| Hazem |
2021-08-16 02:58 PM |
npc بيبيع الصول قطعه واحده
فكره الانبي سي انه يبيع الصول قطعه واحده بدل من الاصطف كامل
كود PHP:
#region Materials
case 1075294:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello You Would LikeTo Buy P7 Soul For 30kk Cps ");
dialog.Option("SkyHammer P7", 1);
dialog.Option("Katana P7", 2);
dialog.Option("Skyhalberd P7", 3);
dialog.Option("DemonScythe P7", 5);
dialog.Option("SpiritShield P7", 6);
dialog.Option("BackSword P7", 7);
dialog.Option("SunBow P7", 8);
dialog.Option("Beads Monk P7", 9);
dialog.Option("Pistol P7", 10);
dialog.Option("Rapier P7", 11);
dialog.Option("Knife P7", 12);
dialog.Option("HeadGear P7", 14);
dialog.Option("Necklace P7", 15);
dialog.Option("Bag P7", 16);
dialog.Option("NetherArmor P7", 17);
dialog.Option("EclipseArmor P7", 18);
dialog.Option("Ring P7", 20);
dialog.Option("DragonBoots P7", 21);
dialog.Option("RainbowBracelet P7", 99);
dialog.Option("Thx Ya Sokary", 23);
dialog.Send();
break;
}
case 21://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(824019, 0, 1);
dialog.Text("Recives El Items");
dialog.Option("Gracias.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(823058, 0, 1);
dialog.Text("Congratulations ");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 18://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(822072, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19://BreakThough
{
if (client.Entity.ConquerPoints >= 100000)
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(724138, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 17://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(822071, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 16://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(821034, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 1://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(800111, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800142, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000 ;
client.Inventory.Add(800215, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4://BreakThough
{
if (client.Entity.ConquerPoints >= 100000)
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(721384, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800255, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 6://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800422, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800522, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 8://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800618, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800725, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800810, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800811, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(800917, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13://BreakThough
{
if (client.Entity.ConquerPoints >= 100000)
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(721487, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(820073, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 99://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(823060, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 15://BreakThough
{
if (client.Entity.ConquerPoints >= 30000000)
{
if (client.Entity.ConquerPoints >= 30000000)
{
client.Entity.ConquerPoints -= 30000000;
client.Inventory.Add(821033, 0, 1);
dialog.Text("Congratulations you Got Matriel");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 100000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
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