احصائياتى

الردود
14

المشاهدات
1845
 
Rider
.:: نائب المدير ::.

    غير متواجد

المشاركات
2,604

+التقييم
0.98

تاريخ التسجيل
Jul 2019

الاقامة

نظام التشغيل

رقم العضوية
358
2019-08-27, 12:40 AM
المشاركة 1
2019-08-27, 12:40 AM
المشاركة 1
افتراضي اضافة شوية رونز اضافه خاصه بالسورس
بسم الله و الحمد لله و الصلاة و السلام علي رسول الله

اما بعد الاضافه بالكامل تم تطوريها بواسطتي جميع الحقوق محفوظه ليه

سيرش
كود:
public void LoadItemStats()
        { 

ضيف


كود:
 if (Entity.bosskilleractivate == true)
                
Entity.bosskilleractivate = false;
            if (
Entity.nomercyactivate == true)
               
Entity.nomercyactivate = false;
            if (
Entity.witcheryactivate == true)
                
Entity.witcheryactivate = false; 


entitytable.cs

سيرش

كود:
client.Entity.AddFlower = reader.ReadUInt32("Flower"); 

ضيف

كود:
 client.Entity.bosskiller = reader.ReadUInt32("bosskiller");
                    
client.Entity.nomercy = reader.ReadUInt32("nomercy");
                    
client.Entity.freesoulbooster = reader.ReadUInt32("freesoulbooster");
                    
client.Entity.witchery = reader.ReadUInt32("witchery"); 

سيرش

كود:
.Set("Strength", e.Strength) 

ضيف

كود:
.Set("bosskiller", e.bosskiller)
                        .
Set("nomercy", e.nomercy)
                        .
Set("freesoulbooster", e.freesoulbooster)
                        .
Set("witchery", e.witchery) 

سيرش

كود:
public static void UpdateLocation(Client.GameState client) 

ضيف


كود:
 public static void Updatebosskiller(Client.GameState client)
        {
            
UpdateData(client, "bosskiller", client.Entity.bosskiller);
        }
        public static 
void Updatenomercy(Client.GameState client)
        {
            
UpdateData(client, "nomercy", client.Entity.nomercy);
        }
        public static 
void Updatefreesoulbooster(Client.GameState client)
        {
            
UpdateData(client, "freesoulbooster", client.Entity.freesoulbooster);
        }
        public static 
void Updatewitchery(Client.GameState client)
        {
            
UpdateData(client, "witchery", client.Entity.witchery);
        } 

سيرش Calculate.cs

كود:
 public static void CheckDamage( 

انزل لحد

كود:
if (attacked.EntityFlag == EntityFlag.Monster) 

انزل كمان لحد
كود:
 if (attacked.MonsterInfo.Boss || attacked.Boss == 1) 

تحت
كود:
  if (magic)
                        {
                            
Damage = (int)Damage * 10;
                        } 

ضيف

كود:
[PHP] #region boss killer
            
if (attacker.bosskiller == 1 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 220 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 2 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 230 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 3 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 240 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 4 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 250 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 5 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 260 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 6 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 270 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 7 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 280 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 8 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 290 / 100;
            
attacker.bosskilleractivate = true;
            }
            if (
attacker.bosskiller == 9 && attacker.bosskilleractivate == false)
            {
                
Damage = Damage * 300 / 100;
                
attacker.bosskilleractivate = true;
            }
                             
#endregion 

[/PHP]

تحت
كود:
  if (!magic)
            {
                
Damage = (int)Damage * 4;
            } 

ضيف نفس الكود الي فوق
بعدها
سيرش

كود:
public Equipment( 

ضيف
كود:
 if (client.Entity.bosskilleractivate == true)
                
client.Entity.bosskilleractivate = false;
            if (
client.Entity.nomercyactivate == true)
                
client.Entity.nomercyactivate = false;
            if (
client.Entity.witcheryactivate == true)
                
client.Entity.witcheryactivate = false; 

entity.cs
سيرش

كود:
public uint Jail; 

تحتها
ضيف

كود:
public uint bosskiller;
        public 
uint nomercy;
        public 
uint freesoulbooster;
public 
uint witchery;
public 
bool nomercyactivate = false;
        public 
bool witcheryactivate = false;
        public 
bool bosskilleractivate = false; 

ان بي سي بيقولك انته لابس رون لفل كام و عايز تقلعها ولا لا

كود:
#region Rune
                         
case 66667:
                             {
                                 switch (
npcRequest.OptionID)
                                 {
                                     case 
0:
                                         {
                                             
dialog.Text("Welcome Mr:"+client.Entity.Name+" i am rune master can unequip your runes here");
                                             if (
client.Entity.bosskiller == 0 && client.Entity.nomercy == 0 && client.Entity.witchery == 0 && client.Entity.freesoulbooster ==0)
                                                 
dialog.Text("it Seems like you do not equip any rune");
                                             
                                                 if (
client.Entity.bosskiller >= 1 || client.Entity.nomercy >= 1 || client.Entity.witchery >= 1 || client.Entity.freesoulbooster >= 1)
                                                     
dialog.Text("It seems you Equip ");
                                                 if (
client.Entity.bosskiller >= 1)
                                                 
dialog.Text(" BossKiller(+"+client.Entity.bosskiller+") ,");
                                             if (
client.Entity.nomercy >= 1)
                                                 
dialog.Text(" NoMercy(+" + client.Entity.nomercy + ") ,");
                                             if (
client.Entity.witchery >= 1)
                                                 
dialog.Text(" Witchery(+" + client.Entity.witchery + ") ,");
                                             if (
client.Entity.freesoulbooster >= 1)
                                                 
dialog.Text(" FreeSoulBooster(+" + client.Entity.freesoulbooster + ") ,");
                                             if (
client.Entity.bosskiller >= 1 || client.Entity.nomercy >= 1 || client.Entity.witchery >= 1 || client.Entity.freesoulbooster >= 1)
                                                 
dialog.Text("Please Select Rune You wanna unequip\n");

                                             if (
client.Entity.bosskiller >= 1)
                                                 
dialog.Option("BossKiller.", 1);
                                             if (
client.Entity.nomercy >= 1)
                                                 
dialog.Option("NoMercy.", 2);
                                             if (
client.Entity.witchery >= 1)
                                                 
dialog.Option("Witchery.", 3);
                                             if (
client.Entity.freesoulbooster >= 1)
                                                 
dialog.Option("FreeSoulBooster.", 4);
                                            
                                             
dialog.Option("No Thanks.", 255);
                                             
dialog.Send();
                                             break;
                                         }
                                     case 
4:
                                         {
                                             if (
client.Entity.freesoulbooster == 1)
                                             {
                                                 
client.Inventory.Add100(4031201, 0, 1);
                                             
client.Entity.freesoulbooster = 0;

                                             break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 2)
                                             {
                                                 
client.Inventory.Add100(4031202, 0, 1);
                                             
client.Entity.freesoulbooster = 0;

                                             break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 3)
                                             {
                                                 
client.Inventory.Add100(4031203, 0, 1);
                                             
client.Entity.freesoulbooster = 0;

                                             break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 4)
                                             {
                                                 
client.Inventory.Add100(4031204, 0, 1);
                                                 
client.Entity.freesoulbooster = 0;
                                                 break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 5)
                                             {
                                                 
client.Inventory.Add100(4031205, 0, 1);
                                                 
client.Entity.freesoulbooster = 0;
                                                 break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 6){
                                                 
client.Inventory.Add100(4031206, 0, 1);
                                                 
client.Entity.freesoulbooster = 0;
                                                 break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 7){
                                                 
client.Inventory.Add100(4031207, 0, 1);
                                                 
client.Entity.freesoulbooster = 0;
                                                 break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 8){
                                                 
client.Inventory.Add100(4031208, 0, 1);
                                                 
client.Entity.freesoulbooster = 0;
                                                 break;
                                             }
                                             else
                                             if (
client.Entity.freesoulbooster == 9){
                                                 
client.Inventory.Add100(4031209, 0, 1);
                                                 
client.Entity.freesoulbooster = 0;
                                                 break;
                                             }
                                             

                                             break;
                                         }
                                     case 
3:
                                         {
                                             if (
client.Entity.witchery == 1)
                                             {
                                                 
client.Inventory.Add100(4031301, 0, 1);
                                                 
client.Entity.witchery = 0;
                                                 
client.Entity.witcheryactivate = false;
                                                 
client.LoadItemStats();
                                                 
client.Equipment.UpdateEntityPacket();
                                                 break;
                                             }
                                             else

                                                 if (
client.Entity.witchery == 2)
                                                 {
                                                     
client.Inventory.Add100(4031302, 0, 1);
                                                     
client.Entity.witchery = 0;
                                                     
client.Entity.witcheryactivate = false;
                                                     
client.LoadItemStats();
                                                     
client.Equipment.UpdateEntityPacket();
                                                     break;
                                                 }
                                             else
                                                     if (
client.Entity.witchery == 3)
                                                     {
                                                         
client.Inventory.Add100(4031303, 0, 1);
                                                         
client.Entity.witchery = 0;
                                                         
client.Entity.witcheryactivate = false;
                                                         
client.LoadItemStats();
                                                         
client.Equipment.UpdateEntityPacket();
                                                         break;
                                                     }
                                             else
                                             if (
client.Entity.witchery == 4)
                                             {
                                                 
client.Inventory.Add100(4031304, 0, 1);
                                             
client.Entity.witchery = 0;
                                             
client.Entity.witcheryactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                                 if (
client.Entity.witchery == 5)
                                                 {
                                                     
client.Inventory.Add100(4031305, 0, 1);
                                                     
client.Entity.witchery = 0;
                                                     
client.Entity.witcheryactivate = false;
                                                     
client.LoadItemStats();
                                                     
client.Equipment.UpdateEntityPacket();
                                                     break;
                                                 }
                                                 else

                                             if (
client.Entity.witchery == 6)
                                             {
                                                 
client.Inventory.Add100(4031306, 0, 1);
                                             
client.Entity.witchery = 0;
                                             
client.Entity.witcheryactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                                 if (
client.Entity.witchery == 7)
                                                 {
                                                     
client.Inventory.Add100(4031307, 0, 1);
                                                     
client.Entity.witchery = 0;
                                                     
client.Entity.witcheryactivate = false;
                                                     
client.LoadItemStats();
                                                     
client.Equipment.UpdateEntityPacket();
                                                     break;
                                                 }
                                                 else

                                                     if (
client.Entity.witchery == 8)
                                                     {
                                                         
client.Inventory.Add100(4031308, 0, 1);
                                                         
client.Entity.witchery = 0;
                                                         
client.Entity.witcheryactivate = false;
                                                         
client.LoadItemStats();
                                                         
client.Equipment.UpdateEntityPacket();
                                                     }
                                                     else

                                                         if (
client.Entity.witchery == 9)
                                                         {
                                                             
client.Inventory.Add100(4031309, 0, 1);
                                                             
client.Entity.witchery = 0;
                                                             
client.Entity.witcheryactivate = false;
                                                             
client.LoadItemStats();
                                                             
client.Equipment.UpdateEntityPacket();
                                                             break;
                                                         }

                                             break;
                                         }
                                     case 
2:
                                         {
                                             if (
client.Entity.nomercy == 1)
                                             {
                                                 
client.Inventory.Add100(4031001, 0, 1);
                                                 
client.Entity.nomercy = 0;
                                                 
client.Entity.nomercyactivate = false;
                                                 
client.LoadItemStats();
                                                 
client.Equipment.UpdateEntityPacket();
                                                 break;
                                             }
                                             else
                                                 if (
client.Entity.nomercy == 2)
                                                 {
                                                     
client.Inventory.Add100(4031002, 0, 1);
                                                     
client.Entity.nomercy = 0;
                                                     
client.Entity.nomercyactivate = false;
                                                     
client.LoadItemStats();
                                                     
client.Equipment.UpdateEntityPacket();
                                                     break;
                                                 }
                                                 else

                                             if (
client.Entity.nomercy == 3)
                                             {
                                                 
client.Inventory.Add100(4031003, 0, 1);
                                             
client.Entity.nomercy = 0;
                                             
client.Entity.nomercyactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.nomercy == 4)
                                             {
                                                 
client.Inventory.Add100(4031004, 0, 1);
                                             
client.Entity.nomercy = 0;
                                             
client.Entity.nomercyactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.nomercy == 5)
                                             {
                                                 
client.Inventory.Add100(4031005, 0, 1);
                                             
client.Entity.nomercy = 0;
                                             
client.Entity.nomercyactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.nomercy == 6)
                                             {
                                                 
client.Inventory.Add100(4031006, 0, 1);
                                             
client.Entity.nomercy = 0;
                                             
client.Entity.nomercyactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.nomercy == 7)
                                             {
                                                 
client.Inventory.Add100(4031007, 0, 1);
                                             
client.Entity.nomercy = 0;
                                             
client.Entity.nomercyactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.nomercy == 8)
                                             {
                                                 
client.Inventory.Add100(4031008, 0, 1);
                                             
client.Entity.nomercy = 0;
                                             
client.Entity.nomercyactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.nomercy == 9)
                                             {
                                                 
client.Inventory.Add100(4031009, 0, 1);
                                             
client.Entity.nomercy = 0;
                                             
client.Entity.nomercyactivate = false;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             
                                             break;
                                         }
                                     case 
1:
                                         {
                                             if (
client.Entity.bosskiller == 1)
                                             {
                                                 
client.Inventory.Add100(4030901,0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 2)
                                             {
                                                 
client.Inventory.Add100(4030902, 0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 3)
                                             {
                                                 
client.Inventory.Add100(4030903, 0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 4)
                                             {
                                                 
client.Inventory.Add100(4030904, 0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 5)
                                             {
                                                 
client.Inventory.Add100(4030905, 0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 6)
                                             {
                                                 
client.Inventory.Add100(4030906, 0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 7)
                                             {
                                                 
client.Inventory.Add100(4030907, 0, 1);
                                             
client.Entity.bosskiller = 0;

                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 8)
                                             {
                                                 
client.Inventory.Add100(4030908, 0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             else
                                             if (
client.Entity.bosskiller == 9)
                                             {
                                                 
client.Inventory.Add100(4030909, 0, 1);
                                             
client.Entity.bosskiller = 0;
                                             
client.LoadItemStats();
                                             
client.Equipment.UpdateEntityPacket();
                                             break;
                                             }
                                             
                                             
                                             break;
                                         }
                                 }
                                 break;
                             }
                         
#endregion 

PacketHandler.cs
سيرش

كود:
case 723723: 

تحتها ضيف

كود:
 #region Runes
                #region bosskiller
                #region bosskiller1
                
case 4030901:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 1;
                          
                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller2
                
case 4030902:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 2;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller3
                
case 4030903:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 3;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller4
                
case 4030904:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 4;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller5
                
case 4030905:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 5;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller6
                
case 4030906:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 6;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller7
                
case 4030907:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 7;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller8
                
case 4030908:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 8;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region bosskiller9
                
case 4030909:
                    {
                        if (
client.Entity.bosskiller == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.bosskiller = 9;

                        }
                        else
                            
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
                        break;
                    }
                
#endregion

                #endregion

                #region nomercy
                #region nomercy1
                
case 4031001:
                    {
                        if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 1;

                        }
                        else
                            if (
client.Entity.nomercy > 0) 
                            
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy2
                
case 4031002:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 2;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy3
                
case 4031003:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 3;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy4
                
case 4031004:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 4;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy5
                
case 4031005:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 5;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy6
                
case 4031006:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 6;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy7
                
case 4031007:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 7;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy8
                
case 4031008:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 8;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region nomercy9
                
case 4031009:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.nomercy = 9;

                        }
                        else
                            if (
client.Entity.nomercy > 0)
                                
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                        if (
client.Entity.witchery > 0)
                            
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion

                #endregion

                #region freesoulbooster
                #region freesoulbooster1
                
case 4031201:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 1;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster2
                
case 4031202:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 2;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster3
                
case 4031203:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 3;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster4
                
case 4031204:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 4;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster5
                
case 4031205:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 5;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster6
                
case 4031206:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 6;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster7
                
case 4031207:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 7;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster8
                
case 4031208:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 8;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region freesoulbooster9
                
case 4031209:
                    {
                        if (
client.Entity.freesoulbooster == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.freesoulbooster = 9;

                        }
                        else
                            
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
                        break;
                    }
                
#endregion

                #endregion

                #region witchery
                #region witchery1
                
case 4031301:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 1;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery2
                
case 4031302:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 2;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery3
                
case 4031303:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 3;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery4
                
case 4031304:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 4;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery5
                
case 4031305:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 5;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery6
                
case 4031306:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 6;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery7
                
case 4031307:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 7;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery8
                
case 4031308:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 8;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion
                #region witchery9
                
case 4031309:
                    {
                       if (
client.Entity.nomercy == 0 && client.Entity.witchery == 0)
                        {
                            
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
                            
client.Entity.witchery = 9;

                        }
                        else
                           if (
client.Entity.nomercy > 0)
                               
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
                       if (
client.Entity.witchery > 0)
                           
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
                        break;
                    }
                
#endregion

                #endregion
                #endregion 

سيرش

كود:
 public static void CheckDamage( 

تحت لحد
كود:
 #region DragonSwing 

او
كود:
#region Nobility Damage 

تحتها حط

كود:
 #region no mersy
            
if (attacker.nomercy == 1 && attacker.nomercyactivate == false)
            {
                if (
attacker.MinAttack <= 17000 && attacker.MaxAttack <= 17000)
                {
                    
attacker.MinAttack += 5000;
                    
attacker.MaxAttack += 5000;
                    
attacker.nomercyactivate = true;
                    
                }
            }
            else
                if (
attacker.nomercy == 2 && attacker.nomercyactivate == false)
                {
                    if (
attacker.MinAttack <= 16500 && attacker.MaxAttack <= 16500)
                    {
                        
attacker.MinAttack += 5500;
                        
attacker.MaxAttack += 5500;
                        
attacker.nomercyactivate = true;
                    }
                }
                else

                    if (
attacker.nomercy == 3 && attacker.nomercyactivate == false)
                    {
                        if (
attacker.MinAttack <= 16000 && attacker.MaxAttack <= 16000)
                        {
                            
attacker.MinAttack += 6000;
                            
attacker.MaxAttack += 6000;
                            
attacker.nomercyactivate = true;
                        }
                    }
            else
                        if (
attacker.nomercy == 4 && attacker.nomercyactivate == false)
                        {
                            if (
attacker.MinAttack <= 15500 && attacker.MaxAttack <= 15500)
                            {
                                
attacker.MinAttack += 6500;
                                
attacker.MaxAttack += 6500;
                                
attacker.nomercyactivate = true;
                            }
                        }
            else
                            if (
attacker.nomercy == 5 && attacker.nomercyactivate == false)
                            {
                                if (
attacker.MinAttack <= 15000 && attacker.MaxAttack <= 15000)
                                {
                                    
attacker.MinAttack += 7000;
                                    
attacker.MaxAttack += 7000;
                                    
attacker.nomercyactivate = true;
                                }
                            }
                            else

            if (
attacker.nomercy == 6 && attacker.nomercyactivate == false)
            {
                if ( 
attacker.MinAttack <= 14500 && attacker.MaxAttack <= 14500 )
                {
                
attacker.MinAttack += 7500;
                
attacker.MaxAttack += 7500;
                
attacker.nomercyactivate = true;
            }
        }
            else
            if (
attacker.nomercy == 7 && attacker.nomercyactivate == false)
            {
                if( 
attacker.MinAttack <= 14000 && attacker.MaxAttack <= 14000 )
                {
                
attacker.MinAttack += 8000;
                
attacker.MaxAttack += 8000;
                
attacker.nomercyactivate = true;
            }
        }
            else
            if (
attacker.nomercy == 8 && attacker.nomercyactivate == false)
            {
                if( 
attacker.MinAttack <= 13000 && attacker.MaxAttack <= 13000 )
                {
                    
attacker.MinAttack += 9000;
                    
attacker.MaxAttack += 9000;
                    
attacker.nomercyactivate = true;
                }
            }
            else
            if (
attacker.nomercy == 9 && attacker.nomercyactivate == false)
            {
                if( 
attacker.MinAttack <= 12000 && attacker.MaxAttack <= 12000)
                {
                    
attacker.MinAttack += 10000;
                    
attacker.MaxAttack += 10000;
                    
attacker.nomercyactivate = true;
                }
            }
            
#endregion
            #region Witchy
            
if (attacker.witchery == 1 && attacker.witcheryactivate == false)
            {
                if( 
attacker.MagicAttack <= 13000 )
                {
                
attacker.MagicAttack += 2000;
                
attacker.witcheryactivate = true;
            }
        }
            if (
attacker.witchery == 2 && attacker.witcheryactivate == false)
            {
                if( 
attacker.MagicAttack <= 12700)
                {
                    
attacker.MagicAttack += 2300;
                    
attacker.witcheryactivate = true;
                }
            }
            if (
attacker.witchery == 3 && attacker.witcheryactivate == false)
            {
                if (
attacker.MagicAttack <= 12400)
                {
                    
attacker.MagicAttack += 2600;
                    
attacker.witcheryactivate = true;
                }
            }
            if (
attacker.witchery == 4 && attacker.witcheryactivate == false)
            {
                if (
attacker.MagicAttack <= 12000)
                {
                    
attacker.MagicAttack += 3000;
                    
attacker.witcheryactivate = true;
                }
            }
            if (
attacker.witchery == 5 && attacker.witcheryactivate == false)
            {
                if (
attacker.MagicAttack <= 11500)
                {
                    
attacker.MagicAttack += 3500;
                    
attacker.witcheryactivate = true;
                }
            }
            if (
attacker.witchery == 6 && attacker.witcheryactivate == false)
            {
                if (
attacker.MagicAttack <= 11000)
                {
                    
attacker.MagicAttack += 4000;
                    
attacker.witcheryactivate = true;
                }
            }
            if (
attacker.witchery == 7 && attacker.witcheryactivate == false)
            {
                if (
attacker.MagicAttack <= 10500)
                {
                    
attacker.MagicAttack += 4500;
                    
attacker.witcheryactivate = true;
                }
            }
            if (
attacker.witchery == 8 && attacker.witcheryactivate == false)
            {
                if (
attacker.MagicAttack <= 10000)
                {
                    
attacker.MagicAttack += 5000;
                    
attacker.witcheryactivate = true;
                }
            }
            if (
attacker.witchery == 9 && attacker.witcheryactivate == false)
            {
                if (
attacker.MagicAttack <= 9000)
                {
                    
attacker.MagicAttack += 6000;
                    
attacker.witcheryactivate = true;
                }
        }
            
#endregion 

متنساش تعدل علي قاعدههEntities و تضيف
bosskiller
nomercy
freesoulbooster
witchery
اضافة ايتم ف سورس اول تعليق



التعديل الأخير تم بواسطة Rider ; 2019-08-27 الساعة 12:56 AM
قديم 2019-08-27, 12:41 AM
المشاركة 2
Rider
.:: نائب المدير ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس

كود:
4030901@@BossKiller(+1)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030901@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 220%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030902@@BossKiller(+2)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030902@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 230%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030903@@BossKiller(+3)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030903@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 240%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030904@@BossKiller(+4)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030904@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 250%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030905@@BossKiller(+5)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030905@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 260%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030906@@BossKiller(+6)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030906@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 270%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030907@@BossKiller(+7)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030907@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 280%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030908@@BossKiller(+8)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030908@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 290%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030909@@BossKiller(+9)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4030909@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 300%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031001@@NoMercy(+1)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031001@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 5000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031002@@NoMercy(+2)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031002@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 5500 points of Physical Damage will be added, but the Final Physical Damage won
`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031003@@NoMercy(+3)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031003@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 6000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031004@@NoMercy(+4)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031004@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 6500 points of Physical Damage will be added, but the Final Physical Damage won
`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031005@@NoMercy(+5)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031005@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 7000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031006@@NoMercy(+6)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031006@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 7500 points of Physical Damage will be added, but the Final Physical Damage won
`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031007@@NoMercy(+7)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031007@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 8000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031008@@NoMercy(+8)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031008@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 9000 points of Physical Damage will be added, but the Final Physical Damage won
`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031009@@NoMercy(+9)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031009@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 10000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031201@@FreeSoulBooster(+1)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031201@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 1 level.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031202@@FreeSoulBooster(+2)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031202@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 2 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031203@@FreeSoulBooster(+3)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031203@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 3 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031204@@FreeSoulBooster(+4)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031204@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 4 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031205@@FreeSoulBooster(+5)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031205@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 5 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031206@@FreeSoulBooster(+6)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031206@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 6 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031207@@FreeSoulBooster(+7)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031207@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 7 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031208@@FreeSoulBooster(+8)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031208@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 8 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031209@@FreeSoulBooster(+9)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031209@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 9 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031301@@Witchery(+1)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031301@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 2000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031302@@Witchery(+2)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031302@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 2300 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031303@@Witchery(+3)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031303@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 2600 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031304@@Witchery(+4)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031304@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 3000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031305@@Witchery(+5)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031305@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 3500 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031306@@Witchery(+6)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031306@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 4000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031307@@Witchery(+7)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031307@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 4500 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031308@@Witchery(+8)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031308@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 5000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031309@@Witchery(+9)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@4031309@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Universal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 6000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@ 


قديم 2019-08-27, 12:42 AM
المشاركة 3
Rider
.:: نائب المدير ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
add100
--------------

كود:
 public bool Add100(uint id, byte plus, byte times, bool bound = false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (
times > 0)
                {
                    
ConquerItem _ExistingItem;
                    
Database.ConquerItemInformation iteminfo = new Database.ConquerItemInformation(id, 0);
                    if (
Owner.Inventory.Contains(iteminfo.BaseInformation.ID, bound, iteminfo.BaseInformation.StackSize, out _ExistingItem))
                    {
                        if (
_ExistingItem.StackSize == 0)
                            
_ExistingItem.StackSize = 1;
                        
ushort _StackCount = iteminfo.BaseInformation.StackSize;
                        
_StackCount -= (ushort)_ExistingItem.StackSize;
                        if (
_StackCount >= 1)
                            
_StackCount += 1;
                        
_ExistingItem.StackSize += 1;
                        
Database.ConquerItemTable.UpdateStack(_ExistingItem);
                        
_ExistingItem.Mode = Game.Enums.ItemMode.Update;
                        
_ExistingItem.Send(Owner);
                        
_ExistingItem.Mode = Game.Enums.ItemMode.Default;
                    }
                    else
                    {
                        if (
Count <= 39)
                        {
                            
ConquerItem item = new Network.GamePackets.ConquerItem(true);
                            
item.ID = id;
                            
item.Plus = plus;
                            
item.Bound = bound;
                            
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                            
item.StackSize = 1;
                            
item.MaxStackSize = infos.BaseInformation.StackSize;
                            
Add(item, Enums.ItemUse.CreateAndAdd);
                        }
                    }
                    
times--;
                }
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


قديم 2019-08-27, 12:44 AM
المشاركة 4
Rider
.:: نائب المدير ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
شوب خاص برونز

كود:
[booth12]  
ID=70014
Name
=Runes
Mesh
=3336  
Map
=4505    
Type
=0
X
=41
Y
=68
ItemAmount
=37
Item1
=4031301@@10000000@@0@@0@0@0@0 
Item2
=4031302@@11000000@@0@@0@0@0@0  
Item3
=4031303@@12000000@@0@@0@0@0@0  
Item4
=4031304@@13000000@@0@@0@0@0@0  
Item5
=4031305@@14000000@@0@@0@0@0@0  
Item6
=4031306@@15000000@@0@@0@0@0@0   
Item7
=4031307@@16000000@@0@@0@0@0@0 
Item8
=4031308@@17000000@@0@@0@0@0@0 
Item9
=4031309@@20000000@@0@@0@0@0@0 
Item10
=4030901@@10000000@@0@@0@0@0@0  
Item11
=4030902@@11000000@@0@@0@0@0@0 
Item12
=4030903@@12000000@@0@@0@0@0@0 
Item13
=4030904@@13000000@@0@@0@0@0@0 
Item14
=4030905@@14000000@@0@@0@0@0@0 
Item15
=4030906@@15000000@@0@@0@0@0@0 
Item16
=4030907@@16000000@@0@@0@0@0@0 
Item17
=4030908@@17000000@@0@@0@0@0@0 
Item18
=4030909@@20000000@@0@@0@0@0@0 
Item19
=4031001@@10000000@@0@@0@0@0@0 
Item20
=4031002@@11000000@@0@@0@0@0@0
Item21
=4031003@@12000000@@0@@0@0@0@0
Item22
=4031004@@13000000@@0@@0@0@0@0
Item23
=4031005@@14000000@@0@@0@0@0@0
Item24
=4031006@@15000000@@0@@0@0@0@0
Item25
=4031007@@16000000@@0@@0@0@0@0
Item26
=4031008@@17000000@@0@@0@0@0@0
Item27
=4031009@@20000000@@0@@0@0@0@0
Item28
=4031201@@10000000@@0@@0@0@0@0 
Item29
=4031202@@11000000@@0@@0@0@0@0
Item30
=4031203@@12000000@@0@@0@0@0@0
Item31
=4031204@@13000000@@0@@0@0@0@0
Item32
=4031205@@14000000@@0@@0@0@0@0
Item33
=4031206@@15000000@@0@@0@0@0@0
Item34
=4031207@@16000000@@0@@0@0@0@0
Item35
=4031208@@17000000@@0@@0@0@0@0
Item36
=4031209@@20000000@@0@@0@0@0@0 


قديم 2019-08-27, 04:27 AM
المشاركة 5
bebo100
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
شغل ممتاز يا احمد 3>

قديم 2019-08-27, 04:32 AM
المشاركة 6
neno2052
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
حضرتك بالنسبه لسورس رايزو الي حضرتك عدلت عليه القيم دي متضافه بردو ولا لا +ياريت تنزلنا تظبيط الرونز الجديده عشان نضيفها في السورس

قديم 2019-08-27, 03:16 PM
المشاركة 7
Hazem
.:: المدير العام::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
عاش يارايدر

قديم 2019-08-27, 04:07 PM
المشاركة 8
ALz3em
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
عاش تسلم

قديم 2019-08-27, 06:12 PM
المشاركة 9
Rider
.:: نائب المدير ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
شغل ممتاز يا احمد 3>
حبيبي <3
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
حضرتك بالنسبه لسورس رايزو الي حضرتك عدلت عليه القيم دي متضافه بردو ولا لا +ياريت تنزلنا تظبيط الرونز الجديده عشان نضيفها في السورس
سورس رايزو فيه بروتو و ع حد علمي فيه رونز كاملين انما اضافه دي لاي سورس من غير بروتو عاددي

عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
عاش تسلم
حبيبي
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
عاش يارايدر
حبيب قلبي

قديم 2019-08-27, 09:47 PM
المشاركة 10
Mr~Rayzo
::. المدير العام ::.
  • غير متواجد
افتراضي رد: اضافة شوية رونز اضافه خاصه بالسورس
انا قولت محدش هجيبها الا ولدنا عاااش يا احمد


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الساعة الآن 07:54 AM