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-   -   مشكلة بخصوص البلص فى السرفر (https://conquer-arab.com/showthread.php?t=490)

osama 2019-06-19 01:40 PM

مشكلة بخصوص البلص فى السرفر
 
يجماعة كل لما اجى ابلص +12 اخر البلص فى كل ايتمز الشخصية الجناح والتور والفانة وكذالك اخرهم +8 ومش عاوز يحط استون تانى اية الحل

ارجو المساعدة من فضلكو

osamamand 2019-06-19 01:41 PM

رد: مشكلة بخصوص البلص فى السرفر
 
انا اسف مختش بالى من مكان نشر الموضوع بعد ازنك استاذ حازم تنقل الموضوع لقسم المشاكل من فضلك وبجد بجد انا مختش بالى والله

Hazem 2019-06-19 02:11 PM

رد: مشكلة بخصوص البلص فى السرفر
 
تم نقله للقسم المناسب

osamamand 2019-06-19 03:29 PM

رد: مشكلة بخصوص البلص فى السرفر
 
شكرا حازم تم حل المشكلة بنجاح

Hazem 2019-06-19 04:46 PM

رد: مشكلة بخصوص البلص فى السرفر
 
تمام ياريت تنزل الحل بقا��
علشان نقفل الموضوع

osamamand 2019-06-19 09:08 PM

رد: مشكلة بخصوص البلص فى السرفر
 
تمام الحل انك هتروح لى PacketHandler

وهتبحث عن
كود PHP:

                #region ChangeName (2080) 

وبعدين تغيرة كلة بدة
كود PHP:

#region ChangeName (2080)
                
case 0x820:
                    
COServer.Network.GamePackets.NameChange change = new COServer.Network.GamePackets.NameChange(false);
                    
change.Deserialize(packet);
                    if (
change.Action == COServer.Network.GamePackets.NameChange.NameChangeAction.Request)
                    {
                        
string name = Encoding.Default.GetString(packet, 10, 0x10).TrimEnd(new char[1]);
                        
packet[6] = (byte)client.namechanges;
                        
packet[8] = (byte)(100 - client.namechanges);
                        
change.Send(client);
                        
client.Send(change);
                        if ((
name != "") && (name != ""))
                        {
                            if (!
Npcs.InvalidCharacters(name) || !Npcs.InvalidCharacters3(name) || name.Contains("[") || name.Contains("]"))
                            {
                                
NpcReply reply = new NpcReply(6, "im sorry not allowed now close the dialog and try again");
                                
reply.OptionID = 0xff;
                                
client.Send(reply.ToArray());
                                return;
                            }
                            
Database.MySqlReader reader = new Database.MySqlReader(new Database.MySqlCommand(Database.MySqlCommandType.SELECT).Select("entities").Where("name", name));
                            if (
reader.Read())
                            {
                                
packet[4] = 2;
                                
change.Send(client);
                                
client.Send(change);
                                return;
                            }
                            if (
client.Entity.ConquerPoints >= rates.ChangeName)
                            {
                                
client.Entity.ConquerPoints -= rates.ChangeName;
                                
//    Database.MySqlCommand command3 = new Database.MySqlCommand(Database.MySqlCommandType.Update);
                                //   command3.Update("entities").Set("namechange", name).Where("UID", (long)client.Entity.UID).Execute();                               
                                
client.NewName = name;
                                
COServer.Console.WriteLine(client.Entity.Name + ", Changed hes Name to : " + name);
                                
Kernel.SendWorldMessage(new COServer.Network.GamePackets.Message(client.Entity.Name + ", Changed He's/Hers Name to " + name + ", Will be affected after Maint.", System.Drawing.Color.Red, 0x7d0), Program.Values);
                                
client.namechanges += 1;
                                
packet[4] = 1;
                                
change.Send(client);
                                
client.Send(change);
                                
NpcReply reply = new NpcReply(6, "Your new name is : " + name + ", After server Restart You will get your new name.")
                                {
                                    
OptionID = 0xff
                                
};
                                
client.Send(reply.ToArray());
                                
client.ChangeName(client);

                            }
                            else
                            {
                                
NpcReply reply = new NpcReply(6, "Come back when you have " + rates.ChangeName + " CPS.")
                                {
                                    
OptionID = 0xff
                                
};
                                
client.Send(reply.ToArray());
                            }
                        }
                    }
                    return;
                
#endregion ChangeName (2080) 

وكدة المشكلة اتحلت



اما بتاع التحويل لود او بنت
هتبحث فى باكيت Npc

هنعمل سرش على دى
كود PHP:

                                #region Change Sex 

وهنبدلة كلة بى دة

كود PHP:

#region Change Sex
                                
case 11002:
                                    {
                                        switch (
npcRequest.OptionID)
                                        {
                                            case 
0:
                                                {

                                                    
dialog.Text("Hello my friend " + client.Player.Name + " . I can help you to Change your Sex , this change for 1075 CPs , need to change ?");
                                                    
dialog.Option("Yes Please.", 1);
                                                    
dialog.Option("I don't care..", 255);
                                                    
dialog.Avatar(110);
                                                    
dialog.Send();
                                                    break;

                                                }
                                            case 
1:
                                                {
                                                    
dialog.Text("Please choose now , need change from boy to girl ? or girl to boy ?");
                                                    
dialog.Option("Boy To Girl.", 3);
                                                    
dialog.Option("Girl To Boy.", 2);
                                                    
dialog.Avatar(110);
                                                    
dialog.Send();
                                                    break;

                                                }
                                            case 
2:
                                                {
                                                    
dialog.Text("Please choose now , need size of your email big or small boy?");

                                                    
dialog.Option("Small Boy.", 5);
                                                    
dialog.Avatar(110);
                                                    
dialog.Send();
                                                    break;

                                                }
                                            case 
3:
                                                {

                                                    
dialog.Text("Please choose now , need size of your email big or small girl?");
                                                    
dialog.Option("Big Girl.", 6);
                                                    
dialog.Option("Small Girl.", 7);
                                                    
dialog.Avatar(110);
                                                    
dialog.Send();
                                                    break;
                                                }
                                            case 
4:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1075)
                                                    {
                                                        if (
client.Player.Body == 2001 || client.Player.Body == 2002)
                                                        {
                                                            
client.Equipment.Remove(9);
                                                            if (
client.Equipment.Objects[9] != null)
                                                                
client.Equipment.Objects[9] = null;
                                                            
ClientEquip equips = new ClientEquip();
                                                            
equips.DoEquips(client);
                                                            
client.Send(equips);
                                                            
client.NobilityInformation.Gender = 1;

                                                            
client.Player.Spouse = "None";
                                                            
client.Player.ConquerPoints -= 1075;
                                                            
client.Player.Body = 1004;
                                                            
client.NobilityInformation.Mesh = client.Player.Mesh;
                                                            
client.Equipment.UpdateEntityPacket();
                                                            
Database.EntityTable.SaveEntity(client);
                                                            
client.Disconnect();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("Error");

                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("Sorry you Don't Have 1075 Cps?");
                                                        
dialog.Option("Alright, Thank you.", 255);

                                                    }
                                                    break;
                                                }
                                            case 
5:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1075)
                                                    {
                                                        if (
client.Player.Body == 2001 || client.Player.Body == 2002)
                                                        {
                                                            
client.Equipment.Remove(9);
                                                            if (
client.Equipment.Objects[9] != null)
                                                                
client.Equipment.Objects[9] = null;
                                                            
ClientEquip equips = new ClientEquip();
                                                            
equips.DoEquips(client);
                                                            
client.Send(equips);
                                                            
client.NobilityInformation.Gender = 1;
                                                            
client.Player.Spouse = "None";
                                                            
client.Player.ConquerPoints -= 1075;
                                                            
client.Player.Body = 1003;
                                                            
client.NobilityInformation.Mesh = client.Player.Mesh;
                                                            
client.Equipment.UpdateEntityPacket();
                                                            
Database.EntityTable.SaveEntity(client);
                                                            
client.Disconnect();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("Error");

                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("Sorry you Don't Have 1075 Cps?");
                                                        
dialog.Option("Alright, Thank you.", 255);
                                                    }
                                                    break;
                                                }
                                            case 
6:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1075)
                                                    {
                                                        if (
client.Player.Body == 1003 || client.Player.Body == 1004)
                                                        {
                                                            
client.Equipment.Remove(9);
                                                            if (
client.Equipment.Objects[9] != null)
                                                                
client.Equipment.Objects[9] = null;
                                                            
ClientEquip equips = new ClientEquip();
                                                            
equips.DoEquips(client);
                                                            
client.Send(equips);
                                                            
client.NobilityInformation.Gender = 0;
                                                            
client.Player.Spouse = "None";
                                                            
client.Player.ConquerPoints -= 1075;
                                                            
client.Player.Body = 2002;
                                                            
client.NobilityInformation.Mesh = client.Player.Mesh;
                                                            
client.Equipment.UpdateEntityPacket();
                                                            
Database.EntityTable.SaveEntity(client);
                                                            
client.Disconnect();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("Error");

                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("Sorry you Don't Have 1075 Cps?");
                                                        
dialog.Option("Alright, Thank you.", 255);
                                                    }
                                                    break;
                                                }
                                            case 
7:
                                                {
                                                    if (
client.Player.ConquerPoints >= 1075)
                                                    {
                                                        if (
client.Player.Body == 1003 || client.Player.Body == 1004)
                                                        {
                                                            
client.Equipment.Remove(9);
                                                            if (
client.Equipment.Objects[9] != null)
                                                                
client.Equipment.Objects[9] = null;
                                                            
ClientEquip equips = new ClientEquip();
                                                            
equips.DoEquips(client);
                                                            
client.Send(equips);
                                                            
client.NobilityInformation.Gender = 0;
                                                            
client.Player.Spouse = "None";
                                                            
client.Player.ConquerPoints -= 1075;
                                                            
client.Player.Body = 2002;
                                                            
client.NobilityInformation.Mesh = client.Player.Mesh;
                                                            
client.Equipment.UpdateEntityPacket();
                                                            
Database.EntityTable.SaveEntity(client);
                                                            
client.Disconnect();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("Error");

                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("Sorry you Don't Have 1075 Cps?");
                                                        
dialog.Option("Alright, Thank you.", 255);
                                                    }
                                                    break;
                                                }

                                        }
                                        break;
                                    }
                                
#endregion 

اعمل موضوع بئة فى قسم التطويرات ونسث الموضوع فية
والف شكر على اى مساعدة من حضرتك
^_^

Hazem 2019-06-19 09:34 PM

رد: مشكلة بخصوص البلص فى السرفر
 
لو تنزل الموضوع انت ايكون احسن ويكون ليك مشاركه في قسم التطوير

osamamand 2019-06-19 11:10 PM

رد: مشكلة بخصوص البلص فى السرفر
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hazem (المشاركة 2666)
لو تنزل الموضوع انت ايكون احسن ويكون ليك مشاركه في قسم التطوير

حاضر هنزل الموضوع

osamamand 2019-06-19 11:11 PM

رد: مشكلة بخصوص البلص فى السرفر
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hazem (المشاركة 2666)
لو تنزل الموضوع انت ايكون احسن ويكون ليك مشاركه في قسم التطوير

حاضر هنزل الموضوع انهردة انشاء الله بوكر هتلقية فى قسم التطويرات

Hazem 2019-06-20 06:32 AM

رد: مشكلة بخصوص البلص فى السرفر
 
تمام


الساعة الآن 07:57 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas