int defferance = target.BattlePower - player.BattlePower; switch (defferance) { case 1: { Damage = Base.MulDiv(Damage, 101, 100); break; } case 2: { Damage = Base.MulDiv(Damage, 102, 100); break; } case 3: { Damage = Base.MulDiv(Damage, 103, 100); break; } default: Damage = Base.MulDiv(Damage, 100, 100); break; }