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Hazem 2019-05-01 06:53 PM

كوست البولات ال 4 مدن
 

السلام عليكم ورحمة الله وبركاته
كوسته البولات ده كوسته قديمه بس حبيت انزله
الكوسته ده عباره عن وقت معين تظهر فيه البولات في المدن ال 4 بالتسلسل ياعني
الاول اتبا في التون بعدين الصحراء ومكذا
وده بيتحارب عليه النقابات مش الافراد واكتر نقابه اتحصل علي نقاط اتفوز
يلا بيننا نشوف

اولا

الباكت هندلر
فوق الكود ده
كود PHP:

if (client.Map.BaseID != 6001 && client.Map.BaseID != 6000 && !client.Entity.Dead && req.OptionID == 122 && client.Map.BaseID != 700 && client.Entity.invite) 

لو مش لاقيه يبقي فوق اي اوتو انفيت
كود PHP:

#region PoleWar
                                //TwinCity
                                
if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 162)
                                {
                                    
_String str = new _String(true);
                                    
str.UID = client.Entity.UID;
                                    
str.TextsCount = 1;
                                    
str.Type = _String.Effect;
                                    
str.Texts.Add("good");
                                    
client.Entity.Owner.SendScreen(str, true);
                                    
client.Entity.Teleport(1002, 431, 383);
                                }
                                
//Ape
                                
if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 164)
                                {
                                    
_String str = new _String(true);
                                    
str.UID = client.Entity.UID;
                                    
str.TextsCount = 1;
                                    
str.Type = _String.Effect;
                                    
str.Texts.Add("good");
                                    
client.Entity.Owner.SendScreen(str, true);
                                    
client.Entity.Teleport(1020, 566, 594);
                                }
                                
//Desert
                                
if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 165)
                                {
                                    
_String str = new _String(true);
                                    
str.UID = client.Entity.UID;
                                    
str.TextsCount = 1;
                                    
str.Type = _String.Effect;
                                    
str.Texts.Add("good");
                                    
client.Entity.Owner.SendScreen(str, true);
                                    
client.Entity.Teleport(1000, 472, 654);
                                }
//BirdIsland
                                
if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 166)
                                {
                                    
_String str = new _String(true);
                                    
str.UID = client.Entity.UID;
                                    
str.TextsCount = 1;
                                    
str.Type = _String.Effect;
                                    
str.Texts.Add("good");
                                    
client.Entity.Owner.SendScreen(str, true);
                                    
client.Entity.Teleport(1015, 733, 627);
                                }
                                
//End
                                
if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 167)
                                {
                                    
/*_String str = new _String(true);
                                    str.UID = client.Entity.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("good");
                                    client.Entity.Owner.SendScreen(str, true);
                                    client.Entity.Teleport(1000, 472, 654);*/
                                
}
                                
#endregion //Kimo-Team HourseRace 

و في Handle
دور علي
كود PHP:

public static void ReceiveAttack(Entity attacker, SobNpcSpawn attacked, Attack attack, uint damage, SpellInformation spell) 

و ضيف تحتيها
كود PHP:

#region PoleWar
                
foreach (Client.GameState client in Program.Values)
                {
//TwinCity
                    
if ((attacker.MapID == 1002) && (attacked.UID == 79920))
                    {
                        
ISobNpc sobNpcSpawn2 = new SobNpcSpawn();
                        if (
attacked.Hitpoints == 0)
                            return;
                        if (
attacked.Hitpoints <= damage)
                        {

                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 79920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = (ushort)(900 - 1);
                            
sobNpcSpawn.Y = (ushort)(900 - 1);
                            
sobNpcSpawn.MaxHitpoints = 2000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_4;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Twin ~ Pole  ";
                            
sobNpcSpawn.MapID = 1002;
                            
attacker.ConquerPoints += 500000;
                            
Kernel.SendWorldMessage(new Message("Gratz " + attacker.Name + " Has Killed  " + sobNpcSpawn.Name + " and Won 500k Cps !", System.Drawing.Color.Black, 0x7db), Kernel.GamePool.Values);
                            
Entity poleKeeping = attacker;
                            
sobNpcSpawn.SendSpawn(client);
                            
Program.bool_10 = false;
                            
Program.bool_1 = true;
                            
NpcReply reply = new NpcReply(6, "ApeCity Pole has just Spawned !");
                            
reply.OptionID = 164;
                            
client.Send(reply.ToArray());
                        }
                        
Program.int_4 = (int)(Program.int_4 - damage);
                    }
                    if ((
attacker.MapID == 1020) && (attacked.UID == 80920))
                    {
                        
ISobNpc sobNpcSpawn2 = new SobNpcSpawn();
                        if (
attacked.Hitpoints == 0)
                            return;
                        if (
attacked.Hitpoints <= damage)
                        {
                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 80920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = (ushort)(900 - 1);
                            
sobNpcSpawn.Y = (ushort)(900 - 1);
                            
sobNpcSpawn.MaxHitpoints = 2000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_5;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Ape ~ Pole  ";
                            
sobNpcSpawn.MapID = 1020;
                            
attacker.ConquerPoints += 500000;
                            
Kernel.SendWorldMessage(new Message("Gratz " + attacker.Name + " Has Killed  " + sobNpcSpawn.Name + " and Won 500k Cps !", System.Drawing.Color.Black, 0x7db), Kernel.GamePool.Values);
                            
Entity poleKeeping = attacker;
                            
sobNpcSpawn.SendSpawn(client);
                            
Program.bool_1 = false;
                            
Program.bool_2 = true;
                            
NpcReply reply = new NpcReply(6, "DesertCity Pole has just Spawned !");
                            
reply.OptionID = 165;
                            
client.Send(reply.ToArray());
                        }
                        
Program.int_5 = (int)(Program.int_5 - damage);
                    }
                    if ((
attacker.MapID == 1000) && (attacked.UID == 81920))
                    {
                        
ISobNpc sobNpcSpawn2 = new SobNpcSpawn();
                        if (
attacked.Hitpoints == 0)
                            return;
                        if (
attacked.Hitpoints <= damage)
                        {
                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 81920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = (ushort)(900 - 1);
                            
sobNpcSpawn.Y = (ushort)(900 - 1);
                            
sobNpcSpawn.MaxHitpoints = 2000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_6;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Desert ~ Pole  ";
                            
sobNpcSpawn.MapID = 1000;
                            
attacker.ConquerPoints += 500000;
                            
Kernel.SendWorldMessage(new Message("Gratz " + attacker.Name + " Has Killed  " + sobNpcSpawn.Name + " and Won 500k Cps !", System.Drawing.Color.Black, 0x7db), Kernel.GamePool.Values);
                            
Entity poleKeeping = attacker;
                            
sobNpcSpawn.SendSpawn(client);
                            
Program.bool_2 = false;
                            
Program.bool_3 = true;
                            
NpcReply reply = new NpcReply(6, "BirdCity Pole has just Spawned !");
                            
reply.OptionID = 166;
                            
client.Send(reply.ToArray());
                        }
                        
Program.int_6 = (int)(Program.int_6 - damage);
                    }
                    if ((
attacker.MapID == 1015) && (attacked.UID == 82920))
                    {
                        
ISobNpc sobNpcSpawn2 = new SobNpcSpawn();
                        if (
attacked.Hitpoints == 0)
                            return;
                        if (
attacked.Hitpoints <= damage)
                        {

                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 82920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = (ushort)(900 - 1);
                            
sobNpcSpawn.Y = (ushort)(900 - 1);
                            
sobNpcSpawn.MaxHitpoints = 5000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_7;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Bird ~ Pole  ";
                            
sobNpcSpawn.MapID = 1015;
                            
attacker.ConquerPoints += 500000;
                            
Kernel.SendWorldMessage(new Message("Gratz " + attacker.Name + " Has Killed  " + sobNpcSpawn.Name + " and Won 500k Cps !", System.Drawing.Color.Black, 0x7db), Kernel.GamePool.Values);
                            
Entity poleKeeping = attacker;
                            
sobNpcSpawn.SendSpawn(client);
                            
Program.bool_3 = false;
                            
NpcReply reply = new NpcReply(6, "PoleWar has just Ended, Come again Tomorrow <MOhaa>!");
                            
reply.OptionID = 167;
                            
client.Send(reply.ToArray());
                        }
                        
Program.int_7 = (int)(Program.int_7 - damage);
                    }
                }
                
#endregion 

في البروجرام
تدور علي
كود PHP:

#region Last Man Stand 

و تقفهلها من السالب و ضيف فوقها
كود PHP:

#region PoleWar
                        
if (DateTime.Now.Minute == 10 && DateTime.Now.Second == 00)
                        {
//1.03PM
                            
NpcReply reply18 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                            
reply18.OptionID = 162;
                            
state.Send(reply18.ToArray());
                            
Program.bool_10 = true;
                            
Program.bool_1 = false;
                            
Program.bool_2 = false;
                            
Program.bool_3 = false;
                            
Program.int_4 = 19912065;
                            
Program.int_5 = 19912065;
                            
Program.int_6 = 19912065;
                            
Program.int_7 = 19912065;
                        }
                        
//if (DateTime.Now.Hour == 16 && DateTime.Now.Minute == 03 && DateTime.Now.Second == 00)
                        //{//4.03PM
                        //    NpcReply reply17 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                        //    reply17.OptionID = 162;
                        //    state.Send(reply17.ToArray());
                        //    Program.bool_10 = true;
                        //    Program.bool_1 = false;
                        //    Program.bool_2 = false;
                        //    Program.bool_3 = false;
                        //    Program.int_4 = 19912065;
                        //    Program.int_5 = 19912065;
                        //    Program.int_6 = 19912065;
                        //    Program.int_7 = 19912065;
                        //}
                        //if (DateTime.Now.Hour == 19 && DateTime.Now.Minute == 03 && DateTime.Now.Second == 00)
                        //{//7.03PM
                        //    NpcReply reply16 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                        //    reply16.OptionID = 162;
                        //    state.Send(reply16.ToArray());
                        //    Program.bool_10 = true;
                        //    Program.bool_1 = false;
                        //    Program.bool_2 = false;
                        //    Program.bool_3 = false;
                        //    Program.int_4 = 19912065;
                        //    Program.int_5 = 19912065;
                        //    Program.int_6 = 19912065;
                        //    Program.int_7 = 19912065;
                        //}
                        //if (DateTime.Now.Hour == 22 && DateTime.Now.Minute == 03 && DateTime.Now.Second == 00)
                        //{//10.03PM
                        //    NpcReply reply15 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                        //    reply15.OptionID = 162;
                        //    state.Send(reply15.ToArray());
                        //    Program.bool_10 = true;
                        //    Program.bool_1 = false;
                        //    Program.bool_2 = false;
                        //    Program.bool_3 = false;
                        //    Program.int_4 = 19912065;
                        //    Program.int_5 = 19912065;
                        //    Program.int_6 = 19912065;
                        //    Program.int_7 = 19912065;
                        //}
                        //if (DateTime.Now.Hour == 12 && DateTime.Now.Minute == 03 && DateTime.Now.Second == 00)
                        //{//12.03AM
                        //    NpcReply reply14 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                        //    reply14.OptionID = 162;
                        //    state.Send(reply14.ToArray());
                        //    Program.bool_10 = true;
                        //    Program.bool_1 = false;
                        //    Program.bool_2 = false;
                        //    Program.bool_3 = false;
                        //    Program.int_4 = 19912065;
                        //    Program.int_5 = 19912065;
                        //    Program.int_6 = 19912065;
                        //    Program.int_7 = 19912065;
                        //}
                        //if (DateTime.Now.Hour == 4 && DateTime.Now.Minute == 03 && DateTime.Now.Second == 00)
                        //{//4.03AM
                        //    NpcReply reply13 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                        //    reply13.OptionID = 162;
                        //    state.Send(reply13.ToArray());
                        //    Program.bool_10 = true;
                        //    Program.bool_1 = false;
                        //    Program.bool_2 = false;
                        //    Program.bool_3 = false;
                        //    Program.int_4 = 19912065;
                        //    Program.int_5 = 19912065;
                        //    Program.int_6 = 19912065;
                        //    Program.int_7 = 19912065;
                        //}
                        //if (DateTime.Now.Hour == 7 && DateTime.Now.Minute == 03 && DateTime.Now.Second == 00)
                        //{//7.03AM
                        //    NpcReply reply12 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                        //    reply12.OptionID = 162;
                        //    state.Send(reply12.ToArray());
                        //    Program.bool_10 = true;
                        //    Program.bool_1 = false;
                        //    Program.bool_2 = false;
                        //    Program.bool_3 = false;
                        //    Program.int_4 = 19912065;
                        //    Program.int_5 = 19912065;
                        //    Program.int_6 = 19912065;
                        //    Program.int_7 = 19912065;
                        //}
                        //if (DateTime.Now.Hour == 18 && DateTime.Now.Minute == 03 && DateTime.Now.Second == 00)
                        //{//10.03AM
                        //    NpcReply reply11 = new NpcReply(6, "TwinCity Pole has just Spawned !");
                        //    reply11.OptionID = 162;
                        //    state.Send(reply11.ToArray());
                        //    Program.bool_10 = true;
                        //    Program.bool_1 = false;
                        //    Program.bool_2 = false;
                        //    Program.bool_3 = false;
                        //    Program.int_4 = 19912065;
                        //    Program.int_5 = 19912065;
                        //    Program.int_6 = 19912065;
                        //    Program.int_7 = 19912065;
                        //}
                        //TwinCity
                        
if (Program.bool_10 && ServerBase.Kernel.Maps.ContainsKey(1002))
                        {
                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 79920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = 427;
                            
sobNpcSpawn.Y = 379;
                            
sobNpcSpawn.MaxHitpoints = 2000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_4;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Twin ~ Pole  ";
                            
sobNpcSpawn.MapID = 1002;
                            
sobNpcSpawn.SendSpawn(state);
                        }
                        
//ApeCity
                        
if (Program.bool_1 && ServerBase.Kernel.Maps.ContainsKey(1020))
                        {
                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 80920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = 568;
                            
sobNpcSpawn.Y = 591;
                            
sobNpcSpawn.MaxHitpoints = 2000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_5;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Ape ~ Pole  ";
                            
sobNpcSpawn.MapID = 1020;
                            
sobNpcSpawn.SendSpawn(state);
                        }
                        
//DeserCity
                        
if (Program.bool_2 && ServerBase.Kernel.Maps.ContainsKey(1000))
                        {
                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 81920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = 469;
                            
sobNpcSpawn.Y = 655;
                            
sobNpcSpawn.MaxHitpoints = 2000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_6;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Desert ~ Pole  ";
                            
sobNpcSpawn.MapID = 1000;
                            
sobNpcSpawn.SendSpawn(state);
                        }
                        
//BirdIsland
                        
if (Program.bool_3 && ServerBase.Kernel.Maps.ContainsKey(1015))
                        {
                            
ISobNpc sobNpcSpawn = new SobNpcSpawn();
                            
sobNpcSpawn.UID = 82920;
                            
sobNpcSpawn.Mesh = 1137;
                            
sobNpcSpawn.ShowName = true;
                            
sobNpcSpawn.Type = Enums.NpcType.Pole;
                            
sobNpcSpawn.X = 734;
                            
sobNpcSpawn.Y = 632;
                            
sobNpcSpawn.MaxHitpoints = 5000000;
                            
sobNpcSpawn.Hitpoints = (uint)Program.int_7;
                            
sobNpcSpawn.Sort = 17;
                            
sobNpcSpawn.Name = "Bird ~ Pole  ";
                            
sobNpcSpawn.MapID = 1015;
                            
sobNpcSpawn.SendSpawn(state);
                        }
                        
#endregion 

و دور في نفس المكان علي
كود PHP:

public static MemoryCompressor MCompressor = new MemoryCompressor(); 

و ضيف تحتها
كود PHP:

public static bool bool_10;//TwinCity Pole
        
public static bool bool_1;//ApeCity Pole
        
public static bool bool_2;//DesertCity Pole
        
public static bool bool_3;//BirdIsland Pole
        
public static int int_4;//TwinCityPole HitPoints
        
public static int int_5;//ApeCityPole HitPoints
        
public static int int_6;//DesertCityPole HitPoints
        
public static int int_7;//BirdIslandPole HitPoints 

و تفتح ملف IsobNpc في InterFaces و اسمح كل الي فيه و ضيف ده
كود PHP:

namespace Conquer_Online_Server.Interfaces{
    
using Conquer_Online_Server.Client;
    
using Conquer_Online_Server.Game;
    
using System;

    public interface 
ISobNpc
    
{
        
void SendSpawn(GameState Client);

        
uint Hitpoints { get; set; }

        
ushort MapID { get; set; }

        
uint MaxHitpoints { get; set; }

        
ushort Mesh { get; set; }

        
string Name { get; set; }

        
ushort Sort { get; set; }
        
bool ShowName { get; set; }
        
Enums.NpcType Type { get; set; }

        
uint UID { get; set; }

        
ushort X { get; set; }

        
ushort Y { get; set; }
    }
} 

و افتح ملف enums في فولدر Game
ابحث عن
كود PHP:

public enum NpcType : byte 

ضيف ده تحتيها
كود PHP:

 Pole = 10, 


kingpepo32 2020-09-01 01:04 PM

رد: كوست البولات ال 4 مدن
 
بالنسبه لاضافة ال handle انا الهاندل عندي ملغي كلو يعني كل الكواد مش متفعله فيه هو
الكود اضيفه فين بقي


الساعة الآن 12:11 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas