| mohamedomar |
2020-06-03 07:51 PM |
تعريف الشخصيه الجديده
تعريف الشخصيه الجديده ال ف الجوب سنتر
الثندر استريك
دا التعريف بتعها :
كود PHP:
#region ThunderGeneral case 55588: { byte mClass = 90; byte MClass = 95; string Class = "Thunderstriker"; dialog.Avatar(9); switch (npcRequest.OptionID) { case 0: {
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to"); dialog.Option("Promote me.", 1); // dialog.Option("Learn skills.", 2); dialog.Option("Learn Epic skills.", 150); dialog.Option("Learn Pure Skill", 80); dialog.Option("Thunder Stuff +12", 49); dialog.Option("Just passing by.", 255); dialog.Send(); } else { dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin."); dialog.Option("Okay.", 255); dialog.Send(); } break; } case 49://Thunderstriker { if (client.Entity.Domino < 1500000) { dialog.Text("Sorry But You Don't Have 1500000 Domino "); dialog.Option("I'll think about it!", 255); dialog.Send(); return; } client.Entity.Domino -= 1500000;
client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//EpicRapier client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//EpicPistol client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//ArmorPirate client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//CapPirate client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break;
} case 100: { if (client.Entity.Class >= 70 && client.Entity.Class <= 71) { if (client.Entity.Class == 71) { dialog.Text("Do you want to become a pirate?"); dialog.Option("Yes sir.", 254); dialog.Option("No thank you master.", 255); dialog.Send(); } else {
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + "."); dialog.Option("Promote me sir.", 254); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 254: { if (client.Entity.Class == 70) { client.Entity.Class++; client.Entity.Update(10, "end_task", true); dialog.Text(" Congratulations ! You have been promoted."); dialog.Option("Thank you master.", 255); dialog.Send(); } else if (client.Entity.Class == 71) { client.Entity.Class = 72; client.Entity.Update(10, "end_task", true); dialog.Text(" Congratulations ! You have been promoted."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 80: { if (client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 72 && client.Entity.FirstRebornClass <= 75 && client.Entity.SecondRebornClass >= 72 && client.Entity.SecondRebornClass <= 75) { if (!client.AddSpell(LearnableSpell(12520))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You have learned ScurvyBomb."); dialog.Option("Thank you.", 255); dialog.Send(); client.AddSpell(LearnableSpell(12520)); } else { dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter."); dialog.Option("Thank you.", 255); dialog.Send(); } break; } case 1: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Class == MClass) { dialog.Text("You cannot be promoted anymore. You have mastered your class."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + "."); dialog.Option("Promote me sir.", 3); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 3: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Class == MClass) { dialog.Text("You cannot be promoted anymore. You have mastered your class."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { if (client.PromoteItemNeed == 721020) { if (client.Inventory.Remove("moonbox")) { client.Inventory.Add(client.PromoteItemGain, 0, 1); client.Entity.Class++; client.Entity.Update(10, "end_task", true); dialog.Text(" Congratulations ! You have been promoted."); dialog.Option("Thank you master.", 255); dialog.Send(); }
else { dialog.Text("You don't meet the requierments."); dialog.Option("Ahh.", 255); dialog.Send(); } return; } if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed) { client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed); client.Inventory.Add(client.PromoteItemGain, 0, 1); client.Entity.Class++; client.Entity.Update(10, "end_task", true); dialog.Text(" Congratulations ! You have been promoted."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { dialog.Text("You don't meet the requierments."); dialog.Option("Ahh.", 255); dialog.Send(); } } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 150: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { dialog.Text("Let me know what you want to learn."); dialog.Option("Bloomofvps", 190); dialog.Option("BloomofDeath (Lvl 40).", 200); dialog.Option("BloomofDeath (Lvl 40).", 160); dialog.Option("BloomofDeath (Lvl 40).", 170); dialog.Option("BloomofDeath (Lvl 40).", 180); dialog.Option("BloomofDeath (Lvl 7).", 210); dialog.Option("BloomofDeath (Lvl 6).", 220); dialog.Option("BloomofDeath (Lvl 4).", 250);
dialog.Send(); } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 160: {
if (!client.AddSpell(LearnableSpell(15700))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15700)); break; } case 170: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(15710))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15710)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; } case 180: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(15720))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15720)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 190: { if (client.Entity.Level >= 50) { if (!client.AddSpell(LearnableSpell(15750))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15750)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 200: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(15770))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15770)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 210: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(15800))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15800)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 220: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(15810))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15810)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 230: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(15820))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15820)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 240: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(40114))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(40114)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 250: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(40115))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(40115)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 241: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(40221))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(40221)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 242: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(40222))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(40222)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 243: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(15780))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(15780)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; }
case 2: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { dialog.Text("Let me know what you want to learn."); dialog.Option("Windstorm. (Lvl 15).", 15); dialog.Option("CannonBarrage (Lvl 15).", 7); dialog.Option("Eagle Eye (Lvl 15).", 5); dialog.Option("GaleBomb. (Lvl 25).", 9); dialog.Option("Adrenaline Rush. (Lvl 40).", 8); dialog.Option("Blackbeard`sRage. (Lvl 40).", 19); dialog.Option("Next.", 20); dialog.Send(); } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 19: {
if (!client.AddSpell(LearnableSpell(11060))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11060)); break; } case 21: { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(11110))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Avatar(87); dialog.Send(); } dialog.Text("You have learned BladeTempest skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11110)); } else { dialog.Text("You aren't level 40."); dialog.Option("Thank you master.", 255); dialog.Send(); } break; } case 20: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { dialog.Text("Let me know what you want to learn."); dialog.Option("BlackSpot. (Lvl 40).", 11); dialog.Option("BladeTempest. (Lvl 40).", 21); dialog.Option("Kraken`sRevenge. (Lvl 70).", 10); dialog.Option("Back.", 2); dialog.Send(); } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 5: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Level >= 1) { if (!client.AddSpell(LearnableSpell(11030))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You have learned Eagle Eye skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11030)); } else { dialog.Text("You need to be level 1 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 7: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Level >= 1) { if (!client.AddSpell(LearnableSpell(11050))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You have learned the lightning xp skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11050)); } else { dialog.Text("You need to be level 1 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 8: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(11130))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You have learned the AdrenalineRush skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11130)); } else { dialog.Text("You need to be level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 9: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(11070))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You have learned the Gale Bomb skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11070)); } else { dialog.Text("You need to be level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 10: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Level >= 70) { if (!client.AddSpell(LearnableSpell(11100))) { if (client.Entity.Reborn >= 1 && client.Entity.FirstRebornClass == 75) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You are not reborn or first reborn not Pirate."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11100)); } //else //{ // dialog.Text("You have learned the Kraken`sRevenge skill."); // dialog.Option("Thank you master.", 255); // dialog.Send(); //} } else { dialog.Text("You need to be level 70 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 11: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Level >= 40) { if (!client.AddSpell(LearnableSpell(11120))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You have learned the BlackSpot skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11120)); } else { dialog.Text("You need to be level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 15: { if (client.Entity.Class >= mClass && client.Entity.Class <= MClass) { if (client.Entity.Level >= 15) { if (!client.AddSpell(LearnableSpell(11140))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); break; } dialog.Text("You have learned the WindStorm skill."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11140)); } else { dialog.Text("You need to be level 70 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } } break; } #endregion
ودا انبي سي فيه كل الشخصيات والشخصية الجديدة
كود PHP:
#region FullStuffa P7 case 195291: { switch (npcRequest.OptionID) {
case 0: { dialog.Text("Hello There [ " + client.Player.Name + " ] Would You Like To Buy Full Stuff With P7 Soul And New Wings Just For [ 1 ] CPS"); dialog.Option("[ Full Ninja Stuff P7 ]", 3); dialog.Option("[ Full Monk Stuff P7 ]", 4); dialog.Option("[ Full Toaist Stuff P7 ]", 5); dialog.Option("[ Full Trojan Stuff P7 ]", 6); dialog.Option("[ Full Pirate Stuff P7 ]", 7); dialog.Option("[ Full Warrior Stuff P7 ]", 8); dialog.Option("[ Full Archer Stuff P7 ]", 9); dialog.Option("[ Full LeeLong Stuff P7 ]", 11); dialog.Option("[ Full Windwalker Stuff P7 ]", 12); dialog.Option("Steed ~ Tower ~ Fan ~ Wing", 130); dialog.Option("I don't care.", 255); dialog.Send(); break; } #region Steed > tower > fan > wing > Crop case 130: { uint itemid1 = 300000;//Steed uint itemid2 = 202009;//Tower uint itemid3 = 201009;//Fan uint itemid4 = 204009;//Wing uint itemid5 = 203009;//Crop // uint itemid6 = 2100075;//Cup
MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; // item1.PerfectionLevel = 54; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 1; // item2.PerfectionLevel = 54; item2.SocketOne = Game.Enums.Gem.SuperGloryGem; item2.SocketTwo = Game.Enums.Gem.SuperGloryGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 1; //item3.PerfectionLevel = 54; item3.SocketOne = Game.Enums.Gem.SuperThunderGem; item3.SocketTwo = Game.Enums.Gem.SuperThunderGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 0; //item4.PerfectionLevel = 54; item4.SocketOne = Game.Enums.Gem.SuperThunderGem; item4.SocketTwo = Game.Enums.Gem.SuperGloryGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 1; //item5.PerfectionLevel = 54; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
// MsgItemInfo item6 = new MsgItemInfo(true); // item6.ID = itemid6; // item6.Color = Game.Enums.Color.White; // item6.Plus = 0; // item6.Bless = 1; // item6.SocketOne = 0; //item6.SocketTwo = 0; // item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; // client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); break; } #endregion case 12://WindWallker { client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6 client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6 client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6 client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6 client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 3://ninja { client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 4://Monk { client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break;
} case 5://Fire And Water { client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword client.Inventory.AddSoul(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break;
} case 6://Trojan { client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break;
} case 7://Pirate { client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break;
} case 8://Warrior { client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break;
} case 9://Archer { client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break;
} case 11://LeeLong { client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140) client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer]."); dialog.Option("I don't care.", 255); dialog.Send(); break;
} } break; } #endregion
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