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المشاهدات
264
 
abdocoder
.:: عضو نشيط ::.
الإجابات المقدمة: 2

    غير متواجد

المشاركات
190

+التقييم
0.07

تاريخ التسجيل
Jul 2019

الاقامة

نظام التشغيل

رقم العضوية
520
2020-04-29, 06:19 PM
المشاركة 1
2020-04-29, 06:19 PM
المشاركة 1
افتراضي تمت الإجابة طلب بخصوص الدروب الوحوش الكبيرة
كنت عايز اعرف ازاى اخلى الدروب لما يوقع يتوزع بالشكل ده
صورة توضح كلامى
[IMG][/IMG]


أفضل جواب - كتبه محمودمحمدسالم
تم الحل و نزل الحل علي تطوير السورسات
قديم 2020-05-01, 02:28 AM
المشاركة 2
AbuMaryam
.:: عضو نشيط ::.
الإجابات المقدمة: 29
  • غير متواجد
افتراضي رد: طلب بخصوص الدروب الوحوش الكبيرة
هتروح علي MonsterTable.cs

هتبحث علي اسم الوحش الى عايز تعدل علية وليكن مثلا ( TeratoDragon )


هتبدل الكود بتاعة بالكود دة


كود:
if (Name == "TeratoDragon")
            {
                
CrazyTao.Kernel.SendWorldMessage(new CrazyTao.Network.GamePackets.Message("Congratulations! " + killer.Name + " Has Killed " + Name + "and Obtained Droped A Random Dragon Soul Gears", Message.TopLeft));
                
uint Uid = 0;
                
byte type = 50;
                for (
int i = 0; i < 4; i++)
                {
                    
type = (byte)Kernel.Random.Next(1, 50);
                    switch (
type)
                    {
                        case 
1:
                            
Uid = 800320;
                            break;

                        case 
2:
                            
Uid = 822054;
                            break;

                        case 
3:
                            
Uid = 800110;
                            break;

                        case 
4:
                            
Uid = 820056;
                            break;

                        case 
5:
                            
Uid = 822056;
                            break;

                        case 
6:
                            
Uid = 822057;
                            break;

                        case 
7:
                            
Uid = 822053;
                            break;

                        case 
8:
                            
Uid = 800019;
                            break;

                        case 
9:
                            
Uid = 800050;
                            break;

                        case 
10:
                            
Uid = 800015;
                            break;

                        case 
11:
                            
Uid = 800090;
                            break;

                        case 
12:
                            
Uid = 800513;
                            break;

                        case 
13:
                            
Uid = 800017;
                            break;

                        case 
14:
                            
Uid = 800071;
                            break;

                        case 
15:
                            
Uid = 800016;
                            break;

                        case 
16:
                            
Uid = 823051;
                            break;

                        case 
17:
                            
Uid = 800130;
                            break;

                        case 
18:
                            
Uid = 800140;
                            break;

                        case 
19:
                            
Uid = 800141;
                            break;

                        case 
20:
                            
Uid = 800200;
                            break;

                        case 
21:
                            
Uid = 800310;
                            break;

                        case 
22:
                            
Uid = 800014;
                            break;

                        case 
23:
                            
Uid = 800214;
                            break;

                        case 
24:
                            
Uid = 800230;
                            break;

                        case 
25:
                            
Uid = 800414;
                            break;

                        case 
26:
                            
Uid = 822052;
                            break;

                        case 
27:
                            
Uid = 800420;
                            break;

                        case 
28:
                            
Uid = 800401;
                            break;

                        case 
29:
                            
Uid = 800512;
                            break;

                        case 
30:
                            
Uid = 823043;
                            break;

                        case 
31:
                            
Uid = 800514;
                            break;

                        case 
32:
                            
Uid = 800520;
                            break;

                        case 
33:
                            
Uid = 800521;
                            break;

                        case 
34:
                            
Uid = 800613;
                            break;

                        case 
35:
                            
Uid = 800614;
                            break;

                        case 
36:
                            
Uid = 800615;
                            break;

                        case 
37:
                            
Uid = 824001;
                            break;

                        case 
38:
                            
Uid = 800617;
                            break;

                        case 
39:
                            
Uid = 800720;
                            break;

                        case 
40:
                            
Uid = 800721;
                            break;

                        case 
41:
                            
Uid = 800070;
                            break;

                        case 
42:
                            
Uid = 800723;
                            break;

                        case 
43:
                            
Uid = 800724;
                            break;

                        case 
44:
                            
Uid = 800018;
                            break;

                        case 
45:
                            
Uid = 820001;
                            break;

                        case 
46:
                            
Uid = 820052;
                            break;

                        case 
47:
                            
Uid = 820053;
                            break;

                        case 
48:
                            
Uid = 820054;
                            break;

                        case 
49:
                            
Uid = 820055;
                            break;

                        case 
50:
                            
Uid = 800722;
                            break;
                        case 
51:
                            
Uid = 821028;
                            break;

                        case 
52:
                            
Uid = 824015;
                            break;

                        case 
53:
                            
Uid = 824016;
                            break;

                    }
                    var 
infos = Database.ConquerItemInformation.BaseInformations[Uid];
                    
ushort X = Owner.X, Y = Owner.Y;
                    
Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref X, ref Y))
                    {
                        
FloorItem floorItem = new FloorItem(true);
                        
floorItem.Item = new ConquerItem(true);
                        
floorItem.Item.Color = (Enums.Color)Kernel.Random.Next(4, 8);
                        
floorItem.Item.ID = Uid;
                        
floorItem.Item.Plus = floorItem.Item.Plus;
                        
floorItem.Item.MaximDurability = infos.Durability;
                        
floorItem.Item.Durability = infos.Durability;
                        
floorItem.Item.MobDropped = true;
                        
floorItem.ValueType = FloorItem.FloorValueType.Item;
                        
floorItem.ItemID = Uid;
                        
floorItem.MapID = Owner.MapID;
                        
floorItem.MapObjType = Game.MapObjectType.Item;
                        
floorItem.X = X;
                        
floorItem.Y = Y;
                        
floorItem.Owner = killer.Owner;
                        
floorItem.OwnerUID = killer.UID;
                        
floorItem.Type = FloorItem.Drop;
                        
floorItem.OnFloor = Time32.Now;
                        
floorItem.ItemColor = floorItem.Item.Color;
                        
floorItem.UID = FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))
                            
floorItem.UID = FloorItem.FloorUID.Next;
                        
Map.AddFloorItem(floorItem);
                        
SendScreenSpawn(floorItem);
                        
Kernel.Spawn = false;
                        
Kernel.SpawnDragon = false;
                    }
                }
                if (
Owner.MonsterInfo.ID == 4152)
                {
                    if (
Owner.MapID == 1002)
                    {
                        if (
Kernel.Maps[1002].Dragon[180810] != null)
                        {
                            
Kernel.Maps[1002].AddNpc(Kernel.Maps[1002].Dragon[180810]);
                            
Kernel.Maps[1002].Dragon.Remove(180810);
                            var 
n = Kernel.Maps[1002].Npcs[180810] as Interfaces.IMapObject;
                            
killer.Owner.SendScreen(new Data(true)
                            {
                                
UID = 180810,
                                
ID = Data.SpawnEffect
                            
}, true);
                        }
                    }
                    foreach (var 
Ownerr in Program.Values)
                    {
                        if (
Ownerr.Entity.MapID == 1002)
                        {
                            foreach (
Interfaces.INpc npc in Kernel.Maps[1002].Npcs.Values)
                            {
                                if (
npc != null)
                                {
                                    if (
npc.UID == 180810)
                                    {
                                        if (
Kernel.GetDistance(npc.X, npc.Y, Ownerr.Entity.X, Ownerr.Entity.Y) < 16)
                                        {
                                            
npc.SendSpawn(Ownerr, false);
                                        }
                                    }
                                }

                            }
                        }
                    }
                }
                return;
            } 


معلومات تهمك في فهم و تعديل الكود


كود:
for (int i = 0; i < [COLOR="Red"]4[/COLOR]; i++) 

رقم 4 الي ب الاحمر دة عدد الايتم الى هتقع على الارض عشوائي من الليستة المذكورة تحتة


كود:
type = (byte)Kernel.Random.Next([COLOR="Red"]1, 50[/COLOR]); 

دة عدد ال case الى هيختار منها ال 4 ايتمات عشوائي المذكورة فوق


كود:
case 1 

لحد
كود:
case 50 

دة محتوي ID الايتم الي هتقع من الوحش

اما باقي الاكواد الى تحت تخص ااماكن ظهور الوحش و مساحة تحركاتة و الضرب و مكان الايتم الي هتقع عشوائي و معلوماتها من حيث البلص و السوكت و الدامدج و الخ ....

قديم 2020-05-02, 05:00 AM
المشاركة 3
abdocoder
.:: عضو نشيط ::.
الإجابات المقدمة: 2
  • غير متواجد
افتراضي رد: طلب بخصوص الدروب الوحوش الكبيرة
هتروح علي monstertable.cs

هتبحث علي اسم الوحش الى عايز تعدل علية وليكن مثلا ( teratodragon )


هتبدل الكود بتاعة بالكود دة


كود:
if (name == "teratodragon")
            {
                
crazytao.kernel.sendworldmessage(new crazytao.network.gamepackets.message("congratulations! " + killer.name + " has killed " + name + "and obtained droped a random dragon soul gears", message.topleft));
                
uint uid = 0;
                
byte type = 50;
                for (
int i = 0; i < 4; i++)
                {
                    
type = (byte)kernel.random.next(1, 50);
                    switch (
type)
                    {
                        case 
1:
                            
Uid = 800320;
                            break;

                        case 
2:
                            
Uid = 822054;
                            break;

                        case 
3:
                            
Uid = 800110;
                            break;

                        case 
4:
                            
Uid = 820056;
                            break;

                        case 
5:
                            
Uid = 822056;
                            break;

                        case 
6:
                            
Uid = 822057;
                            break;

                        case 
7:
                            
Uid = 822053;
                            break;

                        case 
8:
                            
Uid = 800019;
                            break;

                        case 
9:
                            
Uid = 800050;
                            break;

                        case 
10:
                            
Uid = 800015;
                            break;

                        case 
11:
                            
Uid = 800090;
                            break;

                        case 
12:
                            
Uid = 800513;
                            break;

                        case 
13:
                            
Uid = 800017;
                            break;

                        case 
14:
                            
Uid = 800071;
                            break;

                        case 
15:
                            
Uid = 800016;
                            break;

                        case 
16:
                            
Uid = 823051;
                            break;

                        case 
17:
                            
Uid = 800130;
                            break;

                        case 
18:
                            
Uid = 800140;
                            break;

                        case 
19:
                            
Uid = 800141;
                            break;

                        case 
20:
                            
Uid = 800200;
                            break;

                        case 
21:
                            
Uid = 800310;
                            break;

                        case 
22:
                            
Uid = 800014;
                            break;

                        case 
23:
                            
Uid = 800214;
                            break;

                        case 
24:
                            
Uid = 800230;
                            break;

                        case 
25:
                            
Uid = 800414;
                            break;

                        case 
26:
                            
Uid = 822052;
                            break;

                        case 
27:
                            
Uid = 800420;
                            break;

                        case 
28:
                            
Uid = 800401;
                            break;

                        case 
29:
                            
Uid = 800512;
                            break;

                        case 
30:
                            
Uid = 823043;
                            break;

                        case 
31:
                            
Uid = 800514;
                            break;

                        case 
32:
                            
Uid = 800520;
                            break;

                        case 
33:
                            
Uid = 800521;
                            break;

                        case 
34:
                            
Uid = 800613;
                            break;

                        case 
35:
                            
Uid = 800614;
                            break;

                        case 
36:
                            
Uid = 800615;
                            break;

                        case 
37:
                            
Uid = 824001;
                            break;

                        case 
38:
                            
Uid = 800617;
                            break;

                        case 
39:
                            
Uid = 800720;
                            break;

                        case 
40:
                            
Uid = 800721;
                            break;

                        case 
41:
                            
Uid = 800070;
                            break;

                        case 
42:
                            
Uid = 800723;
                            break;

                        case 
43:
                            
Uid = 800724;
                            break;

                        case 
44:
                            
Uid = 800018;
                            break;

                        case 
45:
                            
Uid = 820001;
                            break;

                        case 
46:
                            
Uid = 820052;
                            break;

                        case 
47:
                            
Uid = 820053;
                            break;

                        case 
48:
                            
Uid = 820054;
                            break;

                        case 
49:
                            
Uid = 820055;
                            break;

                        case 
50:
                            
Uid = 800722;
                            break;
                        case 
51:
                            
Uid = 821028;
                            break;

                        case 
52:
                            
Uid = 824015;
                            break;

                        case 
53:
                            
Uid = 824016;
                            break;

                    }
                    var 
infos = database.conqueriteminformation.baseinformations[uid];
                    
ushort x = owner.x, y = owner.y;
                    
game.map map = kernel.maps[owner.mapid];
                    if (
map.selectcoordonates(ref x, ref y))
                    {
                        
flooritem flooritem = new flooritem(true);
                        
flooritem.item = new conqueritem(true);
                        
flooritem.item.color = (enums.color)kernel.random.next(4, 8);
                        
flooritem.item.id = uid;
                        
flooritem.item.plus = flooritem.item.plus;
                        
flooritem.item.maximdurability = infos.durability;
                        
flooritem.item.durability = infos.durability;
                        
flooritem.item.mobdropped = true;
                        
flooritem.valuetype = flooritem.floorvaluetype.item;
                        
flooritem.itemid = uid;
                        
flooritem.mapid = owner.mapid;
                        
flooritem.mapobjtype = game.mapobjecttype.item;
                        
flooritem.x = x;
                        
flooritem.y = y;
                        
flooritem.owner = killer.owner;
                        
flooritem.owneruid = killer.uid;
                        
flooritem.type = flooritem.drop;
                        
flooritem.onfloor = time32.now;
                        
flooritem.itemcolor = flooritem.item.color;
                        
flooritem.uid = flooritem.flooruid.next;
                        while (
map.npcs.containskey(flooritem.uid))
                            
flooritem.uid = flooritem.flooruid.next;
                        
map.addflooritem(flooritem);
                        
sendscreenspawn(flooritem);
                        
kernel.spawn = false;
                        
kernel.spawndragon = false;
                    }
                }
                if (
owner.monsterinfo.id == 4152)
                {
                    if (
owner.mapid == 1002)
                    {
                        if (
kernel.maps[1002].dragon[180810] != null)
                        {
                            
kernel.maps[1002].addnpc(kernel.maps[1002].dragon[180810]);
                            
kernel.maps[1002].dragon.remove(180810);
                            var 
n = kernel.maps[1002].npcs[180810] as interfaces.imapobject;
                            
killer.owner.sendscreen(new data(true)
                            {
                                
uid = 180810,
                                
id = data.spawneffect
                            
}, true);
                        }
                    }
                    foreach (var 
ownerr in program.values)
                    {
                        if (
ownerr.entity.mapid == 1002)
                        {
                            foreach (
interfaces.inpc npc in kernel.maps[1002].npcs.values)
                            {
                                if (
npc != null)
                                {
                                    if (
npc.uid == 180810)
                                    {
                                        if (
kernel.getdistance(npc.x, npc.y, ownerr.entity.x, ownerr.entity.y) < 16)
                                        {
                                            
npc.sendspawn(ownerr, false);
                                        }
                                    }
                                }

                            }
                        }
                    }
                }
                return;
            } 


معلومات تهمك في فهم و تعديل الكود


كود:
for (int i = 0; i < [color="red"]4[/color]; i++) 

رقم 4 الي ب الاحمر دة عدد الايتم الى هتقع على الارض عشوائي من الليستة المذكورة تحتة


كود:
type = (byte)kernel.random.next([color="red"]1, 50[/color]); 

دة عدد ال case الى هيختار منها ال 4 ايتمات عشوائي المذكورة فوق


كود:
case 1 

لحد
كود:
case 50 

دة محتوي id الايتم الي هتقع من الوحش

اما باقي الاكواد الى تحت تخص ااماكن ظهور الوحش و مساحة تحركاتة و الضرب و مكان الايتم الي هتقع عشوائي و معلوماتها من حيث البلص و السوكت و الدامدج و الخ ....
اولا شكرا لردك وثانيا لتعبك بس للاسف منفعش معى مش شغال جايبها الايتم بالطريقة القديمة اللى هم جمب بعض مش موزعهم كده


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: طلب بخصوص الدروب الوحوش الكبيرة
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
بخصوص الدروب stevenayman1 مشكلات السيرفيرات كونكر الشخصيه 6 2020-04-04 05:14 PM
مشكلة في توقيت الوحوش الكبيرة Abod ayman مشكلات السيرفيرات كونكر الشخصيه 7 2020-04-03 06:41 PM
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