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-   -   اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam (https://conquer-arab.com/showthread.php?t=810)

Rider 2019-07-14 02:48 AM

اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
بسم الله و الصلاة و السلام علي رسول الله


اول حاجه لما لاعب زيه يموته

هتفتح كلاس Entity.cs


هتبحث بعد كده عن
كود PHP:

 public void Die(Entity killer) 

تحت اول قوس حط الكود ده

كود PHP:

 Network.GamePackets.Attack animationdie = new Attack(true);
            
animationdie.Attacker = killer.UID;
            
animationdie.Attacked = this.UID;
            
animationdie.AttackType = Network.GamePackets.Attack.Kill;
            
animationdie.X = this.X;
            
animationdie.Y = this.Y;
            
this.SendScreen(animationdie); 

بس كده و اعمل بيلد و عيش
ده بالنسبه للاشخاص ندخل بقا للوحوش و الجردات

ادخل علي handle.cs
ابحث عن
كود PHP:

else if (attacker.MonsterInfo.SpellID == 0) 

انزل تحت لحد
كود PHP:

 if (attacked.Hitpoints <= damage)
                        { 

هتلاقي
كود PHP:

 //  attacked.Die(attacker.UID); 

امسحها و حط ده مكنها

كود PHP:

foreach (var client in Program.Values)
                            
attacked.Die(attacker); 

و الله الموفق و المستعان

uncelsam 2019-07-14 03:40 AM

رد: اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
اقسم بالله ما في منك اتنين بجد عاااش فشخ

في طلب تاني معلش من ضمن المساعده انا عاوز اضيفك فيس او واتس واحنا مع بعض هنا بردو ممكن يرجوله ؟

Rider 2019-07-14 03:54 AM

رد: اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
اقتباس:

المشاركة الأصلية كتبت بواسطة uncelsam (المشاركة 5324)
اقسم بالله ما في منك اتنين بجد عاااش فشخ

في طلب تاني معلش من ضمن المساعده انا عاوز اضيفك فيس او واتس واحنا مع بعض هنا بردو ممكن يرجوله ؟

حبيبي <3 اكيد يا غالي بعتلك الفيس في رساله علي الخاص

Hazem 2019-07-14 05:20 AM

رد: اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
عاش

Mr~Rayzo 2019-07-14 09:51 AM

رد: اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
فنان

Rider 2019-07-14 03:21 PM

رد: اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hazem (المشاركة 5339)
عاش

حبيبي :emoji21:
اقتباس:

المشاركة الأصلية كتبت بواسطة Rayzo (المشاركة 5360)
فنان

حبيبي <3

Hassan Emprator 2019-07-21 05:08 PM

رد: اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
اقتباس:

المشاركة الأصلية كتبت بواسطة rider (المشاركة 5454)
حبيبي :emoji21:


حبيبي <3

طيب لو عايز العكس انا عايز الغي الموضوع دا لانه عندي في الجردات وكلو بيموت لازما يقع

Rider 2019-07-21 06:47 PM

رد: اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 5944)
طيب لو عايز العكس انا عايز الغي الموضوع دا لانه عندي في الجردات وكلو بيموت لازما يقع

بدل ده
كود PHP:

 public void Die(Entity killer) 

ب ده
كود PHP:

 public void Die(Entity killer)
        {
            try
            {
                    
#region Unique Killer
                
if (EntityFlag == EntityFlag.Entity && killer.EntityFlag == EntityFlag.Entity)
                {
                    if (
killer.MapID == 2014)
                    {
                        if (
killer.MapID == 2014)
                        {
                            
killer.Owner.uniquepoints += 1;
                            if (
killer.Owner.uniquepoints >= 20)
                            {
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, You Have Now " + killer.Owner.uniquepoints + "  Points you can claim your prize now!");
                                
npc.OptionID = 255;
                                
killer.Owner.Send(npc.ToArray());
                            }
                            else
                            {
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You Have Now " + killer.Owner.uniquepoints + "  Points Congratz you still need " + (20 - killer.Owner.uniquepoints) + " more!");
                                
npc.OptionID = 255;
                                
killer.Owner.Send(npc.ToArray());
                            }
                        }
                    }
                
#endregion
                    #region CpsDraobMAP
                    
if (killer.MapID == 1234)
                    {
                        if (
ConquerPoints >= 1200)
                        {
                            
ConquerPoints -= 1200;
                            
killer.ConquerPoints += 1200;
                        }

                    }
                    if (
killer.MapID == 1235)
                    {
                        if (
ConquerPoints >= 800)
                        {
                            
ConquerPoints -= 800;
                            
killer.ConquerPoints += 800;
                        }

                    }
                    if (
killer.MapID == 1236)
                    {
                        if (
ConquerPoints >= 600)
                        {
                            
ConquerPoints -= 600;
                            
killer.ConquerPoints += 600;
                        }

                    }
                    if (
killer.MapID == 1237)
                    {
                        if (
ConquerPoints >= 400)
                        {
                            
ConquerPoints -= 400;
                            
killer.ConquerPoints += 400;
                        }

                    }
                    if (
killer.MapID == 1238)
                    {
                        if (
ConquerPoints >= 500)
                        {
                            
ConquerPoints -= 500;
                            
killer.ConquerPoints += 500;
                        }

                    }
                    
#endregion
                    #region Xocount and countkilling
                    
if (Owner.Spells.ContainsKey(12660) && Owner.Player.EpicWarrior())
                    {
                        
XPCountTwist = Owner.XPCount;
                    }
                    if (
killer.CountKilling >= 100 && killer.HeavenBlessing > 0 && killer.BlessedHunting < 4578)
                    {
                        
killer.CountKilling = 0;
                        
killer.BlessedHunting += 1;
                    }
                    
#endregion
                    #region Flag
                    
if (ContainsFlag3((ulong)1UL << 53))
                        
RemoveFlag3((ulong)1UL << 53);
                    if (
Owner.Spells.ContainsKey(12660))
                    {
                        
XPCountTwist = Owner.XPCount;
                    }
                    
#endregion
                    #region Experince
                    
if (!Constants.PKFreeMaps.Contains(MapID))
                    {
                        if (
Level < 140 && Experience != 0)
                        {
                            
ulong amount = 0;
                            if (
VIPLevel < 4)
                            {
                                
Experience -= Math.Min(Hitpoints * MaxHitpoints * Level, Experience);
                                
amount = Math.Min(Hitpoints * MaxHitpoints * Level, Experience);
                                
killer.Owner.IncreaseExperience(amount, false);
                            }
                            else
                            {
                                
Experience -= Math.Min(Hitpoints * MaxHitpoints * Level, Experience) / 2;
                                
amount = Math.Min(Hitpoints * MaxHitpoints * Level, Experience) / 2;
                                
killer.Owner.IncreaseExperience(amount, false);
                            }
                            
Owner.Send(new Message("You lost " + amount + " EXP!", System.Drawing.Color.Red, Message.System));
                        }
                    }
                    
#endregion
                    
if (killer.MapID == 3979)
                    {
                        
killer.MessiPoints += 25;

                    }

                        
Owner.Send(new Message("You are dead.", System.Drawing.Color.Red, Message.System));

                }               
                
#region MyClones
                
if (MyClones.Count > 0)
                {
                    foreach (var 
item in MyClones.Values)
                    {
                        
Data data = new Data(true);
                        
data.UID = item.UID;
                        
data.ID = Network.GamePackets.Data.RemoveEntity;
                        
item.MonsterInfo.SendScreen(data);
                    }
                    
MyClones.Clear();
                }
                
#endregion
                #region Perfection
                
if (EntityFlag == EntityFlag.Entity && Perfection != null)
                {
                    
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.StraightLife;
                    
byte chance = 0;
                    new 
MsgRefineEffect().HandleStraightLife(this, ref chance);
                    
killer.StraightLife = 0;//true
                    
if (Kernel.Rate(chance))
                    {
                        new 
MsgRefineEffect().SendEffect(this, killer, effect);
                    }
                }
                
#endregion
                #region CaptureTheFlag
                
if (killer.GuildID != 0 && killer.MapID == CaptureTheFlag.MapID && CaptureTheFlag.IsWar)
                {
                    if (
GuildID != 0)
                    {
                        if (
killer.Owner.Guild.Enemy.ContainsKey(GuildID))
                            
killer.Owner.Guild.CTFPoints += 1;
                        else if (
killer.Owner.Guild.Ally.ContainsKey(GuildID))
                            
killer.Owner.Guild.CTFPoints += 1;
                    }
                    if (
ContainsFlag2(Network.GamePackets.Update.Flags2.CarryingFlag))
                    {
                        
StaticEntity entity = new StaticEntity((uint)(X * 1000 + Y), X, Y, MapID);
                        
entity.DoFlag();
                        
Owner.Map.AddStaticEntity(entity);
                        
RemoveFlag2(Network.GamePackets.Update.Flags2.CarryingFlag);
                        
Owner.Send(Program.World.CTF.generateTimer(0));
                        
Owner.Send(Program.World.CTF.generateEffect(Owner));
                        if (
killer.GuildID != GuildID)
                        {
                            
Killer.AddFlag2(Network.GamePackets.Update.Flags2.CarryingFlag);
                            
Time32 end = FlagStamp.AddSeconds(60) - Time32.Now;
                            
killer.FlagStamp = end;
                            
killer.Owner.Send(Program.World.CTF.generateTimer((uint)end.Value));
                            
killer.Owner.Send(Program.World.CTF.generateEffect(killer.Owner));
                            
killer.Owner.Guild.CTFPoints += 3;
                        }
                    }
                }
                
#endregion
                #region Die Guild System
                
if (killer.EntityFlag == EntityFlag.Entity && EntityFlag == EntityFlag.Entity)
                {

                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1015)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                        {
                            
client.Send(new Message("The " + killer.Owner.AsMember.Rank + " " + killer.Name + " of the Guild " + killer.Owner.Guild.Name + " has killed the " + killer.Owner.AsMember.Rank + " " + Name + " of the Guild " + Owner.Guild.Name + " at BirdIsland!", System.Drawing.Color.Yellow, Network.GamePackets.Message.Guild));
                        }
                    }
                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1020)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                            
client.Send(new Message("The " + killer.Owner.AsMember.Rank + " " + killer.Name + " of the Guild " + killer.Owner.Guild.Name + " has killed the " + killer.Owner.AsMember.Rank + " " + Name + " of the Guild " + Owner.Guild.Name + " at ApeCity!", System.Drawing.Color.Yellow, Network.GamePackets.Message.Guild));
                    }
                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1011)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                            
client.Send(new Message("The " + killer.Owner.AsMember.Rank + " " + killer.Name + " of the Guild " + killer.Owner.Guild.Name + " has killed the " + killer.Owner.AsMember.Rank + " " + Name + " of the Guild " + Owner.Guild.Name + " at PhoenixCastle!", System.Drawing.Color.Yellow, Network.GamePackets.Message.Guild));
                    }
                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1000)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                            
client.Send(new Message("The " + killer.Owner.AsMember.Rank + " " + killer.Name + " of the Guild " + killer.Owner.Guild.Name + " has killed the " + killer.Owner.AsMember.Rank + " " + Name + " of the Guild " + Owner.Guild.Name + " at DesertCity!", System.Drawing.Color.Yellow, Network.GamePackets.Message.Guild));
                    }
                }
                
#endregion
                #region Booth
                
if (EntityFlag == EntityFlag.Entity)
                {
                    
Owner.XPCount = 0;
                    if (
OnDeath != null) OnDeath(this);
                    if (
Owner.Booth != null)
                    {
                        
Owner.Booth.Remove();
                        
Owner.Booth = null;
                    }
                }
                
#endregion               
                #region killerCountM

               
                
killer.CountKilling++;
                
killer.KillCount++;
                
killer.KillCount2++;
                
Killer = killer;              
                
Hitpoints = 0;
                
DeathStamp = Time32.Now;
                
ToxicFogLeft = 0;
                
#endregion
                #region Companion
                
if (Companion)
                {                   
                    if (
Hitpoints < 1)
                    {
                        
Hitpoints = 0;
                        
AddFlag((ulong)Network.GamePackets.Update.Flags.Ghost | (ulong)Network.GamePackets.Update.Flags.Dead | (ulong)Network.GamePackets.Update.Flags.FadeAway);
                        
Attack attackx = new Attack(true);
                        
attackx.Attacked = UID;
                        
attackx.AttackType = Network.GamePackets.Attack.Kill;
                        
attackx.X = X;
                        
attackx.Y = Y;
                        
MonsterInfo.SendScreen(attackx);
                        
Owner.Map.RemoveEntity(this);
                        
Owner.Pet.RemovePet(pettype);
                    }
                }
                
#endregion                                
                
if (EntityFlag == EntityFlag.Entity)
                {
                    if (
killer.EntityFlag == EntityFlag.Entity)
                    {
                        if (
Constants.PKFreeMaps.Contains(killer.MapID))
                            goto 
Over;
                        if (
killer.Owner.Map.BaseID == 700)
                            goto 
Over;

                        if (((
killer.PKMode != Mr_Panda.Game.Enums.PKMode.Jiang) && (killer.PKMode != Mr_Panda.Game.Enums.PKMode.Guild) && (killer.PKMode != Mr_Panda.Game.Enums.PKMode.Revenge) && (!ContainsFlag(Network.GamePackets.Update.Flags.FlashingName) && !ContainsFlag(Network.GamePackets.Update.Flags.BlackName)) && !this.ContainsFlag(1L)) && !this.ContainsFlag(0x8000L))
                        {
                            
killer.AddFlag(Network.GamePackets.Update.Flags.FlashingName);
                            
killer.FlashingNameStamp = Time32.Now;
                            
killer.FlashingNameTime = 60;
                            if (
killer.GuildID != 0)
                            {
                                if (
killer.Owner.Guild.Enemy.ContainsKey(GuildID))
                                {
                                    
killer.PKPoints += 3;
                                    
killer.Cursed = Time32.Now;
                                    
Update update = new Update(true) { UID = killer.UID };
                                    
update.Append(Network.GamePackets.Update.CursedTimer, UID);
                                    
killer.AddFlag(Network.GamePackets.Update.Flags.Cursed);
                                    
killer.Owner.Send(update.ToArray());
                                }
                                else
                                {
                                    if (!
killer.Owner.Enemy.ContainsKey(UID))
                                        
killer.PKPoints += 10;
                                    else
                                        
killer.PKPoints += 5;
                                    
killer.PKPoints += 3;
                                    
killer.Cursed = Time32.Now;
                                    
Update update = new Update(true) { UID = killer.UID };
                                    
update.Append(Network.GamePackets.Update.CursedTimer, UID);
                                    
killer.AddFlag(Network.GamePackets.Update.Flags.Cursed);
                                    
killer.Owner.Send(update.ToArray());
                                }
                            }
                            else
                            {
                                if (!
killer.Owner.Enemy.ContainsKey(UID))
                                {
                                    
killer.PKPoints += 10;
                                }
                                else
                                {
                                    
killer.PKPoints += 5;
                                }
                                
killer.Cursed = Time32.Now;
                                
Update update = new Update(true) { UID = killer.UID };
                                
update.Append(Network.GamePackets.Update.CursedTimer, UID);
                                
killer.AddFlag(Network.GamePackets.Update.Flags.Cursed);
                                
killer.Owner.Send(update.ToArray());
                            }

                            if (
killer.EntityFlag == Game.EntityFlag.Entity)
                            {
                                if (
EntityFlag == Game.EntityFlag.Entity)
                                {
                                    
Game.PkExpeliate pk = new Game.PkExpeliate();
                                    if (!
killer.PkExplorerValues.ContainsKey(UID))
                                    {
                                        
pk.UID = killer.UID;
                                        
pk.killedUID = UID;
                                        
pk.Name = Name;
                                        
pk.KilledAt = GetMapName(MapID);
                                        
pk.LostExp = 0;
                                        
pk.Times = 1;
                                        
pk.Potency = (uint)BattlePower;
                                        
pk.Level = Level;
                                        
PkExpelTable.PkExploitAdd(killer.Owner, pk);
                                    }
                                    else
                                    {
                                        
pk.UID = killer.UID;
                                        
pk.killedUID = UID;
                                        
pk.Name = Name;
                                        
pk.KilledAt = GetMapName(MapID);
                                        
pk.LostExp = 0;
                                        
killer.PkExplorerValues[UID].Times += 1;
                                        
pk.Times = killer.PkExplorerValues[UID].Times;
                                        
pk.Potency = (uint)BattlePower;
                                        
pk.Level = Level;
                                        
PkExpelTable.Update(killer.Owner, pk);
                                    }
                                }
                            }
                            
Network.PacketHandler.AddEnemy(this.Owner, killer.Owner);
                        }
                        if (
killer.PKMode != Mr_Panda.Game.Enums.PKMode.Jiang)
                        {
                            if (
killer.EntityFlag == Mr_Panda.Game.EntityFlag.Entity)
                            {
                                if (
Kernel.Rate(50))
                                {
                                    
DropRandomStuff(Killer);
                                }
                            }
                        }
                    }
                }
            
Over:               
                
Network.GamePackets.Attack attack = new Attack(true);
                
attack.Attacker = killer.UID;
                
attack.Attacked = UID;
                
attack.AttackType = Network.GamePackets.Attack.Kill;
                
attack.X = X;
                
attack.Y = Y;

                if (
EntityFlag == EntityFlag.Entity)
                {
                    
AddFlag(Network.GamePackets.Update.Flags.Ghost);
                    
AddFlag(Network.GamePackets.Update.Flags.Dead);
                    
RemoveFlags();
                    
SpiritFocus = false;
                    
#region Aura
                    
if (Aura_isActive)
                    {
                        
RemoveFlag2(Aura_actType);
                        
Owner.removeAuraBonuses(Aura_actType, Aura_actPower, 1);
                        
Aura_isActive = false;
                        
AuraTime = 0;
                        
Aura_actType = 0;
                        
Aura_actPower = 0;
                    }
                    
#endregion
                    
if (Body % 10 < 3)
                        
TransformationID = 99;
                    else
                        
TransformationID = 98;
                    
Owner.SendScreen(attack, true);
                    
Owner.Send(new MapStatus() { BaseID = Owner.Map.BaseID, ID = Owner.Map.ID, Status = Database.MapsTable.MapInformations[Owner.Map.ID].Status, Weather = Database.MapsTable.MapInformations[Owner.Map.ID].Weather });

                    
Owner.EndQualifier();
                }
                else
                {                  
                    if (!
Companion && !IsDropped)
                        
MonsterInfo.Drop(killer);
                    
Kernel.Maps[MapID].Floor[X, Y, MapObjType, this] = true;
                    if (
killer.EntityFlag == EntityFlag.Entity)
                    {
                        
#region Team
                        
if (killer.Owner.Team != null)
                        {
                            
killer.Owner.IncreaseExperience(MaxHitpoints, true);
                            foreach (
Client.GameState teammate in killer.Owner.Team.Teammates)
                            {
                                if (
Kernel.GetDistance(killer.X, killer.Y, teammate.Player.X, teammate.Player.Y) <= Constants.pScreenDistance)
                                {
                                    if (
killer.UID != teammate.Player.UID)
                                    {
                                        
uint extraExperience = MaxHitpoints / 2;
                                        if (
killer.Spouse == teammate.Player.Name)
                                            
extraExperience = MaxHitpoints * 2;
                                        
byte TLevelN = teammate.Player.Level;
                                        if (
killer.Owner.Team.CanGetNoobExperience(teammate))
                                        {
                                            if (
teammate.Player.Level < 137)
                                            {
                                                
extraExperience *= 2;
                                                
teammate.IncreaseExperience(extraExperience, false);
                                                
teammate.Send(Constants.NoobTeamExperience(extraExperience));
                                            }
                                        }
                                        else
                                        {
                                            if (
teammate.Player.Level < 137)
                                            {
                                                
teammate.IncreaseExperience(extraExperience, false);
                                                
teammate.Send(Constants.TeamExperience(extraExperience));
                                            }
                                        }
                                        
byte TLevelNn = teammate.Player.Level;
                                        
byte newLevel = (byte)(TLevelNn - TLevelN);
                                        if (
newLevel != 0)
                                        {
                                            if (
TLevelN < 70)
                                            {
                                                for (
int i = TLevelN; i < TLevelNn; i++)
                                                {
                                                    
teammate.Team.Teammates[0].VirtuePoints += (uint)(i * 3.83F);
                                                    
teammate.Team.SendMessage(new Message("The leader, " + teammate.Team.Teammates[0].Player.Name + ", has gained " + (uint)(i * 7.7F) + " virtue points for power leveling the rookies.", System.Drawing.Color.Red, Message.Team));
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        
#endregion
                        
if (killer.OnKOSpell())
                            
killer.KOSpellTime++;
                        else 
killer.Owner.XPCount++;
                    }
                }
                if (
EntityFlag == EntityFlag.Entity)
                    if (
OnDeath != null) OnDeath(this);
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e);
            }
        } 



الساعة الآن 11:33 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas