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M.H.B[X-Coder]X
.:: عضو نشيط ::.

    غير متواجد

المشاركات
73

+التقييم
0.03

تاريخ التسجيل
Jun 2019

الاقامة

نظام التشغيل

رقم العضوية
252
2019-05-05, 07:12 AM
المشاركة 1
2019-05-05, 07:12 AM
المشاركة 1
Cool Npc سطف بوند +3 بالشخصيه الجديده



دا ان بي سي سطف بوند +3 بس متضاف ليه الثندر استريك او ثور






كود:
#region Bound ThunderStriker +3 pack //By Mohamed Hossam Barakat
// Code Team https://code.vpscairo.com
                            
case 17777:
                                {
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                
dialog.Text("I am the War Conquer, i can help you to claim Bound Gears if u have?");
                                                
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
                                                
dialog.Option("Ninja Pack.", 1);
                                                
dialog.Option("Trojan Pack.", 2);
                                                
dialog.Option("Monk Pack.", 3);
                                                
dialog.Option("Archer Pack.", 4);
                                                
dialog.Option("FireTaoist Pack.", 5);
                                                
dialog.Option("WaterTaoist Pack.", 6);
                                                
dialog.Option("Warrior Pack.", 7);
                                                
dialog.Option("Pirate Pack.", 8);
                                                
dialog.Option("leelong pack.", 9);
                                                
dialog.Option("WindGuard pack.", 10);
                                                
dialog.Option("ThunderStriker pack.", 78);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
1:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Ninja Pack ?");
                                                
dialog.Option("Sure.", 55);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
78:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this ThunderStriker pack?");
                                                
dialog.Option("Sure.", 48);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
2:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Trojan Pack ?");
                                                
dialog.Option("Sure.", 15);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
3:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Monk Pack ?");
                                                
dialog.Option("Sure.", 65);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();

                                                break;
                                            }
                                        case 
4:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Archer Pack ?");
                                                
dialog.Option("Sure.", 45);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;

                                            }
                                        case 
5:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this FireTaoist Pack ?");
                                                
dialog.Option("Sure.", 145);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
6:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this WaterTaoist Pack ?");
                                                
dialog.Option("Sure.", 135);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
7:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Warrior Pack ?");
                                                
dialog.Option("Sure.", 25);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
8:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Pirate Pack ?");
                                                
dialog.Option("Sure.", 75);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();


                                                break;
                                            }
                                        case 
9:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this lee long Pack ?");
                                                
dialog.Option("Sure.", 85);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
10:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Wind Guard Pack ?");
                                                
dialog.Option("Sure.", 95);
                                                
dialog.Option("Wait a minute.", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        
#region BoundItems Trojan
                                        
case 15:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 118019;//Earrings 
                                                
uint itemid7 = 130019;//Armor 
                                                
uint itemid8 = 480019;//Club 
                                                
uint itemid9 = 420019;//Sword 
                                                
if (client.Inventory.Count <= 30)
                                                {

                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;
                                                    
// 
                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;

                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //   
                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;
                                                    
// 
                                                    //   
                                                    //   
                                                    //   
                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;
                                                    
//item6.Bless = 7; 
                                                    ////item6.Enchant = 250; 
                                                    //  
                                                    //  
                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;
                                                    
// 
                                                    // item8.Enchant = 250; 
                                                    //   
                                                    //   
                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;
                                                    
///  
                                                    // item9.Enchant = 250; 
                                                    //  
                                                    ///  
                                                    // item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 
                                                    // 
                                                    // 
                                                    //  // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// // // // client.Inventory.Remove(720356, 1); (720356, 1); 
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Trojan Pack have fun in TerroR");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Warrior
                                        
case 25:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 111019;//Earrings 
                                                
uint itemid7 = 131019;//Armor 
                                                
uint itemid8 = 560019;//Spar 
                                                
uint itemid9 = 900019;//Shield 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;
                                                    
// 
                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;

                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //   
                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;

                                                    
//   
                                                    //   
                                                    //   
                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;
                                                    
//item6.Bless = 7; 
                                                    ////item6.Enchant = 250; 
                                                    //  
                                                    //  
                                                    //  item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //  item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;
                                                    
///  
                                                    // item9.Enchant = 250; 
                                                    //  
                                                    ///  
                                                    // item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 
                                                    // 
                                                    // 
                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Warrior Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }

                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Archer
                                        
case 45:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 113009;//Earrings 
                                                
uint itemid7 = 133009;//Armor 
                                                
uint itemid8 = 500009;//Bow 
                                                
uint itemid9 = 613019;//knif 
                                                
uint itemid10 = 613019;//knif 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item3.ID = itemid9;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item10 = new ConquerItem(true);
                                                    
item3.ID = itemid10;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;




                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;




                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Archer Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }

                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Ninja
                                        
case 55:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 112009;//Earrings 
                                                
uint itemid7 = 135009;//Armor 
                                                
uint itemid8 = 601009;//Katana 
                                                
uint itemid9 = 601009;//Katana 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
item2.Bless = 1;


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;



                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;




                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;

                                                    
item7.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;

                                                    
item9.Enchant = 250;


                                                    
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;



                                                     
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Ninja Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Monk
                                        
case 65:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 143009;//Earrings 
                                                
uint itemid7 = 136009;//Armor 
                                                
uint itemid8 = 610029;//beads 
                                                
uint itemid9 = 610029;//beads 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
item2.Bless = 1;


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;




                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;




                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;

                                                    
item7.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;

                                                    
item9.Enchant = 250;


                                                    
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;



                                                     
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Monk Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems WaterTaoist
                                        
case 135:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 121029;//Bag 
                                                
uint itemid5 = 152009;//Bracelet 
                                                
uint itemid6 = 114019;//Cap 
                                                
uint itemid7 = 134019;//Armor 
                                                
uint itemid9 = 421019;//BackSword 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;



                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;




                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;



                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;
                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;
                                                    
item7.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;
                                                    
item9.Enchant = 250;


                                                    
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained WaterTaoist Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion

                                        #region BoundItems Pirate
                                        
case 75:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 144009;//Earrings 
                                                
uint itemid7 = 139009;//Armor 
                                                
uint itemid8 = 611029;//Rapier 
                                                
uint itemid9 = 612029;//Pistol 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;




                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;




                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;

                                                    
item7.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;

                                                    
item9.Enchant = 250;


                                                    
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Pirate Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems leelong
                                        
case 85:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 148009;//Earrings 
                                                
uint itemid7 = 138009;//Armor 
                                                
uint itemid8 = 617029;//SkyNunchaku 
                                                
uint itemid9 = 617029;//SkyNunchaku 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;




                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;




                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;

                                                    
item7.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;

                                                    
item9.Enchant = 250;


                                                    
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems WindGuard
                                        
case 95:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                
uint itemid6 = 170123;//Earrings 
                                                
uint itemid7 = 101000;//Armor 
                                                
uint itemid8 = 626093;//PrideFane 
                                                
uint itemid9 = 626093;//PrideFane 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;




                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;




                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;

                                                    
item7.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;

                                                    
item9.Enchant = 250;


                                                    
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in Owel?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Thunderstriker
                                        
case 48:
                                            {
                                                
uint itemid = 202009;//Tower 
                                                
uint itemid2 = 201009;//Fan 
                                                
uint itemid3 = 160039;//Boot 
                                                
uint itemid4 = 120029;//Necklace 
                                                
uint itemid5 = 150039;//Ring 
                                                /////////////////////////////
                                                
uint itemid6 = 146309;//Earrings 
                                                
uint itemid7 = 102200;//Armor 
                                                
uint itemid8 = 680439;//Thunderstriker 1
                                                
uint itemid9 = 681439;//Thunderstriker 2
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID = itemid2;
                                                    
item2.Color = COServer.Game.Enums.Color.White;
                                                    
item2.Bound = true;
                                                    
item2.Plus = 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID = itemid3;
                                                    
item3.Color = COServer.Game.Enums.Color.White;
                                                    
item3.Bound = true;
                                                    
item3.Plus = 3;




                                                    
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID = itemid4;
                                                    
item4.Color = COServer.Game.Enums.Color.White;
                                                    
item4.Bound = true;
                                                    
item4.Plus = 3;




                                                    
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID = itemid5;
                                                    
item5.Color = COServer.Game.Enums.Color.White;
                                                    
item5.Bound = true;
                                                    
item5.Plus = 3;




                                                    
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID = itemid6;
                                                    
item6.Color = COServer.Game.Enums.Color.White;
                                                    
item6.Bound = true;
                                                    
item6.Plus = 3;

                                                    
item6.Enchant = 250;


                                                    
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID = itemid7;
                                                    
item7.Color = COServer.Game.Enums.Color.White;
                                                    
item7.Bound = true;
                                                    
item7.Plus = 3;

                                                    
item7.Enchant = 250;


                                                    
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID = itemid8;
                                                    
item8.Color = COServer.Game.Enums.Color.White;
                                                    
item8.Bound = true;
                                                    
item8.Plus = 3;

                                                    
item8.Enchant = 250;


                                                    
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID = itemid9;
                                                    
item9.Color = COServer.Game.Enums.Color.White;
                                                    
item9.Bound = true;
                                                    
item9.Plus = 3;

                                                    
item9.Enchant = 250;


                                                    
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID = itemid;
                                                    
item.Color = COServer.Game.Enums.Color.White;
                                                    
item.Bound = true;
                                                    
item.Plus = 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in Owel?");
                                                        
client.Entity.Teleport(1002, 300, 278);
                                                        
npc.OptionID = 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                    
}
                                    break;
                                }
                            
#endregion 


وبعدها ضيفو بقا فالنفي كات فالمكان ال تعوزو





التعديل الأخير تم بواسطة SHARO5AN ; 2019-05-05 الساعة 07:18 AM
قديم 2019-05-05, 08:58 AM
المشاركة 2
Mr~Rayzo
::. المدير العام ::.
  • غير متواجد
افتراضي رد: Npc سطف بوند +3 بالشخصيه الجديده
بعد ازنك انا ضفت الشخصيه لكن مش ظاهره فى الريبون ولا لما تعمل اميل ونوع الشخصيه ظاهر علامه استفهام ايه الحل

قديم 2019-05-05, 09:04 AM
المشاركة 3
SHARO5AN
Guest
افتراضي رد: Npc سطف بوند +3 بالشخصيه الجديده
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
بعد ازنك انا ضفت الشخصيه لكن مش ظاهره فى الريبون ولا لما تعمل اميل ونوع الشخصيه ظاهر علامه استفهام ايه الحل
انت هتحط الشخصيه في مابة الريبورن بنفسك اكنك بتحط اي ان بي سي اي دي المابه 1004 اما بالنسبه لعلامة الاستفهام ففي شرح من اخونا Hazem بيقدم في حل للمشكله دي كل ال انت هتعملو هتزود الثندر استريك جنب الكلاسات التانيه للشخصيات

قديم 2019-05-06, 01:43 AM
المشاركة 4
Mr~Rayzo
::. المدير العام ::.
  • غير متواجد
افتراضي رد: Npc سطف بوند +3 بالشخصيه الجديده
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
انت هتحط الشخصيه في مابة الريبورن بنفسك اكنك بتحط اي ان بي سي اي دي المابه 1004 اما بالنسبه لعلامة الاستفهام ففي شرح من اخونا hazem بيقدم في حل للمشكله دي كل ال انت هتعملو هتزود الثندر استريك جنب الكلاسات التانيه للشخصيات
انا اقصد لما تيجى تنزلها ريبون مش موجوده رغم انى ضايفها فى الريبون

قديم 2019-05-06, 10:39 AM
المشاركة 5
SHARO5AN
Guest
افتراضي رد: Npc سطف بوند +3 بالشخصيه الجديده
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
انا اقصد لما تيجى تنزلها ريبون مش موجوده رغم انى ضايفها فى الريبون
اتاكد انك مسيف السورس وعملت ريبلد

قديم 2019-07-12, 07:56 PM
المشاركة 6
M.H.B[X-Coder]X
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: Npc سطف بوند +3 بالشخصيه الجديده
Up


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: Npc سطف بوند +3 بالشخصيه الجديده
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
Npc بيدي سطف (صول/ارواح) 7 او 8 او 9 بالشخصيه الجديده ThunderStriker او ثور M.H.B[X-Coder]X تطوير سيرفرات كونكر 9 2020-06-08 05:42 AM
الرونز الجديده Mr~Rayzo مشكلات السيرفيرات كونكر الشخصيه 2 2020-01-25 03:36 AM
مهم للناس الجديده Rider مشكلات السيرفيرات كونكر الشخصيه 6 2019-08-04 12:46 PM
انبي سي تبديل السبس بي سبس بوند Hassan Emprator تطوير سيرفرات كونكر 2 2019-07-22 11:19 PM
شفرة جديدة للـ عايز يجيب أيتم بوند Hazem تطوير سيرفرات كونكر 0 2019-04-24 09:08 AM


الساعة الآن 11:41 PM