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-   -   NPC اسطف Bound +12 (https://conquer-arab.com/showthread.php?t=1240)

Ahmeed Sheeko 2019-07-31 11:26 AM

NPC اسطف Bound +12
 
بسم الله الرحمن الرحيم
نخش فى الموضوع علطول
انا عملت NPC بيدى اسطف لكل الشخصيات +12 و يكون باوند
المهم

هتفتح NPCS.cs
و هتحط ده تحت او فوق اى npc اظن الناس فاهمه

كود PHP:

#region Bound Stuff Plus 12
                
case 180103:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello " + client.Entity.Name + " You Are Ready To Adventure ?");
                                    
dialog.Text(" Okey Man Please Select Char Pack !");
                                    
dialog.Option("Ninja Pack.", 1);
                                    
dialog.Option("Trojan Pack.", 2);
                                    
dialog.Option("Monk Pack.", 3);
                                    
dialog.Option("Archer Pack.", 4);
                                    
dialog.Option("FireTaoist Pack.", 5);
                                    
dialog.Option("WaterTaoist Pack.", 6);
                                    
dialog.Option("Warrior Pack.", 7);
                                    
dialog.Option("Pirate Pack.", 8);
                                    
dialog.Option("leelong pack", 9);
                                    
dialog.Option("WindGuard pack", 10);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    
dialog.Text("are you sure you want this Ninja Pack ?");
                                    
dialog.Option("Sure.", 55);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
2:
                                {
                                    
dialog.Text("are you sure you want this Trojan Pack ?");
                                    
dialog.Option("Sure.", 15);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
3:
                                {
                                    
dialog.Text("are you sure you want this Monk Pack ?");
                                    
dialog.Option("Sure.", 65);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();

                                    break;
                                }
                            case 
4:
                                {
                                    
dialog.Text("are you sure you want this Archer Pack ?");
                                    
dialog.Option("Sure.", 45);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
5:
                                {
                                    
dialog.Text("are you sure you want this FireTaoist Pack ?");
                                    
dialog.Option("Sure.", 145);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
6:
                                {
                                    
dialog.Text("are you sure you want this WaterTaoist Pack ?");
                                    
dialog.Option("Sure.", 135);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
7:
                                {
                                    
dialog.Text("are you sure you want this Warrior Pack ?");
                                    
dialog.Option("Sure.", 25);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
8:
                                {
                                    
dialog.Text("are you sure you want this Pirate Pack ?");
                                    
dialog.Option("Sure.", 75);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();


                                    break;
                                }
                            case 
9:
                                {
                                    
dialog.Text("are you sure you want this lee long Pack ?");
                                    
dialog.Option("Sure.", 85);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
10:
                                {
                                    
dialog.Text("are you sure you want this Wind Guard Pack ?");
                                    
dialog.Option("Sure.", 95);
                                    
dialog.Option("Wait a minute.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            
#region BoundItems Trojan 
                            
case 15:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 118019;//Earrings 
                                    
uint itemid7 = 130019;//Armor 
                                    
uint itemid8 = 480019;//Club 
                                    
uint itemid9 = 420019;//Sword 
                                    
if (client.Inventory.Count <= 18)
                                    {

                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////////// 
                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////////// 
                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
//item.Bless = 1; 
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Archer Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems Warrior 
                            
case 25:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 111019;//Earrings 
                                    
uint itemid7 = 131019;//Armor 
                                    
uint itemid8 = 560019;//Spar 
                                    
uint itemid9 = 900019;//Shield 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////// 
                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Archer Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }

                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems Archer 
                            
case 45:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 113009;//Earrings 
                                    
uint itemid7 = 133009;//Armor 
                                    
uint itemid8 = 500009;//Bow 
                                    
uint itemid9 = 613019;//knif 
                                    
uint itemid10 = 613019;//knif 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////////// 
                                        
ConquerItem item10 = new ConquerItem(true);
                                        
item10.ID = itemid10;
                                        
item10.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item10.Bound = true;
                                        
item10.Plus = 12;
                                        
item10.Enchant = 250;
                                        
item10.Bless = 7;
                                        
item10.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item10.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item10.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////// 
                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
//item.Bless = 1; 
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Archer Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }

                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems Ninja 
                            
case 55:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 112009;//Earrings 
                                    
uint itemid7 = 135009;//Armor 
                                    
uint itemid8 = 601009;//Katana 
                                    
uint itemid9 = 601009;//Katana 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////////// 
                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
//item.Bless = 1; 
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Ninja Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems Monk 
                            
case 65:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 143009;//Earrings 
                                    
uint itemid7 = 136009;//Armor 
                                    
uint itemid8 = 610029;//beads 
                                    
uint itemid9 = 610029;//beads 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);

                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Monk Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems WaterTaoist 
                            
case 135:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 121029;//Bag 
                                    
uint itemid5 = 152009;//Bracelet 
                                    
uint itemid6 = 114019;//Cap 
                                    
uint itemid7 = 134019;//Armor 
                                    
uint itemid9 = 421019;//BackSword 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////// 
                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
//item.Bless = 7; 
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained WaterTaoist Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems Pirate 
                            
case 75:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 144009;//Earrings 
                                    
uint itemid7 = 139009;//Armor 
                                    
uint itemid8 = 611029;//Rapier 
                                    
uint itemid9 = 612029;//Pistol 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);

                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);

                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);

                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);

                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Pirate Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems leelong 
                            
case 85:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 148009;//Earrings 
                                    
uint itemid7 = 138009;//Armor 
                                    
uint itemid8 = 617029;//SkyNunchaku 
                                    
uint itemid9 = 617029;//SkyNunchaku 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
///////////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////// 
                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////////// 
                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
//item.Bless = 1; 
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundItems WindGuard 
                            
case 95:
                                {
                                    
uint itemid = 202009;//Tower 
                                    
uint itemid2 = 201009;//Fan 
                                    
uint itemid3 = 160039;//Boot 
                                    
uint itemid4 = 120029;//Necklace 
                                    
uint itemid5 = 150039;//Ring 
                                    
uint itemid6 = 170009;//Hat 
                                    
uint itemid7 = 101009;//Armor 
                                    
uint itemid8 = 626029;//PrideFane 
                                    
uint itemid9 = 626029;//PrideFane 
                                    
if (client.Inventory.Count <= 18)
                                    {
                                        
ConquerItem item2 = new ConquerItem(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item2.Bound = true;
                                        
item2.Plus = 12;
                                        
//item2.Bless = 1; 
                                        
item2.SocketOne = Enums.Gem.SuperThunderGem;
                                        
item2.SocketTwo = Enums.Gem.SuperThunderGem;
                                        
item2.Durability = item2.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////// 
                                        
ConquerItem item3 = new ConquerItem(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item3.Bound = true;
                                        
item3.Plus = 12;
                                        
item3.Enchant = 250;
                                        
item3.Bless = 7;
                                        
item3.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item3.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item3.Durability = item3.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////// 
                                        
ConquerItem item4 = new ConquerItem(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item4.Bound = true;
                                        
item4.Plus = 12;
                                        
item4.Enchant = 250;
                                        
item4.Bless = 7;
                                        
item4.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item4.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item4.Durability = item4.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////// 
                                        
ConquerItem item5 = new ConquerItem(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item5.Bound = true;
                                        
item5.Plus = 12;
                                        
item5.Enchant = 250;
                                        
item5.Bless = 7;
                                        
item5.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item5.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item5.Durability = item5.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item6 = new ConquerItem(true);
                                        
item6.ID = itemid6;
                                        
item6.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item6.Bound = true;
                                        
item6.Plus = 12;
                                        
item6.Enchant = 250;
                                        
item6.Bless = 7;
                                        
item6.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item6.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item6.Durability = item6.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////// 
                                        
ConquerItem item7 = new ConquerItem(true);
                                        
item7.ID = itemid7;
                                        
item7.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item7.Bound = true;
                                        
item7.Plus = 12;
                                        
item7.Enchant = 250;
                                        
item7.Bless = 7;
                                        
item7.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item7.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item7.Durability = item7.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                        
client.Inventory.Add(item7, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
/////////////////// 
                                        
ConquerItem item8 = new ConquerItem(true);
                                        
item8.ID = itemid8;
                                        
item8.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item8.Bound = true;
                                        
item8.Plus = 12;
                                        
item8.Enchant = 250;
                                        
item8.Bless = 7;
                                        
item8.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item8.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item8.Durability = item8.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                        
client.Inventory.Add(item8, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
//////////////////// 
                                        
ConquerItem item9 = new ConquerItem(true);
                                        
item9.ID = itemid9;
                                        
item9.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item9.Bound = true;
                                        
item9.Plus = 12;
                                        
item9.Enchant = 250;
                                        
item9.Bless = 7;
                                        
item9.SocketOne = Enums.Gem.SuperDragonGem;
                                        
item9.SocketTwo = Enums.Gem.SuperDragonGem;
                                        
item9.Durability = item9.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                        
client.Inventory.Add(item9, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd);
                                        
////////////////// 
                                        
ConquerItem item = new ConquerItem(true);
                                        
item.ID = itemid;
                                        
item.Color = MrSheekovic.Game.Enums.Color.White;
                                        
item.Bound = true;
                                        
item.Plus = 12;
                                        
//item.Bless = 1; 
                                        
item.SocketOne = Enums.Gem.SuperGloryGem;
                                        
item.SocketTwo = Enums.Gem.SuperGloryGem;
                                        
item.Durability = item.MaximDurability = MrSheekovic.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                        if (
client.Inventory.Add(item, MrSheekovic.Game.Enums.ItemUse.CreateAndAdd))
                                        {
                                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack have fun in Inferno Conquer");
                                            
client.Entity.Teleport(1002, 254, 230);
                                            
npc.OptionID = 255;
                                            
client.Send(npc.ToArray());
                                        }
                                        else
                                        {
                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                            
dialog.Option("Alright.", 255);
                                            
dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                        
dialog.Option("Alright.", 255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                                
#endregion
                        
}
                        break;
                    }
                
#endregion 

ملحوظه مهمه جدآ جدآ جدآ عشان ميجبلكش اى ايرورر

هتلاقى MrSheekovic اعمل Ctrl+H و غيرها بقى بأسم البروجكت بتاعك

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
و بعدين هتاخد رقم الـCase و تفتح النافى كات و تعمل npc جديد و كده تمام التمام
و الناس اللى عندها شفره @addnpc ممكن تحط الـnpc و تريح دماغك علطول :D

ان شاء الله يكون الكلام سهل على الناس :D

Ahmeed Sheeko 2019-07-31 11:34 AM

رد: NPC اسطف Bound +12
 
جارى التنسيق

Hazem 2019-07-31 11:44 AM

رد: NPC اسطف Bound +12
 
تم التنسيق بس بصراحه مدي شوية تنسيق حلوين للموضوع تسلم ايدك
موضوع جميل

Ahmeed Sheeko 2019-07-31 11:51 AM

رد: NPC اسطف Bound +12
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hazem (المشاركة 8830)
تم التنسيق بس بصراحه مدي شوية تنسيق حلوين للموضوع تسلم ايدك
موضوع جميل

حازم باشا منور :D انا بس عشان بقالى 7 سنين بكتب فى منتديات من ايام TeamXor واتعلمت بقى :D

Hazem 2019-07-31 11:54 AM

رد: NPC اسطف Bound +12
 
ماهو واضح من اول موضوع ليك بس هنا الاكواد بتكو php مش code في المحرر فاهم قصدي

Ahmeed Sheeko 2019-07-31 11:58 AM

رد: NPC اسطف Bound +12
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hazem (المشاركة 8832)
ماهو واضح من اول موضوع ليك بس هنا الاكواد بتكو php مش code في المحرر فاهم قصدي

انا عارف والله بس لما شوفت كود دى قلبى راحلها كده متعرفش ليه و بعدين ندمت بقى :d
وعندى اقتراح بسيط اوى كده للمنتدى بس هتكون اضافه حلوة لو موافق ابعتلك فى خاص المنتدى

Hazem 2019-07-31 12:00 PM

رد: NPC اسطف Bound +12
 
ابعته

Rider 2019-07-31 12:03 PM

رد: NPC اسطف Bound +12
 
عاش

Ahmeed Sheeko 2019-07-31 12:07 PM

رد: NPC اسطف Bound +12
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rider (المشاركة 8837)
عاش

منور يا كبير

moaz_mohamed30 2020-05-04 10:03 PM

رد: NPC اسطف Bound +12
 
..


الساعة الآن 06:03 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas