احصائياتى

الردود
2

المشاهدات
765
 
Hazem
.:: المدير العام::.

    متواجد  الان

المشاركات
2,307

+التقييم
0.84

تاريخ التسجيل
Apr 2019

الاقامة
Egypt

نظام التشغيل
windows 7

رقم العضوية
1
2019-04-18, 10:27 AM
المشاركة 1
2019-04-18, 10:27 AM
المشاركة 1
Post NPC Stuff P7
السلام عليكم ورحمة الله وبركاته

npc اسطفات 7 +12

بالاجنحه لكل الشخصيات


كود:
#region Stuff[P7]
                
case 195291:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hey There " + client.Entity.Name + " Would you like to take Full Stuff");
                                    
dialog.Option("Stuff Bruce_LeeP7", 1);
                                    
dialog.Option("Stuff NinjaP7", 3);
                                    
dialog.Option("Stuff MonkP7", 4);
                                    
dialog.Option("Stuff TaoistP7", 5);
                                    
dialog.Option("Stuff TrojanP7", 6);
                                    
dialog.Option("Stuff PirateP7", 7);
                                    
dialog.Option("Stuff WarriorP7", 8);
                                    
dialog.Option("Stuff ArcherP7", 9);
                                    
dialog.Option("Stuff WindWalkerP7", 11);
                                    
dialog.Option("Fan-Tower-Wing-Crop-Steed", 10);
                                    if (
DateTime.Now.Minute >= 08 && DateTime.Now.Minute <= 10)
                                    {

                                        
using (var cmd = new MySqlCommand(MySqlCommandType.Update).Update("npcs"))
                                        {
                                            
cmd.Set("mapid", "5000")
                                            .
Set("cellx", "60")
                                            .
Set("celly", "70")
                                            .
Where("id", "195291").Execute();
                                        }
                                    }

                                    
dialog.Send();
                                    break;
                                }


                            
#region Steed > tower > fan > wing > Crop
                            
case 10:
                                {
                                    
uint itemid1 = 300000;//Steed    
                                    
uint itemid2 = 202009;//Tower   
                                    
uint itemid3 = 201009;//Fan    
                                    
uint itemid4 = 204009;//Wing   
                                    
uint itemid5 = 203009;//Crop
                                    
ConquerItem item1 = new ConquerItem(true);
                                    
item1.ID = itemid1;
                                    
item1.Color = Game.Enums.Color.White;
                                    
item1.Plus = 12;
                                    
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item2 = new ConquerItem(true);
                                    
item2.ID = itemid2;
                                    
item2.Color = Game.Enums.Color.White;
                                    
item2.Plus = 12;
                                    
item2.Bless = 1;
                                    
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item3 = new ConquerItem(true);
                                    
item3.ID = itemid3;
                                    
item3.Color = Game.Enums.Color.White;
                                    
item3.Plus = 12;
                                    
item3.Bless = 1;
                                    
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item4 = new ConquerItem(true);
                                    
item4.ID = itemid4;
                                    
item4.Color = Game.Enums.Color.White;
                                    
item4.Plus = 12;
                                    
item4.Bless = 1;
                                    
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item5 = new ConquerItem(true);
                                    
item5.ID = itemid5;
                                    
item5.Color = Game.Enums.Color.White;
                                    
item5.Plus = 12;
                                    
item5.Bless = 1;
                                    
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    break;
                                }
                            
#endregion


                            
case 11://windwalker
                                
{
                                    
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan 
                                    
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan   
                                    
client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//Armor 
                                    
client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//Hat 
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                    
break;

                                }
                            case 
1://Bruce_Lee       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    




                                    
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku      
                                    
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku       
                                    
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor       
                                    
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood       
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }

                            case 
3://ninja       
                                
{
                                    
// client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe     
                                    
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe     
                                    
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                    
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                    
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                    
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                    
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana       
                                    
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana       
                                    
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja       
                                    
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood       
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
4://Monk       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    

                                    
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Beads       
                                    
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Beads  
                                    
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads       
                                    
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads       
                                    
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk       
                                    
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk       
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
5://Fire And Water       
                                
{
                                    
// client.Entity.ConquerPoints -= 1;    




                                    
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword       
                                    
client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword     
                                    
client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
                                    
client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire       
                                    
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire       
                                    
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet       
                                    
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                    //client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
6://Trojan       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    



                                    
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//Clup     
                                    
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber     
                                    
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber     
                                    
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade       
                                    
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword       
                                    
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan       
                                    
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan       
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot      
                                    //client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
7://Pirate       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(671439, 800811, 6, 12, 12, 1, true, false);//EpicRapier       
                                    
client.Inventory.AddSoul(670439, 800810, 6, 12, 12, 1, true, false);//EpicPistol 
                                    
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier       
                                    
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol       
                                    
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate       
                                    
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate       
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
8://Warrior       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear       
                                    
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield       
                                    
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior       
                                    
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior       
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
9://Archer       
                                
{
                                    
// client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife       
                                    
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife       
                                    
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow       
                                    
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher       
                                    
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher       
                                    
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                    
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                    
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot      
                                    //client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care.", 255);
                                    
dialog.Send();
                                    break;

                                }
                        }
                        break;
                    }
                
#endregion 



قديم 2019-04-18, 10:53 PM
المشاركة 2
Mero
.:: عضو نشيط ::.
  • غير متواجد
افتراضي
الله ينور جميل

قديم 2019-06-25, 10:42 PM
المشاركة 3
MohamedModyAdel
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: NPC Stuff P7
جميل


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