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2

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ابو مروان
.:: عضو مميز ::.
الإجابات المقدمة: 17

المشاركات
394

+التقييم
0.15

تاريخ التسجيل
Jul 2019

الاقامة

نظام التشغيل

رقم العضوية
486
2019-08-06, 11:14 PM
المشاركة 1
2019-08-06, 11:14 PM
المشاركة 1
افتراضي تمت الإجابة طلب بخصوص باتش
بعد اذنكو يا شباب محتاج اعرف ازاى اغير اللودر بتاع سورس مصطفى سمير لان مش لاقى الربط بتاعو فى السورس


أفضل جواب - كتبه Rider
Screen.cs
سيرش علي

كود:
#region Entitys 

بدله ب ده

كود:
#region Entitys
                
CleanUp(spawnWith);
                if (
Owner.Entity.MapID == 1002)
                {
                    foreach (var 
statue in Game.Statue.Statues.Values)
                    {
                        if (
statue > Owner)
                        {
                            
Statue.TryAdd(statue.UID, statue);
                        }
                        else if (
statue < Owner)
                        {
                            
Game.Statue astatue;
                            
Statue.TryRemove(statue.UID, out astatue);
                        }
                    }
                }
                else
                {
                    if (
Statue.Count > 0)
                        
Statue.Clear();
                }
                foreach (
GameState pClient in Kernel.GamePool.Values)
                {
                    if (
pClient == null) return;
                    if (
pClient.Entity == null) return;
                    if (
Owner == null) return;
                    if (
Owner.Entity == null) return;
                    if (
pClient.Entity.UID != Owner.Entity.UID)
                    {
                        if (
pClient.Map.ID == Owner.Map.ID)
                        {
                            
short dist = Kernel.GetDistance(pClient.Entity.X, pClient.Entity.Y, Owner.Entity.X, Owner.Entity.Y);
                            if (
dist <= Constants.pScreenDistance && !Contains(pClient.Entity))
                            {
                                if (
pClient.Guild != null)
                                    
pClient.Guild.SendName(Owner);


                                if (
Owner.Guild != null)
                                    
Owner.Guild.SendName(pClient);
                                if (
pClient.Entity.InteractionInProgress && pClient.Entity.InteractionWith != Owner.Entity.UID && pClient.Entity.InteractionSet)
                                {
                                    if (
pClient.Entity.Body == 1003 || pClient.Entity.Body == 1004)
                                    {
                                        if (
pClient.Entity.InteractionX == pClient.Entity.X && pClient.Entity.Y == pClient.Entity.InteractionY)
                                        {
                                            
Network.GamePackets.Attack atak = new KhaledMohamed.Network.GamePackets.Attack(true);
                                            
atak.Attacker = pClient.Entity.UID;
                                            
atak.Attacked = pClient.Entity.InteractionWith;
                                            
atak.X = pClient.Entity.X;
                                            
atak.Y = pClient.Entity.Y;
                                            
atak.AttackType = 49;
                                            
atak.Damage = pClient.Entity.InteractionType;
                                            
Owner.Send(atak);
                                        }
                                    }
                                    else
                                    {
                                        if (
KhaledMohamed.Kernel.GamePool.ContainsKey(pClient.Entity.InteractionWith))
                                        {
                                            
Client.GameState Cs = KhaledMohamed.Kernel.GamePool[pClient.Entity.InteractionWith] as Client.GameState;
                                            if (
Cs.Entity.X == pClient.Entity.InteractionX && pClient.Entity.Y == pClient.Entity.InteractionY)
                                            {
                                                
Network.GamePackets.Attack atak = new KhaledMohamed.Network.GamePackets.Attack(true);
                                                
atak.Attacker = pClient.Entity.UID;
                                                
atak.Attacked = pClient.Entity.InteractionWith;
                                                
atak.X = pClient.Entity.X;
                                                
atak.Y = pClient.Entity.Y;
                                                
atak.AttackType = 49;
                                                
atak.Damage = pClient.Entity.InteractionType;
                                                
Owner.Send(atak);
                                            }
                                        }
                                    }
                                }
                                if (
pClient.Map.BaseID == 700)
                                {
                                    if (
Owner.InQualifier())
                                    {
                                        if (
pClient.InQualifier())
                                        {
                                            
Owner.Entity.SendSpawn(pClient);
                                            
pClient.Entity.SendSpawn(Owner);
                                            if (
pClient.Guild != null)
                                                
Owner.Entity.SendSpawn(pClient, false);
                                            if (
Owner.Guild != null)
                                                
pClient.Entity.SendSpawn(Owner, false);
                                            if (
spawnWith != null)
                                                
pClient.Send(spawnWith);
                                        }
                                        else
                                        {
                                            
Owner.Entity.SendSpawn(pClient);

                                            if (
pClient.Guild != null)
                                                
Owner.Entity.SendSpawn(pClient, false);
                                            
Add(pClient.Entity);
                                            if (
spawnWith != null)
                                                
pClient.Send(spawnWith);
                                        }
                                    }
                                    else
                                    {
                                        if (
pClient.InQualifier())
                                        {
                                            
pClient.Entity.SendSpawn(Owner);
                                            if (
Owner.Guild != null)
                                                
pClient.Entity.SendSpawn(Owner, false);
                                            
pClient.Screen.Add(Owner.Entity);
                                            if (
spawnWith != null)
                                                
Owner.Send(spawnWith);
                                        }
                                        else
                                        {
                                            
Owner.Entity.SendSpawn(pClient);
                                            
pClient.Entity.SendSpawn(Owner);

                                            if (
pClient.Guild != null)
                                                
Owner.Entity.SendSpawn(pClient, false);
                                            if (
Owner.Guild != null)
                                                
pClient.Entity.SendSpawn(Owner, false);

                                            if (
spawnWith != null)
                                                
pClient.Send(spawnWith);
                                        }
                                    }
                                }
                                else
                                {
                                    
Owner.Entity.SendSpawn(pClient);
                                    
pClient.Entity.SendSpawn(Owner);

                                    if (
pClient.Guild != null)
                                        
Owner.Entity.SendSpawn(pClient, false);
                                    if (
Owner.Guild != null)
                                        
pClient.Entity.SendSpawn(Owner, false);

                                    if (
spawnWith != null)
                                        
pClient.Send(spawnWith);
                                }

                                
#region Other Pet & Clones
                                
if (pClient.Entity.MyClones.Count > 0)
                                {
                                    foreach (var clone 
in pClient.Entity.MyClones.Values)
                                    {
                                        if (clone == 
null) continue;
                                        if (
Kernel.GetDistance(clone.X, clone.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(clone.UID))
                                        {
                                            if (!clone.
Dead)
                                                clone.
SendSpawn(Owner);
                                        }
                                    }
                                }
                                if (
pClient.Pet.Pets.Count > 0)
                                {
                                    foreach (var 
pet in pClient.Pet.Pets.Values)
                                    {
                                        if (
pet == null) continue;
                                        if (
pet.Entity == null) continue;
                                        if (
Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(pet.Entity.UID))
                                        {
                                            if (!
pet.Entity.Dead)
                                                
pet.Entity.SendSpawn(Owner);
                                        }
                                    }
                                }
                                
#endregion
                            
}
                        }
                    }
                }
                
#region My Pet & Clones
                
if (Owner.Entity.MyClones.Count > 0)
                {
                    foreach (var clone 
in Owner.Entity.MyClones.Values)
                    {
                        if (clone == 
null) continue;
                        if (
Kernel.GetDistance(clone.X, clone.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(clone.UID))
                        {
                            if (!clone.
Dead)
                                clone.
SendSpawn(Owner);
                        }
                    }
                }
                if (
Owner.Pet.Pets.Count > 0)
                {
                    foreach (var 
pet in Owner.Pet.Pets.Values)
                    {
                        if (
pet == null) continue;
                        if (
pet.Entity == null) continue;
                        if (
Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, Owner.Entity.X, Owner.Entity.Y) <= 18/* && !Contains(pet.Entity.UID)*/)
                        {
                            if (!
pet.Entity.Dead)
                                
Owner.Send(pet.Entity.SpawnPacket);
                            
//  pet.Entity.SendSpawn(Owner, false);
                        
}
                    }
                }
                
#endregion
                #endregion 

قديم 2019-08-07, 06:53 AM
المشاركة 2
Hazem
.:: المدير العام::.
الإجابات المقدمة: 181
  • غير متواجد
افتراضي رد: طلب بخصوص باتش
االمشكله اتحلت ولا لسه ؟

قديم 2019-08-07, 07:34 AM
المشاركة 3
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد

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