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-   -   ممكن حل (https://conquer-arab.com/showthread.php?t=6737)

mohamedabdo 2021-01-23 04:52 PM

ممكن حل
 
حل مشكله التور والفان مش بتفتح سوكت

ElSaher 2021-01-23 05:10 PM

رد: ممكن حل
 
بكت هندلي

mohamedabdo 2021-01-23 05:16 PM

رد: ممكن حل
 
اغيره كله ولا اعدل علي ايه

mohamedabdo 2021-01-23 06:40 PM

رد: ممكن حل
 
اقتباس:

المشاركة الأصلية كتبت بواسطة elsaher (المشاركة 70759)
بكت هندلي

مفيش حل ولا ايه

Mr~Rayzo 2021-01-23 06:44 PM

رد: ممكن حل
 
ممكن نوع السورس عشان نفيدك هو عامه لو عادى هيبقى باكيت هاندلر لو حاجه تانى قولنا نوع السورس عشان نجيبلك الحل

mohamedabdo 2021-01-23 07:15 PM

رد: ممكن حل
 
اقتباس:

المشاركة الأصلية كتبت بواسطة mr~rayzo (المشاركة 70776)
ممكن نوع السورس عشان نفيدك هو عامه لو عادى هيبقى باكيت هاندلر لو حاجه تانى قولنا نوع السورس عشان نجيبلك الحل

سورس عادي
الحل فين في باكت هاندلر

disco0o 2021-01-24 01:10 PM

رد: ممكن حل
 
ظبط ملف الايتم تيب واحذف منها التاور والفانه هتلاقيها towerfan quest احذفها واعمل كده ف الفانه بردو

Hassan Emprator 2021-01-24 11:06 PM

رد: ممكن حل
 
يا كانت عندي ولله سواني هحاول ادورلك عا الحل لان انا كانت عندي المشكله دي وحلتها

Hassan Emprator 2021-01-24 11:08 PM

رد: ممكن حل
 
خد اهو
سيرش عا
كود PHP:

        static void SocketItem(ItemUsage usage, Client.GameState client) 

اقفل من سالب وبدل بي دا

كود PHP:

       static void SocketItem(ItemUsage usage, Client.GameState client)
        {
            
ConquerItem item = null;
            
ConquerItem[] Minors = null;
            if (
client.Inventory.TryGetItem(usage.UID, out item))
            {
                
ushort pos = ItemPosition(item.ID);
                if (
pos == ConquerItem.Bottle || pos == ConquerItem.Fan || pos == ConquerItem.Garment || pos == ConquerItem.LeftWeaponAccessory || pos == ConquerItem.RightWeaponAccessory || pos == ConquerItem.Steed || pos == ConquerItem.SteedArmor || pos == ConquerItem.SteedCrop || pos == ConquerItem.Tower)
                {
                    
client.Send(new Message("Sorry can't make socket in this item !", System.Drawing.Color.Red, Message.Talk));
                    return;
                }

                
Minors = new ConquerItem[usage.Batch.Length];
                for (
int i = 0; i < usage.Batch.Length; i++)
                {
                    if (!
client.Inventory.TryGetItem(usage.Batch[i], out Minors[i]))
                        return;
                    else
                        if (
Minors[i].UID == item.UID)
                            return;
                }
                if (
Minors.Length == 0)
                    return;
                if (
item.SocketOne == MrHassan.Game.Enums.Gem.NoSocket)
                {
                    
ushort cost = 1;
                    if (
pos != ConquerItem.RightWeapon && pos != ConquerItem.LeftWeapon)
                        
cost = 12;

                    if (
client.Inventory.Contains(1088000, cost))
                    {
                        
item.SocketOne = MrHassan.Game.Enums.Gem.EmptySocket;
                        
item.Mode = MrHassan.Game.Enums.ItemMode.Update;
                        
item.Send(client);
                        
usage.dwParam = 1;
                        
client.LoadItemStats();
                        
Database.ConquerItemTable.UpdateSockets(item);
                        foreach (var 
xitem in Minors)
                        {
                            
client.Inventory.Remove(xitem.UID, MrHassan.Game.Enums.ItemUse.Remove, true);
                        }
                    }
                }
                else if (
item.SocketTwo == MrHassan.Game.Enums.Gem.NoSocket)
                {
                    
ushort cost = 5;
                    if (
pos != ConquerItem.RightWeapon && pos != ConquerItem.LeftWeapon)
                    {
                        
cost = 1;
                        var 
minor = Minors.FirstOrDefault();
                        if (
minor.ID == 1200005)
                        {
                            if (
client.Inventory.Contains(1200005, cost))
                            {
                                if (
Kernel.Rate((double)30))
                                {
                                    
item.SocketTwo = MrHassan.Game.Enums.Gem.EmptySocket;
                                    
item.Mode = MrHassan.Game.Enums.ItemMode.Update;
                                    
item.Send(client);
                                    
usage.dwParam = 1;
                                    
client.LoadItemStats();
                                    
Database.ConquerItemTable.UpdateSockets(item);
                                }
                                else
                                {
                                    
usage.dwParam = 0;
                                    
client.Inventory.Add(1200006, 0, 1);
                                }
                                foreach (var 
xitem in Minors)
                                {
                                    
client.Inventory.Remove(xitem.UID, MrHassan.Game.Enums.ItemUse.Remove, true);
                                }
                            }
                        }
                        else if (
minor.ID == 1200006)
                        {
                            
cost = 7;
                            if (
client.Inventory.Contains(1200006, cost))
                            {
                                
item.SocketTwo = MrHassan.Game.Enums.Gem.EmptySocket;
                                
item.Mode = MrHassan.Game.Enums.ItemMode.Update;
                                
item.Send(client);
                                
usage.dwParam = 1;
                                
client.LoadItemStats();
                                
Database.ConquerItemTable.UpdateSockets(item);
                                foreach (var 
xitem in Minors)
                                {
                                    
client.Inventory.Remove(xitem.UID, MrHassan.Game.Enums.ItemUse.Remove, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        if (
client.Inventory.Contains(1088000, cost))
                        {
                            
item.SocketTwo = MrHassan.Game.Enums.Gem.EmptySocket;
                            
item.Mode = MrHassan.Game.Enums.ItemMode.Update;
                            
item.Send(client);
                            
usage.dwParam = 1;
                            
client.LoadItemStats();
                            
Database.ConquerItemTable.UpdateSockets(item);
                            foreach (var 
xitem in Minors)
                            {
                                
client.Inventory.Remove(xitem.UID, MrHassan.Game.Enums.ItemUse.Remove, true);
                            }
                        }
                    }
                }
            }
        } 

سيرش عا
كود PHP:

        private static void SocketItem(EmbedScoket socket, Client.GameState client) 

اقفل من سالب برصو وبدل

كود PHP:

        private static void SocketItem(EmbedScoket socket, Client.GameState client)
        {
            
ConquerItem Item = null;
            
ConquerItem Gem = null;
            if (
client.Inventory.TryGetItem(socket.ItemUID, out Item) || client.Equipment.TryGetItem(socket.ItemUID) != null)
            {
                if (
client.Equipment.TryGetItem(socket.ItemUID) != null)
                    
Item = client.Equipment.TryGetItem(socket.ItemUID);
                else if (!
client.Inventory.TryGetItem(socket.ItemUID, out Item))
                    return;
                
ushort sock = ItemPosition(Item.ID);
                if (
sock == 7 || sock == 9 || sock > 11 && sock != 19)
                {
                    
client.Send(new Message("Sorry can't make socket in this item !", System.Drawing.Color.Red, Message.Talk));
                    return;
                }
                if (
client.Inventory.TryGetItem(socket.GemUID, out Gem) || socket.Mode == EmbedScoket.Remove)
                {
                    switch (
socket.Mode)
                    {
                        case 
EmbedScoket.Add:
                            {
                                
byte gemBase = (byte)(Gem.ID % 1000);
                                if (
Enum.IsDefined(typeof(Game.Enums.Gem), gemBase))
                                {
                                    switch (
socket.Slot)
                                    {
                                        case 
EmbedScoket.SlotOne:
                                            {
                                                if ((
byte)Item.SocketOne == 255)
                                                {

                                                    var 
gem = (MrHassan.Game.Enums.Gem)(Gem.ID % 1000);
                                                    if ((
Item.ID >= 201003 && Item.ID <= 201009) &&
                                                           
gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem &&
                                                           
gem != Enums.Gem.SuperThunderGem)
                                                        return;
                                                    if ((
Item.ID >= 202003 && Item.ID <= 202009) &&
                                                        
gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem &&
                                                        
gem != Enums.Gem.SuperGloryGem)
                                                        return;
                                                    if ((
Item.ID >= 204003 && Item.ID <= 204009) &&
                                                       (
gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem &&
                                                       
gem != Enums.Gem.SuperThunderGem))
                                                        return;
                                                    
Item.SocketOne = gem;
                                                    
Item.Mode = MrHassan.Game.Enums.ItemMode.Update;
                                                    
Item.Send(client);
                                                    
Database.ConquerItemTable.UpdateSockets(Item);
                                                    
client.Inventory.Remove(Gem, MrHassan.Game.Enums.ItemUse.Remove);
                                                    break;
                                                }
                                                break;
                                            }
                                        case 
EmbedScoket.SlotTwo:
                                            {
                                                var 
gem = (MrHassan.Game.Enums.Gem)(Gem.ID % 1000);
                                                if ((
Item.ID >= 201003 && Item.ID <= 201009) &&
                                                          
gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem &&
                                                          
gem != Enums.Gem.SuperThunderGem)
                                                    return;
                                                if ((
Item.ID >= 202003 && Item.ID <= 202009) &&
                                                    
gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem &&
                                                    
gem != Enums.Gem.SuperGloryGem)
                                                    return;
                                                if ((
Item.ID >= 204003 && Item.ID <= 204009) &&
                                                   (
gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem &&
                                                   
gem != Enums.Gem.SuperGloryGem))
                                                    return;
                                                if ((
byte)Item.SocketOne > 0 && (byte)Item.SocketOne < 255)
                                                {
                                                    if ((
byte)Item.SocketTwo == 255)
                                                    {
                                                        
Item.SocketTwo = gem;
                                                        
Item.Mode = MrHassan.Game.Enums.ItemMode.Update;
                                                        
Item.Send(client);
                                                        
Database.ConquerItemTable.UpdateSockets(Item);
                                                        
client.Inventory.Remove(Gem,
                                                            
Game.Enums.ItemUse.Remove);
                                                    }
                                                }
                                                else if ((
byte)Item.SocketOne == 255)
                                                {
                                                    
Item.SocketOne = gem;
                                                    
Item.Mode = Game.Enums.ItemMode.Update;
                                                    
Item.Send(client);
                                                    
Database.ConquerItemTable.UpdateSockets(Item);
                                                    
client.Inventory.Remove(Gem, Game.Enums.ItemUse.Remove);
                                                }
                                                break;
                                            }
                                    }
                                }
                                break;
                            }
                        case 
EmbedScoket.Remove:
                            {
                                switch (
socket.Slot)
                                {
                                    case 
EmbedScoket.SlotOne:
                                        {
                                            if ((
byte)Item.SocketOne != 0)
                                            {
                                                
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                if ((
byte)Item.SocketTwo != 0 && (byte)Item.SocketTwo != 255)
                                                {
                                                    
Item.SocketTwo = Item.SocketTwo;
                                                    
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                }
                                                
Item.Mode = Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                                break;
                                            }
                                            break;
                                        }
                                    case 
EmbedScoket.SlotTwo:
                                        {
                                            if ((
byte)Item.SocketTwo != 0 && (byte)Item.SocketTwo != 255)
                                            {
                                                
Item.SocketTwo = Game.Enums.Gem.EmptySocket;
                                                
Item.Mode = MrHassan.Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                            }
                                            else
                                            {
                                                if ((
byte)Item.SocketOne != 0)
                                                {
                                                    
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                    
Item.Mode = Game.Enums.ItemMode.Update;
                                                    
Item.Send(client);
                                                    
Database.ConquerItemTable.UpdateSockets(Item);
                                                }
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                    }
                }
                
client.Send(socket);
                
client.LoadItemStats();
            }
        } 

بالتوفيق وجرب وقولي وانا متاكد بنسبه 100 في ميه
مش تنسا تغير اسم البروجكيت بي الاسم بتاعك وي لو في ايورر في Entity خليها Player والعكس


الساعة الآن 07:32 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas