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Hazem 2019-04-29 10:51 AM

اضافة الشخصية الجديده لسورس البروتوا كامل
 

السلام عليكم ورحمة الله وبركاته
معانا اليوم اضافة الشخصية الجديده لسورسات الي مش موجوده فيه الشخصية
قبل مانبداء اضافات الشخصية انا الي مطلعه من السورس ياعني اي حد اينقل الموضوع يذكر المصدر
بالنسبة لسورس الي اتحط عليه الاضافه فاهو سورس البروتوا تمام
الي هو ده عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
ده صلحت فيه مشاكل كتير ومشاكله قليل عن السورس الجديد بس مفهوش الشخصية الجديده او موجوده بس مش كامله كمله من هنا
انا عامل الموضوع علشان NOVA الي طلبه مني

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع


الصوره ده من سورس مكنش فيه شخصية الثور وانا ضفتهالوا علشان ااتاكد من الاضافات والاضفات كامله 100%

يلا الاكواد
نبداء بالNPCS.CS
ابحث عن
كود PHP:

#region Promotion Center 

تحت القوس ضيف دول
كود PHP:

#region ThunderGeneral
//Mohamed yasser
//code.vpscairo.com منتدي اكواد
                            
case 55588:
                                {
                                    
byte mClass = 90;
                                    
byte MClass = 95;
                                    
string Class = "Thunderstriker";
                                    
dialog.Avatar(9);
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {

                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
                                                    
dialog.Option("Promote me.", 1);
                                                    
// dialog.Option("Learn skills.", 2);
                                                    
dialog.Option("Learn Epic skills.", 150);
                                                    
dialog.Option("Learn Pure Skill", 80);
                                                    
dialog.Option("Thunder Stuff +12", 49);
                                                    
dialog.Option("Just passing by.", 255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin.");
                                                    
dialog.Option("Okay.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
49://Thunderstriker       
                                            
{
                                                if (
client.Entity.Domino < 1500000)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have 1500000 Domino ");
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
client.Entity.Domino -= 1500000;
                                                  


                                                
client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//EpicRapier       
                                                
client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//EpicPistol                                                      
                                                
client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//ArmorPirate       
                                                
client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//CapPirate       
                                                
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                                
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                                
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                                 
client.Entity.Teleport(1002, 410, 354);    
                                                
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                                
dialog.Option("I don't care.", 255);
                                                
dialog.Send();
                                                break;

                                            }
                                        case 
100:
                                            {
                                                if (
client.Entity.Class >= 70 && client.Entity.Class <= 71)
                                                {
                                                    if (
client.Entity.Class == 71)
                                                    {
                                                        
dialog.Text("Do you want to become a pirate?");
                                                        
dialog.Option("Yes sir.", 254);
                                                        
dialog.Option("No thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                        
dialog.Option("Promote me sir.", 254);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
254:
                                            {
                                                if (
client.Entity.Class == 70)
                                                {
                                                    
client.Entity.Class++;
                                                    
client.Entity.Update(10, "end_task", true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                else if (
client.Entity.Class == 71)
                                                {
                                                    
client.Entity.Class = 72;
                                                    
client.Entity.Update(10, "end_task", true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
80:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 72 && client.Entity.FirstRebornClass <= 75 && client.Entity.SecondRebornClass >= 72 && client.Entity.SecondRebornClass <= 75)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(12520)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        break;
                                                    }
                                                    
dialog.Text("You have learned ScurvyBomb.");
                                                    
dialog.Option("Thank you.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(12520));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
                                                    
dialog.Option("Thank you.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
1:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                        
dialog.Option("Promote me sir.", 3);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
3:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        if (
client.PromoteItemNeed == 721020)
                                                        {
                                                            if (
client.Inventory.Remove("moonbox"))
                                                            {
                                                                
client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                                
client.Entity.Class++;
                                                                
client.Entity.Update(10, "end_task", true);
                                                                
dialog.Text(" Congratulations ! You have been promoted.");
                                                                
dialog.Option("Thank you master.", 255);
                                                                
dialog.Send();
                                                            }

                                                            else
                                                            {
                                                                
dialog.Text("You don't meet the requierments.");
                                                                
dialog.Option("Ahh.", 255);
                                                                
dialog.Send();
                                                            }
                                                            return;
                                                        }
                                                        if (
client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
                                                        {
                                                            
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
                                                            
client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                            
client.Entity.Class++;
                                                            
client.Entity.Update(10, "end_task", true);
                                                            
dialog.Text(" Congratulations ! You have been promoted.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You don't meet the requierments.");
                                                            
dialog.Option("Ahh.", 255);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
150:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Bloomofvps", 190);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 200);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 160);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 170);
                                                    
dialog.Option("BloomofDeath (Lvl 40).", 180);
                                                    
dialog.Option("BloomofDeath (Lvl 7).", 210);
                                                    
dialog.Option("BloomofDeath (Lvl 6).", 220);
                                                    
dialog.Option("BloomofDeath (Lvl 4).", 250);



                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
160:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(15700)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master.", 255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(15700));
                                                break;
                                            }
                                        case 
170:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15710)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15710));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
180:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15720)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15720));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }




                                        case 
190:
                                            {
                                                if (
client.Entity.Level >= 50)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15750)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15750));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


                                        case 
200:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15770)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15770));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
210:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15800)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15800));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
220:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15810)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15810));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
230:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15820)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15820));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
240:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40114)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40114));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
250:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40115)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40115));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
241:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40221)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40221));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
242:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40222)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40222));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
243:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15780)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15780));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


























                                        case 
2:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Windstorm. (Lvl 15).", 15);
                                                    
dialog.Option("CannonBarrage (Lvl 15).", 7);
                                                    
dialog.Option("Eagle Eye (Lvl 15).", 5);
                                                    
dialog.Option("GaleBomb. (Lvl 25).", 9);
                                                    
dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
                                                    
dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
                                                    
dialog.Option("Next.", 20);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
19:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(11060)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master.", 255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(11060));
                                                break;
                                            }
                                        case 
21:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(11110)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(11110));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
20:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("BlackSpot. (Lvl 40).", 11);
                                                    
dialog.Option("BladeTempest. (Lvl 40).", 21);
                                                    
dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
                                                    
dialog.Option("Back.", 2);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
5:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11030)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned Eagle Eye skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11030));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
7:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11050)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the lightning xp skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11050));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
8:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11130)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the AdrenalineRush skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11130));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
9:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11070)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the Gale Bomb skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11070));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
10:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11100)))
                                                        {
                                                            if (
client.Entity.Reborn >= 1 && client.Entity.FirstRebornClass == 75)
                                                            {
                                                                
dialog.Text("You already know this skill.");
                                                                
dialog.Option("Thank you master.", 255);
                                                                
dialog.Send();
                                                                break;
                                                            }
                                                            
dialog.Text("You are not reborn or first reborn not Pirate.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            
client.AddSpell(LearnableSpell(11100));
                                                        }
                                                        
//else
                                                        //{
                                                        //    dialog.Text("You have learned the Kraken`sRevenge skill.");
                                                        //    dialog.Option("Thank you master.", 255);
                                                        //    dialog.Send();
                                                        //}
                                                    
}
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
11:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11120)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the BlackSpot skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11120));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
15:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 15)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11140)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master.", 255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the WindStorm skill.");
                                                        
dialog.Option("Thank you master.", 255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11140));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright.", 255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright.", 255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 

افتح كلاس DataHolder.cs
ابحث عن
[
كود PHP:

public static bool IsWinwalker(byte Job) { return Job >= 100 && Job <= 165; } 

تحتيه ضيف ده
كود PHP:

public static bool IsThunderstriker(byte Job) { return Job >= 90 && Job <= 95; } 

في نفس الكلاس ابحث عن
كود PHP:

Class = "Windwalker"; 

تحت الbreak;ضيف دول
كود PHP:

 case 90:
                    Class = 
"Thunderstriker";
                    break; 

ابحث عن
كود PHP:

public static void ReadStats() 

انزل لحد
كود PHP:

Windwalker.Add(lvl, Data); 

بعديهم
وضيف دول
كود PHP:

job = "Thunderstriker[" + lvl + "]";
                    
Data = IniFile.ReadString("Stats", job);
                    
Thunderstriker.Add(lvl, Data); 

في نفس الكلاس ابحث عن
كود PHP:

private static SafeDictionary<byte, string> Windwalker = new SafeDictionary<byte, string>(130); 

تختيه ضيف دول
كود PHP:

private static SafeDictionary<byte, string> Thunderstriker = new SafeDictionary<byte, string>(130); 


في كلاس Entity
ابحث عن
كود PHP:

public int BlessedHunting { get; set; } 

ضيف دول
كود PHP:

public bool IsThunderstriker(byte Ti)
        {
            return 
Ti >= 90 && Ti <= 95;
        } 

كلاس
EntityTable
ابحث عن
كود PHP:

eC.Class = 160; 

تخت القوس
كود PHP:

 case 20:
                case 
21:
                    {
                        
eC.Class = 90;
                        break;
                    } 

كلاس GamePackets
احذف الي فيه وضيف دول
كود PHP:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 
Code.Game
{
    public class 
GamePackets
    
{
        public const 
ushort
         Update 
= 10017,
         
SpawnPlayer = 10014,
         
DataMap = 10010,
         
Movement = 10005,
         
MsgMagicColdTime = 1153,

          
Weather = 1016,
        
CMsgPCServerConfig = 1049,

         
BuyFromExchangeShop = 2443,

         
ExchangeShop = 2441,
         
ArenaCrossServer = 2507,

         
MsgItemRefineOpt = 3251,
         
MsgUserTotalRefineLev = 3252,
         
MsgUserAbilityScore = 3253,
         
MsgBestOfTheWorld = 3257,
         
MsgItemRefineRecord = 3255,
         
MsgRefineEffect = 3254,



         
MsgFamilyOccupy = 1313,
MsgSignIn = 3200,
MsgCoatStorage = 3300,
MsgTitleStorage = 3301,
CMsgMagicEffectTime = 1152,
MsgEquipRefineRank = 3256,

MsgOsShop = 3002,

         
MsgHeroRewardsInfo = 2831,
         
MsgHeroReward = 2830,

         
MsgActivityTasks = 2820,
         
MsgActivityRewardsInfo = 2823,
         
MsgActivityClaims = 2822,

         
MsgPetAttack = 2812,
         
MsgTaskReward = 2811,

         
MsgRouletteShareBetting = 2810,
         
MsgRoulettedAddNewPlayer = 2809,
         
MsgRouletteOpenGui = 2808,
         
MsgRouletteTable = 2807,
         
MsgRouletteSignUp = 2805,
         
MsgRouletteAction = 2804,
         
MsgRouletteScreen = 2803,
         
MsgRouletteRecord = 2802,
         
MsgRouletteNoWinner = 2801,
         
MsgRouletteCheck = 2800,

         
MsgJiangMessage = 2710,
         
UnKnowwPP = 2711,
         
JiangHuPkMode = 2704,
         
JiangHuRank = 2703,
         
JiangHuUpdates = 2702,
         
JiangHuStatus = 2701,
         
JiangHu = 2700,



         
MsgSameGroupServerList = 2500,



         
LeagueOpt = 2622,
         
LeagueInfo = 2623,
         
LeagueAllegianceList = 2624,
         
LeagueSynList = 2625,
         
LeagueMemList = 2626,
         
LeagueRank = 2627,
         
LeaguePalaceGuardsList = 2628,
         
LeagueImperialCourtList = 2629,
         
LeagueGroupTokens = 2630,
         
LeagueMainRank = 2631,
         
LeagueToken = 2633,
         
LeagueConcubines = 2634,
         
LeagueRobOpt = 2642,
         
MsgHandBrickInfo = 3001,


         
MsgOverheadLeagueInfo = 2631,


         
InnerPowerStageInfo = 2611,
         
InnerPowerGui = 2612,
         
InnerPowerHandler = 2610,

         
MsgGoldLeaguePoint = 2600,

         
ChiInfo = 2534,
         
ChiMessage = 2535,
         
HandleChi = 2533,
         
MsgInterServerIdentifier = 2501,
         
CountryFlag = 2430,
         
FlagIcon = 2410,
         
SubClass = 2320,

         
SecondaryPassword = 2261,

         
SkillEliteSetTeamName = 2260,
         
SkillElitePkTop = 2253,
         
SkillElitePkBrackets = 2252,
         
SkillElitePKMatchStats = 2251,
         
SkillElitePKMatchUI = 2250,

         
MsgTeamArenaInfoPlayers = 2247,
         
MsgTeamArenaMatchScore = 2246,
         
MsgTeamArenaInfo = 2245,
         
MsgTeamArenaRank10 = 2244,
         
MsgTeamArenaRanking = 2243,
         
MsgTeamArenaMatches = 2242,
         
MsgTeamArenaSignup = 2241,

         
TeamEliteSetTeamName = 2240,
         
TeamElitePkTop = 2233,
         
TeamElitePkBrackets = 2232,
         
TeamElitePKMatchStats = 2231,
         
TeamElitePKMatchUI = 2230,

         
ReceiveRecruit = 2227,
         
Advertise = 2226,
         
AdvertiseGui = 2225,
         
Recruit = 2225,
         
MsgCaptureTheFlagUpdate = 2224,
         
EliteRanks = 2223,
         
PkExploit = 2220,

         
MsgElitePKMatchStats = 2222,
         
MsgElitePk = 2219,
         
ElitePKMatchUI = 2218,
         
MsgElitePkWatch = 2211,

         
MsgArenaWatchers = 2211,
         
MsgArenaMatchScore = 2210,
            
MsgArenaInfo = 2209,
         
MsgArenaRank10 = 2208,
         
MsgArenaRanking = 2207,
         
MsgArenaMatches = 2206,
         
MsgArenaSignup = 2205,


         
FastArsenal = 2204,

         
GetArsenal = 2203,
         
PageArsenal = 2202,
         
ArsenalInfo = 2201,


         
MsgShowHandKick = 2088,
         
PokerDrawCards = 2091,
         
PokerPlayerTurn = 2092,
         
PokerHand = 2093,
         
PokerShowAllCards = 2094,
         
PokerRoundResult = 2095,
         
PokerLeaveTable = 2096,
         
PokerPlayerInfo = 2090,
         
MsgShowHandLostInfo = 2098,
         
PokerUpdateTableLocation = 2171,
         
PokerTable = 2172,

         
MemoryAgate = 2110,
         
GuildMembers = 2102,
         
GuildRanks = 2101,
         
Blackspot = 2081,
         
NameChange = 2080,
         
ExtraItem = 2077,
         
AddExtra = 2076,
         
GameUpdate = 2075,
         
RacePotion = 2072,
         
PopupInfo = 2071,
         
Fairy = 2070,
         
MentorPrize = 2067,
         
QuizShow = 2068,
         
MentorInfomation = 2066,
         
MentorAndApprentice = 2065,
         
Nobility = 2064,

         
MsgPetInfo = 2035,
         
MsgBroadcast = 2050,
         
MsgBroadcastliest = 2051,
         
ItemLock = 2048,

         
TratePartnerInfo = 2047,
         
TradePartner = 2046,
         
LeaderSchip = 2045,
         
OfflineTG = 2044,
         
OfflineTGStats = 2043,
         
MapTraps = 2400,
         
Compose = 2036,
         
KnowPersInfo = 2033,
         
NpcServerRequest = 2032,
         
NpcServerReplay = 2031,
         
NpcSpawn = 2030,

         
MsgMachineResponse = 1352,
         
MsgMachine = 1351,
         
MsgLottery = 1314,
         
Clan = 1312,
         
FlowerPacket = 1150,
         
GenericRanking = 1151,
         
Achievement = 1136,
         
QuestData = 1135,
         
QuestList = 1134,
         
Title = 1130,
         
MsgVip = 1129,
         
MsgVipHandler = 1128,

         
Enlight = 1127,
         
MsgStaticMessage = 1126,
         
Authentificaton = 1124,
         
InterAction = 1114,
         
MapStaus = 1110,
         
SobNpcs = 1109,
         
ItemView = 1108,
         
ProcesGuild = 1107,
         
Guild = 1106,
         
SpellUse = 1105,
             
UpgradeSpellExperience = 1104,
         
Spell = 1103,
         
Warehause = 1102,
         
FloorMap = 1101,
         
AutoHunt = 1070,
         
RaceRecord = 1071,
         
Reincarnation = 1066,
         
ElitePKWagersList = 1065,
         
ElitePKWager = 1064,
         
CaptureTheFlagRankings = 1063,
         
GuildMinDonations = 1061,
         
GuildInfo = 1058,
         
Trade = 1056,
         
LoginGame = 1052,
         
MapLoading = 1044,
         
MsgStauts = 1040,
         
Stabilization = 1038,
         
ClainInfo = 1036,
         
DetainedItem = 1034,
         
ServerInfo = 1033,
         
EmbedSocket = 1027,
         
TeamMemberInfo = 1026,
         
Proficiency = 1025,
         
AtributeSet = 1024,
         
Team = 1023,
         
Attack = 1022,
         
KnowPersons = 1019,
         
String_ = 1015,
         
Usage = 1009,
         
Item = 1008,
         
HeroInfo = 1006,
         
Chat = 1004,
         
NewClient = 1001;
    }
} 

كلاس GameState
ابحث عن
كود PHP:

if (_class >= 160 && _class <= 165) 

فقيه حط دول
كود PHP:

if (_class >= 90 && _class <= 95)
                return 
95; 

كلاس PacketHandler
ابحث عن
كود PHP:

#region WindWalker 

اتلقي اتنين بس خده بالشبه
اقفله من السالب وحط دول
كود PHP:

 #region Thunder T.striker
                        //code.vpscairo.com منتدي اكواد
                        
if (client.Entity.Class >= 90 && client.Entity.Class <= 95)
                        {
                            
client.Entity.Class = 95;
                        }
                        
#endregion 

في نفس الكلاس ابحث عن
كود PHP:

 if (client.Entity.Class >= 20 && client.Entity.Class <= 25) 

حط فقهم دول
كود PHP:

 if (client.Entity.Class >= 160 && client.Entity.Class <= 165 || client.Entity.Class >= 90 && client.Entity.Class <= 95)
                {
                    
can2hand = true;
                    
can2wpn = true;
                } 

في نفس الكلاس ابحث عن
كود PHP:

case 10: if (client.Entity.Class <= 15 && client.Entity.Class >= 10) return true; break; 

اقفله من السالب وحط دول فقيه
كود PHP:

 #region Thunder
 //code.vpscairo.com منتدي اكواد
                
case 90: if (client.Entity.Class <= 95 && client.Entity.Class >= 90) return true; break;
                case 
91: if (client.Entity.Class <= 95 && client.Entity.Class >= 91) return true; break;
                case 
92: if (client.Entity.Class <= 95 && client.Entity.Class >= 92) return true; break;
                case 
93: if (client.Entity.Class <= 95 && client.Entity.Class >= 93) return true; break;
                case 
94: if (client.Entity.Class <= 95 && client.Entity.Class >= 94) return true; break;
                case 
95: if (client.Entity.Class == 95) return true; break;
                
#endregion 

ابحث عن
كود PHP:

public static ushort ItemPosition(uint ID) 

اقفله من السالب وبدله بده
كود PHP:

 public static ushort ItemPosition(uint ID)
        {
            if ((
ID >= 111003 && ID <= 118309) || (ID >= 123000 && ID <= 123309) || (ID >= 141003 && ID <= 144309 || ID >= 145000 && ID <= 145309) || (ID >= 148000 && ID <= 148309))
                return 
ConquerItem.Head;
            
UInt32 iType = ID / 1000;
            if (
iType == 624)
                return 
ConquerItem.RightWeapon;
            if (
ID >= 170000 && ID <= 170309 || ID >= 147000 && ID <= 147309 || ID >= 146000 && ID <= 146309)
                return 
ConquerItem.Head;
            if (
ID >= 101000 && ID <= 101309)
                return 
ConquerItem.Armor;
            if (
ID >= 626003 && ID <= 626439)
                return 
ConquerItem.RightWeapon;
            if (
ID >= 626003 && ID <= 626439)
                return 
ConquerItem.LeftWeapon;
            if (
iType == 624)
                return 
ConquerItem.LeftWeapon;
            if (
iType == 617)
                return 
ConquerItem.RightWeapon;
            if (
iType == 619||iType ==680)
                return 
ConquerItem.LeftWeapon;
            if (
iType == 622||iType ==681)
                return 
ConquerItem.RightWeapon;
            if (
iType == 148)
                return 
ConquerItem.Head;
            if (
iType == 614)
                return 
ConquerItem.RightWeapon;
            if (
iType == 615 || iType == 616)
                return 
ConquerItem.RightWeapon;
            else if (
ID >= 120001 && ID <= 121269)
                return 
ConquerItem.Necklace;
            else if (
ID >= 130003 && ID <= 139309 || ID >= 102003 && ID <= 102309)
                return 
ConquerItem.Armor;
            else if (
ID >= 150000 && ID <= 152279)
                return 
ConquerItem.Ring;
            else if (
ID >= 160013 && ID <= 160249)
                return 
ConquerItem.Boots;
            else if (
ID >= 181305 && ID <= 196999)
                return 
ConquerItem.Garment;
            else if (
ID >= 201003 && ID <= 201009)
                return 
ConquerItem.Fan;
            else if (
ID >= 202003 && ID <= 202009)
                return 
ConquerItem.Tower;
            else if (
ID >= 203003 && ID <= 203009)
                return 
ConquerItem.SteedCrop;
            else if (
ID == 300000)
                return 
ConquerItem.Steed;//
            
else if (ID >= 681003 && ID <= 681439 || ID >= 671003 && ID <= 671439 || ID >= 410003 && ID <= 622439)
                return 
ConquerItem.RightWeapon;
            else if (
ID >= 680003 && ID <= 680439 || ID >= 670003 && ID <= 670439 || (ID >= 900000 && ID <= 900309) || (ID >= 1050000 && ID <= 1051052) || (ID >= 614000 && ID <= 614439) || (ID >= 626000 && ID <= 626439) || (ID >= 616000 && ID <= 616439) || (ID >= 617000 && ID <= 617439) || (ID >= 619000 && ID <= 619439))
                return 
ConquerItem.LeftWeapon;
            else if (
ID >= 2100005 && ID <= 3300048)
                return 
ConquerItem.Bottle;
            else if (
ID >= 350001 && ID <= 380015)
                return 
ConquerItem.LeftWeaponAccessory;
            else if (
ID >= 350001 && ID <= 380015)
                return 
ConquerItem.RightWeaponAccessory;
            else if (
ID >= 200000 && ID <= 200531)
                return 
ConquerItem.SteedArmor;
            else if (
ID >= 4100001 && ID <= 4100005)
                return 
ConquerItem.Rune;
            if ((
ID >= 204005 && ID <= 204009) || ID >= 205009 && ID <= 205129)
                return 
ConquerItem.Wing;

           
            return 
0;


        } 

كده خلصنا من السورس فاضل الميلاد لشخصيه الجديده اتلقوها في الموضوع ده
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
ندخل علي شغل القاعده وده سهل
انت اتاخد رقم الانبي سي بتاع الشخصية المعلم علشان الترقيات وتحطه في مابة 1004
شغل فلدرات السورس
في المسار ده
bin\Debug\database
خد الملفات دول
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
بدلهم بالي عندك
فاضل شغل ملف item وده ممكن تجيبه من الكلينت بتاع كونكر وتظبط امورك انا لولا مشغول كنت نزلنهم بس كده ان شاء الله الشخصية اتنزل معاك تمام

وياريت محدش ينقل الموضوع بدون ذكر المصدر


virus7x 2019-04-29 01:36 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
شكراً كنت بدور علية من زمان

Mero 2019-04-29 01:42 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
اللهم صلي على النبي ايوة بقي d:

Hazem 2019-04-29 01:44 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
اقتباس:

المشاركة الأصلية كتبت بواسطة mero (المشاركة 558)
الله هما صلي علي النبي ايوة بقي :d

عليه افضل الصلاه والسلام

etetoo2015 2019-04-29 03:33 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
شكرا جدع علي هذا الموضوع الرائع

Bedoamr 2019-04-29 03:39 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
والله انته راجل محترم ومية المية وربنا يبارك فيك يا رب

Ahmed Younes 2019-04-29 04:12 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
شكرا علي الموضوع

nova 2019-04-29 04:31 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
انا من قبل ما اكمل الكلام وشوفت انك عامله عشانى والله ما عارف اقولك ايه شكرا ليك انك قدرتنى بجد انتا راجل محترم

nova 2019-04-29 05:10 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
عندى فى ايرورات ظاهره معلش ممكن حلها يا حازم
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع


عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

Hazem 2019-04-29 05:42 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
اتاكد ان الاكواد مش مكرره


الساعة الآن 11:55 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas