قديم 2020-07-27, 04:36 AM
المشاركة 91
Samurai
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افتراضي رد: أرض Giant Chasm كاملة | BigBosses Added
See

قديم 2020-08-02, 11:47 AM
المشاركة 92
killmemo11
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افتراضي رد: أرض Giant Chasm كاملة | BigBosses Added
sss

قديم 2020-08-03, 11:00 PM
المشاركة 93
ahmedbahgat2020
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افتراضي رد: أرض Giant Chasm كاملة | BigBosses Added

قديم 2020-08-14, 02:43 PM
المشاركة 94
karem1q
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افتراضي رد: أرض Giant Chasm كاملة | BigBosses Added
عاش

قديم 2020-08-19, 05:45 PM
المشاركة 95
karem1q
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: أرض Giant Chasm كاملة | BigBosses Added
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
بسم لله الرحمن الرحيم

الأرض دي نزلت فترى فأونلاين واتغيرت نزل مكانها DeityIsland بس رأيي ان GiantChasm كانت أحسن ك شكل ماب واحدة ومفيش دوامات والخ.

الEvent دة نزلته قبل كدة في منتدي بس قفل ملحقش حد يسمع عن الايفنت ..

دي حاجة تفيدك جداً لو انت عامل سيرفر صعب تابع معايا بقي ولو فيه ايرور أو أي حاجة سيب ف كومنت وهرد عليك الأضافة لسورسات MSG لو واجهتك أي مشكلة مش هيكون الا تغيير مثلاً من Player الي Entity وهكذا

دي صورة للماب والNetherTyrant

عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع

نبدأ علي طول

هفتفح MonsterSpawn.cs وتضيف دول عندك


كود:
public static void StartNetherTyrant(GameState client)
        {
            if (!
Kernel.Maps[10166].Npcs.ContainsKey(44999))
            {
                
Kernel.DragonWraith = true;
                
Kernel.DragonWraith2 = true;
                
NpcSpawn npc = new NpcSpawn();
                
npc.UID = 44999;
                
npc.Mesh = 30797;
                
npc.X = 257;
                
npc.Y = 136;
                
npc.MapID = 10166;
                
npc.Type = Enums.NpcType.Talker;
                
Kernel.Maps[10166].Npcs.Add(44999, npc);
                
npc.SendSpawn(client);
                
client.MessageBox("NetherTyrant has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 257, 133), null, 60);
                
Kernel.SendWorldMessage(new MsgTalk("The Nether~Tyrant appeared in Supply~Station (257,136)! Defeat it!", Color.White, MsgTalk.System));
            }
        }
        public static 
void StartDragonWraith(GameState client)
        {
            if (!
Kernel.Maps[10166].Npcs.ContainsKey(43999))
            {
                
Kernel.DragonWraith = true;
                
Kernel.DragonWraith2 = true;
                
NpcSpawn npc = new NpcSpawn();
                
npc.UID = 43999;
                
npc.Mesh = 29937;
                
npc.X = 204;
                
npc.Y = 138;
                
npc.MapID = 10166;
                
npc.Type = Enums.NpcType.Talker;
                
Kernel.Maps[10166].Npcs.Add(43999, npc);
                
npc.SendSpawn(client);
                
client.MessageBox("DragonWraith has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 204, 134), null, 60);
                
Kernel.SendWorldMessage(new MsgTalk("The Dragon~Wraith appeared in Supply~Station (204,138)! Defeat it!", Color.White, MsgTalk.System));
            }
        }
        public static 
void StartChillingSpook(GameState client)
        {
            if (!
Kernel.Maps[10166].Npcs.ContainsKey(42999))
            {
                
Kernel.QueenofEvil = true;
                
Kernel.QueenofEvil2 = true;
                
NpcSpawn npc = new NpcSpawn();
                
npc.UID = 42999;
                
npc.Mesh = 19267;
                
npc.X = 214;
                
npc.Y = 96;
                
npc.MapID = 10166;
                
npc.Type = Enums.NpcType.Talker;
                
Kernel.Maps[10166].Npcs.Add(42999, npc);
                
npc.SendSpawn(client);
                
client.MessageBox("ChillingSpook has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 214, 93), null, 60);
                
Kernel.SendWorldMessage(new MsgTalk("The Chilling~Spook appeared in Supply~Station (214,96)! Defeat it!", Color.White, MsgTalk.System));
            }
        }
        public static 
void StartQueenofEvil(GameState client)
        {
            if (!
Kernel.Maps[10166].Npcs.ContainsKey(41999))
            {
                
Kernel.QueenofEvil = true;
                
Kernel.QueenofEvil2 = true;
                
NpcSpawn npc = new NpcSpawn();
                
npc.UID = 41999;
                
npc.Mesh = 47527;
                
npc.X = 286;
                
npc.Y = 158;
                
npc.MapID = 10166;
                
npc.Type = Enums.NpcType.Talker;
                
Kernel.Maps[10166].Npcs.Add(41999, npc);
                
npc.SendSpawn(client);
                
client.MessageBox("QueenofEvil has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 286, 154), null, 60);
                
Kernel.SendWorldMessage(new MsgTalk("The Queenof~Evil appeared in Supply~Station (286,158)! Defeat it!", Color.White, MsgTalk.System));
            }
        } 


بعد كدة روح علي MonsterTable.cs وضيف دول


كود:
#region Supply~Station
            #region QueenofEvil
            
if (Name.Contains("QueenofEvil"))
            {
                
//killer.ConquerPoints += 5000;
                
killer.SubProStages.StudyPoints += 500;
                
SubProStages.UpdateStundyPoints(killer.Owner, 500);
                
killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true);
                
uint ItemID = 0;
                
byte type1 = 27;
                if (
Kernel.Rate(100))
                {
                    if (
killer.MapID == 2102) return;
                    
uint b = 0;
                    
uint ban = (uint)Kernel.Random.Next(1, 12);
                    switch (
ban)
                    {
                        case 
1: b = 15000000; break;
                        case 
2: b = 15000000 * 2; break;
                        case 
3: b = 15000000 * 3; break;
                        case 
4: b = 15000000 * 4; break;
                        case 
5: b = 10000000; break;
                        case 
6: b = 10000000 * 2; break;
                        case 
7: b = 10000000 * 3; break;
                        case 
8: b = 10000000 * 4; break;
                        case 
9: b = 5000000; break;
                        case 
10: b = 5000000 * 2; break;
                        case 
11: b = 5000000 * 3; break;
                        case 
12: b = 5000000 * 4; break;


                    }
                    
uint ItemID2 = ItemHandler.MoneyItemID(b);
                    
ushort X = Owner.X, Y = Owner.Y;
                    
Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref X, ref Y))
                    {
                        
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                        
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Money;
                        
MsgMapItem.Value = b;
                        
MsgMapItem.ItemID = ItemID2;
                        
MsgMapItem.MapID = 10137;
                        
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                        
MsgMapItem.X = X;
                        
MsgMapItem.Y = Y;
                        
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                        
MsgMapItem.OnFloor = Time32.Now;
                        
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(MsgMapItem.UID))
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        
Map.AddFloorItem(MsgMapItem);
                        
SendScreenSpawn(MsgMapItem);
                    }

                }
                if (
Kernel.Rate(100))
                {
                    for (
int i = 0; i < 1; i++)
                    {
                        
type1 = (byte)Kernel.Random.Next(2, 2);
                        switch (
type1)
                        {
                            case 
1:
                                
ItemID = 730003;//DraginBall
                                
break;
                            case 
2:
                                
ItemID = 730002;
                                break;

                        }
                        var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        
ushort X = Owner.X, Y = Owner.Y;
                        
Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (
Map.SelectCoordonates(ref X, ref Y))
                        {
                            
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            
MsgMapItem.Item.ID = ItemID;
                            
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                            
MsgMapItem.Item.MaximDurability = infos.Durability;
                            
MsgMapItem.Item.Durability = infos.Durability;
                            
MsgMapItem.Item.MobDropped = true;
                            
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            
MsgMapItem.ItemID = ItemID;
                            
MsgMapItem.MapID = 10137;
                            
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            
MsgMapItem.X = X;
                            
MsgMapItem.Y = Y;
                            if (
MsgMapItem.Item.ID == 730002)
                                
MsgMapItem.Item.Plus = 2;
                            if (
MsgMapItem.Item.ID == 730003)
                                
MsgMapItem.Item.Plus = 3;
                            
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            
MsgMapItem.OnFloor = Time32.Now;
                            
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            
Map.AddFloorItem(MsgMapItem);

                            
SendScreenSpawn(MsgMapItem);
                        }
                    }
                    if (
Kernel.Rate(100))
                    {
                        for (
int i = 0; i < 1; i++)
                        {
                            
type1 = (byte)Kernel.Random.Next(1, 1);
                            switch (
type1)
                            {
                                case 
1:
                                    
ItemID = 720891;//DraginBall
                                    
break;
                            }
                            var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                            
ushort X = Owner.X, Y = Owner.Y;
                            
Game.Map Map = Kernel.Maps[Owner.MapID];
                            if (
Map.SelectCoordonates(ref X, ref Y))
                            {
                                
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                                
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                                
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                                
MsgMapItem.Item.ID = ItemID;
                                
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                                
MsgMapItem.Item.MaximDurability = infos.Durability;
                                
MsgMapItem.Item.Durability = infos.Durability;
                                
MsgMapItem.Item.MobDropped = true;
                                
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                                
MsgMapItem.ItemID = ItemID;
                                
MsgMapItem.MapID = 10137;
                                
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                                
MsgMapItem.X = X;
                                
MsgMapItem.Y = Y;
                                if (
MsgMapItem.Item.ID == 730002)
                                    
MsgMapItem.Item.Plus = 2;
                                if (
MsgMapItem.Item.ID == 730003)
                                    
MsgMapItem.Item.Plus = 3;
                                
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                                
MsgMapItem.OnFloor = Time32.Now;
                                
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                    
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                                
Map.AddFloorItem(MsgMapItem);

                                
SendScreenSpawn(MsgMapItem);
                            }
                        }
                    }
                    for (
int i = 0; i < 1; i++)
                    {
                        
type1 = (byte)Kernel.Random.Next(5, 27);
                        switch (
type1)
                        {
                            case 
1:
                                
ItemID = 1088000;
                                break;
                            case 
2:
                                
ItemID = 800913;
                                break;
                            case 
3:
                                
ItemID = 824015;
                                break;
                            case 
4:
                                
ItemID = 800720;
                                break;
                            case 
5:
                                
ItemID = 822053;
                                break;
                            case 
6:
                                
ItemID = 822055;
                                break;
                            case 
7:
                                
ItemID = 820071;
                                break;
                            case 
8:
                                
ItemID = 820072;
                                break;
                            case 
9:
                                
ItemID = 823055;
                                break;
                            case 
10:
                                
ItemID = 823056;
                                break;
                            case 
11:
                                
ItemID = 823057;
                                break;
                            case 
12:
                                
ItemID = 821031;
                                break;
                            case 
13:
                                
ItemID = 821032;
                                break;
                            case 
14:
                                
ItemID = 800000;
                                break;
                            case 
15:
                                
ItemID = 824017;
                                break;
                            case 
16:
                                
ItemID = 800421;
                                break;
                            case 
17:
                                
ItemID = 800110;
                                break;
                            case 
18:
                                
ItemID = 800017;
                                break;
                            case 
19:
                                
ItemID = 800254;
                                break;
                            case 
20:
                                
ItemID = 800513;
                                break;
                            case 
21:
                                
ItemID = 800320;
                                break;
                            case 
22:
                                
ItemID = 800722;
                                break;
                            case 
23:
                                
ItemID = 800616;
                                break;
                            case 
24:
                                
ItemID = 800809;
                                break;
                            case 
25:
                                
ItemID = 800804;
                                break;
                            case 
26:
                                
ItemID = 800916;
                                break;
                            case 
27:
                                
ItemID = 3007108;
                                break;

                        }
                        var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        
ushort X = Owner.X, Y = Owner.Y;
                        
Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (
Map.SelectCoordonates(ref X, ref Y))
                        {
                            
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            
MsgMapItem.Item.ID = ItemID;
                            
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                            
MsgMapItem.Item.MaximDurability = infos.Durability;
                            
MsgMapItem.Item.Durability = infos.Durability;
                            
MsgMapItem.Item.MobDropped = true;
                            
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            
MsgMapItem.ItemID = ItemID;
                            
MsgMapItem.MapID = 10137;
                            
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            
MsgMapItem.X = X;
                            
MsgMapItem.Y = Y;
                            
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            
MsgMapItem.OnFloor = Time32.Now;
                            
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            
Map.AddFloorItem(MsgMapItem);

                            
SendScreenSpawn(MsgMapItem);
                        }
                    }
                }
                
Kernel.QueenofEvil = false;
                return;
            }
            
#endregion
            #region ChillingSpook
            
if (Name.Contains("ChillingSpook"))
            {
                
//killer.ConquerPoints += 5000;
                
killer.SubProStages.StudyPoints += 500;
                
SubProStages.UpdateStundyPoints(killer.Owner, 500);
                
killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true);
                
uint ItemID = 0;
                
byte type1 = 27;
                if (
Kernel.Rate(100))
                {
                    if (
killer.MapID == 2102) return;
                    
uint b = 0;
                    
uint ban = (uint)Kernel.Random.Next(1, 12);
                    switch (
ban)
                    {
                        case 
1: b = 15000000; break;
                        case 
2: b = 15000000 * 2; break;
                        case 
3: b = 15000000 * 3; break;
                        case 
4: b = 15000000 * 4; break;
                        case 
5: b = 10000000; break;
                        case 
6: b = 10000000 * 2; break;
                        case 
7: b = 10000000 * 3; break;
                        case 
8: b = 10000000 * 4; break;
                        case 
9: b = 5000000; break;
                        case 
10: b = 5000000 * 2; break;
                        case 
11: b = 5000000 * 3; break;
                        case 
12: b = 5000000 * 4; break;


                    }
                    
uint ItemID2 = ItemHandler.MoneyItemID(b);
                    
ushort X = Owner.X, Y = Owner.Y;
                    
Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref X, ref Y))
                    {
                        
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                        
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Money;
                        
MsgMapItem.Value = b;
                        
MsgMapItem.ItemID = ItemID2;
                        
MsgMapItem.MapID = 10137;
                        
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                        
MsgMapItem.X = X;
                        
MsgMapItem.Y = Y;
                        
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                        
MsgMapItem.OnFloor = Time32.Now;
                        
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(MsgMapItem.UID))
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        
Map.AddFloorItem(MsgMapItem);
                        
SendScreenSpawn(MsgMapItem);
                    }

                }
                if (
Kernel.Rate(100))
                {
                    for (
int i = 0; i < 1; i++)
                    {
                        
type1 = (byte)Kernel.Random.Next(2, 2);
                        switch (
type1)
                        {
                            case 
1:
                                
ItemID = 730003;//DraginBall
                                
break;
                            case 
2:
                                
ItemID = 730002;
                                break;

                        }
                        var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        
ushort X = Owner.X, Y = Owner.Y;
                        
Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (
Map.SelectCoordonates(ref X, ref Y))
                        {
                            
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            
MsgMapItem.Item.ID = ItemID;
                            
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                            
MsgMapItem.Item.MaximDurability = infos.Durability;
                            
MsgMapItem.Item.Durability = infos.Durability;
                            
MsgMapItem.Item.MobDropped = true;
                            
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            
MsgMapItem.ItemID = ItemID;
                            
MsgMapItem.MapID = 10137;
                            
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            
MsgMapItem.X = X;
                            
MsgMapItem.Y = Y;
                            if (
MsgMapItem.Item.ID == 730002)
                                
MsgMapItem.Item.Plus = 2;
                            if (
MsgMapItem.Item.ID == 730003)
                                
MsgMapItem.Item.Plus = 3;
                            
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            
MsgMapItem.OnFloor = Time32.Now;
                            
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            
Map.AddFloorItem(MsgMapItem);

                            
SendScreenSpawn(MsgMapItem);
                        }
                    }
                    if (
Kernel.Rate(100))
                    {
                        for (
int i = 0; i < 1; i++)
                        {
                            
type1 = (byte)Kernel.Random.Next(1, 1);
                            switch (
type1)
                            {
                                case 
1:
                                    
ItemID = 720891;//DraginBall
                                    
break;
                            }
                            var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                            
ushort X = Owner.X, Y = Owner.Y;
                            
Game.Map Map = Kernel.Maps[Owner.MapID];
                            if (
Map.SelectCoordonates(ref X, ref Y))
                            {
                                
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                                
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                                
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                                
MsgMapItem.Item.ID = ItemID;
                                
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                                
MsgMapItem.Item.MaximDurability = infos.Durability;
                                
MsgMapItem.Item.Durability = infos.Durability;
                                
MsgMapItem.Item.MobDropped = true;
                                
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                                
MsgMapItem.ItemID = ItemID;
                                
MsgMapItem.MapID = 10137;
                                
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                                
MsgMapItem.X = X;
                                
MsgMapItem.Y = Y;
                                if (
MsgMapItem.Item.ID == 730002)
                                    
MsgMapItem.Item.Plus = 2;
                                if (
MsgMapItem.Item.ID == 730003)
                                    
MsgMapItem.Item.Plus = 3;
                                
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                                
MsgMapItem.OnFloor = Time32.Now;
                                
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                    
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                                
Map.AddFloorItem(MsgMapItem);

                                
SendScreenSpawn(MsgMapItem);
                            }
                        }
                    }
                    for (
int i = 0; i < 1; i++)
                    {
                        
type1 = (byte)Kernel.Random.Next(5, 27);
                        switch (
type1)
                        {
                            case 
1:
                                
ItemID = 1088000;
                                break;
                            case 
2:
                                
ItemID = 800913;
                                break;
                            case 
3:
                                
ItemID = 824015;
                                break;
                            case 
4:
                                
ItemID = 800720;
                                break;
                            case 
5:
                                
ItemID = 822053;
                                break;
                            case 
6:
                                
ItemID = 822055;
                                break;
                            case 
7:
                                
ItemID = 820071;
                                break;
                            case 
8:
                                
ItemID = 820072;
                                break;
                            case 
9:
                                
ItemID = 823055;
                                break;
                            case 
10:
                                
ItemID = 823056;
                                break;
                            case 
11:
                                
ItemID = 823057;
                                break;
                            case 
12:
                                
ItemID = 821031;
                                break;
                            case 
13:
                                
ItemID = 821032;
                                break;
                            case 
14:
                                
ItemID = 800000;
                                break;
                            case 
15:
                                
ItemID = 824017;
                                break;
                            case 
16:
                                
ItemID = 800421;
                                break;
                            case 
17:
                                
ItemID = 800110;
                                break;
                            case 
18:
                                
ItemID = 800017;
                                break;
                            case 
19:
                                
ItemID = 800254;
                                break;
                            case 
20:
                                
ItemID = 800513;
                                break;
                            case 
21:
                                
ItemID = 800320;
                                break;
                            case 
22:
                                
ItemID = 800722;
                                break;
                            case 
23:
                                
ItemID = 800616;
                                break;
                            case 
24:
                                
ItemID = 800809;
                                break;
                            case 
25:
                                
ItemID = 800804;
                                break;
                            case 
26:
                                
ItemID = 800916;
                                break;
                            case 
27:
                                
ItemID = 3007108;
                                break;

                        }
                        var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        
ushort X = Owner.X, Y = Owner.Y;
                        
Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (
Map.SelectCoordonates(ref X, ref Y))
                        {
                            
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            
MsgMapItem.Item.ID = ItemID;
                            
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                            
MsgMapItem.Item.MaximDurability = infos.Durability;
                            
MsgMapItem.Item.Durability = infos.Durability;
                            
MsgMapItem.Item.MobDropped = true;
                            
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            
MsgMapItem.ItemID = ItemID;
                            
MsgMapItem.MapID = 10137;
                            
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            
MsgMapItem.X = X;
                            
MsgMapItem.Y = Y;
                            
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            
MsgMapItem.OnFloor = Time32.Now;
                            
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            
Map.AddFloorItem(MsgMapItem);

                            
SendScreenSpawn(MsgMapItem);
                        }
                    }
                }
                
Kernel.ChillingSpook = false;
                return;
            }
            
#endregion
            #region DragonWraith
            
if (Name.Contains("DragonWraith"))
            {
                
//killer.ConquerPoints += 5000;
                
killer.SubProStages.StudyPoints += 500;
                
SubProStages.UpdateStundyPoints(killer.Owner, 500);
                
killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true);
                
uint ItemID = 0;
                
byte type1 = 27;
                if (
Kernel.Rate(100))
                {
                    if (
killer.MapID == 2102) return;
                    
uint b = 0;
                    
uint ban = (uint)Kernel.Random.Next(1, 12);
                    switch (
ban)
                    {
                        case 
1: b = 15000000; break;
                        case 
2: b = 15000000 * 2; break;
                        case 
3: b = 15000000 * 3; break;
                        case 
4: b = 15000000 * 4; break;
                        case 
5: b = 10000000; break;
                        case 
6: b = 10000000 * 2; break;
                        case 
7: b = 10000000 * 3; break;
                        case 
8: b = 10000000 * 4; break;
                        case 
9: b = 5000000; break;
                        case 
10: b = 5000000 * 2; break;
                        case 
11: b = 5000000 * 3; break;
                        case 
12: b = 5000000 * 4; break;


                    }
                    
uint ItemID2 = ItemHandler.MoneyItemID(b);
                    
ushort X = Owner.X, Y = Owner.Y;
                    
Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref X, ref Y))
                    {
                        
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                        
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Money;
                        
MsgMapItem.Value = b;
                        
MsgMapItem.ItemID = ItemID2;
                        
MsgMapItem.MapID = 10137;
                        
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                        
MsgMapItem.X = X;
                        
MsgMapItem.Y = Y;
                        
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                        
MsgMapItem.OnFloor = Time32.Now;
                        
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(MsgMapItem.UID))
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        
Map.AddFloorItem(MsgMapItem);
                        
SendScreenSpawn(MsgMapItem);
                    }

                }
                if (
Kernel.Rate(100))
                {
                    for (
int i = 0; i < 1; i++)
                    {
                        
type1 = (byte)Kernel.Random.Next(2, 2);
                        switch (
type1)
                        {
                            case 
1:
                                
ItemID = 730003;//DraginBall
                                
break;
                            case 
2:
                                
ItemID = 730002;
                                break;

                        }
                        var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        
ushort X = Owner.X, Y = Owner.Y;
                        
Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (
Map.SelectCoordonates(ref X, ref Y))
                        {
                            
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            
MsgMapItem.Item.ID = ItemID;
                            
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                            
MsgMapItem.Item.MaximDurability = infos.Durability;
                            
MsgMapItem.Item.Durability = infos.Durability;
                            
MsgMapItem.Item.MobDropped = true;
                            
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            
MsgMapItem.ItemID = ItemID;
                            
MsgMapItem.MapID = 10137;
                            
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            
MsgMapItem.X = X;
                            
MsgMapItem.Y = Y;
                            if (
MsgMapItem.Item.ID == 730002)
                                
MsgMapItem.Item.Plus = 2;
                            if (
MsgMapItem.Item.ID == 730003)
                                
MsgMapItem.Item.Plus = 3;
                            
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            
MsgMapItem.OnFloor = Time32.Now;
                            
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            
Map.AddFloorItem(MsgMapItem);

                            
SendScreenSpawn(MsgMapItem);
                        }
                    }
                    if (
Kernel.Rate(100))
                    {
                        for (
int i = 0; i < 1; i++)
                        {
                            
type1 = (byte)Kernel.Random.Next(1, 1);
                            switch (
type1)
                            {
                                case 
1:
                                    
ItemID = 720891;//DraginBall
                                    
break;
                            }
                            var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                            
ushort X = Owner.X, Y = Owner.Y;
                            
Game.Map Map = Kernel.Maps[Owner.MapID];
                            if (
Map.SelectCoordonates(ref X, ref Y))
                            {
                                
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                                
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                                
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                                
MsgMapItem.Item.ID = ItemID;
                                
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                                
MsgMapItem.Item.MaximDurability = infos.Durability;
                                
MsgMapItem.Item.Durability = infos.Durability;
                                
MsgMapItem.Item.MobDropped = true;
                                
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                                
MsgMapItem.ItemID = ItemID;
                                
MsgMapItem.MapID = 10137;
                                
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                                
MsgMapItem.X = X;
                                
MsgMapItem.Y = Y;
                                if (
MsgMapItem.Item.ID == 730002)
                                    
MsgMapItem.Item.Plus = 2;
                                if (
MsgMapItem.Item.ID == 730003)
                                    
MsgMapItem.Item.Plus = 3;
                                
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                                
MsgMapItem.OnFloor = Time32.Now;
                                
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                    
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                                
Map.AddFloorItem(MsgMapItem);

                                
SendScreenSpawn(MsgMapItem);
                            }
                        }
                    }
                    for (
int i = 0; i < 1; i++)
                    {
                        
type1 = (byte)Kernel.Random.Next(5, 27);
                        switch (
type1)
                        {
                            case 
1:
                                
ItemID = 1088000;
                                break;
                            case 
2:
                                
ItemID = 800913;
                                break;
                            case 
3:
                                
ItemID = 824015;
                                break;
                            case 
4:
                                
ItemID = 800720;
                                break;
                            case 
5:
                                
ItemID = 822053;
                                break;
                            case 
6:
                                
ItemID = 822055;
                                break;
                            case 
7:
                                
ItemID = 820071;
                                break;
                            case 
8:
                                
ItemID = 820072;
                                break;
                            case 
9:
                                
ItemID = 823055;
                                break;
                            case 
10:
                                
ItemID = 823056;
                                break;
                            case 
11:
                                
ItemID = 823057;
                                break;
                            case 
12:
                                
ItemID = 821031;
                                break;
                            case 
13:
                                
ItemID = 821032;
                                break;
                            case 
14:
                                
ItemID = 800000;
                                break;
                            case 
15:
                                
ItemID = 824017;
                                break;
                            case 
16:
                                
ItemID = 800421;
                                break;
                            case 
17:
                                
ItemID = 800110;
                                break;
                            case 
18:
                                
ItemID = 800017;
                                break;
                            case 
19:
                                
ItemID = 800254;
                                break;
                            case 
20:
                                
ItemID = 800513;
                                break;
                            case 
21:
                                
ItemID = 800320;
                                break;
                            case 
22:
                                
ItemID = 800722;
                                break;
                            case 
23:
                                
ItemID = 800616;
                                break;
                            case 
24:
                                
ItemID = 800809;
                                break;
                            case 
25:
                                
ItemID = 800804;
                                break;
                            case 
26:
                                
ItemID = 800916;
                                break;
                            case 
27:
                                
ItemID = 3007108;
                                break;

                        }
                        var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        
ushort X = Owner.X, Y = Owner.Y;
                        
Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (
Map.SelectCoordonates(ref X, ref Y))
                        {
                            
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            
MsgMapItem.Item.ID = ItemID;
                            
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                            
MsgMapItem.Item.MaximDurability = infos.Durability;
                            
MsgMapItem.Item.Durability = infos.Durability;
                            
MsgMapItem.Item.MobDropped = true;
                            
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            
MsgMapItem.ItemID = ItemID;
                            
MsgMapItem.MapID = 10137;
                            
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            
MsgMapItem.X = X;
                            
MsgMapItem.Y = Y;
                            
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            
MsgMapItem.OnFloor = Time32.Now;
                            
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                                
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            
Map.AddFloorItem(MsgMapItem);

                            
SendScreenSpawn(MsgMapItem);
                        }
                    }
                }
                
Kernel.DragonWraith = false;
                return;
            }
            
#endregion
            #region NetherTyrant
            
if (Name == "NetherTyrant")
            {
                
uint ItemID = 0;
                
byte type1 = 15;
                for (
int i = 0; i < 15; i++)
                {
                    
type1 = (byte)Kernel.Random.Next(1, 3);

                    switch (
type1)
                    {
                        case 
1:
                            
ItemID = 3004181;
                            
ItemID = 3004181;
                            
ItemID = 3004181;
                            
ItemID = 720027;
                            
ItemID = 720027;
                            
ItemID = 720027;
                            
ItemID = 728232;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            break;
                        case 
2:
                            
ItemID = 3004181;
                            
ItemID = 3004181;
                            
ItemID = 3004181;
                            
ItemID = 3004181;
                            
ItemID = 720027;
                            
ItemID = 720027;
                            
ItemID = 720027;
                            
ItemID = 728232;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            break;
                        case 
3:
                            
ItemID = 3004249;
                            
ItemID = 3004181;
                            
ItemID = 3004181;
                            
ItemID = 3004181;
                            
ItemID = 720027;
                            
ItemID = 720027;
                            
ItemID = 720027;
                            
ItemID = 728232;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            
ItemID = 3004257;
                            break;
                    }
                    var 
infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                    
ushort X = Owner.X, Y = Owner.Y;
                    
Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref X, ref Y))
                    {
                        
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                        
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                        
MsgMapItem.Item.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
                        
MsgMapItem.Item.ID = ItemID;
                        
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                        
MsgMapItem.Item.MaximDurability = infos.Durability;
                        
MsgMapItem.Item.Durability = infos.Durability;
                        
MsgMapItem.Item.MobDropped = true;
                        
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                        
MsgMapItem.ItemID = ItemID;
                        
MsgMapItem.MapID = 10166;
                        
MsgMapItem.MapObjType = Game.MapObjectType.Item;
                        
MsgMapItem.X = X;
                        
MsgMapItem.Y = Y;
                        
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                        
MsgMapItem.OnFloor = Time32.Now;
                        
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                        
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(MsgMapItem.UID))

                            
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                        
Map.AddFloorItem(MsgMapItem);

                        
SendScreenSpawn(MsgMapItem);
                        if (
killer.Owner.Team != null)
                        {
                            foreach (
COServer.Client.GameState teammate in killer.Owner.Team.Teammates)
                            {
                                
teammate.Player.SubProStages.StudyPoints += (ushort)150;
                                
//   killer.MonsterPoints += 50U;
                            
}
                        }
                        else
                        {
                            
killer.SubProStages.StudyPoints += (ushort)150;
                            
// killer.MonsterPoints += 50U;
                        
}
                        
Kernel.SendWorldMessage((IPacket)new MsgTalk(killer.Name + " defeated the Nether Tyrant and found its grand treasures!", 2012U));
                    }
                }
                
#region Replace y , x
                /*  
                if (Database.MonsterSpawn.mapxy == 1)
                {
                    Database.MonsterSpawn.mapxy = 2;
                }
                if (Database.MonsterSpawn.mapxy == 2)
                {
                    Database.MonsterSpawn.mapxy = 3;
                }
                if (Database.MonsterSpawn.mapxy == 3)
                {
                    Database.MonsterSpawn.mapxy = 4;
                }
                if (Database.MonsterSpawn.mapxy == 4)
                {
                    Database.MonsterSpawn.mapxy = 5;
                }
                if (Database.MonsterSpawn.mapxy == 5)
                {
                    Database.MonsterSpawn.mapxy = 1;
                }
                 */
                #endregion
                
Kernel.SendWorldMessage(new MsgTalk("Congratulations " + killer.Name + " has defeated The NetherTyrant.", System.Drawing.Color.Red, MsgTalk.TopLeft));
                
Kernel.NetherTyrant = false;
                return;
            }
            
#endregion
            #region Drop: ??
            
if (Name.Contains("EvilScout") || Name.Contains("EviExecutioner") || Name.Contains("EvilCenturion"))
            {
                
uint ItemID = 0;

                if (
Kernel.Rate(30, 5000))
                {
                    
ItemID = 3301223;//Joyful+1StonePack
                
}
                else if (
Kernel.Rate(25, 10000))
                {
                    
ItemID = 3301224;//Joyful+2StonePack
                
}
                else if (
Kernel.Rate(20, 10000))
                {
                    
ItemID = 3301225;//Joyful+3StonePack
                
}
                else if (
Kernel.Rate(15, 10000))
                {
                    
ItemID = 3301226;//Joyful+4StonePack
                
}
                else if (
Kernel.Rate(10, 10000))
                {
                    
ItemID = 3301227;//Joyful+5StonePack
                
}
                else if (
Kernel.Rate(6, 100))
                {
                    
ItemID = 3303483;//ChaosBead
                
}
                else if (
Kernel.Rate(25, 10000))
                {
                    
ItemID = 3303484;//ChaosBeadPack
                
}
                else if (
Kernel.Rate(25, 10000))
                {
                    
ItemID = 3303476;//HuntingEvilInvitation
                
}
                else if (
Kernel.Rate(25, 10000))
                {
                    
ItemID = 3303477;//ArmorSoulWheel
                
}
                else if (
Kernel.Rate(25, 10000))
                {
                    
ItemID = 3303478;//WeaponSoulWheel
                
}
                else if (
Kernel.Rate(25, 10000))
                {
                    
ItemID = 3303479;//RefineryMaterialWheel
                
}
                else if (
Kernel.Rate(25, 10000))
                {
                    
ItemID = 3303480;//ChasmStarStonePack
                
}
                else if (
Kernel.Rate(50, 10000))
                {
                    
killer.Owner.Inventory.AddTime33(3303481, 3600, true);//TemporaryPenitenceAmulet
                
}
                else if (
Kernel.Rate(50, 1000))
                {
                    
ItemID = 3303482;//ChasmWishingGate
                
}
                else if (
Kernel.Rate(50, 1000))
                {
                    
ItemID = 1088001;//Meteor
                
}
                else if (
Kernel.Rate(50, 10000))
                {
                    
ItemID = 3303519;//KnowledgePillScrap
                
}
                else if (
Kernel.Rate(50, 10000))
                {
                    
ItemID = 3303520;//ChasmSlayerPack
                
}
                else if (
Kernel.Rate(50, 10000))
                {
                    
ItemID = 3303521;//ChasmVanquisherPack
                
}
                
#region Item

                
ushort X = Owner.X, Y = Owner.Y;
                
Map Map = Kernel.Maps[Owner.MapID];
                if (
Map.SelectCoordonates(ref X, ref Y))
                {
                    
MsgMapItem MsgMapItem = new MsgMapItem(true);
                    
MsgMapItem.Item = new MsgItemInfo(true);
                    
MsgMapItem.Item.Color = (Enums.Color)Kernel.Random.Next(4, 8);
                    
MsgMapItem.Item.ID = ItemID;
                    
MsgMapItem.Item.MobDropped = true;
                    
MsgMapItem.ValueType = MsgMapItem.FloorValueType.Item;
                    
MsgMapItem.ItemID = ItemID;
                    
MsgMapItem.MapID = Owner.MapID;
                    
MsgMapItem.MapObjType = MapObjectType.Item;
                    if (
ItemID == 3301223 || ItemID == 3301224 || ItemID == 3301225 || ItemID == 3301226 || ItemID == 3301227
                        
|| ItemID == 3303484 || ItemID == 3303476 || ItemID == 3303477 || ItemID == 3303478 || ItemID == 3303479
                        
|| ItemID == 3303480 || ItemID == 3303481 || ItemID == 3303482 || ItemID == 1088001
                        
|| ItemID == 3303519 || ItemID == 3303520 || ItemID == 3303521)
                    {
                        
killer.Owner.Send(new MsgTalk("" + Name + "~Th~at~you~kiled~droped~1~" + Database.ConquerItemInformation.BaseInformations[MsgMapItem.Item.ID].Name + "(s)!", System.Drawing.Color.Red, 2007));
                    }
                    
MsgMapItem.X = X;
                    
MsgMapItem.Y = Y;
                    
MsgMapItem.Owner = killer.Owner;
                    
MsgMapItem.Type = MsgMapItem.Drop;
                    
MsgMapItem.OnFloor = Time32.Now;
                    
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                    
MsgMapItem.UID = MsgMapItem.FloorUID.Next;
                    while (
Map.Npcs.ContainsKey(MsgMapItem.UID))
                        
MsgMapItem.UID = MsgMapItem.FloorUID.Next;
                    
Map.AddFloorItem(MsgMapItem);
                    
SendScreenSpawn(MsgMapItem);
                }

                
#endregion
            
}
            
#endregion
            #endregion 


بعد كدة روح Calculate.cs

ابحث عن
كود:
if (Attacker.Name == "ThrillingSpook" 

وحط دول تحته


كود:
if (Attacker.Name == "NemesisTyrant" || Attacker.Name == "QueenofEvil" || Attacker.Name == "NetherTyrant")
                                {
                                    if (
Kernel.Rate((float)Attacked.MetalResistance / 100f))
                                    {
                                        
Packet.Effect |= MsgInteract.InteractEffects.MetalResist;
                                        
Damage = (Int32)Math.Floor((float)Damage * 1.1);
                                    }
                                    else if (
Kernel.Rate((float)Attacked.FireResistance / 100f))
                                    {
                                        
Packet.Effect |= MsgInteract.InteractEffects.FireResist;
                                        
Damage = (Int32)Math.Floor((float)Damage * 1.1);
                                    }
                                    else if (
Kernel.Rate((float)Attacked.EarthResistance / 100f))
                                    {
                                        
Packet.Effect2 |= MsgInteract.InteractEffects2.EarthResist;
                                        
Damage = (Int32)Math.Floor((float)Damage * 1.1);
                                    }
                                    else if (
Kernel.Rate((float)Attacked.WaterResistance / 100f))
                                    {
                                        
Packet.Effect |= MsgInteract.InteractEffects.WaterResist;
                                        
Damage = (Int32)Math.Floor((float)Damage * 1.1);
                                    }
                                    else if (
Kernel.Rate((float)Attacked.WoodResistance / 100f))
                                    {
                                        
Packet.Effect |= MsgInteract.InteractEffects.WoodResist;
                                        
Damage = (Int32)Math.Floor((float)Damage * 1.1);
                                    }
                                }
                            } 

بعد كدة روح Handle.cs

ابحث عن
كود:
#region NemesisTyrant 

بدله هو و TeratoDragon و ThrillingSpook بدول


كود:
 #region NemesisTyrant
                        
if (attacker.Name == "NemesisTyrant" || attacker.Name == "QueenofEvil" || attacker.Name == "NetherTyrant")
                        {
                            if (
Time32.Now < attacker.AttackStamp.AddMilliseconds(25000)) return;
                            
attacker.AttackStamp = Time32.Now;
                            
uint rand = (uint)Kernel.Random.Next(1, 22);
                            switch (
rand)
                            {
                                case 
1:
                                    
attacker.MonsterInfo.SpellID = 10001;
                                    break;
                                case 
2:
                                    
attacker.MonsterInfo.SpellID = 30010;
                                    break;
                                case 
3:
                                    
attacker.MonsterInfo.SpellID = 10001;
                                    break;
                                case 
4:
                                    
attacker.MonsterInfo.SpellID = 30010;
                                    break;
                                case 
5:
                                    
attacker.MonsterInfo.SpellID = 30011;
                                    break;
                                case 
6:
                                    
attacker.MonsterInfo.SpellID = 30012;
                                    break;
                                case 
7:
                                    
attacker.MonsterInfo.SpellID = 7014;
                                    break;
                                case 
8:
                                    
attacker.MonsterInfo.SpellID = 7017;
                                    break;
                                case 
9:
                                    
attacker.MonsterInfo.SpellID = 7017;
                                    break;
                                case 
10:
                                    
attacker.MonsterInfo.SpellID = 7012;
                                    break;
                                case 
11:
                                    
attacker.MonsterInfo.SpellID = 7013;
                                    break;
                                case 
12:
                                    
attacker.MonsterInfo.SpellID = 7015;
                                    break;
                                case 
13:
                                    
attacker.MonsterInfo.SpellID = 7016;
                                    break;
                                case 
14:
                                    
attacker.MonsterInfo.SpellID = 10502;
                                    break;
                                case 
15:
                                    
attacker.MonsterInfo.SpellID = 10504;
                                    break;
                                case 
16:
                                    
attacker.MonsterInfo.SpellID = 10506;
                                    break;
                                case 
17:
                                    
attacker.MonsterInfo.SpellID = 10505;
                                    break;
                                case 
18:
                                    
attacker.MonsterInfo.SpellID = 10500;
                                    break;
                                case 
19:
                                    
attacker.MonsterInfo.SpellID = 10363;
                                    break;
                                case 
20:
                                    
attacker.MonsterInfo.SpellID = 10360;
                                    
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
                                    
attacked.ShockStamp = Time32.Now;
                                    
attacked.Shock = 5;
                                    var 
upd = new MsgRaceTrackStatus(true);
                                    
upd.UID = attacked.UID;
                                    
upd.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
                                    
attacked.Owner.SendScreen(upd, true);
                                    break;
                                case 
21:
                                    
attacker.MonsterInfo.SpellID = 10361;
                                    
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
                                    
attacked.ShockStamp = Time32.Now;
                                    
attacked.Shock = 5;
                                    var 
upd1 = new MsgRaceTrackStatus(true);
                                    
upd1.UID = attacked.UID;
                                    
upd1.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
                                    
attacked.Owner.SendScreen(upd1, true);
                                    break;
                                case 
22:
                                    
attacker.MonsterInfo.SpellID = 10362;
                                    break;
                            }
                            
#region IceThrom AngerCop
                            
if (attacker.MonsterInfo.SpellID == 30010 || attacker.MonsterInfo.SpellID == 10001)
                            {
                                
uint damage = 0;
                                
damage += (uint)Kernel.Random.Next(1000, 2000);
                                if (
attacked.Hitpoints <= damage)
                                {
                                    
attacked.Die(attacker);
                                }
                                else
                                {
                                    
attacked.Hitpoints -= damage;
                                }
                                if (
attacker.Companion)
                                    
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                                
MsgMagicEffect suse = new MsgMagicEffect(true);
                                
suse.Attacker = attacker.UID;
                                
suse.SpellID = attacker.MonsterInfo.SpellID;
                                
suse.X = attacked.X;
                                
suse.Y = attacked.Y;
                                
suse.AddTarget(attacked.UID, damage, attack);
                                
attacked.Owner.SendScreen(suse, true);
                            }
                            
#endregion
                            #region Chill
                            
if (attacker.MonsterInfo.SpellID == 30011)
                            {
                                
MsgMagicEffect suse = new MsgMagicEffect(true);
                                
attack = new MsgInteract(true);
                                
attack.Effect = MsgInteract.InteractEffects.None;
                                
uint damage = 0;
                                
damage += (uint)Kernel.Random.Next(1000, 2000);
                                
suse.Effect = attack.Effect;
                                if (
attacked.Hitpoints <= damage)
                                {
                                    
attacked.Die(attacker);
                                }
                                else
                                {
                                    
attacked.Hitpoints -= damage;
                                    
attacked.Owner.FrightenStamp = Time32.Now;
                                    var 
upd = new MsgRaceTrackStatus(true);
                                    
upd.UID = attacked.UID;
                                    
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
                                    
attacked.Owner.SendScreen(upd, true);
                                    
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Flags.ChaosCycle);

                                }
                                if (
attacker.Companion)
                                    
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

                                
suse.Attacker = attacker.UID;
                                
suse.SpellID = attacker.MonsterInfo.SpellID;
                                
suse.X = attacked.X;
                                
suse.Y = attacked.Y;
                                
suse.AddTarget(attacked.UID, damage, attack);
                                foreach (var 
obj in attacked.Owner.Screen.Objects)
                                {
                                    if (
Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
                                    {
                                        if (
obj.MapObjType == MapObjectType.Player)
                                        {
                                            if (
obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Flags.Dead))
                                                continue;
                                            
attacked = obj as Player;
                                            if (
attacked.Hitpoints <= damage)
                                            {
                                                
attacked.Die(attacker);
                                            }
                                            else
                                            {
                                                
attacked.Hitpoints -= damage;
                                                
attacked.Owner.FrightenStamp = Time32.Now;
                                                var 
upd = new MsgRaceTrackStatus(true);
                                                
upd.UID = attacked.UID;
                                                
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
                                                
attacked.Owner.SendScreen(upd, true);
                                                
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Flags.ChaosCycle);
                                            }

                                            
suse.AddTarget(attacked.UID, damage, attack);
                                        }
                                    }
                                }
                                
attacked.Owner.SendScreen(suse, true);
                            }
                            
#endregion
                            #region AngerCrop
                            
if (attacker.MonsterInfo.SpellID == 30012)
                            {
                                
MsgMagicEffect suse = new MsgMagicEffect(true);
                                
attack = new MsgInteract(true);
                                
attack.Effect = MsgInteract.InteractEffects.None;
                                
uint damage = 0;
                                
damage += (uint)Kernel.Random.Next(1000, 2000);
                                
suse.Effect = attack.Effect;
                                if (
attacked.Hitpoints <= damage)
                                {
                                    
attacked.Die(attacker);
                                }
                                else
                                {
                                    
attacked.Hitpoints -= damage;
                                    
attacked.Owner.Player.FrozenStamp = Time32.Now;
                                    
attacked.Owner.Player.FrozenTime = 5;
                                    
MsgRaceTrackStatus update = new MsgRaceTrackStatus(true);
                                    
update.UID = attacked.UID;
                                    
update.Add(MsgRaceTrackStatus.Freeze, 0, 5);
                                    
attacked.Owner.SendScreen(update, true);
                                    
attacked.AddFlag((ulong)MsgUpdate.Flags.Freeze);
                                }
                                if (
attacker.Companion)
                                    
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

                                
suse.Attacker = attacker.UID;
                                
suse.SpellID = attacker.MonsterInfo.SpellID;
                                
suse.X = attacked.X;
                                
suse.Y = attacked.Y;
                                
suse.AddTarget(attacked.UID, damage, attack);
                                foreach (var 
obj in attacked.Owner.Screen.Objects)
                                {
                                    if (
Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 10))
                                    {
                                        if (
obj.MapObjType == MapObjectType.Player)
                                        {
                                            if (
obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Flags.Dead))
                                                continue;
                                            
attacked = obj as Player;
                                            if (
attacked.Hitpoints <= damage)
                                            {
                                                
attacked.Die(attacker);
                                            }
                                            else
                                            {
                                                
attacked.Hitpoints -= damage;
                                                
attacked.Owner.Player.FrozenStamp = Time32.Now;
                                                
attacked.Owner.Player.FrozenTime = 5;
                                                
MsgRaceTrackStatus update = new MsgRaceTrackStatus(true);
                                                
update.UID = attacked.UID;
                                                
update.Add(MsgRaceTrackStatus.Freeze, 0, 5);
                                                
attacked.Owner.SendScreen(update, true);
                                                
attacked.AddFlag((ulong)MsgUpdate.Flags.Freeze);
                                            }

                                            
suse.AddTarget(attacked.UID, damage, attack);
                                        }
                                    }
                                }
                                
attacked.Owner.SendScreen(suse, true);
                            }
                            
#endregion
                        
}
                        
#endregion
                        #region TreatoDragon
                        
if (attacker.Name == "TeratoDragon" || attacker.Name == "DragonWraith" || attacker.Name == "LavaBeast" || attacker.Name == "ShadowClone")
                        {
                            if (
Time32.Now < attacker.AttackStamp.AddMilliseconds(25000)) return;
                            
attacker.AttackStamp = Time32.Now;
                            
uint rand = (uint)COServer.Kernel.Random.Next(1, 7);
                            switch (
rand)
                            {
                                case 
1:
                                    
attacker.MonsterInfo.SpellID = 7014;
                                    break;
                                case 
2:
                                    
attacker.MonsterInfo.SpellID = 7017;
                                    break;
                                case 
3:
                                    
attacker.MonsterInfo.SpellID = 7017;
                                    break;
                                case 
4:
                                    
attacker.MonsterInfo.SpellID = 7012;
                                    break;
                                case 
5:
                                    
attacker.MonsterInfo.SpellID = 7013;
                                    break;
                                case 
6:
                                    
attacker.MonsterInfo.SpellID = 7015;
                                    break;
                                case 
7:
                                    
attacker.MonsterInfo.SpellID = 7016;
                                    break;
                            }
                            
#region TD Area
                            
if (attacker.MonsterInfo.SpellID == 7014 || attacker.MonsterInfo.SpellID == 7017)
                            {
                                
MsgMagicEffect suse = new MsgMagicEffect(true);
                                
attack = new MsgInteract(true);
                                
attack.Effect = MsgInteract.InteractEffects.None;
                                
uint damage = 0;
                                
damage += (uint)Kernel.Random.Next(1000, 2000);
                                
suse.Effect = attack.Effect;
                                if (
attacked.Hitpoints <= damage)
                                {
                                    
attacked.Die(attacker);
                                }
                                else
                                {
                                    
attacked.Hitpoints -= damage;
                                }
                                if (
attacker.Companion)
                                    
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

                                
suse.Attacker = attacker.UID;
                                
suse.SpellID = attacker.MonsterInfo.SpellID;
                                
suse.X = attacked.X;
                                
suse.Y = attacked.Y;
                                
suse.AddTarget(attacked.UID, damage, attack);
                                foreach (var 
obj in attacked.Owner.Screen.Objects)
                                {
                                    if (
Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
                                    {
                                        if (
obj.MapObjType == MapObjectType.Player)
                                        {
                                            if (
obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Flags.Dead))
                                                continue;
                                            
attacked = obj as Player;
                                            if (
attacked.Hitpoints <= damage)
                                            {
                                                
attacked.Die(attacker);
                                            }
                                            else
                                            {
                                                
attacked.Hitpoints -= damage;
                                            }

                                            
suse.AddTarget(attacked.UID, damage, attack);
                                        }
                                    }
                                }
                                
attacked.Owner.SendScreen(suse, true);
                            }
                        }
                            
#endregion
                        #region 2nd skill
                        
if (attacker.MonsterInfo.SpellID == 7013)
                        {
                            
MsgMagicEffect suse = new MsgMagicEffect(true);
                            
attack = new MsgInteract(true);
                            
attack.Effect = MsgInteract.InteractEffects.None;
                            
uint damage = 0;
                            
damage += (uint)Kernel.Random.Next(1000, 2000);
                            
suse.Effect = attack.Effect;
                            if (
attacked.Hitpoints <= damage)
                            {
                                
attacked.Die(attacker);
                            }
                            else
                            {
                                
attacked.Hitpoints -= damage;
                                
attacked.Owner.FrightenStamp = Time32.Now;
                                
attacked.Owner.Player.Fright = 5;
                                var 
upd = new MsgRaceTrackStatus(true);
                                
upd.UID = attacked.UID;
                                
upd.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
                                
attacked.Owner.SendScreen(upd, true);
                                
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Flags.FreezeSmall);
                            }
                            if (
attacker.Companion)
                                
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                            
suse.Attacker = attacker.UID;
                            
suse.SpellID = attacker.MonsterInfo.SpellID;
                            
suse.X = attacked.X;
                            
suse.Y = attacked.Y;
                            
suse.AddTarget(attacked.UID, damage, attack);
                            foreach (var 
obj in attacked.Owner.Screen.Objects)
                            {
                                if (
Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
                                {
                                    if (
obj.MapObjType == MapObjectType.Player)
                                    {
                                        if (
obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Flags.Dead))
                                            continue;
                                        
attacked = obj as Player;
                                        if (
attacked.Hitpoints <= damage)
                                        {
                                            
attacked.Die(attacker);
                                        }
                                        else
                                        {
                                            
attacked.Hitpoints -= damage;
                                            
attacked.Owner.FrightenStamp = Time32.Now;
                                            
attacked.Owner.Player.Fright = 5;
                                            var 
upd = new MsgRaceTrackStatus(true);
                                            
upd.UID = attacked.UID;
                                            
upd.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
                                            
attacked.Owner.SendScreen(upd, true);
                                            
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Flags.FreezeSmall);
                                        }

                                        
suse.AddTarget(attacked.UID, damage, attack);
                                    }
                                }
                            }
                            
attacked.Owner.SendScreen(suse, true);
                        }
                        
#endregion
                        #region Chill
                        
if (attacker.MonsterInfo.SpellID == 7015)
                        {
                            
MsgMagicEffect suse = new MsgMagicEffect(true);
                            
attack = new MsgInteract(true);
                            
attack.Effect = MsgInteract.InteractEffects.None;
                            
uint damage = 0;
                            
damage += (uint)Kernel.Random.Next(1000, 2000);
                            
suse.Effect = attack.Effect;
                            if (
attacked.Hitpoints <= damage)
                            {
                                
attacked.Die(attacker);
                            }
                            else
                            {
                                
attacked.Hitpoints -= damage;
                                
attacked.Owner.FrightenStamp = Time32.Now;
                                var 
upd = new MsgRaceTrackStatus(true);
                                
upd.UID = attacked.UID;
                                
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
                                
attacked.Owner.SendScreen(upd, true);
                                
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Flags.ChaosCycle);

                            }
                            if (
attacker.Companion)
                                
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

                            
suse.Attacker = attacker.UID;
                            
suse.SpellID = attacker.MonsterInfo.SpellID;
                            
suse.X = attacked.X;
                            
suse.Y = attacked.Y;
                            
suse.AddTarget(attacked.UID, damage, attack);
                            foreach (var 
obj in attacked.Owner.Screen.Objects)
                            {
                                if (
Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
                                {
                                    if (
obj.MapObjType == MapObjectType.Player)
                                    {
                                        if (
obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Flags.Dead))
                                            continue;
                                        
attacked = obj as Player;
                                        if (
attacked.Hitpoints <= damage)
                                        {
                                            
attacked.Die(attacker);
                                        }
                                        else
                                        {
                                            
attacked.Hitpoints -= damage;
                                            
attacked.Owner.FrightenStamp = Time32.Now;
                                            var 
upd = new MsgRaceTrackStatus(true);
                                            
upd.UID = attacked.UID;
                                            
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
                                            
attacked.Owner.SendScreen(upd, true);
                                            
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Flags.ChaosCycle);
                                        }

                                        
suse.AddTarget(attacked.UID, damage, attack);
                                    }
                                }
                            }
                            
attacked.Owner.SendScreen(suse, true);
                        }
                        
#endregion
                        #endregion
                        #region ThrillingSpook
                        
if (attacker.Name == "ThrillingSpook" || attacker.Name == "ThrillingSpook2" || attacker.Name == "ThrillingSpook3" || attacker.Name == "ChillingSpook")
                        {
                            if (
Time32.Now < attacker.AttackStamp.AddMilliseconds(25000)) return;
                            
attacker.AttackStamp = Time32.Now;
                            
uint rand = (uint)Kernel.Random.Next(1, 7);
                            switch (
rand)
                            {
                                case 
1: attacker.MonsterInfo.SpellID = 10363; break;
                                case 
2:
                                    {
                                        if (!
attacked.ContainsFlag((ulong)MsgUpdate.Flags.Stun))
                                        {
                                            
attacker.MonsterInfo.SpellID = 10360;
                                            
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
                                            
attacked.ShockStamp = Time32.Now;
                                            
attacked.Shock = 5;
                                            var 
upd = new MsgRaceTrackStatus(true);
                                            
upd.UID = attacked.UID;
                                            
upd.Add(MsgRaceTrackStatus.SoulShacle, 0, 5);
                                            
attacked.Owner.SendScreen(upd, true);
                                        }
                                        break;
                                    }
                                case 
3: attacker.MonsterInfo.SpellID = 10362; break;
                                case 
4: attacker.MonsterInfo.SpellID = 10363; break;
                                case 
5: attacker.MonsterInfo.SpellID = 10363; break;
                                case 
6: attacker.MonsterInfo.SpellID = 10362; break;
                                case 
7:
                                    if (!
attacked.ContainsFlag((ulong)MsgUpdate.Flags.Stun))
                                    {
                                        
attacker.MonsterInfo.SpellID = 10361;
                                        
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
                                        
attacked.ShockStamp = Time32.Now;
                                        
attacked.Shock = 5;
                                        var 
upd1 = new MsgRaceTrackStatus(true);
                                        
upd1.UID = attacked.UID;
                                        
upd1.Add(MsgRaceTrackStatus.SoulShacle, 0, 5);
                                        
attacked.Owner.SendScreen(upd1, true);
                                    }
                                    break;
                            }
                            
uint damage = 0;
                            
damage += (uint)Kernel.Random.Next(1000, 2000);
                            if (
attacked.Hitpoints <= damage)
                            {
                                
attacked.Die(attacker);
                            }
                            else
                            {
                                
attacked.Hitpoints -= damage;
                            }
                            if (
attacker.Companion)
                                
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                            
MsgMagicEffect suse = new MsgMagicEffect(true);
                            
suse.Attacker = attacker.UID;
                            
suse.SpellID = attacker.MonsterInfo.SpellID;
                            
suse.X = attacked.X;
                            
suse.Y = attacked.Y;
                            
suse.AddTarget(attacked.UID, damage, attack);
                            
attacked.Owner.SendScreen(suse, true);
                        }
                        
#endregion 


بعد كدة روح Kernel.cs وابحث عن
كود:
SpawnBanshee = false 

وضيف دول تحته


كود:
QueenofEvil = false,
        
QueenofEvil2 = false,
        
ChillingSpook = false,
        
ChillingSpook2 = false,
        
DragonWraith = false,
        
DragonWraith2 = false,
        
NetherTyrant = false,
        
NetherTyrant2 = false, 

أفتح Thread.cs أو World.cs حسب السورس بتاعك وابحث عن
كود:
private void CharactersCallback 

وضيف دول


كود:
 #region QueenofEvil
                
if (Now64.Hour == 19 && Now64.Minute == 9 && Now64.Second == 50 && Kernel.QueenofEvil == false ||
                    
Now64.Hour == 21 && Now64.Minute == 9 && Now64.Second == 50 && Kernel.QueenofEvil == false)
                {
                    
Database.MonsterSpawn.StartQueenofEvil(client);
                }
                
#endregion
                #region NetherTyrant
                
if (Now64.Minute == 44 && Now64.Second == 50 && Kernel.NetherTyrant == false)
                {
                    
Database.MonsterSpawn.StartNetherTyrant(client);
                }
                
#endregion
                #region DragonWraith
                
if (Now64.Minute == 4 && Now64.Second == 50 && Kernel.DragonWraith == false)
                {
                    
Database.MonsterSpawn.StartDragonWraith(client);
                }
                
#endregion
                #region ChillingSpook
                
if (Now64.Minute == 29 && Now64.Second == 50 && Kernel.ChillingSpook == false)
                {
                    
Database.MonsterSpawn.StartChillingSpook(client);
                }
                
#endregion 


بعد كدة روح Npcs.cs ابحث عن
كود:
#region DragonIsland 

وبدله ب دول ولو مش عندك ضيفهم


كود:
 #region DragonIsland
                    
case 10137:
                        {
                            switch (
client.ActiveNpc)
                            {
                                
#region Conductress
                                
case 20508:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("<tip color=0xffffff00 desc=The#Conductress#inherited#the#station#from#her#father.#She#prospered#the#business#");
                                                    
dialog.Text("by#adopting#advance#management #methods,#and#is#praised#for#providing#excellent#teleport#services.>");
                                                    
dialog.Text("Conductress</tip>: ");
                                                    
dialog.Text("May I help you? I only charge 100 Silver for teleport service per time. It`s free if you want to go to the Market.");
                                                    
dialog.Option("Twin~City.", 1);
                                                    
dialog.Option("Twin~City~Market.", 2);
                                                    
dialog.Option("Giant~Chasm.~(hunting~area)", 4);
                                                    
dialog.Option("I`m~just~passing~by.", 3);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    if (
client.Player.Money >= 100)
                                                    {
                                                        
client.Player.Money -= 100;
                                                        
client.Player.Teleport(1002, 448, 473);
                                                        
client.Player.DragonIslandAttackable = false;
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You do not have 100 silvers.");
                                                        
dialog.Option("Aww!", 255);
                                                    }
                                                    break;
                                                }
                                            case 
2:
                                                {
                                                    
client.Player.DragonIslandAttackable = false;
                                                    
client.Player.Teleport(1002, 344, 438);
                                                    break;
                                                }
                                            case 
4:
                                                {
                                                    
client.Player.Teleport(10137, 454, 484);
                                                    
Random R = new Random();
                                                    
int Nr = R.Next(1, 5);
                                                    if (
Nr == 1) client.Player.Teleport(10137, 454, 484);
                                                    if (
Nr == 2) client.Player.Teleport(10137, 458, 483);
                                                    if (
Nr == 3) client.Player.Teleport(10137, 457, 480);
                                                    if (
Nr == 4) client.Player.Teleport(10137, 454, 481);
                                                    if (
Nr == 5) client.Player.Teleport(10137, 453, 480);
                                                    
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                
#endregion
                                #region GlowtownPortals
                                
case 20571:
                                case 
20572:
                                case 
20573:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("Are you sure you want to return to Glowtown?");

                                                    
dialog.Option("Yes.", 1);
                                                    
dialog.Option("No.", 255);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
client.Player.Teleport(10137, 93, 408);
                                                    
client.Player.DragonIslandAttackable = false;
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                
#endregion
                                #region CobbWind
                                
case 20500:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {

                                            case 
0:
                                                {
                                                    
dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                    
dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                    
dialog.Text("Cobb Wind</tip>: ");
                                                    if (
DateTime.Now.Minute >= 0 || DateTime.Now.Minute <= 4)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                       // dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("Urgent report from the front line!");
                                                        
dialog.Text("    [Thrilling Spook] has appeared around (349,635) on the Dragon Island!");
                                                        
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

                                                        
dialog.Option("Go~kill~the~[Thrilling~Spook]", 8);
                                                        
dialog.Option("I`ll~talk~to~you~later.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 5 || DateTime.Now.Minute <= 13)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                      //  dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7#Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#Nut,#etc.>Snow Banshee</tip> and");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
                                                        
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
                                                        
dialog.Text("    * [Nemesis Tyrant] will appear at 0" + DateTime.Now.Hour + ":15 today around (568,372) on the Dragon Island.* ");

                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute == 14)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                       // dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7#Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#Nut,#etc.>Snow Banshee</tip> and");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
                                                        
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
                                                        
dialog.Text("    * [Snow Banshee] will appear at 0" + DateTime.Now.Hour + ":27 today around (658,718) on the Dragon Island.* ");

                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 15 || DateTime.Now.Minute <= 17)
                                                    {
                                                      
//  dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                       // dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("Urgent report from the front line!");
                                                        
dialog.Text("    [Nemesis Tyrant] has appeared around (568,372) on the Dragon Island!");
                                                        
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

                                                        
dialog.Option("Go~kill~the~[Nemesis~Tyrant].", 3);
                                                        
dialog.Option("I`ll~talk~to~you~later.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 18 || DateTime.Now.Minute <= 26)
                                                    {
                                                      
//  dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                      //  dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                      //  dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7#Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#Nut,#etc.>Snow Banshee</tip> and");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
                                                        
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
                                                        
dialog.Text("    * [Snow Banshee] will appear at 0" + DateTime.Now.Hour + ":27 today around (658,718) on the Dragon Island.* ");

                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 27 || DateTime.Now.Minute <= 28)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                      //  dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("Urgent report from the front line!");
                                                        
dialog.Text("    [Snow Banshee] has appeared around (658,718) on the Dragon Island!");
                                                        
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

                                                        
dialog.Option("Go~kill~the~[Snow~Banshee].", 5);
                                                        
dialog.Option("I`ll~talk~to~you~later.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute == 29)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                       // dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7#Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#Nut,#etc.>Snow Banshee</tip> and");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
                                                        
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
                                                        
dialog.Text("    * [Thrilling Spook] will appear at 0" + DateTime.Now.Hour + " :30 today around (349,635) on the Dragon Island.* ");

                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
                                                        
dialog.Avatar(53);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 30 || DateTime.Now.Minute <= 34)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                      //  dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                      //  dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("Urgent report from the front line!");
                                                        
dialog.Text("    [Thrilling Spook] has appeared around (349,635) on the Dragon Island!");
                                                        
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

                                                        
dialog.Option("Go~kill~the~[Thrilling~Spook]", 8);
                                                        
dialog.Option("I`ll~talk~to~you~later.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 35 || DateTime.Now.Minute <= 44)
                                                    {
                                                      
//  dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                      //  dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                     //   dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7#Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#Nut,#etc.>Snow Banshee</tip> and");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
                                                        
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
                                                        
dialog.Text("    * [Nemesis Tyrant] will appear at 0" + DateTime.Now.Hour + ":15 today around (568,372) on the Dragon Island.* ");

                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 45 || DateTime.Now.Minute <= 49)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                      //  dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                      //  dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("Urgent report from the front line!");
                                                        
dialog.Text("    [Nemesis Tyrant] has appeared around (568,372) on the Dragon Island!");
                                                        
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

                                                        
dialog.Option("Go~kill~the~[Nemesis~Tyrant].", 3);
                                                        
dialog.Option("I`ll~talk~to~you~later.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 57 || DateTime.Now.Minute <= 59)
                                                    {
                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                       // dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("Urgent report from the front line!");
                                                        
dialog.Text("    [Snow Banshee] has appeared around (658,718) on the Dragon Island!");
                                                        
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

                                                        
dialog.Option("Go~kill~the~[Snow~Banshee].", 5);
                                                        
dialog.Option("I`ll~talk~to~you~later.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    else
                                                    {

                                                       
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky#Shan#from#a#murder.#");
                                                       // dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#and#made#lots#of#contributions.>");
                                                       // dialog.Text("Cobb Wind</tip>: ");
                                                        
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7#Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#Nut,#etc.>Snow Banshee</tip> and");
                                                        
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
                                                        
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
                                                        
dialog.Text("    * [Snow Banshee] will appear at" + DateTime.Now.Hour + ":57 Minute  today around (658,718) on the Dragon Island.* ");

                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {

                                                    
dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ");
                                                    
dialog.Text("     [Beast]                    [Location]               [Appear Time]");
                                                    
dialog.Text("Nemesis Tyrant    (DragonIsland 568,372)       the " + DateTime.Now.Day + "th and 45th minute of each hour, every day");
                                                    
dialog.Text("Thrilling Spook     (DragonIsland 349,635)   the 00th and 30th minute of each hour, every day");
                                                    
dialog.Text("Snow Banshee     (DragonIsland 658,718)   the" + DateTime.Now.Day + "th and " + DateTime.Now.Hour + ":57th  of each hour, every day");
                                                    
dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ");
                                                    
dialog.Text("All the beasts above have left their lair for the Dragon Island.");

                                                    
dialog.Option("I~see.", 255);
                                                    
dialog.Avatar(53);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
2:
                                                {
                                                    
ushort x = 568;
                                                    
ushort y = 372;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
3:
                                                {
                                                    
dialog.Text("The beast must be killed without any delay. You can find it with pathfinding or pay 1 CP to instantly get teleported.");

                                                    
dialog.Option("Go~there~with~pathfinding.", 2);
                                                    
dialog.Option("Instant~teleport.~(1~CP)", 4);
                                                    
dialog.Avatar(53);


                                                    break;
                                                }
                                            case 
4:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10137, 567, 372);
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    break;
                                                }
                                            case 
5:
                                                {
                                                    
dialog.Text("The beast must be killed without any delay. You can find it with pathfinding or pay 1 CP to instantly get teleported.");

                                                    
dialog.Option("Go~there~with~pathfinding.", 6);
                                                    
dialog.Option("Instant~teleport.~(1~CP)", 7);
                                                    
dialog.Avatar(53);
                                                    break;
                                                }
                                            case 
6:
                                                {
                                                    
ushort x = 658;
                                                    
ushort y = 718;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
7:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10137, 658, 718);
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    break;
                                                }
                                            case 
8:
                                                {
                                                    
dialog.Text("The beast must be killed without any delay. You can find it with pathfinding or pay 1 CP to instantly get teleported.");

                                                    
dialog.Option("Go~there~with~pathfinding.", 9);
                                                    
dialog.Option("Instant~teleport.~(1~CP)", 10);
                                                    
dialog.Avatar(53);
                                                    break;
                                                }
                                            case 
9:
                                                {
                                                    
ushort x = 349;
                                                    
ushort y = 635;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
10:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10137, 349, 635);
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                        
dialog.Avatar(53);
                                                    }
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                
#endregion
                                #region YuKoon
                                
case 20510:
                                    {
                                        
dialog.Avatar(102);
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("YuKoon:\n");
                                                    
dialog.Text("The~Queen~of~Evil~has~found~the~hidden~treasures~in~the~Giant~Chasm.~lf~we\n");
                                                    
dialog.Text("hurry,~there`s~still~a~chance~we~could~stop~them~from~moving~all~the~treasures\n");
                                                    
dialog.Text("out.\n");
                                                    
dialog.Text("~Rare~Treasures:~3,000~CPs,~P7~Dragon~Soul,~Knowledge~Pill,~etc.\n");
                                                    
dialog.Text("Common~Treasures:~Meteor,~Favored~Training~Pill~(B),~etc.");
                                                    
dialog.Option("Send~me~to~the~Giant~Chasm.", 1);
                                                    
dialog.Option("Return~to~the~Glowtown.", 2);
                                                    
dialog.Option("Any~other~tips~for~me?", 3);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
Random R = new Random();
                                                    
int Nr = R.Next(1, 5);
                                                    if (
Nr == 1) client.Player.Teleport(10166, 65, 134);
                                                    if (
Nr == 2) client.Player.Teleport(10166, 68, 131);
                                                    if (
Nr == 3) client.Player.Teleport(10166, 68, 129);
                                                    if (
Nr == 4) client.Player.Teleport(10166, 68, 132);
                                                    if (
Nr == 5) client.Player.Teleport(10166, 65, 132);
                                                    
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    
client.Send(new MsgTalk("You`ve~arrived~in~the~Giant~Chasm~Be~careful!", System.Drawing.Color.Red, MsgTalk.System));
                                                    
client.Player.DragonIslandAttackable = false;
                                                    break;
                                                }
                                            case 
2:
                                                {
                                                    
client.Player.Teleport(10137, 101, 410);
                                                    break;
                                                }
                                            case 
3:
                                                {
                                                    
dialog.Text("~~~~~~~~~~~~~~~~~~~~~~~~~~~~*Chasm~of~Chaos*\n");
                                                    
dialog.Text("-------------------------------------------------------------------------------------------------------\n");
                                                    
dialog.Text("1. Kiling~devils~in~the~Giant~Chasm~will~bring~you~common~treasures.\n");
                                                    
dialog.Text("~~lf~you~have~<tip color=0xfff05050 desc=Luck#refreshes#at#00:00#every#day.#Every#time#you#get#a#rare#treasure,#you#lose#some#Luck#Points.>Luck</tip>:~while~killing,~you`ll~have~a~chance~of~getting~rare~treasures.\n");
                                                    
dialog.Text("2.~PK~is~allowod.~You`ll~be~granted~1~stack~of~<tip color=0xfff05050 desc=Eack#Bliss#lasts#for#5#minutes.#When#your#stack#of#Bliss#increases,your#Bliss#will#be#reset#5#minutes.>Bliss</tip>:~per~opponent~you~defeat,\n");
                                                    
dialog.Text("~up~to~9~stacks.\n");
                                                    
dialog.Text("~~~The~more~stacks~of~your~Bliss,~the~higher~drop~rate~od~treasures.\n");
                                                    
dialog.Text("3.~Defeating~robber~Sprite~will~definitely~bring~you~treasures,~and~also~90\n");
                                                    
dialog.Text("~seconds~of~a~random~<tip color=0xfff05050 desc=1.#P-Attack#10000,#M-Attack#30000\n2.#HP#100000\n3.#Break#200%\n4.#lmmunity#200%\n5.#Storm#effect>buff</tip>:\n");
                                                    
dialog.Text("4.~Defeating~the~Qureen~of~Evill~within~8~minutes~will~bring~you~extra~rewards.\n");
                                                    
dialog.Text("5.~Defeating~each~of~other~beasts~within~3~minutes~will~bring~you~extra\n");
                                                    
dialog.Text("~rewads.\n");
                                                    
dialog.Text("-------------------------------------------------------------------------------------------------------\n");
                                                    
dialog.Option("Isee.", 4);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
4:
                                                {
                                                    
dialog.Text("YuKoon:\n");
                                                    
dialog.Text("The~Queen~of~Evil~has~found~the~hidden~treasures~in~the~Giant~Chasm.~lf~we\n");
                                                    
dialog.Text("hurry,~there`s~still~a~chance~we~could~stop~them~from~moving~all~the~treasures\n");
                                                    
dialog.Text("out.\n");
                                                    
dialog.Text("~Rare~Treasures:~3,000~CPs,~P7~Dragon~Soul,~Knowledge~Pill,~etc.\n");
                                                    
dialog.Text("Common~Treasures:~Meteor,~Favored~Training~Pill~(B),~etc.");
                                                    
dialog.Option("Send~me~to~the~Giant~Chasm.", 1);
                                                    
dialog.Option("Return~to~the~Glowtown.", 2);
                                                    
dialog.Option("Any~other~tips~for~me?", 3);
                                                    
dialog.Send();
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                
#endregion
                            
}
                            break;
                        }
                    
#endregion
                    #region Supply~Station
                    
case 10166:
                        {
                            switch (
client.ActiveNpc)
                            {
                                
#region YuKoon
                                
case 29530:
                                    {
                                        
dialog.Avatar(102);
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("YuKoon:\n");
                                                    
dialog.Text("The~Giant~Chasm~looks~quite~weird~now.~There~may~be~an~ambush~at~any\n");
                                                    
dialog.Text("corner.~Be~careful!");
                                                    
dialog.Option("Return~to~the~Dragon~lsland.", 1);
                                                    
dialog.Option("Any~other~tips~for~me?", 2);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
Random R = new Random();
                                                    
int Nr = R.Next(1, 5);
                                                    if (
Nr == 1) client.Player.Teleport(10137, 458, 482);
                                                    if (
Nr == 2) client.Player.Teleport(10137, 455, 482);
                                                    if (
Nr == 3) client.Player.Teleport(10137, 454, 481);
                                                    if (
Nr == 4) client.Player.Teleport(10137, 454, 480);
                                                    if (
Nr == 5) client.Player.Teleport(10137, 454, 483);
                                                    
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    break;
                                                }
                                            case 
2:
                                                {
                                                    
dialog.Text("~~~~~~~~~~~~~~~~~~~~~~~~~~~~*Chasm~of~Chaos*\n");
                                                    
dialog.Text("-------------------------------------------------------------------------------------------------------\n");
                                                    
dialog.Text("1.Kiling~devils~in~the~Giant~Chasm~will~bring~you~common~treasures.\n");
                                                    
dialog.Text("~lf~you~have~<tip color=0xfff05050 desc=Luck#refreshes#at#00:00#every#day.#Every#time#you#get#a#rare#treasure,#you#lose#some#Luck#Points.>Luck</tip>:~while~killing,~you`ll~have~a~chance~of~getting~rare~treasures.\n");
                                                    
dialog.Text("2.~PK~is~allowod.~You`ll~be~granted~1~stack~of~<tip color=0xfff05050 desc=Eack#Bliss#lasts#for#5#minutes.#When#your#stack#of#Bliss#increases,your#Bliss#will#be#reset#5#minutes.>Bliss</tip>:~per~opponent~you~defeat,\n");
                                                    
dialog.Text("~up~to~9~stacks.\n");
                                                    
dialog.Text("~~The~more~stacks~of~your~Bliss,~the~higher~drop~rate~od~treasures.\n");
                                                    
dialog.Text("3.~Defeating~robber~Sprite~will~definitely~bring~you~treasures,~and~also~90\n");
                                                    
dialog.Text("~seconds~of~a~random~<tip color=0xfff05050 desc=1.#P-Attack#10000,#M-Attack#30000\n2.#HP#100000\n3.#Break#200%\n4.#lmmunity#200%\n5.#Storm#effect>buff</tip>:\n");
                                                    
dialog.Text("4.~Defeating~the~Qureen~of~Evill~within~8~minutes~will~bring~you~extra~rewards.\n");
                                                    
dialog.Text("5.~Defeating~each~of~other~beasts~within~3~minutes~will~bring~you~extra\n");
                                                    
dialog.Text("rewads.\n");
                                                    
dialog.Text("-------------------------------------------------------------------------------------------------------");
                                                    
dialog.Option("Isee.", 3);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
3:
                                                {
                                                    
dialog.Text("YuKoon:\n");
                                                    
dialog.Text("The~Giant~Chasm~looks~quite~weird~now.~There~may~be~an~ambush~at~any\n");
                                                    
dialog.Text("corner.~Be~careful!");
                                                    
dialog.Option("Return~to~the~Dragon~lsland.", 1);
                                                    
dialog.Option("Any~other~tips~for~me?", 2);
                                                    
dialog.Send();
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                
#endregion
                                #region HauKan
                                
case 27520:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {

                                                    
dialog.Text("Hau~Kan:\n");
                                                    
dialog.Text("l`m~old,~but~l`m~vigorous.~lf~you~need~any~supplies,~find~me.\n");
                                                    
dialog.Text("The~devils~in~the~Giant~Chasm~are~digging~for~the~<tip color=0xfff05050 desc=Collect#Chaos#Beads#by#killing#Devils#in#the#Giant#Chasm.>Chaos~Bead</tip>~which~can\n");
                                                    
dialog.Text("~enhance~their~power.~lf~you`ve~collected~some~Chaos~Beads,~just~exchange\n");
                                                    
dialog.Text("~them~for~supplies~with~me.\n");
                                                    
dialog.Text("~~~~~~~~*Last~Exchange~for~3,000~CPs: \n");
                                                    
dialog.Text("~~~~~~~~*Last~Exchange~for~3,000~CPs~(B): ");
                                                    
dialog.Option("Exchange~for~supplies.", 1);
                                                    
dialog.Avatar(67);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
#region Exchange
                                                    
var shop = new ProtoExchangeShop()
                                                    {
                                                        
ShopID = 19424,//19424
                                                        
Action = 23,
                                                        
TimeIn = 1714178,
                                                        
TimeInSeconds = 46389,
                                                    };
                                                    
client.Send(MsgExchangeShop.FinalizeProtoBuf(shop));
                                                    
#endregion
                                                    
break;
                                                }                                            
                                        }
                                        break;
                                    }
                                
#endregion
                                #region CobbWind
                                
case 29540:
                                    {
                                        
dialog.Avatar(53);
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
DateTime Now64 = DateTime.Now;
                                                    
client.Player.Update(MsgName.Mode.Effect, "zf2-e295", true);
                                                    
dialog.Text("Cobb~Wind:\n");
                                                    if (
DateTime.Now.Minute >= 00 && DateTime.Now.Minute < 05)
                                                    {
                                                      
//  dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                        
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                        
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                        
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                        
dialog.Text("Stronger.\n");
                                                        
dialog.Text("~~~*Dragon~Wraith~will~appear~at~0" + DateTime.Now.Hour + ":05~today~around~(204,138)~in~the~Giant\n");
                                                        
dialog.Text("Chasm.*");
                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                    }
                                                    else if (
Now64.Minute >= 5 && Now64.Minute <= 7)
                                                    {
                                                      
//  dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
                                                        
dialog.Text("~~~~Dragon~Wraith~has~appeared~around~(204,138)~in~the~Giant~Chasm.\n");
                                                        
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beasts.~Hurry~and~go~support\n");
                                                        
dialog.Text("Them!");
                                                        
dialog.Option("Go~kill~the~Dragon~Wraith!", 2);
                                                    }
                                                    else if (
Now64.Minute >= 7 && Now64.Minute <= 10)
                                                    {
                                                      
//  dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                        
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                        
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                        
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                        
dialog.Text("Stronger.\n");
                                                        
dialog.Text("~~~*Queen~of~Evil~will~appear~at~19:10~and~21:10~today~around~(286,158)~in~the~Giant\n");
                                                        
dialog.Text("Chasm.*");
                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                    }
                                                    else if (
Now64.Hour >= 19 && Now64.Minute >= 10 && Now64.Minute <= 20)
                                                    {
                                                      
//  dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
                                                        
dialog.Text("~~~~Queen~of~Evil~has~appeared~around~(286,158)~in~the~Giant~Chasm.\n");
                                                        
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beasts.~Hurry~and~go~support\n");
                                                        
dialog.Text("Them!");
                                                        
dialog.Option("Go~kill~the~Queen~of~Evil!", 5);
                                                    }
                                                    else if (
Now64.Hour >= 21 && Now64.Minute >= 10 && Now64.Minute <= 20)
                                                    {
                                                     
//   dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
                                                        
dialog.Text("~~~~Queen~of~Evil~has~appeared~around~(286,158)~in~the~Giant~Chasm.\n");
                                                        
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beasts.~Hurry~and~go~support\n");
                                                        
dialog.Text("Them!");
                                                        
dialog.Option("Go~kill~the~Queen~of~Evil!", 5);
                                                    }
                                                    else if (
Now64.Hour <= 19 && Now64.Minute <= 10 && Now64.Minute >= 20
                                                        
|| Now64.Hour <= 21 && Now64.Minute <= 10 && Now64.Minute >= 20)
                                                    {
                                                        if (
Now64.Minute >= 10 && Now64.Minute <= 12)
                                                        {
                                                            
//   dialog.Text("Cobb~Wind:\n");
                                                            
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                            
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                            
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                            
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                            
dialog.Text("Stronger.\n");
                                                            
dialog.Text("~~~*Bloody~Banshee~will~appear~at~0" + DateTime.Now.Hour + ":27~today~around~(204,138)~in~the~Giant\n");
                                                            
dialog.Text("Chasm.*");
                                                            
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        }
                                                        else if (
DateTime.Now.Minute >= 12 && DateTime.Now.Minute < 15)
                                                        {
                                                            
// dialog.Text("Cobb~Wind:\n");
                                                            
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                            
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                            
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                            
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                            
dialog.Text("Stronger.\n");
                                                            
dialog.Text("~~~*Chilling~Spook~will~appear~at~0" + DateTime.Now.Hour + ":30~today~around~(204,138)~in~the~Giant\n");
                                                            
dialog.Text("Chasm.*");
                                                            
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        }
                                                        else if (
Now64.Minute >= 15 && Now64.Minute <= 17)
                                                        {
                                                            
//  dialog.Text("Cobb~Wind:\n");
                                                            
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                            
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                            
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                            
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                            
dialog.Text("Stronger.\n");
                                                            
dialog.Text("~~~*Nether~Tyrant~will~appear~at~0" + DateTime.Now.Hour + ":45~today~around~(257,136)~in~the~Giant\n");
                                                            
dialog.Text("Chasm.*");
                                                            
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        }
                                                        else if (
Now64.Minute >= 17 && Now64.Minute <= 20)
                                                        {
                                                            
//  dialog.Text("Cobb~Wind:\n");
                                                            
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                            
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                            
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                            
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                            
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                            
dialog.Text("Stronger.\n");
                                                            
dialog.Text("~~~*Queen~of~Evil~will~appear~at~19:10~and~21:10~today~around~(286,158)~in~the~Giant\n");
                                                            
dialog.Text("Chasm.*");
                                                            
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                        }
                                                    }
                                                    else if (
Now64.Minute >= 20 && Now64.Minute <= 27)
                                                    {
                                                        
//   dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                        
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                        
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                        
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                        
dialog.Text("Stronger.\n");
                                                        
dialog.Text("~~~*Bloody~Banshee~will~appear~at~0" + DateTime.Now.Hour + ":27~today~around~(204,138)~in~the~Giant\n");
                                                        
dialog.Text("Chasm.*");
                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                    }
                                                    else if (
Now64.Minute >= 27 && Now64.Minute <= 29)
                                                    {
                                                        
// dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
                                                        
dialog.Text("~~~~Bloody~Banshee~has~appeared~around~(238,165)~in~the~Giant~Chasm.\n");
                                                        
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beasts.~Hurry~and~go~support\n");
                                                        
dialog.Text("Them!");
                                                        
dialog.Option("Go~kill~the~Bloody~Banshee!", 8);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 29 && DateTime.Now.Minute < 30)
                                                    {
                                                        
// dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                        
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                        
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                        
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                        
dialog.Text("Stronger.\n");
                                                        
dialog.Text("~~~*Chilling~Spook~will~appear~at~0" + DateTime.Now.Hour + ":30~today~around~(204,138)~in~the~Giant\n");
                                                        
dialog.Text("Chasm.*");
                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                    }
                                                    else if (
DateTime.Now.Minute >= 30 && DateTime.Now.Minute < 34)
                                                    {
                                                        
// dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
                                                        
dialog.Text("~~~~Chilling~Spook~has~appeared~around~(214,096)~in~the~Giant~Chasm.\n");
                                                        
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beasts.~Hurry~and~go~support\n");
                                                        
dialog.Text("Them!");
                                                        
dialog.Option("Go~kill~the~Chilling~Spook!", 11);
                                                    }
                                                    else if (
Now64.Minute >= 34 && Now64.Minute <= 45)
                                                    {
                                                        
//  dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Blazing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#Dragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2#Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
                                                        
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery#Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
                                                        
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,#Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
                                                        
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
                                                        
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~to~stop~them~from~getting\n");
                                                        
dialog.Text("Stronger.\n");
                                                        
dialog.Text("~~~*Nether~Tyrant~will~appear~at~0" + DateTime.Now.Hour + ":45~today~around~(257,136)~in~the~Giant\n");
                                                        
dialog.Text("Chasm.*");
                                                        
dialog.Option("Learn~more~about~these~beasts.", 1);
                                                    }
                                                    else if (
Now64.Minute >= 45 && Now64.Minute <= 00)
                                                    {
                                                        
//  dialog.Text("Cobb~Wind:\n");
                                                        
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
                                                        
dialog.Text("~~~~Nether~Tyrant~has~appeared~around~(257,136)~in~the~Giant~Chasm.\n");
                                                        
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beasts.~Hurry~and~go~support\n");
                                                        
dialog.Text("Them!");
                                                        
dialog.Option("Go~kill~the~Nether~Tyrant!", 14);
                                                    }
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
dialog.Text("------------------------------------------------------------------------------------\n");
                                                    
dialog.Text("     [Beast]                    [Location]               [Appear Time]\n");
                                                    
dialog.Text("Queen~of~Evil      Giant~Chasm(286,158)   19:10~and~21:10,every~day\n");
                                                    
dialog.Text("Bloody~Banshee  Giant~Chasm(238,165)  At~27~min~past~each~hour,every~day\n");
                                                    
dialog.Text("Chilling Spook    Giant~Chasm(214,096)   At~30~min~past~each~hour,every~day\n");
                                                    
dialog.Text("Nemesis Tyrant  Giant~Chasm(257,136)  At~45~min~past~each~hour,every~day\n");
                                                    
dialog.Text("Dragon~Wraith    Giant~Chasm(204,138)   At~05~min~past~each~hour,every~day\n");
                                                    
dialog.Text("------------------------------------------------------------------------------------");
                                                    
dialog.Option("I~see.", 255);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            
#region Dragon~Wraith
                                            
case 2://204,138
                                                
{
                                                    if (
DateTime.Now.Minute >= 5 || DateTime.Now.Minute <= 7)
                                                    {
                                                        
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~can~find~it~with~pathfinding~or\n");
                                                        
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
                                                        
dialog.Option("Go~there~with~pathfinding.", 3);
                                                        
dialog.Option("lnstant~teleport.~(1~CP)", 4);
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("[Dragon~Wraith]~has~been~defeated~and~fled~away.~You~don`t~need~to~go~there\n");
                                                        
dialog.Text("~now.");
                                                        
dialog.Option("I~see.", 255);
                                                    }
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
3:
                                                {
                                                    
ushort x = 204;
                                                    
ushort y = 138;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
4:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10166, 204, 138);
                                                        
client.Player.ConquerPoints -= 1;
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                    }
                                                    break;
                                                }
                                            
#endregion
                                            #region Queen~of~Evil
                                            
case 5://286,158
                                                
{
                                                    if (
DateTime.Now.Hour >= 19 || DateTime.Now.Minute >= 10 || DateTime.Now.Minute <= 20)
                                                    {
                                                        
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~can~find~it~with~pathfinding~or\n");
                                                        
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
                                                        
dialog.Option("Go~there~with~pathfinding.", 6);
                                                        
dialog.Option("lnstant~teleport.~(1~CP)", 7);
                                                    }
                                                    else if (
DateTime.Now.Hour >= 21 || DateTime.Now.Minute >= 10 || DateTime.Now.Minute <= 20)
                                                    {
                                                        
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~can~find~it~with~pathfinding~or\n");
                                                        
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
                                                        
dialog.Option("Go~there~with~pathfinding.", 6);
                                                        
dialog.Option("lnstant~teleport.~(1~CP)", 7);
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("[Queen~of~Evil]~has~been~defeated~and~fled~away.~You~don`t~need~to~go~there\n");
                                                        
dialog.Text("~now.");
                                                        
dialog.Option("I~see.", 255);
                                                    }
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
6:
                                                {
                                                    
ushort x = 286;
                                                    
ushort y = 158;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
7:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10166, 286, 158);
                                                        
client.Player.ConquerPoints -= 1;
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                    }
                                                    break;
                                                }
                                            
#endregion
                                            #region Bloody~Banshee
                                            
case 8://238,165
                                                
{
                                                    if (
DateTime.Now.Minute >= 20 || DateTime.Now.Minute <= 27)
                                                    {
                                                        
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~can~find~it~with~pathfinding~or\n");
                                                        
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
                                                        
dialog.Option("Go~there~with~pathfinding.", 3);
                                                        
dialog.Option("lnstant~teleport.~(1~CP)", 4);
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("[Bloody~Banshee]~has~been~defeated~and~fled~away.~You~don`t~need~to~go~there\n");
                                                        
dialog.Text("~now.");
                                                        
dialog.Option("I~see.", 255);
                                                    }
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
9:
                                                {
                                                    
ushort x = 238;
                                                    
ushort y = 165;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
10:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10166, 238, 165);
                                                        
client.Player.ConquerPoints -= 1;
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                    }
                                                    break;
                                                }
                                            
#endregion
                                            #region Chilling Spook
                                            
case 11://238,165
                                                
{
                                                    if (
DateTime.Now.Minute >= 30 || DateTime.Now.Minute <= 34)
                                                    {
                                                        
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~can~find~it~with~pathfinding~or\n");
                                                        
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
                                                        
dialog.Option("Go~there~with~pathfinding.", 12);
                                                        
dialog.Option("lnstant~teleport.~(1~CP)", 13);
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("[Chilling Spook]~has~been~defeated~and~fled~away.~You~don`t~need~to~go~there\n");
                                                        
dialog.Text("~now.");
                                                        
dialog.Option("I~see.", 255);
                                                    }
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
12:
                                                {
                                                    
ushort x = 214;
                                                    
ushort y = 96;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
13:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10166, 214, 96);
                                                        
client.Player.ConquerPoints -= 1;
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                    }
                                                    break;
                                                }
                                            
#endregion
                                            #region Nemesis Tyrant
                                            
case 14://238,165
                                                
{
                                                    if (
DateTime.Now.Minute >= 45 || DateTime.Now.Minute <= 00)
                                                    {
                                                        
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~can~find~it~with~pathfinding~or\n");
                                                        
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
                                                        
dialog.Option("Go~there~with~pathfinding.", 15);
                                                        
dialog.Option("lnstant~teleport.~(1~CP)", 16);
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("[Nemesis Tyrant]~has~been~defeated~and~fled~away.~You~don`t~need~to~go~there\n");
                                                        
dialog.Text("~now.");
                                                        
dialog.Option("I~see.", 255);
                                                    }
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
15:
                                                {
                                                    
ushort x = 257;
                                                    
ushort y = 136;
                                                    
//uint NpcUid = 17436;
                                                    
MsgAction datapacket = new MsgAction(true);
                                                    
datapacket.UID = client.Player.UID;
                                                    
datapacket.ID = MsgAction.Mode.PathFinding;
                                                    
//datapacket.ShopID = NpcUid;
                                                    
datapacket.X = x;
                                                    
datapacket.Y = y;
                                                    
client.Send(datapacket);
                                                    break;
                                                }
                                            case 
16:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1)
                                                    {
                                                        
client.Player.Teleport(10166, 257, 136);
                                                        
client.Player.ConquerPoints -= 1;
                                                        
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

                                                        
dialog.Option("Okay. ", 255);
                                                    }
                                                    break;
                                                }
                                            
#endregion                                     
                                        
}
                                        break;
                                    }
                                
#endregion
                                #region GlowtownPortals
                                
case 29991:
                                case 
29992:
                                case 
29993:
                                case 
29994:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("This~Portal~will~send~you~to~the~supply~Station.~Do~you~want~to~use~portal/n");
                                                    
dialog.Text("~npw?");
                                                    
dialog.Option("Yes.", 1);
                                                    
dialog.Option("No.", 255);
                                                    
dialog.Avatar(0);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
Random R = new Random();
                                                    
int Nr = R.Next(1, 7);
                                                    if (
Nr == 1) client.Player.Teleport(10166, 65, 134);
                                                    if (
Nr == 2) client.Player.Teleport(10166, 68, 131);
                                                    if (
Nr == 3) client.Player.Teleport(10166, 68, 129);
                                                    if (
Nr == 4) client.Player.Teleport(10166, 68, 132);
                                                    if (
Nr == 5) client.Player.Teleport(10166, 65, 132);
                                                    if (
Nr == 6) client.Player.Teleport(10166, 67, 134);
                                                    if (
Nr == 7) client.Player.Teleport(10166, 64, 133);
                                                    
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                
#endregion
                                #region Monster SPWAN
                                #region QueenofEvil
                                
case 41999:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("Hah! Want my QueenofEvil? Go to hell! Show me what you`re made of!");
                                                    
dialog.Option("We`ll~see!", 1);
                                                    
dialog.Option("Leave.", 255);
                                                    
dialog.Avatar(0);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
Database.MonsterInformation mob;
                                                    
Database.MonsterInformation.MonsterInformations.TryGetValue(3970, out mob);
                                                    
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
                                                    
Kernel.QueenofEvil2 = false;
                                                    
Kernel.Maps[10166].Npcs.Remove(41999);
                                                    
client.SendScreen(new MsgAction(true)
                                                    {
                                                        
UID = 41999,
                                                        
ID = MsgAction.Mode.RemoveEntity 
                                                    
}, true);
                                                    
MsgMapItem Send = new MsgMapItem(true);
                                                    
Send.UID = 41999;
                                                    
Send.X = client.Player.X;
                                                    
Send.Y = client.Player.Y;
                                                    
Send.Type = 6;
                                                    
client.SendScreenSpawn(Send, true);
                                                }
                                                break;
                                        }
                                        break;
                                    }
                                
#endregion
                                #region ChillingSpook
                                
case 42999:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("Hah! Want my ChillingSpook? Go to hell! Show me what you`re made of!");
                                                    
dialog.Option("We`ll~see!", 1);
                                                    
dialog.Option("Leave.", 255);
                                                    
dialog.Avatar(0);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
Database.MonsterInformation mob;
                                                    
Database.MonsterInformation.MonsterInformations.TryGetValue(3977, out mob);
                                                    
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
                                                    
Kernel.ChillingSpook2 = false;
                                                    
Kernel.Maps[10166].Npcs.Remove(42999);
                                                    
client.SendScreen(new MsgAction(true)
                                                    {
                                                        
UID = 42999,
                                                        
ID = MsgAction.Mode.RemoveEntity
                                                    
}, true);
                                                    
MsgMapItem Send = new MsgMapItem(true);
                                                    
Send.UID = 42999;
                                                    
Send.X = client.Player.X;
                                                    
Send.Y = client.Player.Y;
                                                    
Send.Type = 6;
                                                    
client.SendScreenSpawn(Send, true);
                                                }
                                                break;
                                        }
                                        break;
                                    }
                                
#endregion
                                #region DragonWraith
                                
case 43999:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("Hah! Want my DragonWraith? Go to hell! Show me what you`re made of!");
                                                    
dialog.Option("We`ll~see!", 1);
                                                    
dialog.Option("Leave.", 255);
                                                    
dialog.Avatar(0);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
Database.MonsterInformation mob;
                                                    
Database.MonsterInformation.MonsterInformations.TryGetValue(3971, out mob);
                                                    
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
                                                    
Kernel.DragonWraith2 = false;
                                                    
Kernel.Maps[10166].Npcs.Remove(43999);
                                                    
client.SendScreen(new MsgAction(true)
                                                    {
                                                        
UID = 43999,
                                                        
ID = MsgAction.Mode.RemoveEntity
                                                    
}, true);
                                                    
MsgMapItem Send = new MsgMapItem(true);
                                                    
Send.UID = 43999;
                                                    
Send.X = client.Player.X;
                                                    
Send.Y = client.Player.Y;
                                                    
Send.Type = 6;
                                                    
client.SendScreenSpawn(Send, true);
                                                }
                                                break;
                                        }
                                        break;
                                    }
                                
#endregion
                                #region NetherTyrant
                                
case 44999:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {
                                                    
dialog.Text("Hah! Want my NetherTyrant? Go to hell! Show me what you`re made of!");
                                                    
dialog.Option("We`ll~see!", 1);
                                                    
dialog.Option("Leave.", 255);
                                                    
dialog.Avatar(0);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
1:
                                                {
                                                    
Database.MonsterInformation mob;
                                                    
Database.MonsterInformation.MonsterInformations.TryGetValue(3978, out mob);
                                                    
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
                                                    
Kernel.NetherTyrant2 = false;
                                                    
Kernel.Maps[10166].Npcs.Remove(44999);
                                                    
client.SendScreen(new MsgAction(true)
                                                    {
                                                        
UID = 44999,
                                                        
ID = MsgAction.Mode.RemoveEntity
                                                    
}, true);
                                                    
MsgMapItem Send = new MsgMapItem(true);
                                                    
Send.UID = 44999;
                                                    
Send.X = client.Player.X;
                                                    
Send.Y = client.Player.Y;
                                                    
Send.Type = 6;
                                                    
client.SendScreenSpawn(Send, true);
                                                }
                                                break;
                                        }
                                        break;
                                    }
                                
#endregion
                                #endregion Monster SPWAN
                            
}
                            break;
                        }
                    
#endregion Boss~Area 

بعد كدة افتح Server.cs او Program.cs حسب السورس

وتحط دة ف لود الماب #region Maps


كود:
Database.DMaps.LoadMap(10166); 


وتحمل الماب دي وتحطها عندك ف مسار السورس دة

bin/debug/database/maps

فكها وارميها هنا

عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع


نيجي بقي ل شغل النافيكات دوس كليك يمين علي القاعدة واختار Console وحط فيها دول


كود:
INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20509, 'Pharmacist', 0001, 0036, 10137, 0083, 0409, '0');
INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20508, 'Conductress', 0002, 0280, 10137, 0093, 0403, '0');
INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20619, 'PotionDealer', 0001, 47906, 10137, 0083, 0403, '0');
INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20500, 'CobbWind', 0002, 47500, 10137, 0104, 0406, '0'); 

كمان مرة


كود:
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3974, 'EviExecutioner', 0001, 0268, 150000, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0141, 3, 0500, 0, 3000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3973, 'EvilScout', 0001, 0154, 120000, 00, 2100, 1000, 0090, 0001, 0015, 0100, 0500, 0137, 3, 0500, 0, 2000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3975, 'EvilCenturion', 0001, 0315, 200000, 00, 2100, 1000, 0160, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 5000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3976, 'BloodyBanshee', 0001, 0951, 240000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0140, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3977, 'ChillingSpook', 0001, 0952, 240000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0141, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3978, 'NetherTyrant', 0001, 0984, 320000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0143, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3982, 'ChiSprite', 0001, 0154, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3983, 'StoneSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3979, 'MeteorSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3981, 'DBSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3984, 'DragonSoulSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3985, 'SilverSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3986, 'GearSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3970, 'QueenofEvil', 0001, 0919, 385000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0148, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3971, 'DragonWraith', 0001, 0950, 189000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0145, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, ''); 

ملحوظة عشان تسهل علي نفسك غير co1 لاسم قاعدتك مرة واحدة عشان ينزل كله بدل ماتقعد تنزل وحوش دي كلها يدوي انا عامل عليك أنت

وأخيراً ضيف الماب دي ومبروك عليك بعد التعب دة


id mapdoc type weather
0000 0007 10166 10166

الموضوع طويل يا جماعة ووارد يقف قدامك ايرور او حاجة سيبه فكومنت وهرد عليك ب حل الايرور

يارب أكون فيدتكو <3
عاش

قديم 2020-08-19, 07:52 PM
المشاركة 96
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افتراضي رد: أرض Giant Chasm كاملة | BigBosses Added
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قديم 2020-08-21, 04:26 PM
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افتراضي رد: أرض Giant Chasm كاملة | BigBosses Added
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قديم 2020-08-22, 09:15 PM
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قديم 2020-08-23, 04:20 AM
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قديم 2020-08-28, 11:13 PM
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يسشيش


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