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace); 
                                        
item2 = client.Equipment.TryGetItem(ConquerItem.Armor); 
                                        
item3 = client.Equipment.TryGetItem(ConquerItem.Ring); 
                                        
item4 = client.Equipment.TryGetItem(ConquerItem.Boots); 
                                        
item5 = client.Equipment.TryGetItem(ConquerItem.Head); 
                                        
item6 = client.Equipment.TryGetItem(ConquerItem.Tower); 
                                        
item7 = client.Equipment.TryGetItem(ConquerItem.Fan); 
                                        
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop); 
                                        
item9 = client.Equipment.TryGetItem(ConquerItem.Steed); 
                                        
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon); 
                                        
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon); 
                                        
item12 = client.Equipment.TryGetItem(ConquerItem.Wing); 

                                        { 
                                            { 

                                                if (
client.Player.ConquerPoints >= 1) 
                                                { 
                                                    
client.Player.ConquerPoints -= 1; 
                                                } 
                                                else 
                                                { 
                                                    
dialog.Text("Please come back to me with 1 Conquer Points."); 
                                                    
dialog.Option("Ahh sorry.", 255); 
                                                    
dialog.Send(); 
                                                } 

                                                if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null) 
                                                { 
                                                    
item1.Stars = 54; 
                                                    
item1.PerfectionProgress = 0; 
                                                    
item1.Owner = client.Player.Name; 
                                                    
item1.OwnerUID = client.Player.UID; 
                                                    
item1.Mode = Game.Enums.ItemMode.Update; 
                                                    
item1.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item1); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null) 
                                                { 
                                                    
item2.Stars = 54; 
                                                    
item2.PerfectionProgress = 0; 
                                                    
item2.Owner = client.Player.Name; 
                                                    
item2.OwnerUID = client.Player.UID; 
                                                    
item2.Mode = Game.Enums.ItemMode.Update; 
                                                    
item2.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item2); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null) 
                                                { 
                                                    
item3.Stars = 54; 
                                                    
item3.PerfectionProgress = 0; 
                                                    
item3.Owner = client.Player.Name; 
                                                    
item3.OwnerUID = client.Player.UID; 
                                                    
item3.Mode = Game.Enums.ItemMode.Update; 
                                                    
item3.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item3); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null) 
                                                { 
                                                    
item4.Stars = 54; 
                                                    
item4.PerfectionProgress = 0; 
                                                    
item4.Owner = client.Player.Name; 
                                                    
item4.OwnerUID = client.Player.UID; 
                                                    
item4.Mode = Game.Enums.ItemMode.Update; 
                                                    
item4.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item4); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null) 
                                                { 
                                                    
item5.Stars = 54; 
                                                    
item5.PerfectionProgress = 0; 
                                                    
item5.Owner = client.Player.Name; 
                                                    
item5.OwnerUID = client.Player.UID; 
                                                    
item5.Mode = Game.Enums.ItemMode.Update; 
                                                    
item5.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item5); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null) 
                                                { 
                                                    
item6.Stars = 54; 
                                                    
item6.PerfectionProgress = 0; 
                                                    
item6.Owner = client.Player.Name; 
                                                    
item6.OwnerUID = client.Player.UID; 
                                                    
item6.Mode = Game.Enums.ItemMode.Update; 
                                                    
item6.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item6); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null) 
                                                { 
                                                    
item7.Stars = 54; 
                                                    
item7.PerfectionProgress = 0; 
                                                    
item7.Owner = client.Player.Name; 
                                                    
item7.OwnerUID = client.Player.UID; 
                                                    
item7.Mode = Game.Enums.ItemMode.Update; 
                                                    
item7.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item7); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null) 
                                                { 
                                                    
item8.Stars = 54; 
                                                    
item8.PerfectionProgress = 0; 
                                                    
item8.Owner = client.Player.Name; 
                                                    
item8.OwnerUID = client.Player.UID; 
                                                    
item8.Mode = Game.Enums.ItemMode.Update; 
                                                    
item8.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item8); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null) 
                                                { 
                                                    
item9.Stars = 54; 
                                                    
item9.PerfectionProgress = 0; 
                                                    
item9.Owner = client.Player.Name; 
                                                    
item9.OwnerUID = client.Player.UID; 
                                                    
item9.Mode = Game.Enums.ItemMode.Update; 
                                                    
item9.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item9); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null) 
                                                { 
                                                    
item10.Stars = 54; 
                                                    
item10.PerfectionProgress = 0; 
                                                    
item10.Owner = client.Player.Name; 
                                                    
item10.OwnerUID = client.Player.UID; 
                                                    
item10.Mode = Game.Enums.ItemMode.Update; 
                                                    
item10.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item10); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null) 
                                                { 
                                                    
item11.Stars = 54; 
                                                    
item11.PerfectionProgress = 0; 
                                                    
item11.Owner = client.Player.Name; 
                                                    
item11.OwnerUID = client.Player.UID; 
                                                    
item11.Mode = Game.Enums.ItemMode.Update; 
                                                    
item11.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item11); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null) 
                                                { 
                                                    
item12.Stars = 54; 
                                                    
item12.PerfectionProgress = 0; 
                                                    
item12.Owner = client.Player.Name; 
                                                    
item12.OwnerUID = client.Player.UID; 
                                                    
item12.Mode = Game.Enums.ItemMode.Update; 
                                                    
item12.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item12); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 
                                                
client.Player.Update(_String.Effect, "dakaishengzhi", true); 
                                            } 
                                        } 
                                        break; 
                                    } 
                            } 
                            break; 
                        } 
                    
#endregion 




دا لو السورس بتعاك عادي program



كود:
#region PerfectionL  
                    
case 3523:  
                        {  
                            switch (
npcRequest.OptionID)  
                            {  
                                case 
0:  
                                    {  
                                        
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online.");  

                                        
dialog.Option("Add Perfectionlevel All Items", 5);  
                                        
dialog.Send();  
                                        break;  
                                    }  
                                case 
5:  
                                    {  

                                        
ConquerItem item1;  
                                        
ConquerItem item2;  
                                        
ConquerItem item3;  
                                        
ConquerItem item4;  
                                        
ConquerItem item5;  
                                        
ConquerItem item6;  
                                        
ConquerItem item7;  
                                        
ConquerItem item8;  
                                        
ConquerItem item9;  
                                        
ConquerItem item10;  
                                        
ConquerItem item11;  
                                        
ConquerItem item12;  
                                        
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);  
                                        
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);  
                                        
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);  
                                        
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);  
                                        
item5 = client.Equipment.TryGetItem(ConquerItem.Head);  
                                        
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);  
                                        
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);  
                                        
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);  
                                        
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);  
                                        
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);  
                                        
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);  
                                        
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);  

                                        {  
                                            {  

                                                if (
client.Entity.ConquerPoints >= 1)  
                                                {  
                                                    
client.Entity.ConquerPoints -= 1;  
                                                }  
                                                else  
                                                {  
                                                    
dialog.Text("Please come back to me with 1 Conquer Points.");  
                                                    
dialog.Option("Ahh sorry.", 255);  
                                                    
dialog.Send();  
                                                }  

                                                if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)  
                                                {  
                                                    
item1.Stars = 54;  
                                                    
item1.PerfectionProgress = 0;  
                                                    
item1.Owner = client.Entity.Name;  
                                                    
item1.OwnerUID = client.Entity.UID;  
                                                    
item1.Mode = Game.Enums.ItemMode.Update;  
                                                    
item1.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item1);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)  
                                                {  
                                                    
item2.Stars = 54;  
                                                    
item2.PerfectionProgress = 0;  
                                                    
item2.Owner = client.Entity.Name;  
                                                    
item2.OwnerUID = client.Entity.UID;  
                                                    
item2.Mode = Game.Enums.ItemMode.Update;  
                                                    
item2.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item2);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)  
                                                {  
                                                    
item3.Stars = 54;  
                                                    
item3.PerfectionProgress = 0;  
                                                    
item3.Owner = client.Entity.Name;  
                                                    
item3.OwnerUID = client.Entity.UID;  
                                                    
item3.Mode = Game.Enums.ItemMode.Update;  
                                                    
item3.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item3);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)  
                                                {  
                                                    
item4.Stars = 54;  
                                                    
item4.PerfectionProgress = 0;  
                                                    
item4.Owner = client.Entity.Name;  
                                                    
item4.OwnerUID = client.Entity.UID;  
                                                    
item4.Mode = Game.Enums.ItemMode.Update;  
                                                    
item4.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item4);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)  
                                                {  
                                                    
item5.Stars = 54;  
                                                    
item5.PerfectionProgress = 0;  
                                                    
item5.Owner = client.Entity.Name;  
                                                    
item5.OwnerUID = client.Entity.UID;  
                                                    
item5.Mode = Game.Enums.ItemMode.Update;  
                                                    
item5.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item5);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)  
                                                {  
                                                    
item6.Stars = 54;  
                                                    
item6.PerfectionProgress = 0;  
                                                    
item6.Owner = client.Entity.Name;  
                                                    
item6.OwnerUID = client.Entity.UID;  
                                                    
item6.Mode = Game.Enums.ItemMode.Update;  
                                                    
item6.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item6);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)  
                                                {  
                                                    
item7.Stars = 54;  
                                                    
item7.PerfectionProgress = 0;  
                                                    
item7.Owner = client.Entity.Name;  
                                                    
item7.OwnerUID = client.Entity.UID;  
                                                    
item7.Mode = Game.Enums.ItemMode.Update;  
                                                    
item7.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item7);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)  
                                                {  
                                                    
item8.Stars = 54;  
                                                    
item8.PerfectionProgress = 0;  
                                                    
item8.Owner = client.Entity.Name;  
                                                    
item8.OwnerUID = client.Entity.UID;  
                                                    
item8.Mode = Game.Enums.ItemMode.Update;  
                                                    
item8.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item8);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)  
                                                {  
                                                    
item9.Stars = 54;  
                                                    
item9.PerfectionProgress = 0;  
                                                    
item9.Owner = client.Entity.Name;  
                                                    
item9.OwnerUID = client.Entity.UID;  
                                                    
item9.Mode = Game.Enums.ItemMode.Update;  
                                                    
item9.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item9);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)  
                                                {  
                                                    
item10.Stars = 54;  
                                                    
item10.PerfectionProgress = 0;  
                                                    
item10.Owner = client.Entity.Name;  
                                                    
item10.OwnerUID = client.Entity.UID;  
                                                    
item10.Mode = Game.Enums.ItemMode.Update;  
                                                    
item10.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item10);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)  
                                                {  
                                                    
item11.Stars = 54;  
                                                    
item11.PerfectionProgress = 0;  
                                                    
item11.Owner = client.Entity.Name;  
                                                    
item11.OwnerUID = client.Entity.UID;  
                                                    
item11.Mode = Game.Enums.ItemMode.Update;  
                                                    
item11.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item11);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)  
                                                {  
                                                    
item12.Stars = 54;  
                                                    
item12.PerfectionProgress = 0;  
                                                    
item12.Owner = client.Entity.Name;  
                                                    
item12.OwnerUID = client.Entity.UID;  
                                                    
item12.Mode = Game.Enums.ItemMode.Update;  
                                                    
item12.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item12);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  
                                                
client.Entity.Update(_String.Effect, "dakaishengzhi", true);  
                                            }  
                                        }  
                                        break;  
                                    }  
                            }  
                            break;  
                        }  
                    
#endregion 

قديم 2020-04-04, 10:42 PM
المشاركة 2
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 509
  • غير متواجد
افتراضي رد: مشكلة في الاتاك حل ضروري لان السرفر مفتوح وعملالي مشاكل
يا صحبي منتا عندك بتظبت اتاك كنج برنس دوك ايرل وكدا

قديم 2020-04-04, 11:18 PM
المشاركة 3
ahmedfathy
.:: عضو مميز ::.
الإجابات المقدمة: 27
  • غير متواجد
افتراضي رد: مشكلة في الاتاك حل ضروري لان السرفر مفتوح وعملالي مشاكل
كلمني فيس هفمك هتعمل ايه وتظبط ازاي اتاك الشخصيات علي مزاجك كلمني فيس عشان الشرح بتعي هيكون طويل اوي

قديم 2020-04-04, 11:29 PM
المشاركة 4
Abod ayman
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: مشكلة في الاتاك حل ضروري لان السرفر مفتوح وعملالي مشاكل
كلمني فيس هفمك هتعمل ايه وتظبط ازاي اتاك الشخصيات علي مزاجك كلمني فيس عشان الشرح بتعي هيكون طويل اوي
طيب اديني الفيس بتاعك معلش 😅

قديم 2020-04-04, 11:36 PM
المشاركة 5
Abod ayman
.:: عضو نشيط ::.
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افتراضي رد: مشكلة في الاتاك حل ضروري لان السرفر مفتوح وعملالي مشاكل
يا صحبي منتا عندك بتظبت اتاك كنج برنس دوك ايرل وكدا
انا كنت فاتح ملك وواحد تاني فاتح ملك بس كان قوته اعلى مني بسبب الجيلد وكنت بجيبه ب 1 ونادر يتضرب كويس


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الساعة الآن 11:38 AM