public uint _extrabattlepower; public uint extrabattlepower { get { return _extrabattlepower; } set { if (value > 200) value = 0; if (extrabattlepower > 1000) extrabattlepower = 0; if (extrabattlepower > 0 && value == 0 || value > 0) { if (value == 0 && extrabattlepower == 0) return; using (var rec = new serversockets.recycledpacket()) { var stream = rec.getstream(); sendupdate(stream, value, game.msgserver.msgupdate.datatype.extrabattlepower, false); } _extrabattlepower = value; } } }