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-   -   حل مشكله دم باب الجيلد (https://conquer-arab.com/showthread.php?t=192)

Hazem 2019-04-25 11:20 AM

حل مشكله دم باب الجيلد
 

في NPCS.CS
ابحث عن
كود PHP:

case 516074: 

وتغير الnpc الى عندك كله بده

كود PHP:

#region Gates 
                            
case 516074: 
                                { 
                                    if (
client.Guild != null) 
                                    { 
                                        if (
client.Guild.PoleKeeper) 
                                        { 
                                            switch (
npcRequest.OptionID) 
                                            { 
                                                case 
0: 
                                                    
dialog.Text("Select the option you want to pursue."); 
                                                    if (
client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.GuildLeader || client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.DeputyLeader) 
                                                    { 
                                                        
dialog.Option("Open gate.", 1); 
                                                        
dialog.Option("Close gate.", 2); 
                                                    } 
                                                    
dialog.Option("Get inside.", 3); 
                                                    
dialog.Option("Nothing.", 255); 
                                                    
dialog.Send(); 
                                                    break; 
                                                case 
1: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh = (ushort)(250 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh % 10); 

                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
2: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh = (ushort)(240 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh % 10); 
                                                        if (
GuildWar.LeftGate.Hitpoints < 100) 
                                                           
GuildWar.LeftGate.Hitpoints = GuildWar.LeftGate.MaxHitpoints; 
                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
3: 
                                                    { 
                                                        
client.Entity.Teleport(1038, 162, 198); 
                                                        break; 
                                                    } 
                                            } 
                                        } 
                                    } 
                                    break; 
                                } 
                            case 
516075: 
                                { 
                                    if (
client.Guild != null) 
                                    { 
                                        if (
client.Guild.PoleKeeper) 
                                        { 
                                            switch (
npcRequest.OptionID) 
                                            { 
                                                case 
0: 
                                                    
dialog.Text("Select the option you want to pursue."); 
                                                    if (
client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.GuildLeader || client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.DeputyLeader) 
                                                    { 
                                                        
dialog.Option("Open gate.", 1); 
                                                        
dialog.Option("Close gate.", 2); 
                                                    } 
                                                    
dialog.Option("Get inside.", 3); 
                                                    
dialog.Option("Nothing.", 255); 
                                                    
dialog.Send(); 
                                                    break; 
                                                case 
1: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh = (ushort)(280 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh % 10); 

                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
2: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh = (ushort)(270 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh % 10); 
                                                        if (
GuildWar.RightGate.Hitpoints < 100) 
                                                            
GuildWar.RightGate.Hitpoints = GuildWar.RightGate.MaxHitpoints; 
                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
3: 
                                                    { 
                                                        
client.Entity.Teleport(1038, 210, 177); 
                                                        break; 
                                                    } 
                                            } 
                                        } 
                                    } 
                                    break; 
                                } 
                            
#endregion 

وافتح قاعده البيانات وخش على التابل ده sobnpcs

سميه ده الاى دى ده 516074
LeftGate

وسمى ده 516075
RightGate


abuhaneen 2019-05-27 03:50 PM

رد: حل مشكله دم باب الجيلد
 
لو معاك المابه للبوله ياريت ترفعها لان عندى انا تو دي والمابه 3 دي وفيها مشكله ال الكبري بقا ورد

virus7x 2019-05-27 05:56 PM

رد: حل مشكله دم باب الجيلد
 
عاااااااااااش

ALz3em 2019-06-12 01:18 PM

رد: حل مشكله دم باب الجيلد
 
تسلم
ممكن أبجريد البوابة نفسها علشان في السورسات اللى موجوده البواب فيها مش مظبوط

Mahmoud 2019-06-12 02:50 PM

رد: حل مشكله دم باب الجيلد
 
بالتوفيق يا حازم


الساعة الآن 01:14 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas