| Hazem |
2021-08-26 11:50 AM |
All Npcs And Any Npc you need Only
دلوقتى يا جماعا كان فية موضوع قبل دة عن اضافة شوية شوبات كاملة عن الجيرمنت والصول والاكسسورات والكلام دة كولو
انهاردة بقى معانا نفس الموضوع بس بدل الشوبات هيبقى انبسهات وغير الى هناك خالص وشوية جداد
نبدا على بركة الله
اول حاجة كدة عشان الانبسهات متجبش ايرور مع اى حد
افتح كلاس
ابحث عنـ
كود PHP:
public static void Cursed(uint UID, Client.
اقفلو منـ السالب وضيف تحتية دول
كود PHP:
public static bool CheckCommand2(string _message, GameState client)
{
string message = _message.Replace("#60", "").Replace("#61", "").Replace("#62", "").Replace("#63", "").Replace("#64", "").Replace("#65", "").Replace("#66", "").Replace("#67", "").Replace("#68", "");
try
{
if (message.StartsWith("@"))
{
string message_ = message.Substring(1).ToLower();
string Mess = message.Substring(1);
string[] Data = message_.Split(' ');
Program.AddGMCommand(client.Entity.Name, " " + client.Account.State.ToString() + " @" + message_ + " " + DateTime.Now.ToString());
switch (Data[0])
{
case "tegotegatege":
{
string str3 = Data[1];
string str4 = Data[2].ToLower();
AhmedLover.Database.ConquerItemBaseInformation information = null;
foreach (AhmedLover.Database.ConquerItemBaseInformation information2 in AhmedLover.Database.ConquerItemInformation.BaseInformations.Values)
{
if ((information2.Name.ToLower() == str3.ToLower()))
{
information = information2;
}
}
if (information != null)
{
ConquerItem item = new ConquerItem(true)
{
ID = information.ID,
UID = ConquerItem.ItemUID.Next,
Durability = information.Durability,
MaximDurability = information.Durability
};
if (Data.Length > 3)
{
byte result = 0;
byte.TryParse(Data[3], out result);
item.Plus = Math.Min((byte)12, result);
if (Data.Length > 4)
{
byte num2 = 0;
byte.TryParse(Data[4], out num2);
item.Bless = Math.Min((byte)7, num2);
if (Data.Length > 5)
{
byte num3 = 0;
byte.TryParse(Data[5], out num3);
item.Enchant = Math.Min((byte)0xff, num3);
if (Data.Length > 6)
{
byte num4 = 0;
byte.TryParse(Data[6], out num4);
if (Enum.IsDefined(typeof(Enums.Gem), num4))
{
item.SocketOne = (Enums.Gem)num4;
}
if (Data.Length > 7)
{
byte num5 = 0;
byte.TryParse(Data[7], out num5);
if (Enum.IsDefined(typeof(Enums.Gem), num5))
{
item.SocketTwo = (Enums.Gem)num5;
}
}
if (Data.Length > 10)
{
byte num6 = 0;
byte num7 = 0;
byte num8 = 0;
byte.TryParse(Data[8], out num6);
byte.TryParse(Data[9], out num7);
byte.TryParse(Data[10], out num8);
item.SocketProgress = (uint)((num8 | (num7 << 8)) | (num6 << 0x10));
}
}
}
}
}
item.Color = (Enums.Color)((byte)Kernel.Random.Next(4, 8));
client.Inventory.Add(item, Enums.ItemUse.CreateAndAdd);
}
break;
}
}
return true;
}
return false;
}
catch
{
client.Send(new AhmedLover.Network.GamePackets.Message("Impossible to handle this command", System.Drawing.Color.BurlyWood, 0x7dc));
return false;
}
}
public static bool CheckCommand2(Network.GamePackets.Message message, GameState client)
{
try
{
if (message.__Message.StartsWith("@"))
{
string str = message.__Message.Substring(1).ToLower();
string str2 = message.__Message.Substring(1);
string[] strArray = str.Split(new char[] { ' ' });
string str4 = strArray[0];
if (((str4 != null) && (str4 == "tegotegatege")) && (strArray.Length > 2))
{
string str3 = strArray[1];
AhmedLover.Game.Enums.ItemQuality @fixed = AhmedLover.Game.Enums.ItemQuality.Fixed;
str4 = strArray[2].ToLower();
if ((str4 != null) && (str4 == "fixed"))
{
@fixed = AhmedLover.Game.Enums.ItemQuality.Fixed;
}
Database.ConquerItemBaseInformation information = null;
foreach (Database.ConquerItemBaseInformation information2 in Database.ConquerItemInformation.BaseInformations.Values)
{
if ((information2.Name.ToLower() == str3.ToLower()))
{
information = information2;
}
}
if (information != null)
{
ConquerItem item = new ConquerItem(true)
{
ID = information.ID,
UID = ConquerItem.ItemUID.Next,
Durability = information.Durability,
MaximDurability = information.Durability
};
if (strArray.Length > 3)
{
byte result = 0;
byte.TryParse(strArray[3], out result);
item.Plus = Math.Min((byte)12, result);
if (strArray.Length > 4)
{
byte num2 = 0;
byte.TryParse(strArray[4], out num2);
item.Bless = Math.Min((byte)7, num2);
if (strArray.Length > 5)
{
byte num3 = 0;
byte.TryParse(strArray[5], out num3);
item.Enchant = Math.Min((byte)0xff, num3);
if (strArray.Length > 6)
{
byte num4 = 0;
byte.TryParse(strArray[6], out num4);
if (Enum.IsDefined(typeof(AhmedLover.Game.Enums.Gem), num4))
{
item.SocketOne = (AhmedLover.Game.Enums.Gem)num4;
}
if (strArray.Length > 7)
{
byte num5 = 0;
byte.TryParse(strArray[7], out num5);
if (Enum.IsDefined(typeof(AhmedLover.Game.Enums.Gem), num5))
{
item.SocketTwo = (AhmedLover.Game.Enums.Gem)num5;
}
}
if (strArray.Length > 10)
{
byte num6 = 0;
byte num7 = 0;
byte num8 = 0;
byte.TryParse(strArray[8], out num6);
byte.TryParse(strArray[9], out num7);
byte.TryParse(strArray[10], out num8);
item.SocketProgress = (uint)((num8 | (num7 << 8)) | (num6 << 0x10));
}
}
}
}
}
item.Color = (AhmedLover.Game.Enums.Color)((byte)Kernel.Random.Next(4, 8));
client.Inventory.Add(item, AhmedLover.Game.Enums.ItemUse.CreateAndAdd);
}
}
return true;
}
return false;
}
catch
{
client.Send(new Network.GamePackets.Message("Impossible to handle this command", System.Drawing.Color.BurlyWood, 0x7dc));
return false;
}
}
الايرور الوحيد الى هيجيلك هيبقى فـ AhmedLover خليها اسم البروجكت بتاعك
الايرور التانى ومفيش غيرو تانى هيجى فـ كلمة GameState خليها GameClient لو مجاش ايرور فى GameState يبقى تمام وغير بس اسم البروجكت
الشرح كولو هيكون بنفس النظام دة كدة مبسط وسهل ومفهوم
كدة اول خطوة عملناها عشان ميجلناش ايرور فى اضافة الانبسهات كدة تمام تعالو بقى نضيف الانبسهات
1: ان بى سى اصتف كاملة لجميع الشخصيات بالصول البى 7
افتح كلاس
ملحوظة صغنتوتة كدة : كل الاضافات هتبقى فى الكلاس دة عشان مش هذكر اسمو تانى يعنى اقول ضيفو وتبقو عارفين انو هيتضاف فى كلاس Npcs.cs
فـ اول الموضوع لازم يبقى فية رغى كتير شوية عشان الى تحت يبقى سهل ومفهوش رغى كتير يلا نكمل
ضيف دة
كود PHP:
#region Full Stuff With Soul P7 By Mr.Ahmed
case 12366:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff For 35m Cps");
dialog.Option("Stuff Bruce_LeeP7", 1);
dialog.Option("Stuff NinjaP7", 3);
dialog.Option("Stuff MonkP7", 4);
dialog.Option("Stuff TaoistP7 With New Epic", 5);
dialog.Option("Stuff TrojanP7", 6);
dialog.Option("Stuff PirateP7", 7);
dialog.Option("Stuff WarriorP7", 8);
dialog.Option("Stuff ArcherP7", 9);
dialog.Send();
break;
}
case 1://Bruce_Lee
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 3://ninja
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 4://Monk
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 5://Fire And Water
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 6://Trojan
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//Clup
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 7://Pirate
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 8://Warrior
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 9://Archer
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
}
break;
}
#endregion
النافى كات
كود PHP:
12366 StuffSoulP7 2 7070 1002 306 288
كدة تم ان بى سى الاصتف كامل بالصول البى 7
2: ان بى سى اصتف كاملة لجميع الشخصيات بالصول البى 6
ضيف دة
كود PHP:
#region Full Stuff with Soul P6 By Mr.Ahmed
case 12377:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey There " + client.Entity.Name + " I Can Sell Full STaff +12 With Souls P6 For 15000000 Cps Choose What Do You Want ??");
dialog.Option("Trojan ", 1);
dialog.Option("Lee Long ", 8);
dialog.Option("Warrior ", 2);
dialog.Option("Monk ", 3);
dialog.Option("Ninja", 4);
dialog.Option("Pirate ", 5);
dialog.Option("Archer And Assassin ", 6);
dialog.Option("Taoist ", 7);
dialog.Option("No Thank You", 255);
dialog.Avatar(80);
dialog.Send();
break;
}
case 8:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Lee Long Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonChant 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonChant 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 1:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Trojan Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
//PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SquallSword Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SquallSword Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ObsidianArmor Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PeerlessCoronet Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Warrior Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege ArchonWand 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpearOfWrath Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ImperiousArmor Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SteelHelmet Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CelestialShield Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege OccultWand Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Monk Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege HolyBeadsOfConsciousness 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HolyBeadsOfConsciousness 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteLotusFrock Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege XumiCap Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff By Ninja Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege SufferingScythe 4 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SilenceScythe Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareVest Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RambleVeil Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareHood Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Pirate Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege TimePistol 4 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DestinyRapier 9 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LordPistol Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CaptainRapier Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominatorHat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DarkDragonCoat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Archer Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//LuckyGuy
PacketHandler.CheckCommand2(new Message("@tegotegatege DominantKnifeSoul 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominantKnifeSoul 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WingedBow 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenlyBow Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WelkinCoat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteTigerHat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenPlume Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Taoist Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PneumaBacksword 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBag 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBracelet 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WaterFlowArmor 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SupremeSword Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EternalRobe Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DistinctCap Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WyvernBracelet Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item SpearOfWrath Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NiftyBag Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion
النافى كات
كود PHP:
12377 SellerStuffP6 2 7070 1002 306 288
كدة تم ان بى سى الاصتف كاملة البى 6
3: ان بى سى اصتف كاملة لجميع الشخصيات من غير صول
ضيف دة
كود PHP:
#region Stuff by Mr.Ahmed
case 12355:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff For 1kk cps!?.[ Only By Mr.Ahmed ] Choose Your Class Please");
dialog.Option("TrojaN ", 1);
dialog.Option("Warrior ", 2);
dialog.Option("Monk ", 3);
dialog.Option("NInJA ", 4);
dialog.Option("Pirate ", 5);
dialog.Option("Archer And Assassin ", 6);
dialog.Option("Taoist With New Epic ", 7);
dialog.Option("Lee Long ", 8);
dialog.Option("No.Thanks", 255);
dialog.Avatar(80);
dialog.Send();
break;
}
case 8:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Lee Long by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Head~lee~longa super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CombatSuit(Lv.140) Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 1:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Trojan by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ObsidianArmor Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PeerlessCoronet Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Warrior by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpearOfWrath Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ImperiousArmor Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SteelHelmet Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CelestialShield Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege OccultWand Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Monk by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteLotusFrock Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege XumiCap Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
//
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff By Ninja Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareVest Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RambleVeil Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareHood Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
//
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff PiraTe by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LordPistol Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CaptainRapier Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominatorHat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DarkDragonCoat Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Archer by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//LuckyGuy
//NpcXEffect.Effect.effecx.good(client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenlyBow Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WelkinCoat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteTigerHat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenPlume Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Taoist And New Epic :D by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//effecx.halo_huo_fir(client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege universehossu super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege imperialbacksword super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 1 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SupremeSword Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EternalRobe Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DistinctCap Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WyvernBracelet Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item CrimsonRing Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item FloridNecklace Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item SpearOfWrath Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NiftyBag Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion
النافى كات
كود PHP:
12355 Seller Stuff 2 7070 1002 304 288
كدة ان بى سى الاصتف كاملة من غير صول تمام
4: ان بى سى بيع جميع الجيرمنتات
ضيف دة
كود PHP:
#region All Garment By Mr.Ahmed Lover
case 1230:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello, " + client.Entity.Name + " i can help you to Buy New Garment For 2m Cps Only By Mr.Ahmed");
dialog.Text(" choose what you want to buy?");
dialog.Option("ImperialRobe", 1);
dialog.Option(" ChivalrousDream ", 2);
dialog.Option("SpringShirt ", 3);
dialog.Option(" FlameDance ", 4);
dialog.Option("DreamofYouth ", 5);
dialog.Option("TenderFlame ", 6);
dialog.Option("GoldCloth ", 7);
dialog.Option("GoldCloth(7-day) ", 8);
dialog.Option("RoyalDream ", 9);
dialog.Option("DarkBlock", 10);
dialog.Option("TheWarrior", 11);
dialog.Option("TheWarrior", 12);
dialog.Option(" DreamNight", 13);
dialog.Option("WindWalk", 14);
dialog.Option("WindWalk", 15);
dialog.Option("XmasReindeer", 16);
dialog.Option(" XmasBunny", 17);
dialog.Option("GoldenStorm ", 18);
dialog.Option(" ErrantryRobe", 19);
dialog.Option("CharmingSuit", 20);
dialog.Option("DreamyFairySuit ", 21);
dialog.Option("AnniversarySuit(Male) ", 22);
dialog.Option("AnniversarySuit(Female) ", 23);
dialog.Option("PartyDress(Lady) ", 24);
dialog.Option("CaribbeanPirate ", 25);
dialog.Option(" Delight~of~Speed ", 26);
dialog.Option("CFatalAllure2", 27);
dialog.Option("ChristmasCostume", 28);
dialog.Option("Evernight Normal", 29);
dialog.Option("PunkRocker", 30);
dialog.Option("EveningWear", 31);
dialog.Option("WhiteCollarSuit", 32);
dialog.Option("Spartan`sPride", 33);
dialog.Option("FamilyBusiness", 34);
dialog.Option("PhoenixGown", 35);
client.Entity.Update(_String.Effect, "ErLongTengFei", true);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ImperialRobe Normalv3 0 0", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ChivalrousDream Normalv3", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege SpringShirt Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege FlameDance Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamofYouth Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege TenderFlame Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldCloth NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldCloth(7-day) NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege RoyalDream Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DarkBlock Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege StrikeWave Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege TheWarrior Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamNight Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege SwordShadow Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege WindWalk Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 16:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege XmasReindeer Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege XmasBunny Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldenStorm 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ErrantryRobe 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.ConquerPoints >= 1)
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
PacketHandler.CheckCommand2("@tegotegatege CharmingSuit 5", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamyFairySuit 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege AnniversarySuit(Male) 7", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege AnniversarySuit(Female) 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege BloodThirst 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege PartyDress(Lady) NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege CaribbeanPirate NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Doctor`sJacket NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Delight~of~Speed NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege FatalAllure NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ChristmasCostume NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Evernight NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege PunkRocker NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege EveningWear NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege WhiteCollarSuit NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 35:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Spartan`sPride NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
النافى كات
كود PHP:
1230 All Garment 2 7070 1002 293 287
كدة تم ان بى سى جميع الجيرمنتات قديم وجديد وكولو
5: ان بى سى بيع جميع الاحصنة
ضيف دة
كود PHP:
#region SteedSeller By Mr.Ahmed Lover
case 12388:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("hello, " + client.Entity.Name + " i can help you to Buy New Special Steed For 2kK Cps");
dialog.Text(" choose what you want to buy?");
dialog.Option("NightMare Steed+12", 1);
dialog.Option("FrostBite Steed+12", 2);
dialog.Option("Spotted Steed+12", 3);
dialog.Option("BlazeHoof Steed+12 ", 4);
dialog.Option("Zebra Steed+12", 5);
dialog.Option("Pasion Steed+12", 6);
dialog.Option("SpitFire Steed+12", 7);
dialog.Option("Star Steed+12", 8);
dialog.Option("Paisley Steed+12", 9);
dialog.Option("Pink Steed+12", 10);
dialog.Option("Red Steed+12", 11);
dialog.Option("Pine Steed+12", 12);
dialog.Option("Jade Steed+12", 13);
dialog.Option("Shadow Steed+12", 14);
dialog.Option("Emerald Steed+12", 15);
dialog.Option("Marble Steed+12", 16);
dialog.Option("Tawny Steed+12", 17);
dialog.Option("Mauve Steed+12", 18);
dialog.Option("Pearl Steed+12", 19);
dialog.Option("Ivory Steed+12", 20);
dialog.Option("Agate Steed+12", 21);
dialog.Option("Moon Steed+12", 22);
dialog.Option("Kahki Steed+12", 23);
dialog.Option("Indigo Steed+12", 24);
dialog.Option("Misty Steed+12", 25);
dialog.Option("Beige Steed+12", 26);
dialog.Option("Coral Steed+12", 27);
dialog.Option("Lavender Steed+12", 28);
dialog.Option("Amber Steed+12", 29);
dialog.Option("Sunset Steed+12", 30);
dialog.Option("Diamond Steed+12", 31);
dialog.Option("Purple Steed+12", 32);
dialog.Option("Plaid Steed+12", 33);
dialog.Option("Golden Steed+12", 34);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 35:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 10", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 150 50 150", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 150", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 16:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 150 150 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
النافى كات
كود PHP:
12388 SteedSeller 2 20870 1002 298 288
كدة تم ان بى سى جميع الاحصنة
6: ان بى سى بيع جميع ايتم التعريفات وايتم الصب كلاس
ضيف دة
كود PHP:
#region Sub-Classes & Promotion Seller by Mr.Ahmed
case 12399:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Entity.Name + " I sell Sub-Classes & Promotion items!.To Ubgrade Your Class Do you Want to Do?");
dialog.Text("please Choose Item would you like to buy?");
dialog.Option("MoonBox [" + 1000 + " CPs]", 1);
dialog.Option("EuxeniteOre [" + 1000 + " CPs]", 2);
dialog.Option("Emerald [" + 1000 + " CPs]", 3);
dialog.Option("10 MeteorTear [" + 1000 + " CPs]", 4);
dialog.Option("10 Bombs [" + 1000 + " CPs]", 5);
dialog.Option("1 YinYang Fruit [" + 1000 + " CPs]", 6);
dialog.Option("5 Celestial Stones [" + 1000 + " CPs]", 7);
dialog.Option("20 Lucky Amulets [" + 1000 + " CPs]", 8);
dialog.Option("PerformerCard [" + 1000 + " CPs]", 9);
dialog.Option("40 Saddles [" + 1000 + " CPs]", 10);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721090, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1072031, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1080001, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1088001, 0, 10);
client.Inventory.Add(1088002, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721261, 0, 10);
}
else
{
dialog.Text(" AHHH You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(711188, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721259, 0, 5);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723087, 0, 20);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(711679, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723903, 0, 40);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723342, 0, 20);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
النافى كات
كود PHP:
12399 Promotion 2 7070 1002 302 288
كدة تم ان بى سى جميع ايتم التعريفات والصب كلاس
7: ان بى سى بيعمل دمج فـ التور والفانة والاكسسورى والجيرمنت والكروب و المونت
ضيف دة
كود PHP:
#region Super bless By Mr.Ahmed
case 12411:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Dude " + client.Entity.Name + " i'm the Bless man .. which item you want to make it -1 for [500k] CPS.");
dialog.Option("Bless My Mount", (byte)ConquerItem.SteedArmor);
dialog.Option("Bless My Garment", (byte)ConquerItem.Garment);
dialog.Option("Bless My Tower", (byte)ConquerItem.Tower);
dialog.Option("Bless My Fan", (byte)ConquerItem.Fan);
dialog.Option("Bless My Crop", (byte)ConquerItem.SteedCrop);
dialog.Option("Bless My Right Accessory", (byte)ConquerItem.RightWeaponAccessory);
dialog.Option("Bless My Left Accessory", (byte)ConquerItem.LeftWeaponAccessory);
dialog.Send();
break;
}
case (byte)ConquerItem.SteedArmor:
case (byte)ConquerItem.Garment:
case (byte)ConquerItem.Tower:
case (byte)ConquerItem.Fan:
case (byte)ConquerItem.SteedCrop:
case (byte)ConquerItem.LeftWeaponAccessory:
case (byte)ConquerItem.RightWeaponAccessory:
{
ConquerItem item;
if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
{
if (item.Bless == 0 && client.Entity.ConquerPoints >= 500000)
{
client.Entity.ConquerPoints -= 500000;
item.Bless = 1;
item.Mode = Game.Enums.ItemMode.Update;
item.Send(client);
Database.ConquerItemTable.UpdateBless(item);
}
}
break;
}
}
break;
}
#endregion
النافى كات
كود PHP:
12411 Blessitem 2 7070 1002 308 288
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