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neno2052
.:: عضو مميز ::.
الإجابات المقدمة: 2

    غير متواجد

المشاركات
314

+التقييم
0.12

تاريخ التسجيل
Jul 2019

الاقامة

نظام التشغيل

رقم العضوية
412
2020-01-28, 01:14 AM
المشاركة 1
2020-01-28, 01:14 AM
المشاركة 1
افتراضي تمت الإجابة مشكله في avatar الانبسي
يرجاله عايز اعرف ارقام الافاتار للانبسهات الصح عشان بجبها من ملف npcface ومش بتيجي صح بعد ازنكم او طريقه اجرب بيها من غير ما اقفل اللعبه وافتحها عشان تعب والله


أفضل جواب - كتبه Hassan Emprator
في شفرات عندك ضيف اهو


كود:
                            #region MrHassan Chi
                            
case "xCoprachi":
                                {
                                    var 
Mode = int.Parse(Data[1]);
                                    var 
pos = (int)(int.Parse(Data[2]) - 1);
                                    var 
powers = client.ChiPowers[Mode - 1];
                                    var 
attributes = powers.Attributes;
                                    
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[3]);
                                    
attributes[pos].Value = (ushort)(Game.Enums.ChiMaxValues(attributes[pos].Type) - ushort.Parse(Data[4]));
                                    
powers.CalculatePoints();
                                    
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                    
powers.Power = (Enums.ChiPowerType)Mode;
                                    
client.Send(new ChiPowers(true).Query(client));
                                    
#region update ranking
                                    
Database.ChiTable.ChiData[] array = null;
                                    switch ((
Enums.ChiPowerType)Mode)
                                    {
                                        case 
Game.Enums.ChiPowerType.Dragon:
                                            array = 
Database.ChiTable.Dragon;
                                            break;

                                        case 
Game.Enums.ChiPowerType.Phoenix:
                                            array = 
Database.ChiTable.Phoenix;
                                            break;

                                        case 
Game.Enums.ChiPowerType.Tiger:
                                            array = 
Database.ChiTable.Tiger;
                                            break;

                                        case 
Game.Enums.ChiPowerType.Turtle:
                                            array = 
Database.ChiTable.Turtle;
                                            break;
                                    }
                                    foreach (var 
chiData in array)
                                    {
                                        if (
Kernel.GamePool.ContainsKey(chiData.UID))
                                        {
                                            var 
pClient = Kernel.GamePool[chiData.UID];
                                            if (
pClient == null) continue;
                                            if (
pClient.ChiData == null) continue;
                                            
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                            if (
pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                
pClient.LoadItemStats();
                                        }
                                    }
                                    
#endregion
                                    
Database.ChiTable.Save(client);
                                }
                                break;
                            case 
"xCoprachi2":
                                {
                                    foreach (var 
Client in Program.Values)
                                    {
                                        if (
Client.Entity.LoweredName.Contains(Data[1]))
                                        {
                                            var 
Mode = int.Parse(Data[2]);
                                            var 
pos = (int)(int.Parse(Data[3]) - 1);
                                            var 
powers = Client.ChiPowers[Mode - 1];
                                            var 
attributes = powers.Attributes;
                                            
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[4]);
                                            
attributes[pos].Value = (ushort)(Game.Enums.ChiMaxValues(attributes[pos].Type) - ushort.Parse(Data[5]));
                                            
powers.CalculatePoints();
                                            
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                            
powers.Power = (Enums.ChiPowerType)Mode;
                                            
Client.Send(new ChiPowers(true).Query(Client));
                                            
#region update ranking
                                            
Database.ChiTable.ChiData[] array = null;
                                            switch ((
Enums.ChiPowerType)Mode)
                                            {
                                                case 
Game.Enums.ChiPowerType.Dragon:
                                                    array = 
Database.ChiTable.Dragon;
                                                    break;

                                                case 
Game.Enums.ChiPowerType.Phoenix:
                                                    array = 
Database.ChiTable.Phoenix;
                                                    break;

                                                case 
Game.Enums.ChiPowerType.Tiger:
                                                    array = 
Database.ChiTable.Tiger;
                                                    break;

                                                case 
Game.Enums.ChiPowerType.Turtle:
                                                    array = 
Database.ChiTable.Turtle;
                                                    break;
                                            }
                                            foreach (var 
chiData in array)
                                            {
                                                if (
Kernel.GamePool.ContainsKey(chiData.UID))
                                                {
                                                    var 
pClient = Kernel.GamePool[chiData.UID];
                                                    if (
pClient == null) continue;
                                                    if (
pClient.ChiData == null) continue;
                                                    
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                                    if (
pClient.Entity.UID == Client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                        
pClient.LoadItemStats();
                                                }
                                            }
                                            
#endregion
                                            
Database.ChiTable.Save(Client);
                                        }
                                    }
                                }
                                break;
                            
#endregion
                            #region MrHassan Chi2
                            
case "Coprachi":
                                {
                                    var 
Mode = int.Parse(Data[1]);
                                    var 
pos = (int)(int.Parse(Data[2]) - 1);
                                    var 
powers = client.ChiPowers[Mode - 1];
                                    var 
attributes = powers.Attributes;
                                    
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[3]);
                                    
attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
                                    
powers.CalculatePoints();
                                    
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                    
powers.Power = (Enums.ChiPowerType)Mode;
                                    
client.Send(new ChiPowers(true).Query(client));
                                    
#region update ranking
                                    
Database.ChiTable.ChiData[] array = null;
                                    switch ((
Enums.ChiPowerType)Mode)
                                    {
                                        case 
Game.Enums.ChiPowerType.Dragon:
                                            array = 
Database.ChiTable.Dragon;
                                            break;

                                        case 
Game.Enums.ChiPowerType.Phoenix:
                                            array = 
Database.ChiTable.Phoenix;
                                            break;

                                        case 
Game.Enums.ChiPowerType.Tiger:
                                            array = 
Database.ChiTable.Tiger;
                                            break;

                                        case 
Game.Enums.ChiPowerType.Turtle:
                                            array = 
Database.ChiTable.Turtle;
                                            break;
                                    }
                                    foreach (var 
chiData in array)
                                    {
                                        if (
Kernel.GamePool.ContainsKey(chiData.UID))
                                        {
                                            var 
pClient = Kernel.GamePool[chiData.UID];
                                            if (
pClient == null) continue;
                                            if (
pClient.ChiData == null) continue;
                                            
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                            if (
pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                
pClient.LoadItemStats();
                                        }
                                    }
                                    
#endregion
                                    
Database.ChiTable.Save(client);
                                }
                                break;
                            case 
"Coprachi2":
                                {
                                    foreach (var 
Client in Program.Values)
                                    {
                                        if (
Client.Entity.LoweredName.Contains(Data[1]))
                                        {
                                            var 
Mode = int.Parse(Data[2]);
                                            var 
pos = (int)(int.Parse(Data[3]) - 1);
                                            var 
powers = Client.ChiPowers[Mode - 1];
                                            var 
attributes = powers.Attributes;
                                            
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[4]);
                                            
attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
                                            
powers.CalculatePoints();
                                            
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                            
powers.Power = (Enums.ChiPowerType)Mode;
                                            
Client.Send(new ChiPowers(true).Query(Client));
                                            
#region update ranking
                                            
Database.ChiTable.ChiData[] array = null;
                                            switch ((
Enums.ChiPowerType)Mode)
                                            {
                                                case 
Game.Enums.ChiPowerType.Dragon:
                                                    array = 
Database.ChiTable.Dragon;
                                                    break;

                                                case 
Game.Enums.ChiPowerType.Phoenix:
                                                    array = 
Database.ChiTable.Phoenix;
                                                    break;

                                                case 
Game.Enums.ChiPowerType.Tiger:
                                                    array = 
Database.ChiTable.Tiger;
                                                    break;

                                                case 
Game.Enums.ChiPowerType.Turtle:
                                                    array = 
Database.ChiTable.Turtle;
                                                    break;
                                            }
                                            foreach (var 
chiData in array)
                                            {
                                                if (
Kernel.GamePool.ContainsKey(chiData.UID))
                                                {
                                                    var 
pClient = Kernel.GamePool[chiData.UID];
                                                    if (
pClient == null) continue;
                                                    if (
pClient.ChiData == null) continue;
                                                    
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                                    if (
pClient.Entity.UID == Client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                        
pClient.LoadItemStats();
                                                }
                                            }
                                            
#endregion
                                            
Database.ChiTable.Save(Client);
                                        }
                                    }
                                }
                                break;
                            
#endregion 

وي جيانغ اهو


كود:
case "MrHassanjiang":
                                                    {
                                                        if (
Client.Entity.MyJiang != null)
                                                        {
                                                            
byte stageno = (byte)Math.Min(9, int.Parse(Data[3]));
                                                            
byte level = (byte)Math.Min(6, int.Parse(Data[4]));
                                                            var 
type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(15, int.Parse(Data[5]));
                                                            if (
Client.Entity.MyJiang.Stagers.Length >= stageno)
                                                            {
                                                                var 
stage = Client.Entity.MyJiang.Stagers[(stageno - 1)];
                                                                for (
byte i = 1; i < stage.Stars.Length + 1; i++)
                                                                {
                                                                    
Client.Entity.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
                                                                    
Client.Entity.MyJiang.MyNewStart.PositionStar = i;
                                                                    
Client.Entity.MyJiang.MyNewStart.Stage = stageno;

                                                                    
Client.Entity.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
                                                                    
Client.Entity.MyJiang.MyNewStart.Star.Activate = true;
                                                                    
Client.Entity.MyJiang.MyNewStart.Star.Level = level;
                                                                    
Client.Entity.MyJiang.MyNewStart.Star.Typ = type;

                                                                    
Client.Entity.MyJiang.MyNewStart.Star.UID = Client.Entity.MyJiang.ValueToRoll(Client.Entity.MyJiang.MyNewStart.Star.Typ, Client.Entity.MyJiang.MyNewStart.Star.Level);

                                                                    
Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();

                                                                    
upd.Atribute = Client.Entity.MyJiang.MyNewStart.Star.UID;
                                                                    
upd.FreeCourse = Client.Entity.MyJiang.FreeCourse;
                                                                    
upd.Stage = stageno;
                                                                    
upd.Star = i;
                                                                    
upd.FreeTimeTodeyUsed = (byte)Client.Entity.MyJiang.FreeTimeTodeyUsed;
                                                                    
upd.RoundBuyPoints = Client.Entity.MyJiang.RoundBuyPoints;
                                                                    
Client.Send(upd.ToArray());

                                                                    
Client.Entity.MyJiang.ApplayNewStar(Client);
                                                                }
                                                                if (
Client.Entity.MyJiang != null)
                                                                    
Client.Entity.MyJiang.SendStatus(Client, Client);
                                                            }
                                                        }
                                                        break;
                                                    } 

قديم 2020-01-28, 05:44 PM
المشاركة 2
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: مشكله في avatar الانبسي
متاكد انك بتجرب npcface الي في الكلنت

قديم 2020-01-29, 04:07 PM
المشاركة 3
neno2052
.:: عضو مميز ::.
الإجابات المقدمة: 2
  • غير متواجد
افتراضي رد: مشكله في avatar الانبسي
متاكد انك بتجرب npcface الي في الكلنت
ايوا بكتب الرقم


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الساعة الآن 05:22 AM