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-   -   ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا (https://conquer-arab.com/showthread.php?t=835)

MohamedModyAdel 2019-07-14 05:58 PM

ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
خش علي كلاس GameClient.GameState
ابحث عن
private void loadItemStats(ConquerItem item)
هتحبث عن
#region Give Stats.
فوق
#region soul stats
حط دا
كود PHP:

#region Garment
                
if (position == ConquerItem.Garment)
                {
                    if (
item.ID == 188925)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 187425)
                    {
                        
Entity.BaseDefence += 400;
                        
Entity.BaseMagicDefence += 2;
                    }
                    else if (
item.ID == 187415)
                    {
                        
Entity.BaseDefence += 600;
                        
Entity.BaseMagicDefence += 3;
                    }
                    else if (
item.ID == 187405)
                    {
                        
Entity.BaseDefence += 800;
                        
Entity.BaseMagicDefence += 4;
                    }
                    else if (
item.ID == 188935)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 188945)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 188955)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192745)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 192755)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192765)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 192775)
                    {
                        
Entity.CriticalStrike += 400;
                        
Entity.SkillCStrike += 400;
                        
Entity.Immunity += 400;
                    }
                    else if (
item.ID == 192805)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 192815)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192825)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 192935)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192925)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192895)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 188845)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 188755)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                    }
                    else if (
item.ID == 188515)
                    {
                        
Entity.CriticalStrike += 400;
                        
Entity.SkillCStrike += 400;
                        
Entity.Immunity += 400;
                    }
                    else if (
item.ID == 187875)
                    {
                        
Entity.CriticalStrike += 100;
                    }
                    else if (
item.ID == 187885)
                    {
                        
Entity.SkillCStrike += 100;
                    }
                    else if (
item.ID == 187865)
                    {
                        
Entity.SkillCStrike += 200;
                    }
                    else if (
item.ID == 187855)
                    {
                        
Entity.CriticalStrike += 200;
                    }
                    else if (
item.ID == 187795)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 187785)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 187775)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                }
                
#endregion
                #region MountArmor
                
if (position == ConquerItem.SteedArmor)
                {
                    if (
item.ID == 200221)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 200480)
                    {
                        
Entity.CriticalStrike = 200;
                        
Entity.SkillCStrike = 200;
                        
Entity.Immunity = 200;
                    }
                    else if (
item.ID == 200021)
                    {
                        
Entity.CriticalStrike = 100;
                        
Entity.SkillCStrike = 50;
                        
Entity.Immunity = 100;
                    }
                    else if (
item.ID == 200022)
                    {
                        
Entity.CriticalStrike = 200;
                        
Entity.SkillCStrike = 100;
                        
Entity.Immunity = 200;
                    }
                    else if (
item.ID == 200220)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 200486)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 200485)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 200479)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                    }
                    else if (
item.ID == 200478)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 200477)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                    }
                    else if (
item.ID == 200475)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                }
                
#endregion
                #region Cups State
                
if (position == ConquerItem.Bottle)
                {
                    if (
item.ID == 2100075)
                    {
                        
Entity.Breaktrough += 30;
                        
Entity.Counteraction += 30;
                        
Entity.CriticalStrike += 300;
                        
Entity.Immunity += 300;
                    }
                }
                
#endregion 

هنا تكتب ID جرمنت او ركوبه او كاس الي عوزة
else if (item.ID == 187425)
سلاموز

Hazem 2019-07-14 06:28 PM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
فخامه عاش والله

Mr~Rayzo 2019-07-14 11:54 PM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
زعااامه

Rider 2019-07-15 12:20 AM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
عاش موضوع رائع

بس ممكن تعدل علي ايتم نفسها من خلال في السورس ملف items

معانا هنا كاس الشرير GoldPrize

كود PHP:

2100075@@GoldPrize@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@0@@Attack@@Attack@@Defense@@0@@0@@Health@@Magic@@10000@@10000@@0@@0@@0@@0@@0@@0@@0@@Magicatk@@0@@0@@0@@0@@3@@1@@0@@0@@0@@Strike@@SkillStrike@@immunity@@0@@0@@break@@antibreak@@0@@0@@0@@0@@0@@0@@Talisman@@Gained~by~the~guild~who~wins~over~3~rounds~in~the~Super~Guild~War~Contest.@@5@@0@@0@@0@@7030@@500@@0@@0@@0@@0@@ 

نفس الموضوع ف الباتش


ملحوظه

Strike - skill strike- immunity 300=3.00%
break - antibreak 30 = 3.0%

Samurai 2020-09-12 04:20 AM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
3a44


الساعة الآن 03:41 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas