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-   -   تعريف الشخصيه الجديده (https://conquer-arab.com/showthread.php?t=5143)

mohamedomar 2020-06-03 07:51 PM

تعريف الشخصيه الجديده
 
تعريف الشخصيه الجديده ال ف الجوب سنتر

الثندر استريك

دا التعريف بتعها :

كود PHP:

#region ThunderGeneral
                            
case 55588:
                                {
                                    
byte mClass = 90;
                                    
byte MClass = 95;
                                    
string Class = "Thunderstriker";
                                    
dialog.Avatar(9);
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {

                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
                                                    
dialog.Option("Promote me.", 1);
                                                    
// dialog.Option("Learn skills.", 2);
                                                    
dialog.Option("Learn Epic skills.", 150);
                                                    
dialog.Option("Learn Pure Skill", 80);
                                                    
dialog.Option("Thunder Stuff +12", 49);
                                                    
dialog.Option("Just passing by.", 255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin.");
                                                    
dialog.Option("Okay.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
49://Thunderstriker       
                                            
{
                                                if (
client.Entity.Domino < 1500000)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have 1500000 Domino ");
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
client.Entity.Domino -= 1500000;
                                                  


                                                
client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//EpicRapier       
                                                
client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//EpicPistol                                                     
                                                
client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//ArmorPirate       
                                                
client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//CapPirate       
                                                
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                                
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                                
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                                 
client.Entity.Teleport(1002, 410, 354);   
                                                
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                                
dialog.Option("I don't care.", 255);
                                                
dialog.Send();
                                                break;

                                            }
                                        case 
100:
                                            {
                                                if (
client.Entity.Class >= 70 && client.Entity.Class <= 71)
                                                {
                                                    if (
client.Entity.Class == 71)
                                                    {
                                                        
dialog.Text("Do you want to become a pirate?");
                                                        
dialog.Option("Yes sir.", 254);
                                                        
dialog.Option("No thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                        
dialog.Option("Promote me sir.", 254);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
254:
                                            {
                                                if (
client.Entity.Class == 70)
                                                {
                                                    
client.Entity.Class++;
                                                    
client.Entity.Update(10, "end_task", true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                else if (
client.Entity.Class == 71)
                                                {
                                                    
client.Entity.Class = 72;
                                                    
client.Entity.Update(10, "end_task", true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
80:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 72 && client.Entity.FirstRebornClass <= 75 && client.Entity.SecondRebornClass >= 72 && client.Entity.SecondRebornClass <= 75)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(12520)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        break;
                                                    }
                                                    
dialog.Text("You have learned ScurvyBomb.");
                                                    
dialog.Option("Thank you.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(12520));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
                                                    
dialog.Option("Thank you.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
1:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                        
dialog.Option("Promote me sir.", 3);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
3:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        if (
client.PromoteItemNeed == 721020)
                                                        {
                                                            if (
client.Inventory.Remove("moonbox"))
                                                            {
                                                                
client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                                
client.Entity.Class++;
                                                                
client.Entity.Update(10, "end_task", true);
                                                                
dialog.Text(" Congratulations ! You have been promoted.");
                                                                
dialog.Option("Thank you master.", 255);
                                                                
dialog.Send();
                                                            }

                                                            else
                                                            {
                                                                
dialog.Text("You don't meet the requierments.");
                                                                
dialog.Option("Ahh.", 255);
                                                                
dialog.Send();
                                                            }
                                                            return;
                                                        }
                                                        if (
client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
                                                        {
                                                            
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
                                                            
client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                            
client.Entity.Class++;
                                                            
client.Entity.Update(10, "end_task", true);
                                                            
dialog.Text(" Congratulations ! You have been promoted.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You don't meet the requierments.");
                                                            
dialog.Option("Ahh.", 255);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
150:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Bloomofvps", 190);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 200);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 160);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 170);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 180);
                                                    
dialog.Option("BloomofDeath (Lvl 7).", 210);
                                                    
dialog.Option("BloomofDeath (Lvl 6).", 220);
                                                    
dialog.Option("BloomofDeath (Lvl 4).", 250);



                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
160:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(15700)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master.", 255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(15700));
                                                break;
                                            }
                                        case 
170:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15710)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15710));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
180:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15720)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15720));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }




                                        case 
190:
                                            {
                                                if (
client.Entity.Level >= 50)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15750)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15750));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


                                        case 
200:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15770)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15770));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
210:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15800)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15800));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
220:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15810)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15810));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
230:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15820)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15820));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
240:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40114)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40114));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
250:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40115)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40115));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
241:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40221)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40221));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
242:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40222)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40222));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
243:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15780)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15780));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


                                        case 
2:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Windstorm. (Lvl 15).", 15);
                                                    
dialog.Option("CannonBarrage (Lvl 15).", 7);
                                                    
dialog.Option("Eagle Eye (Lvl 15).", 5);
                                                    
dialog.Option("GaleBomb. (Lvl 25).", 9);
                                                    
dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
                                                    
dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
                                                    
dialog.Option("Next.", 20);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
19:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(11060)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master.", 255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(11060));
                                                break;
                                            }
                                        case 
21:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(11110)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(11110));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
20:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("BlackSpot. (Lvl 40).", 11);
                                                    
dialog.Option("BladeTempest. (Lvl 40).", 21);
                                                    
dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
                                                    
dialog.Option("Back.", 2);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
5:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11030)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned Eagle Eye skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11030));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
7:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11050)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the lightning xp skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11050));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
8:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11130)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the AdrenalineRush skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11130));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
9:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11070)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the Gale Bomb skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11070));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
10:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11100)))
                                                        {
                                                            if (
client.Entity.Reborn >= 1 && client.Entity.FirstRebornClass == 75)
                                                            {
                                                                
dialog.Text("You already know this skill.");
                                                                
dialog.Option("Thank you master.", 255);
                                                                
dialog.Send();
                                                                break;
                                                            }
                                                            
dialog.Text("You are not reborn or first reborn not Pirate.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            
client.AddSpell(LearnableSpell(11100));
                                                        }
                                                        
//else
                                                        //{
                                                        //    dialog.Text("You have learned the Kraken`sRevenge skill.");
                                                        //    dialog.Option("Thank you master.", 255);
                                                        //    dialog.Send();
                                                        //}
                                                    
}
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
11:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11120)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the BlackSpot skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11120));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
15:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 15)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11140)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the WindStorm skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11140));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 


ودا انبي سي فيه كل الشخصيات والشخصية الجديدة
كود PHP:

#region FullStuffa P7
                    
case 195291:
                        {
                            switch (
npcRequest.OptionID)
                            {

                                case 
0:
                                    {
                                        
dialog.Text("Hello There [ " + client.Player.Name + " ] Would You Like To Buy Full Stuff With P7 Soul And New Wings Just For [ 1 ] CPS");
                                        
dialog.Option("[ Full Ninja Stuff P7 ]", 3);
                                        
dialog.Option("[ Full Monk Stuff P7 ]", 4);
                                        
dialog.Option("[ Full Toaist Stuff P7 ]", 5);
                                        
dialog.Option("[ Full Trojan Stuff P7 ]", 6);
                                        
dialog.Option("[ Full Pirate Stuff P7 ]", 7);
                                        
dialog.Option("[ Full Warrior Stuff P7 ]", 8);
                                        
dialog.Option("[ Full Archer Stuff P7 ]", 9);
                                        
dialog.Option("[ Full LeeLong Stuff P7 ]", 11);
                                        
dialog.Option("[ Full Windwalker Stuff P7 ]", 12);
                                        
dialog.Option("Steed ~ Tower ~ Fan ~ Wing", 130);
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                
#region Steed > tower > fan > wing > Crop
                                
case 130:
                                    {
                                        
uint itemid1 = 300000;//Steed   
                                        
uint itemid2 = 202009;//Tower   
                                        
uint itemid3 = 201009;//Fan   
                                        
uint itemid4 = 204009;//Wing   
                                        
uint itemid5 = 203009;//Crop   
                                        //  uint itemid6 = 2100075;//Cup   

                                        
MsgItemInfo item1 = new MsgItemInfo(true);
                                        
item1.ID = itemid1;
                                        
item1.Color = Game.Enums.Color.White;
                                        
item1.Plus = 12;
                                        
// item1.PerfectionLevel = 54;
                                        
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                        
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                        
MsgItemInfo item2 = new MsgItemInfo(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = Game.Enums.Color.White;
                                        
item2.Plus = 12;
                                        
item2.Bless = 1;
                                        
// item2.PerfectionLevel = 54;
                                        
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                        
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);

                                        
MsgItemInfo item3 = new MsgItemInfo(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = Game.Enums.Color.White;
                                        
item3.Plus = 12;
                                        
item3.Bless = 1;
                                        
//item3.PerfectionLevel = 54;
                                        
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                        
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);

                                        
MsgItemInfo item4 = new MsgItemInfo(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = Game.Enums.Color.White;
                                        
item4.Plus = 12;
                                        
item4.Bless = 0;
                                        
//item4.PerfectionLevel = 54;
                                        
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);

                                        
MsgItemInfo item5 = new MsgItemInfo(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = Game.Enums.Color.White;
                                        
item5.Plus = 12;
                                        
item5.Bless = 1;
                                        
//item5.PerfectionLevel = 54;
                                        
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);

                                        
//  MsgItemInfo item6 = new MsgItemInfo(true);
                                        // item6.ID = itemid6;
                                        // item6.Color = Game.Enums.Color.White;
                                        // item6.Plus = 0;
                                        // item6.Bless = 1;
                                        // item6.SocketOne = 0;
                                        //item6.SocketTwo = 0;
                                        // item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        // client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
                                        
break;
                                    }
                                
#endregion
                                
case 12://WindWallker
                                    
{
                                        
client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
                                        
client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
3://ninja  
                                    
{
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
                                        
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja  
                                        
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
4://Monk  
                                    
{
                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic 
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads  
                                        
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk  
                                        
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
5://Fire And Water  
                                    
{
                                        
client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
                                        
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
                                        
client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
                                        
client.Inventory.AddSoul(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire  
                                        
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire  
                                        
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet  
                                        
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag  
                                        
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
6://Trojan  
                                    
{
                                        
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub
                                        
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade  
                                        
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword  
                                        
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger 
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic 
                                        
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan  
                                        
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
7://Pirate  
                                    
{
                                        
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
8://Warrior  
                                    
{
                                        
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear  
                                        
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield 
                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
                                        
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
                                        
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
                                        
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade  
                                        
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword  
                                        
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger
                                        
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior  
                                        
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
9://Archer  
                                    
{
                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow  
                                        
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher  
                                        
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                case 
11://LeeLong 
                                    
{
                                        
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku 
                                        
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku   
                                        
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140) 
                                        
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot  
                                        
dialog.Text("Thanks For This Stuff Gift .. You Have Got Stuff +12 And P7 Soul [The AurionConquer].");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                            }
                            break;
                        }
                    
#endregion 


ElSaher 2020-06-03 07:53 PM

رد: تعريف الشخصيه الجديده
 
الموضوع مش كامل حوط الاضافت بتاعت التعريف وهيتم التعديل علي الموضوع فورا

mohamedomar 2020-06-03 07:56 PM

رد: تعريف الشخصيه الجديده
 
اقتباس:

المشاركة الأصلية كتبت بواسطة elsaher (المشاركة 46349)
الموضوع مش كامل حوط الاضافت بتاعت التعريف وهيتم التعديل علي الموضوع فورا

انا ضفتها بس ضفتها بالطريقه الغلط مش بعرف احط بوستات الصراحه ف لغتها وكتبتها مظبوط كدا


الساعة الآن 12:30 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas