| Rider |
2020-10-27 03:12 AM |
رد: طلب ان بي سي
كود PHP:
#region FullStuffa P7 case 195291: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hello*There*[*" + client.Player.Name + "*]*Would*You*Like*To*Buy*Full*Stuff*With*P7*Soul*And*New*Wings*Just*For*[*1*]*CPS"); dialog.Option("[*Full*Ninja*Stuff*P7*]", 3); dialog.Option("[*Full*Monk*Stuff*P7*]", 4); dialog.Option("[*Full*Toaist*Stuff*P7*]", 5); dialog.Option("[*Full*Trojan*Stuff*P7*]", 6); dialog.Option("[*Full*Pirate*Stuff*P7*]", 7); dialog.Option("[*Full*Warrior*Stuff*P7*]", 8); dialog.Option("[*Full*Archer*Stuff*P7*]", 9); dialog.Option("[*Full*LeeLong*Stuff*P7*]", 11); dialog.Option("[*Full*Windwalker*Stuff*P7*]", 12); dialog.Option("I*don't*care.", 255); dialog.Send(); break; } case 12://WindWallker { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6 client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6 client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6 client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6 client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break; } case 3://ninja** { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana** client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana** client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja** client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood** client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break; } case 4://Monk** { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic* client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads** client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads** client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk** client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk** client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break;
} case 5://Fire*And*Water** { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu client.Inventory.AddSoul5(421439, 800522, 6, 12, 12, 1, true, false);//BackSword client.Inventory.AddSoul5(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword client.Inventory.AddSoul5(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire** client.Inventory.AddSoul5(114309, 820076, 6, 12, 12, 1, true, false);//CapFire** client.Inventory.AddSoul5(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet** client.Inventory.AddSoul5(121269, 821034, 6, 12, 12, 1, true, false);//Bag** client.Inventory.AddSoul5(160249, 824020, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break;
} case 6://Trojan** { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade** client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword** client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger* client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic* client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan** client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan** client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break;
} case 7://Pirate** { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier** client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol** client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate** client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate** client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break;
} case 8://Warrior** { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear** client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield* client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade** client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword** client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior** client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior** client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break;
} case 9://Archer** { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife** client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife** client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow** client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher** client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher** client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break;
} case 11://LeeLong* { PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client); client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku* client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku*** client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)* client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood** client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords]."); dialog.Option("I*don't*care.", 255); dialog.Send(); break;
} } break; } #endregion
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