case 30036501://Rayzo { if (client.Player.MyJiang != null) { for (int i = 0; i < client.Player.MyJiang.Stagers.Length; i++) { var stage = client.Player.MyJiang.Stagers[i]; if (!stage.Activate) continue; for (int ii = 0; ii < stage.Stars.Length; ii++) { var star = stage.Stars[ii]; if (!star.Activate) continue; star.Level = 6;//epic star.UID = client.Player.MyJiang.ValueToRoll(star.Typ, star.Level); Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate(); upd.Atribute = star.UID; upd.FreeCourse = client.Player.MyJiang.FreeCourse; /// upd.Talent = Talent; upd.Stage = (byte)i; upd.Star = (byte)ii; upd.FreeTimeTodeyUsed = (byte)client.Player.MyJiang.FreeTimeTodeyUsed; upd.RoundBuyPoints = client.Player.MyJiang.RoundBuyPoints; client.Send(upd.ToArray()); } } client.LoadItemStats(); } else { client.MessageBox("You Don't Open Jiang Hu yet"); return; } client.Inventory.Remove(item, Game.Enums.ItemUse.Remove); break; }
case 30036501://Rayzo { if (client.Player.MyJiang != null) { for (int i = 0; i < client.Player.MyJiang.Stagers.Length; i++) { var stage = client.Player.MyJiang.Stagers[i]; if (!stage.Activate) continue; for (int ii = 0; ii < stage.Stars.Length; ii++) { var star = stage.Stars[ii]; if (!star.Activate) continue; star.Level = 5;//ultra star.UID = client.Player.MyJiang.ValueToRoll(star.Typ, star.Level); Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate(); upd.Atribute = star.UID; upd.FreeCourse = client.Player.MyJiang.FreeCourse; /// upd.Talent = Talent; upd.Stage = (byte)i; upd.Star = (byte)ii; upd.FreeTimeTodeyUsed = (byte)client.Player.MyJiang.FreeTimeTodeyUsed; upd.RoundBuyPoints = client.Player.MyJiang.RoundBuyPoints; client.Send(upd.ToArray()); } } client.LoadItemStats(); } else { client.MessageBox("You Don't Open Jiang Hu yet"); return; } client.Inventory.Remove(item, Game.Enums.ItemUse.Remove); break; }