احصائياتى

الردود
2

المشاهدات
528
 
mohamedomar
.:: عضو مميز ::.

المشاركات
325

+التقييم
0.13

تاريخ التسجيل
Dec 2019

الاقامة

نظام التشغيل
Windows 10

رقم العضوية
3266
2020-06-03, 07:51 PM
المشاركة 1
2020-06-03, 07:51 PM
المشاركة 1
افتراضي تعريف الشخصيه الجديده
تعريف الشخصيه الجديده ال ف الجوب سنتر

الثندر استريك

دا التعريف بتعها :


كود:
#region ThunderGeneral
                            
case 55588:
                                {
                                    
byte mClass = 90;
                                    
byte MClass = 95;
                                    
string Class = "Thunderstriker";
                                    
dialog.Avatar(9);
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {

                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
                                                    
dialog.Option("Promote me.", 1);
                                                    
// dialog.Option("Learn skills.", 2);
                                                    
dialog.Option("Learn Epic skills.", 150);
                                                    
dialog.Option("Learn Pure Skill", 80);
                                                    
dialog.Option("Thunder Stuff +12", 49);
                                                    
dialog.Option("Just passing by.", 255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin.");
                                                    
dialog.Option("Okay.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
49://Thunderstriker       
                                            
{
                                                if (
client.Entity.Domino < 1500000)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have 1500000 Domino ");
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
client.Entity.Domino -= 1500000;
                                                  


                                                
client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//EpicRapier       
                                                
client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//EpicPistol                                                     
                                                
client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//ArmorPirate       
                                                
client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//CapPirate       
                                                
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                                
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                                
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                                 
client.Entity.Teleport(1002, 410, 354);   
                                                
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                                
dialog.Option("I don't care.", 255);
                                                
dialog.Send();
                                                break;

                                            }
                                        case 
100:
                                            {
                                                if (
client.Entity.Class >= 70 && client.Entity.Class <= 71)
                                                {
                                                    if (
client.Entity.Class == 71)
                                                    {
                                                        
dialog.Text("Do you want to become a pirate?");
                                                        
dialog.Option("Yes sir.", 254);
                                                        
dialog.Option("No thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                        
dialog.Option("Promote me sir.", 254);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
254:
                                            {
                                                if (
client.Entity.Class == 70)
                                                {
                                                    
client.Entity.Class++;
                                                    
client.Entity.Update(10, "end_task", true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                else if (
client.Entity.Class == 71)
                                                {
                                                    
client.Entity.Class = 72;
                                                    
client.Entity.Update(10, "end_task", true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
80:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 72 && client.Entity.FirstRebornClass <= 75 && client.Entity.SecondRebornClass >= 72 && client.Entity.SecondRebornClass <= 75)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(12520)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        break;
                                                    }
                                                    
dialog.Text("You have learned ScurvyBomb.");
                                                    
dialog.Option("Thank you.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(12520));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
                                                    
dialog.Option("Thank you.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
1:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                        
dialog.Option("Promote me sir.", 3);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
3:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        if (
client.PromoteItemNeed == 721020)
                                                        {
                                                            if (
client.Inventory.Remove("moonbox"))
                                                            {
                                                                
client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                                
client.Entity.Class++;
                                                                
client.Entity.Update(10, "end_task", true);
                                                                
dialog.Text(" Congratulations ! You have been promoted.");
                                                                
dialog.Option("Thank you master.", 255);
                                                                
dialog.Send();
                                                            }

                                                            else
                                                            {
                                                                
dialog.Text("You don't meet the requierments.");
                                                                
dialog.Option("Ahh.", 255);
                                                                
dialog.Send();
                                                            }
                                                            return;
                                                        }
                                                        if (
client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
                                                        {
                                                            
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
                                                            
client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                            
client.Entity.Class++;
                                                            
client.Entity.Update(10, "end_task", true);
                                                            
dialog.Text(" Congratulations ! You have been promoted.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You don't meet the requierments.");
                                                            
dialog.Option("Ahh.", 255);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
150:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Bloomofvps", 190);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 200);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 160);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 170);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 180);
                                                    
dialog.Option("BloomofDeath (Lvl 7).", 210);
                                                    
dialog.Option("BloomofDeath (Lvl 6).", 220);
                                                    
dialog.Option("BloomofDeath (Lvl 4).", 250);



                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
160:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(15700)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master.", 255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(15700));
                                                break;
                                            }
                                        case 
170:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15710)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15710));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
180:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15720)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15720));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }




                                        case 
190:
                                            {
                                                if (
client.Entity.Level >= 50)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15750)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15750));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


                                        case 
200:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15770)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15770));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
210:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15800)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15800));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
220:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15810)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15810));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
230:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15820)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15820));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
240:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40114)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40114));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
250:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40115)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40115));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
241:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40221)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40221));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
242:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40222)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40222));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
243:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15780)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15780));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


                                        case 
2:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Windstorm. (Lvl 15).", 15);
                                                    
dialog.Option("CannonBarrage (Lvl 15).", 7);
                                                    
dialog.Option("Eagle Eye (Lvl 15).", 5);
                                                    
dialog.Option("GaleBomb. (Lvl 25).", 9);
                                                    
dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
                                                    
dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
                                                    
dialog.Option("Next.", 20);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
19:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(11060)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master.", 255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(11060));
                                                break;
                                            }
                                        case 
21:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(11110)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(11110));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
20:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("BlackSpot. (Lvl 40).", 11);
                                                    
dialog.Option("BladeTempest. (Lvl 40).", 21);
                                                    
dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
                                                    
dialog.Option("Back.", 2);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
5:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11030)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned Eagle Eye skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11030));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
7:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11050)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the lightning xp skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11050));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
8:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11130)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the AdrenalineRush skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11130));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
9:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11070)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the Gale Bomb skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11070));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
10:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11100)))
                                                        {
                                                            if (
client.Entity.Reborn >= 1 && client.Entity.FirstRebornClass == 75)
                                                            {
                                                                
dialog.Text("You already know this skill.");
                                                                
dialog.Option("Thank you master.", 255);
                                                                
dialog.Send();
                                                                break;
                                                            }
                                                            
dialog.Text("You are not reborn or first reborn not Pirate.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            
client.AddSpell(LearnableSpell(11100));
                                                        }
                                                        
//else
                                                        //{
                                                        //    dialog.Text("You have learned the Kraken`sRevenge skill.");
                                                        //    dialog.Option("Thank you master.", 255);
                                                        //    dialog.Send();
                                                        //}
                                                    
}
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
11:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11120)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the BlackSpot skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11120));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
15:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 15)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11140)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the WindStorm skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11140));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 


ودا انبي سي فيه كل الشخصيات والشخصية الجديدة

كود:
#region FullStuffa P7
                    
case 195291:
                        {
                            switch (
npcRequest.OptionID)
                            {

                                case 
0:
                                    {
                                        
dialog.Text("Hello There [ " + client.Player.Name + " ] Would You Like To Buy Full Stuff With P7 Soul And New Wings Just For [ 1 ] CPS");
                                        
dialog.Option("[ Full Ninja Stuff P7 ]", 3);
                                        
dialog.Option("[ Full Monk Stuff P7 ]", 4);
                                        
dialog.Option("[ Full Toaist Stuff P7 ]", 5);
                                        
dialog.Option("[ Full Trojan Stuff P7 ]", 6);
                                        
dialog.Option("[ Full Pirate Stuff P7 ]", 7);
                                        
dialog.Option("[ Full Warrior Stuff P7 ]", 8);
                                        
dialog.Option("[ Full Archer Stuff P7 ]", 9);
                                        
dialog.Option("[ Full LeeLong Stuff P7 ]", 11);
                                        
dialog.Option("[ Full Windwalker Stuff P7 ]", 12);
                                        
dialog.Option("Steed ~ Tower ~ Fan ~ Wing", 130);
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                
#region Steed > tower > fan > wing > Crop
                                
case 130:
                                    {
                                        
uint itemid1 = 300000;//Steed   
                                        
uint itemid2 = 202009;//Tower   
                                        
uint itemid3 = 201009;//Fan   
                                        
uint itemid4 = 204009;//Wing   
                                        
uint itemid5 = 203009;//Crop   
                                        //  uint itemid6 = 2100075;//Cup   

                                        
MsgItemInfo item1 = new MsgItemInfo(true);
                                        
item1.ID = itemid1;
                                        
item1.Color = Game.Enums.Color.White;
                                        
item1.Plus = 12;
                                        
// item1.PerfectionLevel = 54;
                                        
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                        
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                        
MsgItemInfo item2 = new MsgItemInfo(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = Game.Enums.Color.White;
                                        
item2.Plus = 12;
                                        
item2.Bless = 1;
                                        
// item2.PerfectionLevel = 54;
                                        
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                        
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);

                                        
MsgItemInfo item3 = new MsgItemInfo(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = Game.Enums.Color.White;
                                        
item3.Plus = 12;
                                        
item3.Bless = 1;
                                        
//item3.PerfectionLevel = 54;
                                        
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                        
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);

                                        
MsgItemInfo item4 = new MsgItemInfo(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = Game.Enums.Color.White;
                                        
item4.Plus = 12;
                                        
item4.Bless = 0;
                                        
//item4.PerfectionLevel = 54;
                                        
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);

                                        
MsgItemInfo item5 = new MsgItemInfo(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = Game.Enums.Color.White;
                                        
item5.Plus = 12;
                                        
item5.Bless = 1;
                                        
//item5.PerfectionLevel = 54;
                                        
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);

                                        
//  MsgItemInfo item6 = new MsgItemInfo(true);
                                        // item6.ID = itemid6;
                                        // item6.Color = Game.Enums.Color.White;
                                        // item6.Plus = 0;
                                        // item6.Bless = 1;
                                        // item6.SocketOne = 0;
                                        //item6.SocketTwo = 0;
                                        // item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        // client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
                                        
break;
                                    }
                                
#endregion
                                
case 12://WindWallker
                                    
{
                                        
client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
                                        
client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
3://ninja  
                                    
{
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
                                        
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja  
                                        
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
4://Monk  
                                    
{
                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic 
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads  
                                        
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk  
                                        
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
5://Fire And Water  
                                    
{
                                        
client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
                                        
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
                                        
client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
                                        
client.Inventory.AddSoul(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire  
                                        
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire  
                                        
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet  
                                        
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag  
                                        
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
6://Trojan  
                                    
{
                                        
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub
                                        
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade  
                                        
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword  
                                        
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger 
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic 
                                        
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan  
                                        
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
7://Pirate  
                                    
{
                                        
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
8://Warrior  
                                    
{
                                        
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear  
                                        
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield 
                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
                                        
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
                                        
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
                                        
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade  
                                        
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword  
                                        
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger
                                        
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior  
                                        
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
9://Archer  
                                    
{
                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow  
                                        
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher  
                                        
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
11://LeeLong 
                                    
{
                                        
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku 
                                        
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku   
                                        
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140) 
                                        
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                            }
                            break;
                        }
                    
#endregion 



قديم 2020-06-03, 07:53 PM
المشاركة 2
ElSaher
.:: مشرف اقسام كونكر ::.
  • غير متواجد
افتراضي رد: تعريف الشخصيه الجديده
الموضوع مش كامل حوط الاضافت بتاعت التعريف وهيتم التعديل علي الموضوع فورا

قديم 2020-06-03, 07:56 PM
المشاركة 3
mohamedomar
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: تعريف الشخصيه الجديده
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
الموضوع مش كامل حوط الاضافت بتاعت التعريف وهيتم التعديل علي الموضوع فورا
انا ضفتها بس ضفتها بالطريقه الغلط مش بعرف احط بوستات الصراحه ف لغتها وكتبتها مظبوط كدا


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الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

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